222 lines
5.4 KiB
C++
222 lines
5.4 KiB
C++
/**
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* @file llmoveview.cpp
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* @brief Container for movement buttons like forward, left, fly
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2007, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmoveview.h"
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// Library includes
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#include "indra_constants.h"
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// Viewer includes
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#include "llagent.h"
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#include "llcallbacklist.h"
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#include "llviewercontrol.h"
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#include "llfontgl.h"
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#include "llbutton.h"
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#include "llviewerwindow.h"
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#include "lljoystickbutton.h"
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#include "llresmgr.h"
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#include "llvieweruictrlfactory.h"
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//
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// Constants
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//
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const F32 MOVE_BUTTON_DELAY = 0.0f;
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const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
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const F32 NUDGE_TIME = 0.25f; // in seconds
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const char *MOVE_TITLE = "";
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//
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// Global statics
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//
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LLFloaterMove* LLFloaterMove::sInstance = NULL;
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//
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// Member functions
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//
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// protected
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LLFloaterMove::LLFloaterMove()
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: LLFloater("move floater", "FloaterMoveRect", MOVE_TITLE, FALSE, 100, 100, DRAG_ON_TOP,
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MINIMIZE_NO)
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{
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setIsChrome(TRUE);
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gUICtrlFactory->buildFloater(this,"floater_moveview.xml");
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mForwardButton = LLViewerUICtrlFactory::getJoystickAgentTurnByName(this, "forward btn");
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mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mBackwardButton = LLViewerUICtrlFactory::getJoystickAgentTurnByName(this, "backward btn");
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mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mSlideLeftButton = LLViewerUICtrlFactory::getJoystickAgentSlideByName(this, "slide left btn");
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mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mSlideRightButton = LLViewerUICtrlFactory::getJoystickAgentSlideByName(this, "slide right btn");
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mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnLeftButton = LLUICtrlFactory::getButtonByName(this, "turn left btn");
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mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnLeftButton->setHeldDownCallback( turnLeft );
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mTurnRightButton = LLUICtrlFactory::getButtonByName(this, "turn right btn");
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mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnRightButton->setHeldDownCallback( turnRight );
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mMoveUpButton = LLUICtrlFactory::getButtonByName(this, "move up btn");
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childSetAction("move up btn",moveUp,NULL);
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mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mMoveUpButton->setHeldDownCallback( moveUp );
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mMoveDownButton = LLUICtrlFactory::getButtonByName(this, "move down btn");
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childSetAction("move down btn",moveDown,NULL);
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mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mMoveDownButton->setHeldDownCallback( moveDown );
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mFlyButton = LLUICtrlFactory::getButtonByName(this, "fly btn");
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childSetAction("fly btn",onFlyButtonClicked,NULL);
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sInstance = this;
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}
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// protected
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LLFloaterMove::~LLFloaterMove()
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{
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// children all deleted by LLView destructor
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sInstance = NULL;
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}
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// virtual
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void LLFloaterMove::onClose(bool app_quitting)
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{
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LLFloater::onClose(app_quitting);
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if (!app_quitting)
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{
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gSavedSettings.setBOOL("ShowMovementControls", FALSE);
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}
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}
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//
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// Static member functions
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//
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// static
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void LLFloaterMove::show(void*)
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{
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if (sInstance)
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{
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sInstance->open(); /*Flawfinder: ignore*/
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}
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else
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{
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LLFloaterMove* f = new LLFloaterMove();
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f->open(); /*Flawfinder: ignore*/
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}
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gSavedSettings.setBOOL("ShowMovementControls", TRUE);
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}
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// static
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void LLFloaterMove::toggle(void*)
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{
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if (sInstance)
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{
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sInstance->close();
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}
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else
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{
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show(NULL);
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}
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}
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// static
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BOOL LLFloaterMove::visible(void*)
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{
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return (sInstance != NULL);
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}
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// protected static
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void LLFloaterMove::onFlyButtonClicked(void *)
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{
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gAgent.toggleFlying();
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}
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// protected static
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F32 LLFloaterMove::getYawRate( F32 time )
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{
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if( time < NUDGE_TIME )
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{
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F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME;
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return rate;
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}
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else
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{
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return 1.f;
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}
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}
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// protected static
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void LLFloaterMove::turnLeft(void *)
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{
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F32 time = sInstance->mTurnLeftButton->getHeldDownTime();
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gAgent.moveYaw( getYawRate( time ) );
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}
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// protected static
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void LLFloaterMove::turnRight(void *)
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{
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F32 time = sInstance->mTurnRightButton->getHeldDownTime();
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gAgent.moveYaw( -getYawRate( time ) );
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}
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// protected static
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void LLFloaterMove::moveUp(void *)
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{
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// Jumps or flys up, depending on fly state
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gAgent.moveUp(1);
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}
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// protected static
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void LLFloaterMove::moveDown(void *)
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{
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// Crouches or flys down, depending on fly state
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gAgent.moveUp(-1);
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}
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// EOF
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