97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/**
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* @file LLRenderNavPrim.cpp
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* @brief
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llrendernavprim.h"
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#include "llerror.h"
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#include "llglheaders.h"
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#include "llvertexbuffer.h"
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#include "llglslshader.h"
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//=============================================================================
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LLRenderNavPrim gRenderNav;
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//=============================================================================
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void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const
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{
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LLGLSLShader::sNoFixedFunction = false;
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LLColor4 colorA( color );
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glLineWidth(1.5f);
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gGL.color3fv( colorA.mV );
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gGL.begin(LLRender::LINES);
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{
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gGL.vertex3fv( start.mV );
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gGL.vertex3fv( end.mV );
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}
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gGL.end();
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gGL.flush();
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LLGLSLShader::sNoFixedFunction = true;
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glLineWidth(1.0f);
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}
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//=============================================================================
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void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const
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{
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glLineWidth(1.5f);
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if ( overlayMode )
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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}
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else
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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}
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LLGLDisable cull(GL_CULL_FACE);
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LLColor4 colorA( color );
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colorA*=1.5f;
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gGL.color4fv( colorA.mV );
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LLGLSLShader::sNoFixedFunction = false;
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gGL.begin(LLRender::TRIANGLES);
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{
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gGL.vertex3fv( a.mV );
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gGL.vertex3fv( b.mV );
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gGL.vertex3fv( c.mV );
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}
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gGL.end();
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gGL.flush();
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glLineWidth(1.0f);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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LLGLSLShader::sNoFixedFunction = true;
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}
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
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{
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glLineWidth(1.5f);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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LLGLDisable cull(GL_CULL_FACE);
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LLGLSLShader::sNoFixedFunction = false;
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
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pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
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LLGLSLShader::sNoFixedFunction = true;
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}
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//=============================================================================
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