phoenix-firestorm/indra/llfilesystem/lldir.h

360 lines
17 KiB
C++

/**
* @file lldir.h
* @brief Definition of directory utilities class
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDIR_H
#define LL_LLDIR_H
// these numbers are read from settings_files.xml, so we need to be explicit
typedef enum ELLPath
{
LL_PATH_NONE = 0,
LL_PATH_USER_SETTINGS = 1,
LL_PATH_APP_SETTINGS = 2,
LL_PATH_PER_SL_ACCOUNT = 3, // returns/expands to blank string if we don't know the account name yet
LL_PATH_CACHE = 4,
LL_PATH_CHARACTER = 5,
LL_PATH_HELP = 6,
LL_PATH_LOGS = 7,
LL_PATH_TEMP = 8,
LL_PATH_SKINS = 9,
LL_PATH_TOP_SKIN = 10,
LL_PATH_CHAT_LOGS = 11,
LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
LL_PATH_USER_SKIN = 14,
LL_PATH_LOCAL_ASSETS = 15,
LL_PATH_EXECUTABLE = 16,
LL_PATH_DEFAULT_SKIN = 17,
LL_PATH_FONTS = 18,
LL_PATH_DUMP = 19,
// [SL:KB] - Patch: Viewer-Skins | mS: 2010-10-19 (Catznip-2.4)
LL_PATH_TOP_SKINTHEME = 20,
// [/SL:KB]
// <FS:TT> Firestorm data
LL_PATH_FS_RESOURCES = 21,
// </FS:TT>
// <FS:Ansariel> Sound cache
LL_PATH_FS_SOUND_CACHE = 22,
// </FS:Ansariel>
LL_PATH_LAST
} ELLPath;
/// Directory operations
class LLDir
{
public:
LLDir();
virtual ~LLDir();
// app_name - Usually SecondLife, used for creating settings directories
// in OS-specific location, such as C:\Documents and Settings
// app_read_only_data_dir - Usually the source code directory, used
// for test applications to read newview data files.
virtual void initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir = "") = 0;
virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
U32 deleteDirAndContents(const std::string& dir_name);
std::vector<std::string> getFilesInDir(const std::string &dirname);
// pure virtual functions
virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask) = 0;
/// Walk the files in a directory, with file pattern matching
// <AO> Used by LGG Selection beams, do not remove
virtual BOOL getNextFileInDir(const std::string& dirname, ///< directory path - must end in trailing slash!
const std::string& mask, ///< file pattern string (use "*" for all)
std::string& fname ///< output: found file name
) = 0;
// </AO>
/**<
* @returns true if a file was found, false if the entire directory has been scanned.
*
* @note that this function is NOT thread safe
*
* This function may not be used to scan part of a directory, then start a new search of a different
* directory, and then restart the first search where it left off; the entire search must run to
* completion or be abandoned - there is no restart.
*
* @bug: See http://jira.secondlife.com/browse/VWR-23697
* and/or the tests in test/lldir_test.cpp
* This is known to fail with patterns that have both:
* a wildcard left of a . and more than one sequential ? right of a .
* the pattern foo.??x appears to work
* but *.??x or foo?.??x do not
*
* @todo this really should be rewritten as an iterator object, and the
* filtering should be done in a platform-independent way.
*/
virtual std::string getCurPath() = 0;
virtual bool fileExists(const std::string &filename) const = 0;
const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
virtual std::string getLLPluginLauncher() = 0; // full path and name for the plugin shell
virtual std::string getLLPluginFilename(std::string base_name) = 0; // full path and name to the plugin DSO for this base_name (i.e. 'FOO' -> '/bar/baz/libFOO.so')
const std::string &getExecutablePathAndName() const; // Full pathname of the executable
const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
const std::string &getExecutableDir() const; // Directory where the executable is located
const std::string &getExecutableFilename() const;// Filename of .exe
const std::string &getWorkingDir() const; // Current working directory
const std::string &getAppRODataDir() const; // Location of read-only data files
const std::string &getOSUserDir() const; // Location of the os-specific user dir
const std::string &getOSUserAppDir() const; // Location of the os-specific user app dir
const std::string &getLindenUserDir() const; // Location of the Linden user dir.
const std::string &getChatLogsDir() const; // Location of the chat logs dir.
const std::string &getDumpDir() const; // Location of the per-run dump dir.
const std::string &getPerAccountChatLogsDir() const; // Location of the per account chat logs dir.
const std::string &getTempDir() const; // Common temporary directory
const std::string getCacheDir(bool get_default = false) const; // Location of the cache.
const std::string &getOSCacheDir() const; // location of OS-specific cache folder (may be empty string)
const std::string &getCAFile() const; // File containing TLS certificate authorities
const std::string &getDirDelimiter() const; // directory separator for platform (ie. '\' or '/' or ':')
const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
const std::string &getSkinDir() const; // User-specified skin folder.
// [SL:KB] - Patch: Viewer-Skins | Checked: 2010-10-20 (Catznip-2.2)
const std::string &getSkinThemeDir() const; // User-specified skin theme override folder.
// [/SL:KB]
const std::string &getUserDefaultSkinDir() const; // dir with user modifications to default skin
const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
const std::string &getLLPluginDir() const; // Directory containing plugins and plugin shell
const std::string &getUserName() const;
// <FS:Ansariel> Sound cache
const std::string &getSoundCacheDir() const;
// </FS:Ansariel>
// Expanded filename
std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
// Base and Directory name extraction
std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const;
std::string getDirName(const std::string& filepath) const;
std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav"
// these methods search the various skin paths for the specified file in the following order:
// getUserSkinDir(), getUserDefaultSkinDir(), getSkinThemeDir(), getSkinDir(), getDefaultSkinDir()
/// param value for findSkinnedFilenames(), explained below
enum ESkinConstraint { CURRENT_SKIN, ALL_SKINS };
/**
* Given a filename within skin, return an ordered sequence of paths to
* search. Nonexistent files will be filtered out -- which means that the
* vector might be empty.
*
* @param subdir Identify top-level skin subdirectory by passing one of
* LLDir::XUI (file lives under "xui" subtree), LLDir::TEXTURES (file
* lives under "textures" subtree), LLDir::SKINBASE (file lives at top
* level of skin subdirectory).
* @param filename Desired filename within subdir within skin, e.g.
* "panel_login.xml". DO NOT prepend (e.g.) "xui" or the desired language.
* @param constraint Callers perform two different kinds of processing.
* When fetching a XUI file, for instance, the existence of @a filename in
* the specified skin completely supercedes any @a filename in the default
* skin. For that case, leave the default @a constraint=CURRENT_SKIN. The
* returned vector will contain only
* ".../<i>current_skin</i>/xui/en/<i>filename</i>",
* ".../<i>current_skin</i>/xui/<i>current_language</i>/<i>filename</i>".
* But for (e.g.) "strings.xml", we want a given skin to be able to
* override only specific entries from the default skin. Any string not
* defined in the specified skin will be sought in the default skin. For
* that case, pass @a constraint=ALL_SKINS. The returned vector will
* contain at least ".../default/xui/en/strings.xml",
* ".../default/xui/<i>current_language</i>/strings.xml",
* ".../<i>current_skin</i>/xui/en/strings.xml",
* ".../<i>current_skin</i>/xui/<i>current_language</i>/strings.xml".
*/
std::vector<std::string> findSkinnedFilenames(const std::string& subdir,
const std::string& filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
/// Values for findSkinnedFilenames(subdir) parameter
static const char *XUI, *TEXTURES, *SKINBASE;
/**
* Return the base-language pathname from findSkinnedFilenames(), or
* the empty string if no such file exists. Parameters are identical to
* findSkinnedFilenames(). This is shorthand for capturing the vector
* returned by findSkinnedFilenames(), checking for empty() and then
* returning front().
*/
std::string findSkinnedFilenameBaseLang(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
/**
* Return the "most localized" pathname from findSkinnedFilenames(), or
* the empty string if no such file exists. Parameters are identical to
* findSkinnedFilenames(). This is shorthand for capturing the vector
* returned by findSkinnedFilenames(), checking for empty() and then
* returning back().
*/
std::string findSkinnedFilename(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
// random filename in common temporary directory
std::string getTempFilename() const;
// For producing safe download file names from potentially unsafe ones
static std::string getScrubbedFileName(const std::string uncleanFileName);
static std::string getForbiddenFileChars();
void setDumpDir( const std::string& path );
virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir
// <FS:CR> Seperate user directories per grid
//virtual void setPerAccountChatLogsDir(const std::string &username); // Set the per user chat log directory.
//virtual void setLindenUserDir(const std::string &username); // Set the linden user dir to this user's dir
virtual void setPerAccountChatLogsDir(const std::string &username, const std::string &gridname);
virtual void setLindenUserDir(const std::string &username, const std::string &gridname);
// </FS:CR>
// [SL:KB] - Patch: Viewer-Skins | Checked: 2010-10-20 (Catznip-3.4)
virtual void setSkinFolder(const std::string& skin_folder, const std::string& theme_folder, const std::string& language);
// [/SL:KB]
// virtual void setSkinFolder(const std::string &skin_folder, const std::string& language);
virtual std::string getSkinFolder() const;
// [SL:KB] - Patch: Viewer-Skins | Checked: 2012-12-26 (Catznip-3.4)
virtual std::string getSkinThemeFolder() const;
// [/SL:KB]
virtual std::string getLanguage() const;
virtual bool setCacheDir(const std::string &path);
virtual void updatePerAccountChatLogsDir();
// <FS:Ansariel> Sound cache
virtual bool setSoundCacheDir(const std::string& path);
// </FS:Ansariel>
virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
// Utility routine
std::string buildSLOSCacheDir() const;
/// Append specified @a name to @a destpath, separated by getDirDelimiter()
/// if both are non-empty.
void append(std::string& destpath, const std::string& name) const;
/// Variadic form: append @a name0 and @a name1 and arbitrary other @a
/// names to @a destpath, separated by getDirDelimiter() as needed.
template <typename... NAMES>
void append(std::string& destpath, const std::string& name0, const std::string& name1,
const NAMES& ... names) const
{
// In a typical recursion case, we'd accept (destpath, name0, names).
// We accept (destpath, name0, name1, names) because it's important to
// delegate the two-argument case to the non-template implementation.
append(destpath, name0);
append(destpath, name1, names...);
}
/// Append specified @a names to @a path, separated by getDirDelimiter()
/// as needed. Return result, leaving @a path unmodified.
template <typename... NAMES>
std::string add(const std::string& path, const NAMES& ... names) const
{
std::string destpath(path);
append(destpath, names...);
return destpath;
}
protected:
// Does an add() or append() call need a directory delimiter?
typedef std::pair<bool, unsigned short> SepOff;
SepOff needSep(const std::string& path, const std::string& name) const;
// build mSearchSkinDirs without adding duplicates
void addSearchSkinDir(const std::string& skindir);
// Internal to findSkinnedFilenames()
template <typename FUNCTION>
void walkSearchSkinDirs(const std::string& subdir,
const std::vector<std::string>& subsubdirs,
const std::string& filename,
const FUNCTION& function) const;
std::string mAppName; // install directory under progams/ ie "SecondLife"
std::string mExecutablePathAndName; // full path + Filename of .exe
std::string mExecutableFilename; // Filename of .exe
std::string mExecutableDir; // Location of executable
std::string mWorkingDir; // Current working directory
std::string mAppRODataDir; // Location for static app data
std::string mOSUserDir; // OS Specific user directory
std::string mOSUserAppDir; // OS Specific user app directory
std::string mLindenUserDir; // Location for Linden user-specific data
std::string mPerAccountChatLogsDir; // Location for chat logs.
std::string mChatLogsDir; // Location for chat logs.
std::string mCAFile; // Location of the TLS certificate authority PEM file.
std::string mTempDir;
std::string mCacheDir; // cache directory as set by user preference
std::string mDefaultCacheDir; // default cache diretory
std::string mOSCacheDir; // operating system cache dir
std::string mDirDelimiter;
std::string mSkinName; // caller-specified skin name
// [SL:KB] - Patch: Viewer-Skins | Checked: 2012-12-26 (Catznip-3.4)
std::string mSkinThemeName; // Location for current skin theme override
// [/SL:KB]
std::string mSkinBaseDir; // Base for skins paths.
std::string mDefaultSkinDir; // Location for default skin info.
std::string mSkinDir; // Location for current skin info.
// [SL:KB] - Patch: Viewer-Skins | Checked: 2010-10-20 (Catznip-2.2)
std::string mSkinThemeDir; // Location for current skin theme override
// [/SL:KB]
std::string mUserDefaultSkinDir; // Location for default skin info.
std::string mUserSkinDir; // Location for user-modified skin info.
// Skin directories to search, most general to most specific. This order
// works well for composing fine-grained files, in which an individual item
// in a specific file overrides the corresponding item in more general
// files. Of course, for a file-level search, iterate backwards.
std::vector<std::string> mSearchSkinDirs;
std::string mLanguage; // Current viewer language
std::string mLLPluginDir; // Location for plugins and plugin shell
static std::string sDumpDir; // Per-run crash report subdir of log directory.
std::string mUserName; // Current user name
// <FS:Ansariel> Sound cache
std::string mSoundCacheDir; // Sound cache
// </FS:Ansariel>
// <FS:ND> To avoid doing IO calls (expensive) in walkdSearchedSkinDirs cache results.
struct SkinDirFile
{
std::string mName;
mutable bool mExists;
SkinDirFile( std::string const &aName, bool aExists )
: mName( aName )
, mExists( aExists )
{ }
bool operator<( SkinDirFile const &aRHS ) const
{ return mName < aRHS.mName; }
};
typedef std::set< SkinDirFile > tSkinDirCache;
mutable tSkinDirCache mSkinDirCache;
};
void dir_exists_or_crash(const std::string &dir_name);
extern LLDir *gDirUtilp;
#endif // LL_LLDIR_H