phoenix-firestorm/indra/newview/lloutfitslist.cpp

490 lines
14 KiB
C++

/**
* @file lloutfitslist.cpp
* @brief List of agent's outfits for My Appearance side panel.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lloutfitslist.h"
// llcommon
#include "llcommonutils.h"
#include "llaccordionctrl.h"
#include "llaccordionctrltab.h"
#include "llappearancemgr.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "lllistcontextmenu.h"
#include "lltransutil.h"
#include "llviewermenu.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llwearableitemslist.h"
//////////////////////////////////////////////////////////////////////////
class OutfitContextMenu : public LLListContextMenu
{
protected:
/* virtual */ LLContextMenu* createMenu()
{
return createFromFile("menu_outfit_tab.xml");
}
};
//////////////////////////////////////////////////////////////////////////
static LLRegisterPanelClassWrapper<LLOutfitsList> t_outfits_list("outfits_list");
LLOutfitsList::LLOutfitsList()
: LLPanel()
, mAccordion(NULL)
, mListCommands(NULL)
, mSelectedList(NULL)
{
mCategoriesObserver = new LLInventoryCategoriesObserver();
gInventory.addObserver(mCategoriesObserver);
gInventory.addObserver(this);
mOutfitMenu = new OutfitContextMenu();
}
LLOutfitsList::~LLOutfitsList()
{
delete mOutfitMenu;
if (gInventory.containsObserver(mCategoriesObserver))
{
gInventory.removeObserver(mCategoriesObserver);
delete mCategoriesObserver;
}
if (gInventory.containsObserver(this))
{
gInventory.removeObserver(this);
}
}
BOOL LLOutfitsList::postBuild()
{
mAccordion = getChild<LLAccordionCtrl>("outfits_accordion");
return TRUE;
}
//virtual
void LLOutfitsList::changed(U32 mask)
{
if (!gInventory.isInventoryUsable())
return;
const LLUUID outfits = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
LLViewerInventoryCategory* category = gInventory.getCategory(outfits);
if (!category)
return;
// Start observing changes in "My Outfits" category.
mCategoriesObserver->addCategory(outfits,
boost::bind(&LLOutfitsList::refreshList, this, outfits));
// Fetch "My Outfits" contents and refresh the list to display
// initially fetched items. If not all items are fetched now
// the observer will refresh the list as soon as the new items
// arrive.
category->fetch();
refreshList(outfits);
// This observer is used to start the initial outfits fetch
// when inventory becomes usable. It is no longer needed because
// "My Outfits" category is now observed by
// LLInventoryCategoriesObserver.
gInventory.removeObserver(this);
}
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
// Collect all sub-categories of a given category.
LLIsType is_category(LLAssetType::AT_CATEGORY);
gInventory.collectDescendentsIf(
category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_category);
uuid_vec_t vadded;
uuid_vec_t vremoved;
// Create added and removed items vectors.
computeDifference(cat_array, vadded, vremoved);
// Handle added tabs.
for (uuid_vec_t::const_iterator iter = vadded.begin();
iter != vadded.end();
++iter)
{
const LLUUID cat_id = (*iter);
LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
if (!cat) continue;
std::string name = cat->getName();
static LLXMLNodePtr accordionXmlNode = getAccordionTabXMLNode();
LLAccordionCtrlTab* tab = LLUICtrlFactory::defaultBuilder<LLAccordionCtrlTab>(accordionXmlNode, NULL, NULL);
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
tab->setName(name);
tab->setTitle(name);
// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
tab->setDisplayChildren(false);
mAccordion->addCollapsibleCtrl(tab);
// Start observing the new outfit category.
LLWearableItemsList* list = tab->getChild<LLWearableItemsList>("wearable_items_list");
if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
{
// Remove accordion tab if category could not be added to observer.
mAccordion->removeCollapsibleCtrl(tab);
continue;
}
// Map the new tab with outfit category UUID.
mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
// Setting list commit callback to monitor currently selected wearable item.
list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));
// Setting list refresh callback to apply filter on list change.
list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));
// Fetch the new outfit contents.
cat->fetch();
// Refresh the list of outfit items after fetch().
// Further list updates will be triggered by the category observer.
list->updateList(cat_id);
// If filter is currently applied we store the initial tab state and
// open it to show matched items if any.
if (!mFilterSubString.empty())
{
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
// Setting mForceRefresh flag will make the list refresh its contents
// even if it is not currently visible. This is required to apply the
// filter to the newly added list.
list->setForceRefresh(true);
list->setFilterSubString(mFilterSubString);
}
}
// Handle removed tabs.
for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); iter++)
{
outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
if (outfits_iter != mOutfitsMap.end())
{
// An outfit is removed from the list. Do the following:
// 1. Remove outfit accordion tab from accordion.
mAccordion->removeCollapsibleCtrl(outfits_iter->second);
const LLUUID& outfit_id = outfits_iter->first;
// 2. Remove outfit category from observer to stop monitoring its changes.
mCategoriesObserver->removeCategory(outfit_id);
// 3. Reset selection if selected outfit is being removed.
if (mSelectedOutfitUUID == outfit_id)
{
changeOutfitSelection(NULL, LLUUID());
}
// 4. Remove category UUID to accordion tab mapping.
mOutfitsMap.erase(outfits_iter);
}
}
// Get changed items from inventory model and update outfit tabs
// which might have been renamed.
const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
updateOutfitTab(*items_iter);
}
mAccordion->arrange();
}
void LLOutfitsList::onSelectionChange(LLUICtrl* ctrl)
{
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(ctrl);
if (!list) return;
LLViewerInventoryItem *item = gInventory.getItem(list->getSelectedUUID());
if (!item) return;
changeOutfitSelection(list, item->getParentUUID());
}
void LLOutfitsList::performAction(std::string action)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(mSelectedOutfitUUID);
if (!cat) return;
if ("replaceoutfit" == action)
{
LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, FALSE );
}
else if ("addtooutfit" == action)
{
LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, TRUE );
}
}
void LLOutfitsList::setFilterSubString(const std::string& string)
{
applyFilter(string);
mFilterSubString = string;
}
//////////////////////////////////////////////////////////////////////////
// Private methods
//////////////////////////////////////////////////////////////////////////
LLXMLNodePtr LLOutfitsList::getAccordionTabXMLNode()
{
LLXMLNodePtr xmlNode = NULL;
bool success = LLUICtrlFactory::getLayeredXMLNode("outfit_accordion_tab.xml", xmlNode);
if (!success)
{
llwarns << "Failed to read xml of Outfit's Accordion Tab from outfit_accordion_tab.xml" << llendl;
return NULL;
}
return xmlNode;
}
void LLOutfitsList::computeDifference(
const LLInventoryModel::cat_array_t& vcats,
uuid_vec_t& vadded,
uuid_vec_t& vremoved)
{
uuid_vec_t vnew;
// Creating a vector of newly collected sub-categories UUIDs.
for (LLInventoryModel::cat_array_t::const_iterator iter = vcats.begin();
iter != vcats.end();
iter++)
{
vnew.push_back((*iter)->getUUID());
}
uuid_vec_t vcur;
// Creating a vector of currently displayed sub-categories UUIDs.
for (outfits_map_t::const_iterator iter = mOutfitsMap.begin();
iter != mOutfitsMap.end();
iter++)
{
vcur.push_back((*iter).first);
}
LLCommonUtils::computeDifference(vnew, vcur, vadded, vremoved);
}
void LLOutfitsList::updateOutfitTab(const LLUUID& category_id)
{
outfits_map_t::iterator outfits_iter = mOutfitsMap.find(category_id);
if (outfits_iter != mOutfitsMap.end())
{
LLViewerInventoryCategory *cat = gInventory.getCategory(category_id);
if (!cat) return;
std::string name = cat->getName();
// Update tab name with the new category name.
LLAccordionCtrlTab* tab = outfits_iter->second;
if (tab)
{
tab->setName(name);
tab->setTitle(name);
}
}
}
void LLOutfitsList::changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id)
{
// Reset selection in previously selected tab
// if a new one is selected.
if (list && mSelectedList && mSelectedList != list)
{
mSelectedList->resetSelection();
}
mSelectedList = list;
mSelectedOutfitUUID = category_id;
}
void LLOutfitsList::onFilteredWearableItemsListRefresh(LLUICtrl* ctrl)
{
if (!ctrl || mFilterSubString.empty())
return;
for (outfits_map_t::iterator
iter = mOutfitsMap.begin(),
iter_end = mOutfitsMap.end();
iter != iter_end; ++iter)
{
LLAccordionCtrlTab* tab = iter->second;
if (!tab) continue;
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
if (list != ctrl) continue;
std::string title = tab->getTitle();
LLStringUtil::toUpper(title);
std::string cur_filter = mFilterSubString;
LLStringUtil::toUpper(cur_filter);
if (std::string::npos == title.find(cur_filter))
{
// hide tab if its title doesn't pass filter
// and it has no visible items
tab->setVisible(list->size() != 0);
}
else
{
tab->setTitle(tab->getTitle(), cur_filter);
}
}
}
void LLOutfitsList::applyFilter(const std::string& new_filter_substring)
{
for (outfits_map_t::iterator
iter = mOutfitsMap.begin(),
iter_end = mOutfitsMap.end();
iter != iter_end; ++iter)
{
LLAccordionCtrlTab* tab = iter->second;
if (!tab) continue;
bool more_restrictive = mFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, mFilterSubString.size()).compare(mFilterSubString);
// Restore tab visibility in case of less restrictive filter
// to compare it with updated string if it was previously hidden.
if (!more_restrictive)
{
tab->setVisible(TRUE);
}
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
if (list)
{
list->setFilterSubString(new_filter_substring);
}
if(mFilterSubString.empty() && !new_filter_substring.empty())
{
//store accordion tab state when filter is not empty
tab->notifyChildren(LLSD().with("action","store_state"));
}
if (!new_filter_substring.empty())
{
std::string title = tab->getTitle();
LLStringUtil::toUpper(title);
std::string cur_filter = new_filter_substring;
LLStringUtil::toUpper(cur_filter);
if (std::string::npos == title.find(cur_filter))
{
// hide tab if its title doesn't pass filter
// and it has no visible items
tab->setVisible(list->size() != 0);
}
else
{
tab->setTitle(tab->getTitle(), cur_filter);
}
if (tab->getVisible())
{
// Open tab if it has passed the filter.
tab->setDisplayChildren(true);
}
else
{
// Set force refresh flag to refresh not visible list
// when some changes occur in it.
list->setForceRefresh(true);
}
}
else
{
// restore tab title when filter is empty
tab->setTitle(tab->getTitle());
//restore accordion state after all those accodrion tab manipulations
tab->notifyChildren(LLSD().with("action","restore_state"));
}
}
}
void LLOutfitsList::onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id)
{
LLAccordionCtrlTab* tab = dynamic_cast<LLAccordionCtrlTab*>(ctrl);
if(mOutfitMenu && tab && tab->getHeaderVisible() && cat_id.notNull())
{
S32 header_bottom = tab->getLocalRect().getHeight() - tab->getHeaderHeight();
if(y >= header_bottom)
{
uuid_vec_t selected_uuids;
selected_uuids.push_back(cat_id);
mOutfitMenu->show(ctrl, selected_uuids, x, y);
}
}
}
// EOF