phoenix-firestorm/indra/newview/lldrawpool.h

349 lines
9.3 KiB
C++

/**
* @file lldrawpool.h
* @brief LLDrawPool class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOL_H
#define LL_LLDRAWPOOL_H
#include "llagparray.h"
#include "lldarray.h"
#include "lldlinked.h"
#include "llstrider.h"
#include "llviewerimage.h"
#include "v4coloru.h"
#include "v2math.h"
#include "v3math.h"
#include "llstrider.h"
class LLFace;
class LLImageGL;
class LLViewerImage;
#define DEFAULT_MAX_VERTICES 65535
class LLDrawPool
{
public:
typedef LLDynamicArray<LLFace*, 128> face_array_t;
enum
{
SHADER_LEVEL_SCATTERING = 2
};
public:
LLDrawPool(const U32 type, const U32 data_mask_il, const U32 data_mask_nil);
virtual ~LLDrawPool();
static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
void flushAGP(); // Flush the AGP buffers so they can be repacked and reallocated.
void syncAGP();
virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
virtual S32 getNumPasses() { return 1; }
virtual void render(S32 pass = 0) = 0;
virtual void renderForSelect() = 0;
virtual BOOL match(LLFace* last_face, LLFace* facep) { return FALSE; }
virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
const S32 index_offset = 0, const S32 index_count = 0);
virtual void prerender() = 0;
virtual S32 rebuild();
virtual S32 getMaterialAttribIndex() = 0;
virtual LLViewerImage *getTexture();
virtual LLViewerImage *getDebugTexture();
virtual void dirtyTexture(const LLViewerImage* texturep);
virtual void enqueue(LLFace *face);
virtual BOOL addFace(LLFace *face);
virtual BOOL removeFace(LLFace *face);
virtual BOOL verify() const; // Verify that all data in the draw pool is correct!
virtual LLColor3 getDebugColor() const; // For AGP debug display
virtual void resetDrawOrders();
virtual void resetVertexData(S32 reserve_count);
virtual void resetIndices(S32 num_indices);
void resetAll();
BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE);
S32 getId() const { return mId; }
U32 getType() const { return mType; }
const U32 getStride() const;
inline const U32 getStride(const U32 data_type) const;
inline const U32 getOffset(const U32 data_type) const;
S32 reserveGeom(U32 count);
S32 reserveInd (U32 count);
S32 unReserveGeom(const S32 index, const U32 count);
S32 unReserveInd(const S32 index, const U32 count);
void bindGLVertexPointer();
void bindGLTexCoordPointer(const U32 pass=0);
void bindGLNormalPointer();
void bindGLBinormalPointer(S32 index);
void bindGLColorPointer();
void bindGLVertexWeightPointer(S32 index);
void bindGLVertexClothingWeightPointer(S32 index);
const U32 getIndexCount() const;
const U32 getTexCoordCount(const U32 pass=0) const;
const U32 getVertexCount() const;
const U32 getNormalCount() const;
const U32 getBinormalCount() const;
const U32 getColorCount() const;
const U32 getVertexWeightCount() const;
void setDirty();
void setDirtyMemory() { mMemory.setDirty(); }
void setDirtyWeights() { mWeights.setDirty(); }
const U32* getRawIndices() const { return mIndices.getMem(); }
U32 getIndex(const S32 index) { return mIndices[index]; } // Use to get one index
U32 *getIndices(const S32 index); // Used to get an array of indices for reading/writing
void CheckIntegrity(); // DEBUG
const LLVector3& getVertex(const S32 index);
const LLVector2& getTexCoord(const S32 index, const U32 pass);
const LLVector3& getNormal(const S32 index);
const LLVector3& getBinormal(const S32 index);
const LLColor4U& getColor(const S32 index);
const F32& getVertexWeight(const S32 index);
const LLVector4& getClothingWeight(const S32 index);
void setRebuild(const BOOL rebuild);
void destroy();
void buildEdges();
static S32 drawLoop(face_array_t& face_list, const U32* index_array);
static S32 drawLoopSetTex(face_array_t& face_list, const U32* index_array, S32 stage);
void drawLoop();
void renderVisibility();
void addFaceReference(LLFace *facep);
void removeFaceReference(LLFace *facep);
U32 getTrianglesDrawn() const;
void resetTrianglesDrawn();
void addIndicesDrawn(const U32 indices);
void printDebugInfo() const;
S32 getMemUsage(const BOOL print = FALSE);
BOOL setUseAGP(BOOL use_agp);
BOOL canUseAGP() const { return mMemory.isAGP(); } // Return TRUE if this pool can use AGP
S32 getMaxVertices() const { return mMaxVertices; }
S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
friend class LLFace;
friend class LLPipeline;
public:
enum
{
// Correspond to LLPipeline render type
POOL_SKY = 1,
POOL_STARS,
POOL_GROUND,
POOL_TERRAIN,
POOL_SIMPLE,
POOL_MEDIA, // unused
POOL_BUMP,
POOL_AVATAR,
POOL_TREE,
POOL_TREE_NEW,
POOL_WATER,
POOL_CLOUDS,
POOL_ALPHA,
POOL_HUD,
};
// If you change the order or add params to these, you also need to adjust the sizes in the
// mDataSizes array defined in lldrawpool.cpp
typedef enum e_data_type
{
DATA_VERTICES = 0,
DATA_TEX_COORDS0 = 1,
DATA_TEX_COORDS1 = 2,
DATA_TEX_COORDS2 = 3,
DATA_TEX_COORDS3 = 4,
DATA_NORMALS = 5,
DATA_VERTEX_WEIGHTS = 6,
DATA_CLOTHING_WEIGHTS = 7,
DATA_BINORMALS = 8,
DATA_COLORS = 9,
DATA_MAX_TYPES = 10
} EDataType;
typedef enum e_data_mask
{
DATA_VERTICES_MASK = 1 << DATA_VERTICES,
DATA_TEX_COORDS0_MASK = 1 << DATA_TEX_COORDS0,
DATA_TEX_COORDS1_MASK = 1 << DATA_TEX_COORDS1,
DATA_TEX_COORDS2_MASK = 1 << DATA_TEX_COORDS2,
DATA_TEX_COORDS3_MASK = 1 << DATA_TEX_COORDS3,
DATA_NORMALS_MASK = 1 << DATA_NORMALS,
DATA_VERTEX_WEIGHTS_MASK = 1 << DATA_VERTEX_WEIGHTS,
DATA_CLOTHING_WEIGHTS_MASK = 1 << DATA_CLOTHING_WEIGHTS,
DATA_BINORMALS_MASK = 1 << DATA_BINORMALS,
DATA_COLORS_MASK = 1 << DATA_COLORS,
// Masks for standard types.
// IL for interleaved, NIL for non-interleaved.
DATA_SIMPLE_IL_MASK = DATA_VERTICES_MASK | DATA_TEX_COORDS0_MASK | DATA_NORMALS_MASK,
DATA_SIMPLE_NIL_MASK = 0,
DATA_BUMP_IL_MASK = DATA_SIMPLE_IL_MASK | DATA_BINORMALS_MASK | DATA_TEX_COORDS1_MASK,
} EDataMask;
face_array_t mDrawFace;
face_array_t mMoveFace;
face_array_t mReferences;
U32 mDataMaskIL; // Interleaved data
U32 mDataMaskNIL; // Non-interleaved data
U32 mDataOffsets[DATA_MAX_TYPES];
S32 mStride;
S32 mRebuildFreq;
S32 mRebuildTime;
S32 mGeneration;
S32 mSkippedVertices;
static U32 sDataSizes[DATA_MAX_TYPES];
static S32 sNumDrawPools;
protected:
LLAGPArray<U8> mMemory;
LLAGPArray<F32> mWeights;
LLAGPArray<LLVector4> mClothingWeights;
LLAGPArray<U32> mIndices;
public:
BOOL getVertexStrider (LLStrider<LLVector3> &vertices, const U32 index = 0);
BOOL getTexCoordStrider (LLStrider<LLVector2> &tex_coords, const U32 index = 0, const U32 pass=0);
BOOL getNormalStrider (LLStrider<LLVector3> &normals, const U32 index = 0);
BOOL getBinormalStrider (LLStrider<LLVector3> &binormals, const U32 index = 0);
BOOL getColorStrider (LLStrider<LLColor4U> &colors, const U32 index = 0);
BOOL getVertexWeightStrider(LLStrider<F32> &vertex_weights, const U32 index = 0);
BOOL getClothingWeightStrider(LLStrider<LLVector4> &clothing_weights, const U32 index = 0);
public:
enum { NUM_BUCKETS = 8 }; // Need to change freeListBucket() if NUM_BUCKETS changes
struct FreeListNode
{
U32 count;
S32 next;
};
protected:
int freeListBucket(U32 count);
void freeListAddGeom(S32 index, U32 count);
void freeListAddInd(S32 index, U32 count);
S32 freeListFindGeom(U32 count);
S32 freeListFindInd(U32 count);
protected:
BOOL mUseAGP;
S32 mVertexShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
S32 mMaxVertices;
S32 mIndicesDrawn;
BOOL mCleanupUnused; // Cleanup unused data when too full
S32 mFreeListGeomHead[8];
S32 mFreeListIndHead[8];
public:
class LLOverrideFaceColor
{
public:
LLOverrideFaceColor(LLDrawPool* pool)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = TRUE;
}
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = TRUE;
setColor(color);
}
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = TRUE;
setColor(color);
}
LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = TRUE;
setColor(r, g, b, a);
}
~LLOverrideFaceColor()
{
sOverrideFaceColor = mOverride;
}
void setColor(const LLColor4& color);
void setColor(const LLColor4U& color);
void setColor(F32 r, F32 g, F32 b, F32 a);
BOOL mOverride;
LLDrawPool* mPool;
static BOOL sOverrideFaceColor;
};
virtual void enableShade();
virtual void disableShade();
virtual void setShade(F32 shade);
};
inline const U32 LLDrawPool::getStride() const
{
return mStride;
}
inline const U32 LLDrawPool::getOffset(const U32 data_type) const
{
return mDataOffsets[data_type];
}
inline const U32 LLDrawPool::getStride(const U32 data_type) const
{
if (mDataMaskIL & (1 << data_type))
{
return mStride;
}
else if (mDataMaskNIL & (1 << data_type))
{
return 0;
}
else
{
llerrs << "Getting stride for unsupported data type " << data_type << llendl;
return 0;
}
}
#endif //LL_LLDRAWPOOL_H