274 lines
7.6 KiB
C++
274 lines
7.6 KiB
C++
/**
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* @file llfacebookconnect.h
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* @author Merov, Cho, Gil
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* @brief Connection to Facebook Service
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*
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* $LicenseInfo:firstyear=2013&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2013, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfacebookconnect.h"
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#include "llagent.h"
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#include "llcallingcard.h" // for LLAvatarTracker
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#include "llcommandhandler.h"
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#include "llhttpclient.h"
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#include "llurlaction.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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class LLFacebookConnectHandler : public LLCommandHandler
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{
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public:
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LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { }
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bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
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{
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if (tokens.size() > 0)
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{
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if (tokens[0].asString() == "connect")
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{
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if (query_map.has("code"))
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{
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LLFacebookConnect::instance().connectToFacebook(query_map["code"]);
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}
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return true;
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}
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}
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return false;
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}
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};
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LLFacebookConnectHandler gFacebookConnectHandler;
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///////////////////////////////////////////////////////////////////////////////
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//
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class LLFacebookConnectResponder : public LLHTTPClient::Responder
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{
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LOG_CLASS(LLFacebookConnectResponder);
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public:
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virtual void completed(U32 status, const std::string& reason, const LLSD& content)
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{
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if (isGoodStatus(status))
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{
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LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
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// Grab some graph data now that we are connected
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LLFacebookConnect::instance().setConnected(true);
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LLFacebookConnect::instance().loadFacebookFriends();
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}
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else
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{
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LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
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}
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}
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void completedHeader(U32 status, const std::string& reason, const LLSD& content)
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{
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if (status == 302)
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{
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LLFacebookConnect::instance().openFacebookWeb(content["location"]);
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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class LLFacebookDisconnectResponder : public LLHTTPClient::Responder
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{
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LOG_CLASS(LLFacebookDisconnectResponder);
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public:
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virtual void completed(U32 status, const std::string& reason, const LLSD& content)
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{
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if (isGoodStatus(status))
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{
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LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL;
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// Clear all facebook stuff
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LLFacebookConnect::instance().setConnected(false);
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LLFacebookConnect::instance().clearContent();
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}
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else
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{
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LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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class LLFacebookConnectedResponder : public LLHTTPClient::Responder
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{
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LOG_CLASS(LLFacebookConnectedResponder);
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public:
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LLFacebookConnectedResponder(bool show_login_if_not_connected) : mShowLoginIfNotConnected(show_login_if_not_connected) {}
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virtual void completed(U32 status, const std::string& reason, const LLSD& content)
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{
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if (isGoodStatus(status))
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{
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LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
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// Grab some graph data if already connected
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LLFacebookConnect::instance().setConnected(true);
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LLFacebookConnect::instance().loadFacebookFriends();
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}
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else
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{
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LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
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// show the facebook login page if not connected yet
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if ((status == 404) && mShowLoginIfNotConnected)
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{
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LLFacebookConnect::instance().connectToFacebook();
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}
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}
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}
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private:
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bool mShowLoginIfNotConnected;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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class LLFacebookFriendsResponder : public LLHTTPClient::Responder
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{
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LOG_CLASS(LLFacebookFriendsResponder);
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public:
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virtual void completed(U32 status, const std::string& reason, const LLSD& content)
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{
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if (isGoodStatus(status))
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{
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LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL;
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LLFacebookConnect::instance().storeContent(content);
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}
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else
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{
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LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
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}
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}
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void completedHeader(U32 status, const std::string& reason, const LLSD& content)
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{
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if (status == 302)
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{
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LLFacebookConnect::instance().openFacebookWeb(content["location"]);
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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LLFacebookConnect::LLFacebookConnect()
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: mConnectedToFbc(false),
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mContent(),
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mGeneration(0)
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{
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}
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void LLFacebookConnect::openFacebookWeb(std::string url)
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{
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LLUrlAction::openURLExternal(url);
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}
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std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route)
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{
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//static std::string sFacebookConnectUrl = gAgent.getRegion()->getCapability("FacebookConnect");
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static std::string sFacebookConnectUrl = "https://pdp15.lindenlab.com/fbc/agent/" + gAgentID.asString(); // TEMPORARY HACK FOR FB DEMO - Cho
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std::string url = sFacebookConnectUrl + route;
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llinfos << url << llendl;
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return url;
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}
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void LLFacebookConnect::connectToFacebook(const std::string& auth_code)
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{
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LLSD body;
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if (!auth_code.empty())
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body["code"] = auth_code;
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LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder());
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}
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void LLFacebookConnect::disconnectFromFacebook()
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{
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LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder());
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}
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void LLFacebookConnect::tryToReconnectToFacebook()
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{
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if (!mConnectedToFbc)
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{
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const bool follow_redirects=false;
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const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
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LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(false),
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LLSD(), timeout, follow_redirects);
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}
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}
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void LLFacebookConnect::getConnectionToFacebook()
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{
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const bool follow_redirects=false;
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const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
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LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(true),
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LLSD(), timeout, follow_redirects);
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}
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void LLFacebookConnect::loadFacebookFriends()
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{
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const bool follow_redirects=false;
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const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
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LLHTTPClient::get(getFacebookConnectURL("/friend"), new LLFacebookFriendsResponder(),
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LLSD(), timeout, follow_redirects);
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}
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void LLFacebookConnect::storeContent(const LLSD& content)
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{
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mGeneration++;
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mContent = content;
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}
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const LLSD& LLFacebookConnect::getContent() const
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{
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return mContent;
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}
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void LLFacebookConnect::clearContent()
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{
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mGeneration++;
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mContent = LLSD();
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}
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