phoenix-firestorm/indra/newview/quickprefs.cpp

2095 lines
70 KiB
C++

/**
* @file quickprefs.cpp
* @brief Quick preferences access panel for bottomtray
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (C) 2011, WoLf Loonie @ Second Life
* Copyright (C) 2013, Zi Ree @ Second Life
* Copyright (C) 2013, Ansariel Hiller @ Second Life
* Copyright (C) 2013, Cinder Biscuits @ Me too
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "quickprefs.h"
#include "fscommon.h"
#include "llagent.h"
#include "llappviewer.h"
#include "llcallbacklist.h"
#include "llcheckboxctrl.h"
#include "llcolorswatch.h"
#include "llcombobox.h"
#include "llcubemap.h"
#include "llenvironment.h"
#include "llf32uictrl.h"
#include "llfeaturemanager.h"
#include "llfloaterpreference.h" // for LLAvatarComplexityControls
#include "llfloaterreg.h"
#include "llinventoryfunctions.h"
#include "lllayoutstack.h"
#include "llmultisliderctrl.h"
#include "llnotificationsutil.h"
#include "llsettingsvo.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "lltoolbarview.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llvirtualtrackball.h"
#include "rlvhandler.h"
#include <boost/foreach.hpp>
const S32 FLOATER_QUICKPREFS_UPDATE(-5);
const S32 FLOATER_PHOTOTOOLS_UPDATE(-6);
std::string unescape_name(const std::string& name);
class FSSettingsCollector : public LLInventoryCollectFunctor
{
public:
FSSettingsCollector() { LL_INFOS() << "EEP: Inventory read: " << (gInventory.isInventoryUsable() ? "yes" : "no") << LL_ENDL;}
virtual ~FSSettingsCollector() {}
bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item && item->getType() == LLAssetType::AT_SETTINGS &&
mSeen.find(item->getAssetUUID()) == mSeen.end())
{
LL_INFOS() << "EEP: Found " << item->getName() << LL_ENDL;
mSeen.insert(item->getAssetUUID());
return true;
}
else
{
return false;
}
}
protected:
std::set<LLUUID> mSeen;
};
FloaterQuickPrefs::QuickPrefsXML::QuickPrefsXML()
: entries("entries")
{}
FloaterQuickPrefs::QuickPrefsXMLEntry::QuickPrefsXMLEntry()
: control_name("control_name"),
label("label"),
translation_id("translation_id"),
control_type("control_type"),
integer("integer"),
min_value("min"), // "min" is frowned upon by a braindead windows include
max_value("max"), // "max" see "min"
increment("increment")
{}
// </FS:Zi>
FloaterQuickPrefs::FloaterQuickPrefs(const LLSD& key)
: LLTransientDockableFloater(NULL, false, key),
mAvatarZOffsetSlider(NULL),
mRlvBehaviorCallbackConnection(),
mEnvChangedConnection(),
mRegionChangedSlot()
{
// For Phototools
mCommitCallbackRegistrar.add("Quickprefs.ShaderChanged", boost::bind(&handleSetShaderChanged, LLSD()));
if (!getIsPhototools() && !FSCommon::isLegacySkin())
{
LLTransientFloaterMgr::getInstance()->addControlView(this);
}
}
FloaterQuickPrefs::~FloaterQuickPrefs()
{
if (mRlvBehaviorCallbackConnection.connected())
{
mRlvBehaviorCallbackConnection.disconnect();
}
if (mRegionChangedSlot.connected())
{
mRegionChangedSlot.disconnect();
}
if (mEnvChangedConnection.connected())
{
mEnvChangedConnection.disconnect();
}
if (!getIsPhototools() && !FSCommon::isLegacySkin())
{
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
}
void FloaterQuickPrefs::onOpen(const LLSD& key)
{
loadPresets();
setSelectedEnvironment();
// Make sure IndirectMaxNonImpostors gets set properly
LLAvatarComplexityControls::setIndirectMaxNonImpostors();
// bail out here if this is a reused Phototools floater
if (getIsPhototools())
{
return;
}
// Make sure IndirectMaxComplexity gets set properly
LLAvatarComplexityControls::setIndirectMaxArc();
LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), mMaxComplexityLabel);
gSavedSettings.setBOOL("QuickPrefsEditMode", FALSE);
// Scan widgets and reapply control variables because some control types
// (LLSliderCtrl for example) don't update their GUI when hidden
control_list_t::iterator it;
for (it = mControlsList.begin(); it != mControlsList.end(); ++it)
{
const ControlEntry& entry = it->second;
LLUICtrl* current_widget = entry.widget;
if (!current_widget)
{
LL_WARNS() << "missing widget for control " << it->first << LL_ENDL;
continue;
}
LLControlVariable* var = current_widget->getControlVariable();
if (var)
{
current_widget->setValue(var->getValue());
}
}
dockToToolbarButton();
}
void FloaterQuickPrefs::initCallbacks()
{
getChild<LLUICtrl>("WaterPresetsCombo")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeWaterPreset, this));
getChild<LLUICtrl>("WLPresetsCombo")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeSkyPreset, this));
getChild<LLUICtrl>("DCPresetsCombo")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeDayCyclePreset, this));
getChild<LLUICtrl>("WLPrevPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickSkyPrev, this));
getChild<LLUICtrl>("WLNextPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickSkyNext, this));
getChild<LLUICtrl>("WWPrevPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickWaterPrev, this));
getChild<LLUICtrl>("WWNextPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickWaterNext, this));
getChild<LLUICtrl>("DCPrevPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickDayCyclePrev, this));
getChild<LLUICtrl>("DCNextPreset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickDayCycleNext, this));
getChild<LLUICtrl>("ResetToRegionDefault")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetToRegionDefault, this));
// Phototools additions
if (getIsPhototools())
{
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("FSRenderVignette")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderShadowSplitExponent")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderShadowGaussian")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
gSavedSettings.getControl("RenderSSAOEffect")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
// Vignette UI controls
getChild<LLSpinCtrl>("VignetteSpinnerX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerX, this));
getChild<LLSlider>("VignetteSliderX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteX, this));
getChild<LLButton>("Reset_VignetteX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteX, this));
getChild<LLSpinCtrl>("VignetteSpinnerY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerY, this));
getChild<LLSlider>("VignetteSliderY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteY, this));
getChild<LLButton>("Reset_VignetteY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteY, this));
getChild<LLSpinCtrl>("VignetteSpinnerZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerZ, this));
getChild<LLSlider>("VignetteSliderZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteZ, this));
getChild<LLButton>("Reset_VignetteZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteZ, this));
getChild<LLSlider>("SB_Shd_Clarity")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowSplitExponentSlider, this));
getChild<LLSpinCtrl>("S_Shd_Clarity")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowSplitExponentSpinner, this));
getChild<LLButton>("Shd_Clarity_Reset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetRenderShadowSplitExponentY, this));
getChild<LLSlider>("SB_Shd_Soften")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowGaussianSlider, this));
getChild<LLSlider>("SB_AO_Soften")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowGaussianSlider, this));
getChild<LLSpinCtrl>("S_Shd_Soften")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowGaussianSpinner, this));
getChild<LLSpinCtrl>("S_AO_Soften")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderShadowGaussianSpinner, this));
getChild<LLButton>("Shd_Soften_Reset")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetRenderShadowGaussianX, this));
getChild<LLButton>("Reset_AO_Soften")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetRenderShadowGaussianY, this));
getChild<LLSlider>("SB_Effect")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderSSAOEffectSlider, this));
getChild<LLSpinCtrl>("S_Effect")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeRenderSSAOEffectSpinner, this));
getChild<LLButton>("Reset_Effect")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetRenderSSAOEffectX, this));
}
else
{
getChild<LLButton>("Restore_Btn")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickRestoreDefaults, this));
gSavedSettings.getControl("QuickPrefsEditMode")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::onEditModeChanged, this)); // <FS:Zi> Dynamic Quickprefs
mAvatarZOffsetSlider->setSliderMouseUpCallback(boost::bind(&FloaterQuickPrefs::onAvatarZOffsetFinalCommit, this));
mAvatarZOffsetSlider->setSliderEditorCommitCallback(boost::bind(&FloaterQuickPrefs::onAvatarZOffsetFinalCommit, this));
mAvatarZOffsetSlider->setCommitCallback(boost::bind(&FloaterQuickPrefs::onAvatarZOffsetSliderMoved, this));
mMaxComplexitySlider->setCommitCallback(boost::bind(&FloaterQuickPrefs::updateMaxComplexity, this));
gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&FloaterQuickPrefs::updateMaxComplexityLabel, this, _2));
syncAvatarZOffsetFromPreferenceSetting();
// Update slider on future pref changes.
if (gSavedPerAccountSettings.getControl("AvatarHoverOffsetZ"))
{
gSavedPerAccountSettings.getControl("AvatarHoverOffsetZ")->getCommitSignal()->connect(boost::bind(&FloaterQuickPrefs::syncAvatarZOffsetFromPreferenceSetting, this));
}
else
{
LL_WARNS() << "Control not found for AvatarHoverOffsetZ" << LL_ENDL;
}
if (!mRegionChangedSlot.connected())
{
mRegionChangedSlot = gAgent.addRegionChangedCallback(boost::bind(&FloaterQuickPrefs::onRegionChanged, this));
}
}
mRlvBehaviorCallbackConnection = gRlvHandler.setBehaviourCallback(boost::bind(&FloaterQuickPrefs::updateRlvRestrictions, this, _1, _2));
gSavedSettings.getControl("IndirectMaxNonImpostors")->getCommitSignal()->connect(boost::bind(&FloaterQuickPrefs::updateMaxNonImpostors, this, _2));
mEnvChangedConnection = LLEnvironment::instance().setEnvironmentChanged([this](LLEnvironment::EnvSelection_t env, S32 version){ setSelectedEnvironment(); });
}
void FloaterQuickPrefs::loadDayCyclePresets(const std::multimap<std::string, LLUUID>& daycycle_map)
{
mDayCyclePresetsCombo->operateOnAll(LLComboBox::OP_DELETE);
mDayCyclePresetsCombo->add(LLTrans::getString("QP_WL_Region_Default"), LLSD(PRESET_NAME_REGION_DEFAULT));
mDayCyclePresetsCombo->add(LLTrans::getString("QP_WL_None"), LLSD(PRESET_NAME_NONE));
mDayCyclePresetsCombo->addSeparator();
// Add setting presets.
for (std::multimap<std::string, LLUUID>::const_iterator it = daycycle_map.begin(); it != daycycle_map.end(); ++it)
{
const std::string& preset_name = (*it).first;
const LLUUID& asset_id = (*it).second;
if (!preset_name.empty())
{
mDayCyclePresetsCombo->add(preset_name, LLSD(asset_id));
}
}
}
void FloaterQuickPrefs::loadSkyPresets(const std::multimap<std::string, LLUUID>& sky_map)
{
mWLPresetsCombo->operateOnAll(LLComboBox::OP_DELETE);
mWLPresetsCombo->add(LLTrans::getString("QP_WL_Region_Default"), LLSD(PRESET_NAME_REGION_DEFAULT));
mWLPresetsCombo->add(LLTrans::getString("QP_WL_Day_Cycle_Based"), LLSD(PRESET_NAME_DAY_CYCLE));
mWLPresetsCombo->addSeparator();
// Add setting presets.
for (std::multimap<std::string, LLUUID>::const_iterator it = sky_map.begin(); it != sky_map.end(); ++it)
{
const std::string& preset_name = (*it).first;
const LLUUID& asset_id = (*it).second;
if (!preset_name.empty())
{
mWLPresetsCombo->add(preset_name, LLSD(asset_id));
}
}
}
void FloaterQuickPrefs::loadWaterPresets(const std::multimap<std::string, LLUUID>& water_map)
{
mWaterPresetsCombo->operateOnAll(LLComboBox::OP_DELETE);
mWaterPresetsCombo->add(LLTrans::getString("QP_WL_Region_Default"), LLSD(PRESET_NAME_REGION_DEFAULT));
mWaterPresetsCombo->add(LLTrans::getString("QP_WL_Day_Cycle_Based"), LLSD(PRESET_NAME_DAY_CYCLE));
mWaterPresetsCombo->addSeparator();
// Add setting presets.
for (std::multimap<std::string, LLUUID>::const_iterator it = water_map.begin(); it != water_map.end(); ++it)
{
const std::string& preset_name = (*it).first;
const LLUUID& asset_id = (*it).second;
if (!preset_name.empty())
{
mWaterPresetsCombo->add(preset_name, LLSD(asset_id));
}
}
}
void FloaterQuickPrefs::loadPresets()
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items, libitems;
FSSettingsCollector collector;
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
collector);
gInventory.collectDescendentsIf(gInventory.getLibraryRootFolderID(),
cats,
libitems,
LLInventoryModel::EXCLUDE_TRASH,
collector);
items.insert(items.end(), libitems.begin(), libitems.end());
std::multimap<std::string, LLUUID> sky_map;
std::multimap<std::string, LLUUID> water_map;
std::multimap<std::string, LLUUID> daycycle_map;
for (LLInventoryModel::item_array_t::const_iterator it = items.begin(); it != items.end(); ++it)
{
LLInventoryItem* item = *it;
LLSettingsType::type_e type = LLSettingsType::fromInventoryFlags(item->getFlags());
switch (type)
{
case LLSettingsType::ST_SKY:
sky_map.insert(std::make_pair(item->getName(), item->getAssetUUID()));
break;
case LLSettingsType::ST_WATER:
water_map.insert(std::make_pair(item->getName(), item->getAssetUUID()));
break;
case LLSettingsType::ST_DAYCYCLE:
daycycle_map.insert(std::make_pair(item->getName(), item->getAssetUUID()));
break;
default:
LL_WARNS() << "Found invalid setting: " << item->getName() << LL_ENDL;
break;
}
}
loadWaterPresets(water_map);
loadSkyPresets(sky_map);
loadDayCyclePresets(daycycle_map);
}
void FloaterQuickPrefs::setSelectedEnvironment()
{
//LL_INFOS() << "EEP: getSelectedEnvironment: " << LLEnvironment::instance().getSelectedEnvironment() << LL_ENDL;
mWLPresetsCombo->selectByValue(LLSD(PRESET_NAME_REGION_DEFAULT));
mWaterPresetsCombo->selectByValue(LLSD(PRESET_NAME_REGION_DEFAULT));
mDayCyclePresetsCombo->selectByValue(LLSD(PRESET_NAME_REGION_DEFAULT));
if (LLEnvironment::instance().getSelectedEnvironment() == LLEnvironment::ENV_LOCAL)
{
// Day cycle, fixed sky and fixed water may all be set at the same time
// Check and set day cycle first. Fixed sky and water both override
// the sky and water settings in a day cycle, so check them after the
// day cycle. If no fixed sky or fixed water is set, they are either
// defined in the day cycle or inherited from a higher environment level.
LLSettingsDay::ptr_t day = LLEnvironment::instance().getEnvironmentDay(LLEnvironment::ENV_LOCAL);
if (day && day->getAssetId().notNull())
{
//LL_INFOS() << "EEP: day name = " << day->getName() << " - asset id = " << day->getAssetId() << LL_ENDL;
mDayCyclePresetsCombo->selectByValue(LLSD(day->getAssetId()));
// Water is part of a day cycle
mWLPresetsCombo->selectByValue(LLSD(PRESET_NAME_DAY_CYCLE));
mWaterPresetsCombo->selectByValue(LLSD(PRESET_NAME_DAY_CYCLE));
}
LLSettingsSky::ptr_t sky = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_LOCAL);
if (sky && sky->getAssetId().notNull())
{
//LL_INFOS() << "EEP: sky name = " << sky->getName() << " - asset id = " << sky->getAssetId() << LL_ENDL;
mWLPresetsCombo->selectByValue(LLSD(sky->getAssetId()));
}
LLSettingsWater::ptr_t water = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_LOCAL);
if (water && water->getAssetId().notNull())
{
//LL_INFOS() << "EEP: water name = " << water->getName() << " - asset id = " << water->getAssetId() << LL_ENDL;
mWaterPresetsCombo->selectByValue(LLSD(water->getAssetId()));
}
}
}
BOOL FloaterQuickPrefs::postBuild()
{
// Phototools additions
if (getIsPhototools())
{
mCtrlWindLight = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
mCtrlDeferred = getChild<LLCheckBoxCtrl>("RenderDeferred");
mCtrlUseSSAO = getChild<LLCheckBoxCtrl>("UseSSAO");
mCtrlUseDoF = getChild<LLCheckBoxCtrl>("UseDepthofField");
mCtrlShadowDetail = getChild<LLComboBox>("ShadowDetail");
mCtrlAvatarShadowDetail = getChild<LLComboBox>("AvatarShadowDetail");
mCtrlReflectionDetail = getChild<LLComboBox>("Reflections");
// Vignette UI controls
mSpinnerVignetteX = getChild<LLSpinCtrl>("VignetteSpinnerX");
mSpinnerVignetteY = getChild<LLSpinCtrl>("VignetteSpinnerY");
mSpinnerVignetteZ = getChild<LLSpinCtrl>("VignetteSpinnerZ");
mSliderVignetteX = getChild<LLSlider>("VignetteSliderX");
mSliderVignetteY = getChild<LLSlider>("VignetteSliderY");
mSliderVignetteZ = getChild<LLSlider>("VignetteSliderZ");
mSliderRenderShadowSplitExponentY = getChild<LLSlider>("SB_Shd_Clarity");
mSpinnerRenderShadowSplitExponentY = getChild<LLSpinCtrl>("S_Shd_Clarity");
mSliderRenderShadowGaussianX = getChild<LLSlider>("SB_Shd_Soften");
mSliderRenderShadowGaussianY = getChild<LLSlider>("SB_AO_Soften");
mSpinnerRenderShadowGaussianX = getChild<LLSpinCtrl>("S_Shd_Soften");
mSpinnerRenderShadowGaussianY = getChild<LLSpinCtrl>("S_AO_Soften");
mSliderRenderSSAOEffectX = getChild<LLSlider>("SB_Effect");
mSpinnerRenderSSAOEffectX = getChild<LLSpinCtrl>("S_Effect");
refreshSettings();
}
else
{
mBtnResetDefaults = getChild<LLButton>("Restore_Btn");
mAvatarZOffsetSlider = getChild<LLSliderCtrl>("HoverHeightSlider");
mAvatarZOffsetSlider->setMinValue(MIN_HOVER_Z);
mAvatarZOffsetSlider->setMaxValue(MAX_HOVER_Z);
mMaxComplexitySlider = getChild<LLSliderCtrl>("IndirectMaxComplexity");
mMaxComplexityLabel = getChild<LLTextBox>("IndirectMaxComplexityText");
}
mWaterPresetsCombo = getChild<LLComboBox>("WaterPresetsCombo");
mWLPresetsCombo = getChild<LLComboBox>("WLPresetsCombo");
mDayCyclePresetsCombo = getChild<LLComboBox>("DCPresetsCombo");
initCallbacks();
loadPresets();
if (gRlvHandler.isEnabled())
{
enableWindlightButtons(!gRlvHandler.hasBehaviour(RLV_BHVR_SETENV));
}
// <FS:Zi> Dynamic quick prefs
// bail out here if this is a reused Phototools floater
if (getIsPhototools())
{
return LLTransientDockableFloater::postBuild();
}
// find the layout_stack to insert the controls into
mOptionsStack = getChild<LLLayoutStack>("options_stack");
// get the path to the user defined or default quick preferences settings
loadSavedSettingsFromFile(getSettingsPath(false));
// get edit widget pointers
mControlLabelEdit = getChild<LLLineEditor>("label_edit");
mControlNameCombo = getChild<LLComboBox>("control_name_combo");
mControlTypeCombo = getChild<LLComboBox>("control_type_combo_box");
mControlIntegerCheckbox = getChild<LLCheckBoxCtrl>("control_integer_checkbox");
mControlMinSpinner = getChild<LLSpinCtrl>("control_min_edit");
mControlMaxSpinner = getChild<LLSpinCtrl>("control_max_edit");
mControlIncrementSpinner = getChild<LLSpinCtrl>("control_increment_edit");
// wire up callbacks for changed values
mControlLabelEdit->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlNameCombo->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlTypeCombo->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlIntegerCheckbox->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlMinSpinner->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlMaxSpinner->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
mControlIncrementSpinner->setCommitCallback(boost::bind(&FloaterQuickPrefs::onValuesChanged, this));
// wire up ordering and adding buttons
getChild<LLButton>("move_up_button")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onMoveUpClicked, this));
getChild<LLButton>("move_down_button")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onMoveDownClicked, this));
getChild<LLButton>("add_new_button")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onAddNewClicked, this));
// functor to add debug settings to the editor dropdown
struct f : public LLControlGroup::ApplyFunctor
{
LLComboBox* combo;
f(LLComboBox* c) : combo(c) {}
virtual void apply(const std::string& name, LLControlVariable* control)
{
// do not add things that are hidden in the debug settings floater
if (!control->isHiddenFromSettingsEditor())
{
// don't add floater positions, sizes or visibility values
if (name.find("floater_") != 0)
{
(*combo).addSimpleElement(name);
}
}
}
} func(mControlNameCombo);
// add global and per account settings to the dropdown
gSavedSettings.applyToAll(&func);
gSavedPerAccountSettings.applyToAll(&func);
mControlNameCombo->sortByName();
// </FS:Zi>
updateAvatarZOffsetEditEnabled();
onRegionChanged();
return LLTransientDockableFloater::postBuild();
}
void FloaterQuickPrefs::loadSavedSettingsFromFile(const std::string& settings_path)
{
QuickPrefsXML xml;
LLXMLNodePtr root;
if (!LLXMLNode::parseFile(settings_path, root, NULL))
{
LL_WARNS() << "Unable to load quick preferences from file: " << settings_path << LL_ENDL;
}
else if (!root->hasName("quickprefs"))
{
LL_WARNS() << settings_path << " is not a valid quick preferences definition file" << LL_ENDL;
}
else
{
// Parse the quick preferences settings
LLXUIParser parser;
parser.readXUI(root, xml, settings_path);
if (!xml.validateBlock())
{
LL_WARNS() << "Unable to validate quick preferences from file: " << settings_path << LL_ENDL;
}
else
{
bool save_settings = false;
// add the elements from the XML file to the internal list of controls
BOOST_FOREACH(const QuickPrefsXMLEntry& xml_entry, xml.entries)
{
// get the label
std::string label = xml_entry.label;
if (xml_entry.translation_id.isProvided())
{
// replace label with translated version, if available
LLTrans::findString(label, xml_entry.translation_id);
}
// Convert old RenderAvatarMaxVisible setting to IndirectMaxNonImpostors
if (xml_entry.control_name.getValue() != "RenderAvatarMaxVisible")
{
U32 type = xml_entry.control_type;
addControl(
xml_entry.control_name,
label,
NULL,
(ControlType)type,
xml_entry.integer,
xml_entry.min_value,
xml_entry.max_value,
xml_entry.increment
);
// put it at the bottom of the ordering stack
mControlsOrder.push_back(xml_entry.control_name);
}
else
{
U32 type = xml_entry.control_type;
addControl(
"IndirectMaxNonImpostors",
label,
NULL,
(ControlType)type,
xml_entry.integer,
1,
66,
1
);
// put it at the bottom of the ordering stack
mControlsOrder.push_back("IndirectMaxNonImpostors");
save_settings = true;
}
}
if (save_settings)
{
// Saves settings
onEditModeChanged();
}
}
}
}
bool FloaterQuickPrefs::isValidPreset(const LLSD& preset)
{
return (!preset.asString().empty() &&
!preset.asUUID().isNull() &&
preset.asString() != PRESET_NAME_REGION_DEFAULT &&
preset.asString() != PRESET_NAME_DAY_CYCLE &&
preset.asString() != PRESET_NAME_NONE);
}
void FloaterQuickPrefs::stepComboBox(LLComboBox* ctrl, bool forward)
{
S32 increment = (forward ? 1 : -1);
S32 lastitem = ctrl->getItemCount() - 1;
S32 curid = ctrl->getCurrentIndex();
S32 startid = curid;
do
{
curid += increment;
if (curid < 0)
{
curid = lastitem;
}
else if (curid > lastitem)
{
curid = 0;
}
ctrl->setCurrentByIndex(curid);
}
while (!isValidPreset(ctrl->getSelectedValue()) && curid != startid);
}
void FloaterQuickPrefs::selectSkyPreset(const LLSD& preset)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, preset.asUUID());
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
}
void FloaterQuickPrefs::selectWaterPreset(const LLSD& preset)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, preset.asUUID());
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
}
void FloaterQuickPrefs::selectDayCyclePreset(const LLSD& preset)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, preset.asUUID());
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
}
void FloaterQuickPrefs::onChangeWaterPreset()
{
if (!isValidPreset(mWaterPresetsCombo->getSelectedValue()))
{
stepComboBox(mWaterPresetsCombo, true);
}
if (isValidPreset(mWaterPresetsCombo->getSelectedValue()))
{
selectWaterPreset(mWaterPresetsCombo->getSelectedValue());
}
else
{
LLNotificationsUtil::add("NoValidEnvSettingFound");
}
}
void FloaterQuickPrefs::onChangeSkyPreset()
{
if (!isValidPreset(mWLPresetsCombo->getSelectedValue()))
{
stepComboBox(mWLPresetsCombo, true);
}
if (isValidPreset(mWLPresetsCombo->getSelectedValue()))
{
selectSkyPreset(mWLPresetsCombo->getSelectedValue());
}
else
{
LLNotificationsUtil::add("NoValidEnvSettingFound");
}
}
void FloaterQuickPrefs::onChangeDayCyclePreset()
{
if (!isValidPreset(mDayCyclePresetsCombo->getSelectedValue()))
{
stepComboBox(mDayCyclePresetsCombo, true);
}
if (isValidPreset(mDayCyclePresetsCombo->getSelectedValue()))
{
selectDayCyclePreset(mDayCyclePresetsCombo->getSelectedValue());
}
else
{
LLNotificationsUtil::add("NoValidEnvSettingFound");
}
}
void FloaterQuickPrefs::onClickWaterPrev()
{
stepComboBox(mWaterPresetsCombo, false);
selectWaterPreset(mWaterPresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickWaterNext()
{
stepComboBox(mWaterPresetsCombo, true);
selectWaterPreset(mWaterPresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickSkyPrev()
{
stepComboBox(mWLPresetsCombo, false);
selectSkyPreset(mWLPresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickSkyNext()
{
stepComboBox(mWLPresetsCombo, true);
selectSkyPreset(mWLPresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickDayCyclePrev()
{
stepComboBox(mDayCyclePresetsCombo, false);
selectDayCyclePreset(mDayCyclePresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickDayCycleNext()
{
stepComboBox(mDayCyclePresetsCombo, true);
selectDayCyclePreset(mDayCyclePresetsCombo->getSelectedValue());
}
void FloaterQuickPrefs::onClickResetToRegionDefault()
{
mWLPresetsCombo->setValue(LLSD(PRESET_NAME_REGION_DEFAULT));
mWaterPresetsCombo->setValue(LLSD(PRESET_NAME_REGION_DEFAULT));
LLEnvironment::instance().setSharedEnvironment();
}
void FloaterQuickPrefs::setSelectedSky(const std::string& preset_name)
{
mWLPresetsCombo->setValue(LLSD(preset_name));
mDayCyclePresetsCombo->setValue(LLSD(PRESET_NAME_NONE));
}
void FloaterQuickPrefs::setSelectedWater(const std::string& preset_name)
{
mWaterPresetsCombo->setValue(LLSD(preset_name));
}
void FloaterQuickPrefs::setSelectedDayCycle(const std::string& preset_name)
{
mDayCyclePresetsCombo->setValue(LLSD(preset_name));
mWLPresetsCombo->setValue(LLSD(PRESET_NAME_DAY_CYCLE));
mWaterPresetsCombo->setValue(LLSD(PRESET_NAME_DAY_CYCLE));
}
// Phototools additions
void FloaterQuickPrefs::refreshSettings()
{
BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
mCtrlReflectionDetail->setEnabled(reflections);
mCtrlWindLight->setEnabled((!gRlvHandler.hasBehaviour(RLV_BHVR_SETENV)) || (!gSavedSettings.getBOOL("WindLightUseAtmosShaders")) );
LLTextBox* sky_label = getChild<LLTextBox>("T_Sky_Detail");
LLSlider* sky_slider = getChild<LLSlider>("SB_Sky_Detail");
LLSpinCtrl* sky_spinner = getChild<LLSpinCtrl>("S_Sky_Detail");
LLButton* sky_default_button = getChild<LLButton>("Reset_Sky_Detail");
sky_label->setEnabled(TRUE);
sky_slider->setEnabled(TRUE);
sky_spinner->setEnabled(TRUE);
sky_default_button->setEnabled(TRUE);
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
gSavedSettings.getBOOL("RenderObjectBump") &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(mCtrlWindLight->get()) ? TRUE : FALSE;
mCtrlDeferred->setEnabled(enabled);
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (mCtrlDeferred->get() ? TRUE : FALSE);
mCtrlUseSSAO->setEnabled(enabled);
mCtrlUseDoF->setEnabled(enabled);
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
mCtrlShadowDetail->setEnabled(enabled);
mCtrlAvatarShadowDetail->setEnabled(enabled && mCtrlShadowDetail->getValue().asInteger() > 0);
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
mCtrlWindLight->setEnabled(FALSE);
mCtrlWindLight->setValue(FALSE);
sky_label->setEnabled(FALSE);
sky_slider->setEnabled(FALSE);
sky_spinner->setEnabled(FALSE);
sky_default_button->setEnabled(FALSE);
//deferred needs windlight, disable deferred
mCtrlShadowDetail->setEnabled(FALSE);
mCtrlShadowDetail->setValue(0);
mCtrlAvatarShadowDetail->setEnabled(FALSE);
mCtrlAvatarShadowDetail->setValue(0);
mCtrlUseSSAO->setEnabled(FALSE);
mCtrlUseSSAO->setValue(FALSE);
mCtrlUseDoF->setEnabled(FALSE);
mCtrlUseDoF->setValue(FALSE);
mCtrlDeferred->setEnabled(FALSE);
mCtrlDeferred->setValue(FALSE);
}
// disabled deferred
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
!gGLManager.mHasFramebufferObject)
{
mCtrlShadowDetail->setEnabled(FALSE);
mCtrlShadowDetail->setValue(0);
mCtrlAvatarShadowDetail->setEnabled(FALSE);
mCtrlAvatarShadowDetail->setValue(0);
mCtrlUseSSAO->setEnabled(FALSE);
mCtrlUseSSAO->setValue(FALSE);
mCtrlUseDoF->setEnabled(FALSE);
mCtrlUseDoF->setValue(FALSE);
mCtrlDeferred->setEnabled(FALSE);
mCtrlDeferred->setValue(FALSE);
}
// disabled deferred SSAO
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
{
mCtrlUseSSAO->setEnabled(FALSE);
mCtrlUseSSAO->setValue(FALSE);
}
// disabled deferred shadows
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
{
mCtrlShadowDetail->setEnabled(FALSE);
mCtrlShadowDetail->setValue(0);
mCtrlAvatarShadowDetail->setEnabled(FALSE);
mCtrlAvatarShadowDetail->setValue(0);
}
// disabled reflections
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
{
mCtrlReflectionDetail->setEnabled(FALSE);
mCtrlReflectionDetail->setValue(FALSE);
}
// disabled av
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
{
//deferred needs AvatarVP, disable deferred
mCtrlShadowDetail->setEnabled(FALSE);
mCtrlShadowDetail->setValue(0);
mCtrlAvatarShadowDetail->setEnabled(FALSE);
mCtrlAvatarShadowDetail->setValue(0);
mCtrlUseSSAO->setEnabled(FALSE);
mCtrlUseSSAO->setValue(FALSE);
mCtrlUseDoF->setEnabled(FALSE);
mCtrlUseDoF->setValue(FALSE);
mCtrlDeferred->setEnabled(FALSE);
mCtrlDeferred->setValue(FALSE);
}
// <FS:CR> FIRE-9630 - Vignette UI controls
if (getIsPhototools())
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
mSpinnerVignetteX->setValue(vignette.mV[VX]);
mSpinnerVignetteY->setValue(vignette.mV[VY]);
mSpinnerVignetteZ->setValue(vignette.mV[VZ]);
mSliderVignetteX->setValue(vignette.mV[VX]);
mSliderVignetteY->setValue(vignette.mV[VY]);
mSliderVignetteZ->setValue(vignette.mV[VZ]);
LLVector3 renderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
mSpinnerRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
mSliderRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
LLVector3 renderRenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
mSpinnerRenderShadowGaussianX->setValue(renderRenderShadowGaussian.mV[VX]);
mSpinnerRenderShadowGaussianY->setValue(renderRenderShadowGaussian.mV[VY]);
mSliderRenderShadowGaussianX->setValue(renderRenderShadowGaussian.mV[VX]);
mSliderRenderShadowGaussianY->setValue(renderRenderShadowGaussian.mV[VY]);
LLVector3 renderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
mSpinnerRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
mSliderRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
}
// </FS:CR>
}
void FloaterQuickPrefs::updateRlvRestrictions(ERlvBehaviour behavior, ERlvParamType type)
{
if (behavior == RLV_BHVR_SETENV)
{
if (type == RLV_TYPE_ADD)
{
enableWindlightButtons(FALSE);
}
else
{
enableWindlightButtons(TRUE);
}
}
}
void FloaterQuickPrefs::enableWindlightButtons(BOOL enable)
{
childSetEnabled("WLPresetsCombo", enable);
childSetEnabled("WLPrevPreset", enable);
childSetEnabled("WLNextPreset", enable);
childSetEnabled("WaterPresetsCombo", enable);
childSetEnabled("WWPrevPreset", enable);
childSetEnabled("WWNextPreset", enable);
childSetEnabled("ResetToRegionDefault", enable);
childSetEnabled("DCPresetsCombo", enable);
childSetEnabled("DCPrevPreset", enable);
childSetEnabled("DCNextPreset", enable);
childSetEnabled("btn_personal_lighting", enable);
if (getIsPhototools())
{
childSetEnabled("Sunrise", enable);
childSetEnabled("Noon", enable);
childSetEnabled("Sunset", enable);
childSetEnabled("Midnight", enable);
childSetEnabled("Revert to Region Default", enable);
childSetEnabled("new_sky_preset", enable);
childSetEnabled("edit_sky_preset", enable);
childSetEnabled("new_water_preset", enable);
childSetEnabled("edit_water_preset", enable);
}
}
// <FS:Zi> Dynamic quick prefs
std::string FloaterQuickPrefs::getSettingsPath(bool save_mode)
{
// get the settings file name
std::string settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "QuickPreferences");
// expand to user defined path
std::string settings_path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, settings_file);
// if not in save mode, and the file was not found, use the default path
if (!save_mode && !LLFile::isfile(settings_path))
{
settings_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, settings_file);
}
return settings_path;
}
void FloaterQuickPrefs::updateControl(const std::string& controlName, ControlEntry& entry)
{
// rename the panel to contain the control's name, for identification later
entry.panel->setName(controlName);
// build a list of all possible control widget types
std::map<ControlType, std::string> typeMap;
std::map<ControlType, std::string>::iterator it;
typeMap[ControlTypeCheckbox] = "option_checkbox_control";
typeMap[ControlTypeText] = "option_text_control";
typeMap[ControlTypeSpinner] = "option_spinner_control";
typeMap[ControlTypeSlider] = "option_slider_control";
typeMap[ControlTypeRadio] = "option_radio_control";
typeMap[ControlTypeColor3] = "option_color3_control";
typeMap[ControlTypeColor4] = "option_color4_control";
// hide all widget types except for the one the user wants
LLUICtrl* widget;
for (it = typeMap.begin(); it != typeMap.end(); ++it)
{
if (entry.type != it->first)
{
widget = entry.panel->getChild<LLUICtrl>(it->second);
if (widget)
{
// dummy to disable old control
widget->setControlName("QuickPrefsEditMode");
widget->setVisible(FALSE);
widget->setEnabled(FALSE);
}
}
}
// get the widget type the user wanted from the panel
widget = entry.panel->getChild<LLUICtrl>(typeMap[entry.type]);
// use 3 decimal places by default
S32 decimals = 3;
// save pointer to the widget in our internal list
entry.widget = widget;
// add the settings control to the widget and enable/show it
widget->setControlName(controlName);
widget->setVisible(TRUE);
widget->setEnabled(TRUE);
// if no increment is given, try to guess a good number
if (entry.increment == 0.0f)
{
// finer grained for sliders
if (entry.type == ControlTypeSlider)
{
entry.increment = (entry.max_value - entry.min_value) / 100.0f;
}
// a little less for spinners
else if (entry.type == ControlTypeSpinner)
{
entry.increment = (entry.max_value - entry.min_value) / 20.0f;
}
}
// if it's an integer entry, round the numbers
if (entry.integer)
{
entry.min_value = ll_round(entry.min_value);
entry.max_value = ll_round(entry.max_value);
// recalculate increment
entry.increment = ll_round(entry.increment);
if (entry.increment == 0.f)
{
entry.increment = 1.f;
}
// no decimal places for integers
decimals = 0;
}
// set up values for special case control widget types
LLUICtrl* alpha_widget = entry.panel->getChild<LLUICtrl>("option_color_alpha_control");
alpha_widget->setVisible(FALSE);
// sadly, using LLF32UICtrl does not work properly, so we have to use a branch
// for each floating point type
if (entry.type == ControlTypeSpinner)
{
LLSpinCtrl* spinner = (LLSpinCtrl*)widget;
spinner->setPrecision(decimals);
spinner->setMinValue(entry.min_value);
spinner->setMaxValue(entry.max_value);
spinner->setIncrement(entry.increment);
}
else if (entry.type == ControlTypeSlider)
{
LLSliderCtrl* slider = (LLSliderCtrl*)widget;
slider->setPrecision(decimals);
slider->setMinValue(entry.min_value);
slider->setMaxValue(entry.max_value);
slider->setIncrement(entry.increment);
}
else if (entry.type == ControlTypeColor4)
{
LLColorSwatchCtrl* color_widget = (LLColorSwatchCtrl*)widget;
alpha_widget->setVisible(TRUE);
alpha_widget->setValue(color_widget->get().mV[VALPHA]);
}
// reuse a previously created text label if possible
LLTextBox* label_textbox = entry.label_textbox;
// if the text label is not known yet, this is a brand new control panel
if (!label_textbox)
{
// otherwise, get the pointer to the new label
label_textbox = entry.panel->getChild<LLTextBox>("option_label");
// add double click and single click callbacks on the text label
label_textbox->setDoubleClickCallback(boost::bind(&FloaterQuickPrefs::onDoubleClickLabel, this, _1, entry.panel));
label_textbox->setMouseUpCallback(boost::bind(&FloaterQuickPrefs::onClickLabel, this, _1, entry.panel));
// since this is a new control, wire up the remove button signal, too
LLButton* remove_button = entry.panel->getChild<LLButton>("remove_button");
remove_button->setCommitCallback(boost::bind(&FloaterQuickPrefs::onRemoveClicked, this, _1, entry.panel));
// and the commit signal for the alpha value in a color4 control
alpha_widget->setCommitCallback(boost::bind(&FloaterQuickPrefs::onAlphaChanged, this, _1, widget));
// save the text label pointer in the internal list
entry.label_textbox = label_textbox;
}
// set the value(visible text) for the text label
label_textbox->setValue(entry.label + ":");
// get the named control variable from global or per account settings
LLControlVariable* var = gSavedSettings.getControl(controlName);
if (!var)
{
var = gSavedPerAccountSettings.getControl(controlName);
}
// if we found the control, set up the chosen widget to use it
if (var)
{
widget->setValue(var->getValue());
widget->setToolTip(var->getComment());
label_textbox->setToolTip(var->getComment());
}
else
{
LL_WARNS() << "Could not find control variable " << controlName << LL_ENDL;
}
}
LLUICtrl* FloaterQuickPrefs::addControl(const std::string& controlName, const std::string& controlLabel, LLView* slot, ControlType type, BOOL integer, F32 min_value, F32 max_value, F32 increment)
{
// create a new controls panel
LLLayoutPanel* panel = LLUICtrlFactory::createFromFile<LLLayoutPanel>("panel_quickprefs_item.xml", NULL, LLLayoutStack::child_registry_t::instance());
if (!panel)
{
LL_WARNS() << "could not add panel" << LL_ENDL;
return NULL;
}
// sanity checks
if (max_value < min_value)
{
max_value = min_value;
}
// 0.0 will make updateControl calculate the increment itself
if (increment < 0.0f)
{
increment = 0.0f;
}
// create a new internal entry for this control
ControlEntry newControl;
newControl.panel = panel->getChild<LLPanel>("option_ordering_panel");
newControl.widget = NULL;
newControl.label_textbox = NULL;
newControl.label = controlLabel;
newControl.type = type;
newControl.integer = integer;
newControl.min_value = min_value;
newControl.max_value = max_value;
newControl.increment = increment;
// update the new control
updateControl(controlName, newControl);
// add the control to the internal list
mControlsList[controlName] = newControl;
// if we have a slot already, reparent our new ordering panel and delete the old layout_panel
if (slot)
{
// add the ordering panel to the slot
slot->addChild(newControl.panel);
// make sure the panel moves to the top left corner
newControl.panel->setOrigin(0, 0);
// resize it to make it fill the slot
newControl.panel->reshape(slot->getRect().getWidth(), slot->getRect().getHeight());
// remove the old layout panel from memory
delete panel;
}
// otherwise create a new slot
else
{
// add a new layout_panel to the stack
mOptionsStack->addPanel(panel, LLLayoutStack::NO_ANIMATE);
// add the panel to the list of ordering slots
mOrderingSlots.push_back(panel);
// make the floater fit the newly added control panel
reshape(getRect().getWidth(), getRect().getHeight() + panel->getRect().getHeight());
// show the panel
panel->setVisible(TRUE);
}
// hide the border
newControl.panel->setBorderVisible(FALSE);
return newControl.widget;
}
void FloaterQuickPrefs::removeControl(const std::string& controlName, bool remove_slot)
{
// find the control panel to remove
const control_list_t::iterator it = mControlsList.find(controlName);
if (it == mControlsList.end())
{
LL_WARNS() << "Couldn't find control entry " << controlName << LL_ENDL;
return;
}
// get a pointer to the panel to remove
LLPanel* panel = it->second.panel;
// remember the panel's height because it will be deleted by removeChild() later
S32 height = panel->getRect().getHeight();
// remove the panel from the internal list
mControlsList.erase(it);
// get a pointer to the layout slot used
LLLayoutPanel* slot = (LLLayoutPanel*)panel->getParent();
// remove the panel from the slot
slot->removeChild(panel);
// clear the panel from memory
delete panel;
// remove the layout_panel if desired
if (remove_slot)
{
// remove the slot from our list
mOrderingSlots.remove(slot);
// and delete it from the user interface stack
mOptionsStack->removeChild(slot);
// make the floater shrink to its new size
reshape(getRect().getWidth(), getRect().getHeight() - height);
}
}
void FloaterQuickPrefs::selectControl(std::string controlName)
{
// remove previously selected marker, if any
if (!mSelectedControl.empty() && hasControl(mSelectedControl))
{
mControlsList[mSelectedControl].panel->setBorderVisible(FALSE);
}
// save the currently selected name in a volatile settings control to
// enable/disable the editor widgets
mSelectedControl = controlName;
gSavedSettings.setString("QuickPrefsSelectedControl", controlName);
if (mSelectedControl.size() && !hasControl(mSelectedControl))
{
mSelectedControl = "";
return;
}
// if we are not in edit mode, we can stop here
if (!gSavedSettings.getBOOL("QuickPrefsEditMode"))
{
return;
}
// select the topmost entry in the name dropdown, in case we don't find the name
mControlNameCombo->selectNthItem(0);
// assume we don't need the min/max/increment/integer widgets by default
BOOL enable_floating_point = FALSE;
// if actually a selection is present, set up the editor widgets
if (!mSelectedControl.empty())
{
// draw the new selection border
mControlsList[mSelectedControl].panel->setBorderVisible(TRUE);
// set up editor values
mControlLabelEdit->setValue(LLSD(mControlsList[mSelectedControl].label));
mControlNameCombo->setValue(LLSD(mSelectedControl));
mControlTypeCombo->setValue(mControlsList[mSelectedControl].type);
mControlIntegerCheckbox->setValue(LLSD(mControlsList[mSelectedControl].integer));
mControlMinSpinner->setValue(LLSD(mControlsList[mSelectedControl].min_value));
mControlMaxSpinner->setValue(LLSD(mControlsList[mSelectedControl].max_value));
mControlIncrementSpinner->setValue(LLSD(mControlsList[mSelectedControl].increment));
// special handling to enable min/max/integer/increment widgets
switch (mControlsList[mSelectedControl].type)
{
// enable floating point widgets for these types
case ControlTypeSpinner: // fall through
case ControlTypeSlider: // fall through
{
enable_floating_point = TRUE;
// assume we have floating point widgets
mControlIncrementSpinner->setIncrement(0.1f);
// use 3 decimal places by default
S32 decimals = 3;
// unless we have an integer control
if (mControlsList[mSelectedControl].integer)
{
decimals = 0;
mControlIncrementSpinner->setIncrement(1.0f);
}
// set up floating point widgets
mControlMinSpinner->setPrecision(decimals);
mControlMaxSpinner->setPrecision(decimals);
mControlIncrementSpinner->setPrecision(decimals);
break;
}
// the rest will not need them
default:
{
}
}
}
// enable/disable floating point widgets
mControlMinSpinner->setEnabled(enable_floating_point);
mControlMaxSpinner->setEnabled(enable_floating_point);
mControlIntegerCheckbox->setEnabled(enable_floating_point);
mControlIncrementSpinner->setEnabled(enable_floating_point);
}
void FloaterQuickPrefs::onClickLabel(LLUICtrl* ctrl, void* userdata)
{
// don't do anything when we are not in edit mode
if (!gSavedSettings.getBOOL("QuickPrefsEditMode"))
{
return;
}
// get the associated panel from the submitted userdata
LLUICtrl* panel = (LLUICtrl*)userdata;
// select the clicked control, identified by its name
selectControl(panel->getName());
}
void FloaterQuickPrefs::onDoubleClickLabel(LLUICtrl* ctrl, void* userdata)
{
// toggle edit mode
BOOL edit_mode = !gSavedSettings.getBOOL("QuickPrefsEditMode");
gSavedSettings.setBOOL("QuickPrefsEditMode", edit_mode);
// select the double clicked control if we toggled edit on
if (edit_mode)
{
// get the associated widget from the submitted userdata
LLUICtrl* panel = (LLUICtrl*)userdata;
selectControl(panel->getName());
}
}
void FloaterQuickPrefs::onEditModeChanged()
{
// if edit mode was enabled, stop here
if (gSavedSettings.getBOOL("QuickPrefsEditMode"))
{
return;
}
// deselect the current control
selectControl("");
QuickPrefsXML xml;
std::string settings_path = getSettingsPath(true);
// loop through the list of controls, in the displayed order
std::list<std::string>::iterator it;
for (it = mControlsOrder.begin(); it != mControlsOrder.end(); ++it)
{
const ControlEntry& entry = mControlsList[*it];
QuickPrefsXMLEntry xml_entry;
// add control values to the XML entry
xml_entry.control_name = *it;
xml_entry.label = entry.label;
xml_entry.control_type = (U32)entry.type;
xml_entry.integer = entry.integer;
xml_entry.min_value = entry.min_value;
xml_entry.max_value = entry.max_value;
xml_entry.increment = entry.increment;
// add the XML entry to the overall XML container
xml.entries.add(xml_entry);
}
// Serialize the parameter tree
LLXMLNodePtr output_node = new LLXMLNode("quickprefs", false);
LLXUIParser parser;
parser.writeXUI(output_node, xml);
// Write the resulting XML to file
if (!output_node->isNull())
{
LLFILE* fp = LLFile::fopen(settings_path, "w");
if (fp)
{
LLXMLNode::writeHeaderToFile(fp);
output_node->writeToFile(fp);
fclose(fp);
}
}
}
void FloaterQuickPrefs::onValuesChanged()
{
// safety, do nothing if we are not in edit mode
if (!gSavedSettings.getBOOL("QuickPrefsEditMode"))
{
return;
}
// don't crash when we try to update values without having a control selected
if (mSelectedControl.empty())
{
return;
}
// remember the current and possibly new control names
std::string old_control_name = mSelectedControl;
std::string new_control_name = mControlNameCombo->getValue().asString();
// if we changed the control's variable, rebuild the user interface
if (!new_control_name.empty() && old_control_name != new_control_name)
{
if (mControlsList.find(new_control_name) != mControlsList.end())
{
LL_WARNS() << "Selected control has already been added" << LL_ENDL;
LLNotificationsUtil::add("QuickPrefsDuplicateControl");
return;
}
// remember the old control parameters so we can restore them later
ControlEntry old_parameters = mControlsList[mSelectedControl];
// disable selection so the border doesn't cause a crash
selectControl("");
// rename the old ordering entry
std::list<std::string>::iterator it;
for (it = mControlsOrder.begin(); it != mControlsOrder.end(); ++it)
{
if (*it == old_control_name)
{
*it = new_control_name;
break;
}
}
// remember the old slot
LLView* slot = old_parameters.panel->getParent();
// remove the old control name from the internal list but keep the slot available
removeControl(old_control_name, false);
// add new control with the old slot
addControl(new_control_name, new_control_name, slot);
// grab the new values and make the selection border go to the right panel
selectControl(new_control_name);
// restore the old UI settings
mControlsList[mSelectedControl].label = old_parameters.label;
// find the control variable in global or per account settings
LLControlVariable* var = gSavedSettings.getControl(mSelectedControl);
if (!var)
{
var = gSavedPerAccountSettings.getControl(mSelectedControl);
}
if (var && hasControl(mSelectedControl))
{
// choose sane defaults for floating point controls, so the control value won't be destroyed
// start with these
F32 min_value = 0.0f;
F32 max_value = 1.0f;
F32 value = var->getValue().asReal();
// if the value was negative and smaller than the current minimum
if (value < 0.0f)
{
// make the minimum even smaller
min_value = value * 2.0f;
}
// if the value is above zero, set max to double of the current value
else if (value > 0.0f)
{
max_value = value * 2.0f;
}
// do a best guess on variable types and control widgets
ControlType type;
switch (var->type())
{
// Boolean gets the full set
case TYPE_BOOLEAN:
{
// increment will be calculated below
min_value = 0.0f;
max_value = 1.0f;
type = ControlTypeRadio;
break;
}
// LLColor3/4 are just colors
case TYPE_COL3:
{
type = ControlTypeColor3;
break;
}
case TYPE_COL4:
{
type = ControlTypeColor4;
break;
}
// U32 can never be negative
case TYPE_U32:
{
min_value = 0.0f;
}
// Fallthrough, S32 and U32 are integer values
case TYPE_S32:
// Fallthrough, S32, U32 and F32 should use sliders
case TYPE_F32:
{
type = ControlTypeSlider;
break;
}
// Everything else gets a text widget for now
default:
{
type=ControlTypeText;
}
}
// choose a sane increment
F32 increment = 0.1f;
if (mControlsList[mSelectedControl].type == ControlTypeSlider)
{
// fine grained control for sliders
increment = (max_value - min_value) / 100.0f;
}
else if (mControlsList[mSelectedControl].type == ControlTypeSpinner)
{
// not as fine grained for spinners
increment = (max_value - min_value) / 20.0f;
}
// don't let values go too small
if (increment < 0.1f)
{
increment = 0.1f;
}
// save calculated values to the edit widgets
mControlsList[mSelectedControl].min_value = min_value;
mControlsList[mSelectedControl].max_value = max_value;
mControlsList[mSelectedControl].increment = increment;
mControlsList[mSelectedControl].type = type; // old_parameters.type;
mControlsList[mSelectedControl].widget->setValue(var->getValue());
}
// rebuild controls UI (probably not needed)
// updateControls();
// update our new control
updateControl(mSelectedControl, mControlsList[mSelectedControl]);
}
// the control's setting variable is still the same, so just update the values
else if (hasControl(mSelectedControl))
{
mControlsList[mSelectedControl].label = mControlLabelEdit->getValue().asString();
mControlsList[mSelectedControl].type = (ControlType)mControlTypeCombo->getValue().asInteger();
mControlsList[mSelectedControl].integer = mControlIntegerCheckbox->getValue().asBoolean();
mControlsList[mSelectedControl].min_value = mControlMinSpinner->getValue().asReal();
mControlsList[mSelectedControl].max_value = mControlMaxSpinner->getValue().asReal();
mControlsList[mSelectedControl].increment = mControlIncrementSpinner->getValue().asReal();
// and update the user interface
updateControl(mSelectedControl, mControlsList[mSelectedControl]);
}
// select the control
selectControl(mSelectedControl);
}
void FloaterQuickPrefs::onAddNewClicked()
{
// count a number to keep control names unique
static S32 sCount = 0;
std::string new_control_name = "NewControl" + llformat("%d", sCount);
// add the new control to the internal list and user interface
addControl(new_control_name, new_control_name);
// put it at the bottom of the ordering stack
mControlsOrder.push_back(new_control_name);
sCount++;
// select the newly created control
selectControl(new_control_name);
}
void FloaterQuickPrefs::onRemoveClicked(LLUICtrl* ctrl, void* userdata)
{
// get the associated panel from the submitted userdata
LLUICtrl* panel = (LLUICtrl*)userdata;
// deselect the current entry
selectControl("");
// first remove the control from the ordering list
mControlsOrder.remove(panel->getName());
// then remove it from the internal list and from memory
removeControl(panel->getName());
// reinstate focus in case we lost it
setFocus(TRUE);
}
void FloaterQuickPrefs::onAlphaChanged(LLUICtrl* ctrl, void* userdata)
{
// get the associated color swatch from the submitted userdata
LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*)userdata;
// get the current color
LLColor4 color = color_swatch->get();
// replace the alpha value of the color with the value in the alpha spinner
color.setAlpha(ctrl->getValue().asReal());
// save the color back into the color swatch
color_swatch->getControlVariable()->setValue(color.getValue());
}
void FloaterQuickPrefs::swapControls(const std::string& control1, const std::string& control2)
{
// get the control entries of both controls
ControlEntry temp_entry_1 = mControlsList[control1];
ControlEntry temp_entry_2 = mControlsList[control2];
// find the respective ordering slots
LLView* temp_slot_1 = temp_entry_1.panel->getParent();
LLView* temp_slot_2 = temp_entry_2.panel->getParent();
// swap the controls around
temp_slot_1->addChild(temp_entry_2.panel);
temp_slot_2->addChild(temp_entry_1.panel);
}
void FloaterQuickPrefs::onMoveUpClicked()
{
// find the control in the ordering list
std::list<std::string>::iterator it;
for (it = mControlsOrder.begin(); it != mControlsOrder.end(); ++it)
{
if (*it == mSelectedControl)
{
// if it's already on top of the list, do nothing
if (it == mControlsOrder.begin())
{
return;
}
// get the iterator of the previous item
std::list<std::string>::iterator previous = it;
--previous;
// copy the previous item to the one we want to move
*it = *previous;
// copy the moving item to previous
*previous = mSelectedControl;
// update the user interface
swapControls(mSelectedControl, *it);
return;
}
}
return;
}
void FloaterQuickPrefs::onMoveDownClicked()
{
// find the control in the ordering list
std::list<std::string>::iterator it;
for (it = mControlsOrder.begin(); it != mControlsOrder.end(); ++it)
{
if (*it == mSelectedControl)
{
// if it's already at the end of the list, do nothing
if (*it == mControlsOrder.back())
{
return;
}
// get the iterator of the next item
std::list<std::string>::iterator next = it;
++next;
// copy the next item to the one we want to move
*it = *next;
// copy the moving item to next
*next = mSelectedControl;
// update the user interface
swapControls(mSelectedControl, *it);
return;
}
}
return;
}
void FloaterQuickPrefs::onClose(bool app_quitting)
{
// bail out here if this is a reused Phototools floater
if (getIsPhototools())
{
return;
}
// close edit mode and save settings
gSavedSettings.setBOOL("QuickPrefsEditMode", FALSE);
}
// </FS:Zi>
// <FS:CR> FIRE-9630 - Vignette UI callbacks
void FloaterQuickPrefs::onChangeVignetteX()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VX] = mSliderVignetteX->getValueF32();
mSpinnerVignetteX->setValue(vignette.mV[VX]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onChangeVignetteY()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VY] = mSliderVignetteY->getValueF32();
mSpinnerVignetteY->setValue(vignette.mV[VY]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onChangeVignetteZ()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VZ] = mSliderVignetteZ->getValueF32();
mSpinnerVignetteZ->setValue(vignette.mV[VZ]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onChangeVignetteSpinnerX()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VX] = mSpinnerVignetteX->getValueF32();
mSliderVignetteX->setValue(vignette.mV[VX]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onChangeVignetteSpinnerY()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VY] = mSpinnerVignetteY->getValueF32();
mSliderVignetteY->setValue(vignette.mV[VY]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onChangeVignetteSpinnerZ()
{
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VZ] = mSpinnerVignetteZ->getValueF32();
mSliderVignetteZ->setValue(vignette.mV[VZ]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onClickResetVignetteX()
{
LLVector3 vignette_default = LLVector3(gSavedSettings.getControl("FSRenderVignette")->getDefault());
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VX] = vignette_default.mV[VX];
mSliderVignetteX->setValue(vignette.mV[VX]);
mSpinnerVignetteX->setValue(vignette.mV[VX]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onClickResetVignetteY()
{
LLVector3 vignette_default = LLVector3(gSavedSettings.getControl("FSRenderVignette")->getDefault());
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VY] = vignette_default.mV[VY];
mSliderVignetteY->setValue(vignette.mV[VY]);
mSpinnerVignetteY->setValue(vignette.mV[VY]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
void FloaterQuickPrefs::onClickResetVignetteZ()
{
LLVector3 vignette_default = LLVector3(gSavedSettings.getControl("FSRenderVignette")->getDefault());
LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
vignette.mV[VZ] = vignette_default.mV[VZ];
mSliderVignetteZ->setValue(vignette.mV[VZ]);
mSpinnerVignetteZ->setValue(vignette.mV[VZ]);
gSavedSettings.setVector3("FSRenderVignette", vignette);
}
// </FS:CR> FIRE-9630 - Vignette UI callbacks
void FloaterQuickPrefs::onChangeRenderShadowSplitExponentSlider()
{
LLVector3 renderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
renderShadowSplitExponent.mV[VY] = mSliderRenderShadowSplitExponentY->getValueF32();
mSpinnerRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
gSavedSettings.setVector3("RenderShadowSplitExponent", renderShadowSplitExponent);
}
void FloaterQuickPrefs::onChangeRenderShadowSplitExponentSpinner()
{
LLVector3 renderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
renderShadowSplitExponent.mV[VY] = mSpinnerRenderShadowSplitExponentY->getValueF32();
mSliderRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
gSavedSettings.setVector3("RenderShadowSplitExponent", renderShadowSplitExponent);
}
void FloaterQuickPrefs::onClickResetRenderShadowSplitExponentY()
{
LLVector3 renderShadowSplitExponentDefault = LLVector3(gSavedSettings.getControl("RenderShadowSplitExponent")->getDefault());
LLVector3 renderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
renderShadowSplitExponent.mV[VY] = renderShadowSplitExponentDefault.mV[VY];
mSpinnerRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
mSliderRenderShadowSplitExponentY->setValue(renderShadowSplitExponent.mV[VY]);
gSavedSettings.setVector3("RenderShadowSplitExponent", renderShadowSplitExponent);
}
void FloaterQuickPrefs::onChangeRenderShadowGaussianSlider()
{
LLVector3 renderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
renderShadowGaussian.mV[VX] = mSliderRenderShadowGaussianX->getValueF32();
renderShadowGaussian.mV[VY] = mSliderRenderShadowGaussianY->getValueF32();
mSpinnerRenderShadowGaussianX->setValue(renderShadowGaussian.mV[VX]);
mSpinnerRenderShadowGaussianY->setValue(renderShadowGaussian.mV[VY]);
gSavedSettings.setVector3("RenderShadowGaussian", renderShadowGaussian);
}
void FloaterQuickPrefs::onChangeRenderShadowGaussianSpinner()
{
LLVector3 renderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
renderShadowGaussian.mV[VX] = mSpinnerRenderShadowGaussianX->getValueF32();
renderShadowGaussian.mV[VY] = mSpinnerRenderShadowGaussianY->getValueF32();
mSliderRenderShadowGaussianX->setValue(renderShadowGaussian.mV[VX]);
mSliderRenderShadowGaussianY->setValue(renderShadowGaussian.mV[VY]);
gSavedSettings.setVector3("RenderShadowGaussian", renderShadowGaussian);
}
void FloaterQuickPrefs::onClickResetRenderShadowGaussianX()
{
LLVector3 renderShadowGaussianDefault = LLVector3(gSavedSettings.getControl("RenderShadowGaussian")->getDefault());
LLVector3 renderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
renderShadowGaussian.mV[VX] = renderShadowGaussianDefault.mV[VX];
mSpinnerRenderShadowGaussianX->setValue(renderShadowGaussian.mV[VX]);
mSliderRenderShadowGaussianX->setValue(renderShadowGaussian.mV[VX]);
gSavedSettings.setVector3("RenderShadowGaussian", renderShadowGaussian);
}
void FloaterQuickPrefs::onClickResetRenderShadowGaussianY()
{
LLVector3 renderShadowGaussianDefault = LLVector3(gSavedSettings.getControl("RenderShadowGaussian")->getDefault());
LLVector3 renderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
renderShadowGaussian.mV[VY] = renderShadowGaussianDefault.mV[VY];
mSpinnerRenderShadowGaussianY->setValue(renderShadowGaussian.mV[VY]);
mSliderRenderShadowGaussianY->setValue(renderShadowGaussian.mV[VY]);
gSavedSettings.setVector3("RenderShadowGaussian", renderShadowGaussian);
}
void FloaterQuickPrefs::onChangeRenderSSAOEffectSlider()
{
LLVector3 renderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
renderSSAOEffect.mV[VX] = mSliderRenderSSAOEffectX->getValueF32();
mSpinnerRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
gSavedSettings.setVector3("RenderSSAOEffect", renderSSAOEffect);
}
void FloaterQuickPrefs::onChangeRenderSSAOEffectSpinner()
{
LLVector3 renderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
renderSSAOEffect.mV[VX] = mSpinnerRenderSSAOEffectX->getValueF32();
mSliderRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
gSavedSettings.setVector3("RenderSSAOEffect", renderSSAOEffect);
}
void FloaterQuickPrefs::onClickResetRenderSSAOEffectX()
{
LLVector3 renderSSAOEffectDefault = LLVector3(gSavedSettings.getControl("RenderSSAOEffect")->getDefault());
LLVector3 renderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
renderSSAOEffect.mV[VX] = renderSSAOEffectDefault.mV[VX];
mSpinnerRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
mSliderRenderSSAOEffectX->setValue(renderSSAOEffect.mV[VX]);
gSavedSettings.setVector3("RenderSSAOEffect", renderSSAOEffect);
}
// <FS:CR> FIRE-9407 - Restore Quickprefs Defaults
void FloaterQuickPrefs::callbackRestoreDefaults(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if ( option == 0 ) // YES
{
selectControl("");
BOOST_FOREACH(const std::string& control, mControlsOrder)
{
removeControl(control);
}
mControlsOrder.clear();
std::string settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "QuickPreferences");
LLFile::remove(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, settings_file));
loadSavedSettingsFromFile(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, settings_file));
gSavedSettings.setBOOL("QuickPrefsEditMode", FALSE);
}
else
{
LL_INFOS() << "User cancelled the reset." << LL_ENDL;
}
}
void FloaterQuickPrefs::onClickRestoreDefaults()
{
LLNotificationsUtil::add("ConfirmRestoreQuickPrefsDefaults", LLSD(), LLSD(), boost::bind(&FloaterQuickPrefs::callbackRestoreDefaults, this, _1, _2));
}
// </FS:CR>
void FloaterQuickPrefs::dockToToolbarButton()
{
LLCommandId command_id("quickprefs");
S32 toolbar_loc = gToolBarView->hasCommand(command_id);
if (toolbar_loc != LLToolBarEnums::TOOLBAR_NONE && !FSCommon::isLegacySkin())
{
LLDockControl::DocAt doc_at = LLDockControl::TOP;
switch (toolbar_loc)
{
case LLToolBarEnums::TOOLBAR_LEFT:
doc_at = LLDockControl::RIGHT;
break;
case LLToolBarEnums::TOOLBAR_RIGHT:
doc_at = LLDockControl::LEFT;
break;
}
setCanDock(true);
LLView* anchor_panel = gToolBarView->findChildView("quickprefs");
setUseTongue(anchor_panel);
// Garbage collected by std::auto_ptr
// Do the actions from setDockControl here, but call setDock with pop_on_undock = false
// or we will translate the floater 12px up on the y-axis
mDockControl.reset(new LLDockControl(anchor_panel, this, getDockTongue(doc_at), doc_at));
setDocked(isDocked(), false);
}
else
{
setUseTongue(false);
setDocked(false, false);
setCanDock(false);
setDockControl(NULL);
}
}
void FloaterQuickPrefs::onAvatarZOffsetSliderMoved()
{
F32 value = mAvatarZOffsetSlider->getValueF32();
LLVector3 offset(0.0f, 0.0f, llclamp(value, MIN_HOVER_Z, MAX_HOVER_Z));
LL_INFOS("Avatar") << "setting hover from slider moved" << offset[VZ] << LL_ENDL;
if (gAgent.getRegion() && gAgent.getRegion()->avatarHoverHeightEnabled())
{
if (mAvatarZOffsetSlider->isMouseHeldDown())
{
gAgentAvatarp->setHoverOffset(offset, false);
}
else
{
gSavedPerAccountSettings.setF32("AvatarHoverOffsetZ", value);
}
}
else if (!gAgentAvatarp->isUsingServerBakes())
{
gSavedPerAccountSettings.setF32("AvatarHoverOffsetZ", value);
}
}
void FloaterQuickPrefs::onAvatarZOffsetFinalCommit()
{
F32 value = mAvatarZOffsetSlider->getValueF32();
LLVector3 offset(0.0f, 0.0f, llclamp(value,MIN_HOVER_Z,MAX_HOVER_Z));
gSavedPerAccountSettings.setF32("AvatarHoverOffsetZ",value);
LL_INFOS("Avatar") << "setting hover from slider final commit " << offset[VZ] << LL_ENDL;
}
void FloaterQuickPrefs::updateAvatarZOffsetEditEnabled()
{
bool enabled = gAgent.getRegion() && gAgent.getRegion()->avatarHoverHeightEnabled();
if (!enabled && isAgentAvatarValid() && !gAgentAvatarp->isUsingServerBakes())
{
enabled = true;
}
mAvatarZOffsetSlider->setEnabled(enabled);
if (enabled)
{
syncAvatarZOffsetFromPreferenceSetting();
}
}
void FloaterQuickPrefs::onRegionChanged()
{
LLViewerRegion* region = gAgent.getRegion();
if (region && region->simulatorFeaturesReceived())
{
updateAvatarZOffsetEditEnabled();
}
else if (region)
{
region->setSimulatorFeaturesReceivedCallback(boost::bind(&FloaterQuickPrefs::onSimulatorFeaturesReceived, this, _1));
}
}
void FloaterQuickPrefs::onSimulatorFeaturesReceived(const LLUUID &region_id)
{
LLViewerRegion *region = gAgent.getRegion();
if (region && (region->getRegionID() == region_id))
{
updateAvatarZOffsetEditEnabled();
}
}
void FloaterQuickPrefs::syncAvatarZOffsetFromPreferenceSetting()
{
F32 value = gSavedPerAccountSettings.getF32("AvatarHoverOffsetZ");
mAvatarZOffsetSlider->setValue(value, FALSE);
}
void FloaterQuickPrefs::updateMaxNonImpostors(const LLSD& newvalue)
{
// Called when the IndirectMaxNonImpostors control changes
// Responsible for fixing the setting RenderAvatarMaxNonImpostors
U32 value = newvalue.asInteger();
if (0 == value || LLVOAvatar::IMPOSTORS_OFF <= value)
{
value=0;
}
gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
}
void FloaterQuickPrefs::updateMaxComplexity()
{
// Called when the IndirectMaxComplexity control changes
LLAvatarComplexityControls::updateMax(mMaxComplexitySlider, mMaxComplexityLabel);
}
void FloaterQuickPrefs::updateMaxComplexityLabel(const LLSD& newvalue)
{
U32 value = newvalue.asInteger();
LLAvatarComplexityControls::setText(value, mMaxComplexityLabel);
}