119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/**
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* @file llfloatercustomize.h
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* @brief The customize avatar floater, triggered by "Appearance..."
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELEDITWEARABLE_H
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#define LL_LLPANELEDITWEARABLE_H
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#include "llpanel.h"
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#include "llscrollingpanellist.h"
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#include "llmodaldialog.h"
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#include "llwearabledictionary.h"
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class LLWearable;
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class LLTextEditor;
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class LLTextBox;
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class LLViewerInventoryItem;
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class LLViewerVisualParam;
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class LLVisualParamHint;
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class LLViewerJointMesh;
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class LLAccordionCtrlTab;
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class LLPanelEditWearable : public LLPanel
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{
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public:
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LLPanelEditWearable( );
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virtual ~LLPanelEditWearable();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ BOOL isDirty() const; // LLUICtrl
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/*virtual*/ void draw();
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LLWearable* getWearable() { return mWearablePtr; }
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void setWearable(LLWearable *wearable);
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void saveChanges();
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void revertChanges();
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static void onRevertButtonClicked(void* userdata);
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private:
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typedef std::map<F32, LLViewerVisualParam*> value_map_t;
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void showWearable(LLWearable* wearable, BOOL show);
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void initializePanel();
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void updateScrollingPanelUI();
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LLPanel* getPanel(EWearableType type);
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void getSortedParams(value_map_t &sorted_params, const std::string &edit_group);
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void buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab);
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// update bottom bar buttons ("Save", "Revert", etc)
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void updateVerbs();
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// the pointer to the wearable we're editing. NULL means we're not editing a wearable.
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LLWearable *mWearablePtr;
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LLViewerInventoryItem* mWearableItem;
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// these are constant no matter what wearable we're editing
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LLButton *mBtnRevert;
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LLButton *mBtnBack;
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LLTextBox *mPanelTitle;
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LLTextBox *mDescTitle;
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// This text editor reference will change each time we edit a new wearable -
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// it will be grabbed from the currently visible panel
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LLTextEditor *mTextEditor;
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// The following panels will be shown/hidden based on what wearable we're editing
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// body parts
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LLPanel *mPanelShape;
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LLPanel *mPanelSkin;
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LLPanel *mPanelEyes;
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LLPanel *mPanelHair;
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//clothes
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LLPanel *mPanelShirt;
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LLPanel *mPanelPants;
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LLPanel *mPanelShoes;
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LLPanel *mPanelSocks;
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LLPanel *mPanelJacket;
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LLPanel *mPanelGloves;
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LLPanel *mPanelUndershirt;
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LLPanel *mPanelUnderpants;
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LLPanel *mPanelSkirt;
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LLPanel *mPanelAlpha;
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LLPanel *mPanelTattoo;
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};
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#endif
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