40 lines
1.5 KiB
CMake
Executable File
40 lines
1.5 KiB
CMake
Executable File
# -*- cmake -*-
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# FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
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# When building using proprietary binaries though (i.e. having access to LL private servers),
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# we always build with FMOD.
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# Open source devs should use the -DFMOD:BOOL=ON then if they want to build with FMOD, whether
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# they are using STANDALONE or not.
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if (INSTALL_PROPRIETARY)
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set(FMOD ON CACHE BOOL "Use FMOD sound library.")
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endif (INSTALL_PROPRIETARY)
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if (FMOD)
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if (STANDALONE)
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# In that case, we use the version of the library installed on the system
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set(FMOD_FIND_REQUIRED ON)
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include(FindFMOD)
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else (STANDALONE)
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if (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
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# If the path have been specified in the arguments, use that
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set(FMOD_LIBRARIES ${FMOD_LIBRARY})
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MESSAGE(STATUS "Using FMOD path: ${FMOD_LIBRARIES}, ${FMOD_INCLUDE_DIR}")
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else (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
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# If not, we're going to try to get the package listed in autobuild.xml
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# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
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# as accessing the private LL location will fail if you don't have the credential
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include(Prebuilt)
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use_prebuilt_binary(fmod)
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if (WINDOWS)
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set(FMOD_LIBRARY fmod)
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elseif (DARWIN)
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set(FMOD_LIBRARY fmod)
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elseif (LINUX)
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set(FMOD_LIBRARY fmod-3.75)
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endif (WINDOWS)
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set(FMOD_LIBRARIES ${FMOD_LIBRARY})
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set(FMOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
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endif (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
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endif (STANDALONE)
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endif (FMOD)
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