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CMakeLists.txt
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Merge remote-tracking branch 'origin/main' into DRTVWR-559
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2023-03-29 14:54:06 -07:00 |
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llatmosphere.cpp
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llatmosphere.h
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llcubemap.cpp
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llcubemap.h
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llcubemaparray.cpp
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SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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2023-04-05 11:55:51 -05:00 |
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llcubemaparray.h
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llfontbitmapcache.cpp
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llfontbitmapcache.h
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llfontfreetype.cpp
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llfontfreetype.h
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llfontgl.cpp
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llfontgl.h
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llfontregistry.cpp
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llfontregistry.h
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llgl.cpp
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SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
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2023-04-06 13:21:25 -05:00 |
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llgl.h
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llglcommonfunc.cpp
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llglcommonfunc.h
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llgldbg.cpp
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llgldbg.h
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llglheaders.h
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llglslshader.cpp
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DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
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2023-05-02 18:47:21 -05:00 |
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llglslshader.h
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DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
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2023-05-02 18:47:21 -05:00 |
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llglstates.h
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SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
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2023-02-01 17:09:34 -06:00 |
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llgltexture.cpp
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llgltexture.h
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |
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llgltypes.h
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llimagegl.cpp
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SL-19331: Move media updates off-thread on select hardware (#153)
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2023-04-05 11:55:33 -05:00 |
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llimagegl.h
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SL-19331: Move media updates off-thread on select hardware (#153)
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2023-04-05 11:55:33 -05:00 |
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llpostprocess.cpp
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SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
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2023-02-03 19:45:31 -06:00 |
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llpostprocess.h
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llrender.cpp
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |
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llrender.h
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DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
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2023-04-26 20:47:04 -05:00 |
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llrender2dutils.cpp
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SL-19195 Fix for world map tiles not rendering if empty.
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2023-02-10 13:31:57 -06:00 |
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llrender2dutils.h
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llrendernavprim.cpp
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llrendernavprim.h
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llrendersphere.cpp
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llrendersphere.h
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llrendertarget.cpp
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SL-19197 Fix for crash in LLRenderTarget::release
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2023-04-27 16:05:07 -05:00 |
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llrendertarget.h
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Move mipmap generation into LLRenderTarget.
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2023-04-14 03:08:28 -07:00 |
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llshadermgr.cpp
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SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
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2023-04-04 10:29:12 -07:00 |
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llshadermgr.h
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DRTVWR-559 Dynamically adjust exposure.
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2023-03-28 14:30:59 -05:00 |
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lltexture.cpp
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lltexture.h
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lluiimage.cpp
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lluiimage.h
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lluiimage.inl
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llvertexbuffer.cpp
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DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
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2023-03-10 13:33:36 -06:00 |
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llvertexbuffer.h
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |