117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
/**
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* @file lltargetingmotion.h
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* @brief Implementation of LLTargetingMotion class.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTARGETINGMOTION_H
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#define LL_LLTARGETINGMOTION_H
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//-----------------------------------------------------------------------------
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// Header files
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//-----------------------------------------------------------------------------
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#include "llmotion.h"
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#define TARGETING_EASEIN_DURATION 0.3f
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#define TARGETING_EASEOUT_DURATION 0.5f
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#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
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#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
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//-----------------------------------------------------------------------------
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// class LLTargetingMotion
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//-----------------------------------------------------------------------------
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class LLTargetingMotion :
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public LLMotion
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{
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public:
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// Constructor
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LLTargetingMotion(const LLUUID &id);
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// Destructor
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virtual ~LLTargetingMotion();
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public:
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//-------------------------------------------------------------------------
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// functions to support MotionController and MotionRegistry
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//-------------------------------------------------------------------------
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
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public:
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//-------------------------------------------------------------------------
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// animation callbacks to be implemented by subclasses
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//-------------------------------------------------------------------------
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// motions must specify whether or not they loop
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virtual bool getLoop() { return true; }
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// motions must report their total duration
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virtual F32 getDuration() { return 0.0; }
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// motions must report their "ease in" duration
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virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
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// motions must report their "ease out" duration.
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virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
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// motions must report their priority
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virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
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virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
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// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
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virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
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// run-time (post constructor) initialization,
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// called after parameters have been set
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// must return true to indicate success and be available for activation
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virtual LLMotionInitStatus onInitialize(LLCharacter *character);
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// called when a motion is activated
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// must return true to indicate success, or else
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// it will be deactivated
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virtual bool onActivate();
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// called per time step
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// must return true while it is active, and
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// must return true when the motion is completed.
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virtual bool onUpdate(F32 time, U8* joint_mask);
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// called when a motion is deactivated
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virtual void onDeactivate();
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public:
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LLCharacter *mCharacter;
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LLPointer<LLJointState> mTorsoState;
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LLJoint* mPelvisJoint;
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LLJoint* mTorsoJoint;
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LLJoint* mRightHandJoint;
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};
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#endif // LL_LLTARGETINGMOTION_H
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