358 lines
7.2 KiB
C++
358 lines
7.2 KiB
C++
/**
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* @file llprocesslauncher.cpp
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* @brief Utility class for launching, terminating, and tracking the state of processes.
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llprocesslauncher.h"
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#include <iostream>
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#if LL_DARWIN || LL_LINUX
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// not required or present on Win32
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#include <sys/wait.h>
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#endif
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LLProcessLauncher::LLProcessLauncher()
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{
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#if LL_WINDOWS
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mProcessHandle = 0;
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#else
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mProcessID = 0;
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#endif
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}
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LLProcessLauncher::~LLProcessLauncher()
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{
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kill();
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}
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void LLProcessLauncher::setExecutable(const std::string &executable)
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{
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mExecutable = executable;
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}
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void LLProcessLauncher::setWorkingDirectory(const std::string &dir)
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{
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mWorkingDir = dir;
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}
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const std::string& LLProcessLauncher::getExecutable() const
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{
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return mExecutable;
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}
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void LLProcessLauncher::clearArguments()
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{
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mLaunchArguments.clear();
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}
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void LLProcessLauncher::addArgument(const std::string &arg)
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{
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mLaunchArguments.push_back(arg);
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}
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void LLProcessLauncher::addArgument(const char *arg)
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{
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mLaunchArguments.push_back(std::string(arg));
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}
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#if LL_WINDOWS
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int LLProcessLauncher::launch(void)
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{
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// If there was already a process associated with this object, kill it.
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kill();
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orphan();
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int result = 0;
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PROCESS_INFORMATION pinfo;
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STARTUPINFOA sinfo;
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memset(&sinfo, 0, sizeof(sinfo));
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std::string args = mExecutable;
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for(int i = 0; i < (int)mLaunchArguments.size(); i++)
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{
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args += " ";
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args += mLaunchArguments[i];
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}
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// So retarded. Windows requires that the second parameter to CreateProcessA be a writable (non-const) string...
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char *args2 = new char[args.size() + 1];
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strcpy(args2, args.c_str());
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const char * working_directory = 0;
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if(!mWorkingDir.empty()) working_directory = mWorkingDir.c_str();
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if( ! CreateProcessA( NULL, args2, NULL, NULL, FALSE, 0, NULL, working_directory, &sinfo, &pinfo ) )
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{
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result = GetLastError();
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LPTSTR error_str = 0;
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if(
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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result,
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0,
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(LPTSTR)&error_str,
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0,
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NULL)
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!= 0)
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{
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char message[256];
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wcstombs(message, error_str, 256);
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message[255] = 0;
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llwarns << "CreateProcessA failed: " << message << llendl;
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LocalFree(error_str);
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}
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if(result == 0)
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{
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// Make absolutely certain we return a non-zero value on failure.
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result = -1;
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}
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}
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else
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{
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// foo = pinfo.dwProcessId; // get your pid here if you want to use it later on
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// CloseHandle(pinfo.hProcess); // stops leaks - nothing else
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mProcessHandle = pinfo.hProcess;
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CloseHandle(pinfo.hThread); // stops leaks - nothing else
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}
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delete[] args2;
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return result;
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}
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bool LLProcessLauncher::isRunning(void)
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{
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if(mProcessHandle != 0)
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{
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DWORD waitresult = WaitForSingleObject(mProcessHandle, 0);
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if(waitresult == WAIT_OBJECT_0)
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{
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// the process has completed.
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mProcessHandle = 0;
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}
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}
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return (mProcessHandle != 0);
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}
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bool LLProcessLauncher::kill(void)
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{
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bool result = true;
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if(mProcessHandle != 0)
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{
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TerminateProcess(mProcessHandle,0);
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if(isRunning())
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{
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result = false;
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}
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}
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return result;
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}
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void LLProcessLauncher::orphan(void)
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{
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// Forget about the process
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mProcessHandle = 0;
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}
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// static
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void LLProcessLauncher::reap(void)
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{
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// No actions necessary on Windows.
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}
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#else // Mac and linux
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#include <signal.h>
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#include <fcntl.h>
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#include <errno.h>
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static std::list<pid_t> sZombies;
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// Attempt to reap a process ID -- returns true if the process has exited and been reaped, false otherwise.
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static bool reap_pid(pid_t pid)
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{
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bool result = false;
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pid_t wait_result = ::waitpid(pid, NULL, WNOHANG);
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if(wait_result == pid)
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{
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result = true;
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}
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else if(wait_result == -1)
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{
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if(errno == ECHILD)
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{
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// No such process -- this may mean we're ignoring SIGCHILD.
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result = true;
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}
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}
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return result;
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}
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int LLProcessLauncher::launch(void)
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{
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// If there was already a process associated with this object, kill it.
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kill();
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orphan();
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int result = 0;
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int current_wd = -1;
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// create an argv vector for the child process
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const char ** fake_argv = new const char *[mLaunchArguments.size() + 2]; // 1 for the executable path, 1 for the NULL terminator
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int i = 0;
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// add the executable path
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fake_argv[i++] = mExecutable.c_str();
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// and any arguments
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for(int j=0; j < mLaunchArguments.size(); j++)
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fake_argv[i++] = mLaunchArguments[j].c_str();
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// terminate with a null pointer
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fake_argv[i] = NULL;
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if(!mWorkingDir.empty())
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{
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// save the current working directory
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current_wd = ::open(".", O_RDONLY);
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// and change to the one the child will be executed in
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if (::chdir(mWorkingDir.c_str()))
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{
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// chdir failed
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}
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}
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// flush all buffers before the child inherits them
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::fflush(NULL);
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pid_t id = vfork();
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if(id == 0)
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{
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// child process
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::execv(mExecutable.c_str(), (char * const *)fake_argv);
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// If we reach this point, the exec failed.
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// Use _exit() instead of exit() per the vfork man page.
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_exit(0);
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}
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// parent process
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if(current_wd >= 0)
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{
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// restore the previous working directory
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if (::fchdir(current_wd))
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{
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// chdir failed
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}
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::close(current_wd);
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}
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delete[] fake_argv;
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mProcessID = id;
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return result;
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}
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bool LLProcessLauncher::isRunning(void)
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{
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if(mProcessID != 0)
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{
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// Check whether the process has exited, and reap it if it has.
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if(reap_pid(mProcessID))
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{
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// the process has exited.
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mProcessID = 0;
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}
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}
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return (mProcessID != 0);
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}
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bool LLProcessLauncher::kill(void)
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{
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bool result = true;
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if(mProcessID != 0)
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{
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// Try to kill the process. We'll do approximately the same thing whether the kill returns an error or not, so we ignore the result.
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(void)::kill(mProcessID, SIGTERM);
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// This will have the side-effect of reaping the zombie if the process has exited.
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if(isRunning())
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{
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result = false;
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}
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}
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return result;
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}
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void LLProcessLauncher::orphan(void)
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{
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// Disassociate the process from this object
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if(mProcessID != 0)
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{
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// We may still need to reap the process's zombie eventually
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sZombies.push_back(mProcessID);
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mProcessID = 0;
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}
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}
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// static
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void LLProcessLauncher::reap(void)
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{
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// Attempt to real all saved process ID's.
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std::list<pid_t>::iterator iter = sZombies.begin();
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while(iter != sZombies.end())
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{
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if(reap_pid(*iter))
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{
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iter = sZombies.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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}
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#endif
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