phoenix-firestorm/indra/llrender
Nicky 4455fdc6a2 Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp
llgl.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp
llglslshader.h
llglstates.h
llgltypes.h
llimagegl.cpp fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429 2011-08-19 13:27:51 -06:00
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp
llrender.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llrendertarget.h Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llshadermgr.cpp
llshadermgr.h
lltexture.cpp
lltexture.h
llvertexbuffer.cpp
llvertexbuffer.h