phoenix-firestorm/indra/llrender
Nicky 4455fdc6a2 Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp
llgl.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp
llglslshader.h
llglstates.h
llgltypes.h
llimagegl.cpp
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp
llrender.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llrendertarget.h Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llshadermgr.cpp
llshadermgr.h
lltexture.cpp
lltexture.h
llvertexbuffer.cpp
llvertexbuffer.h