phoenix-firestorm/indra/newview/piemenu.cpp

591 lines
17 KiB
C++

/**
* @file piemenu.cpp
* @brief Pie menu class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2011, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "piemenu.h"
#include "pieslice.h"
#include "pieseparator.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
// copied from LLMenuGL - Remove these lines over there when finished
const S32 PIE_INNER_SIZE = 20; // radius of the inner pie circle
const F32 PIE_POPUP_FACTOR = 1.7f; // pie menu size factor on popup
const F32 PIE_POPUP_TIME = 0.25f; // time to shrink from popup size to regular size
const S32 PIE_OUTER_SIZE = 96; // radius of the outer pie circle
// register the pie menu globally as child widget
static LLDefaultChildRegistry::Register<PieMenu> r1("pie_menu");
// register all possible child widgets a pie menu can have
static PieChildRegistry::Register<PieMenu> pie_r1("pie_menu");
static PieChildRegistry::Register<PieSlice> pie_r2("pie_slice");
static PieChildRegistry::Register<PieSeparator> pie_r3("pie_separator");
#define PIE_POPUP_EFFECT 1 // debug
#define PIE_DRAW_BOUNDING_BOX 0 // debug
// pie slice label text positioning
const S32 PIE_X[] = {64, 45, 0, -45, -63, -45, 0, 45};
const S32 PIE_Y[] = { 0, 44, 73, 44, 0, -44, -73, -44};
PieMenu::PieMenu(const LLContextMenu::Params& p) :
LLContextMenu(p),
mCurrentSegment(-1)
{
LL_DEBUGS() << "PieMenu::PieMenu()" << LL_ENDL;
// radius, so we need this *2
reshape(PIE_OUTER_SIZE * 2, PIE_OUTER_SIZE * 2, FALSE);
// set up the font for the menu
mFont = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Pie", LLFontGL::NORMAL));
if (!mFont)
{
LL_WARNS() << "Could not find font size for Pie menu, falling back to Small font." << LL_ENDL;
mFont = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::NORMAL));
}
// set slices pointer to our own slices
mSlices = &mMySlices;
// this will be the first click on the menu
mFirstClick = true;
// clean initialisation
mSlice = NULL;
}
bool PieMenu::addChild(LLView* child, S32 tab_group)
{
// don't add invalid slices
if (!child)
{
return FALSE;
}
// add a new slice to the menu
mSlices->push_back(child);
// tell the view that our menu has changed and reshape it back to correct size
LLUICtrl::addChild(child);
reshape(PIE_OUTER_SIZE * 2, PIE_OUTER_SIZE * 2, FALSE);
return TRUE;
}
void PieMenu::removeChild(LLView* child)
{
// remove a slice from the menu
slice_list_t::iterator found_it = std::find(mSlices->begin(), mSlices->end(), child);
if (found_it != mSlices->end())
{
mSlices->erase(found_it);
}
// tell the view that our menu has changed and reshape it back to correct size
LLUICtrl::removeChild(child);
reshape(PIE_OUTER_SIZE * 2, PIE_OUTER_SIZE * 2, FALSE);
}
BOOL PieMenu::handleHover(S32 x, S32 y, MASK mask)
{
// initialize pie scale factor for popup effect
F32 factor = getScaleFactor();
// initially, the current segment is marked as invalid
mCurrentSegment = -1;
// remember to take the UI scaling into account
LLVector2 scale = gViewerWindow->getDisplayScale();
// move mouse coordinates to be relative to the pie center
LLVector2 mouseVector(x - PIE_OUTER_SIZE / scale.mV[VX], y - PIE_OUTER_SIZE / scale.mV[VY]);
// get the distance from the center point
F32 distance = mouseVector.length();
// check if our mouse pointer is within the pie slice area
if (distance > PIE_INNER_SIZE && (distance < (PIE_OUTER_SIZE * factor) || mFirstClick))
{
// get the angle of the mouse pointer from the center in radians
F32 angle = acos(mouseVector.mV[VX] / distance);
// if the mouse is below the middle of the pie, reverse the angle
if (mouseVector.mV[VY] < 0)
{
angle = F_PI * 2 - angle;
}
// rotate the angle slightly so the slices' centers are aligned correctly
angle += F_PI / 8;
// calculate slice number from the angle
mCurrentSegment = (S32) (8.f * angle / (F_PI * 2.f)) % 8;
}
return TRUE;
}
void PieMenu::show(S32 x, S32 y, LLView* spawning_view)
{
// if the menu is already there, do nothing
if (getVisible())
{
return;
}
mCurrentSegment = -1;
// play a sound
make_ui_sound("UISndPieMenuAppear");
LL_DEBUGS() << "PieMenu::show(): " << x << " " << y << LL_ENDL;
// make sure the menu is always the correct size
reshape(PIE_OUTER_SIZE * 2, PIE_OUTER_SIZE * 2, FALSE);
// remember our center point
mCenterX = x;
mCenterY = y;
// get the 3D view rectangle
LLRect screen = LLMenuGL::sMenuContainer->getMenuRect();
// check if the pie menu is out of bounds and move it accordingly
if (x - PIE_OUTER_SIZE < 0)
{
x = PIE_OUTER_SIZE;
}
else if (x + PIE_OUTER_SIZE > screen.getWidth())
{
x = screen.getWidth() - PIE_OUTER_SIZE;
}
if (y - PIE_OUTER_SIZE < screen.mBottom)
{
y = PIE_OUTER_SIZE + screen.mBottom;
}
else if (y + PIE_OUTER_SIZE - screen.mBottom > screen.getHeight())
{
y = screen.getHeight() - PIE_OUTER_SIZE + screen.mBottom;
}
// move the mouse pointer into the center of the menu
LLUI::setMousePositionLocal(getParent(), x, y);
// set our drawing origin to the center of the menu, taking UI scale into account
LLVector2 scale = gViewerWindow->getDisplayScale();
setOrigin(x - PIE_OUTER_SIZE / scale.mV[VX], y - PIE_OUTER_SIZE / scale.mV[VY]);
// grab mouse control
gFocusMgr.setMouseCapture(this);
// this was the first click for the menu
mFirstClick = true;
// set up the slices pointer to the menu's own slices
mSlices = &mMySlices;
// reset enable update checks for slices
for (slice_list_t::iterator it = mSlices->begin(); it != mSlices->end(); ++it)
{
PieSlice* resetSlice = dynamic_cast<PieSlice*>(*it);
if (resetSlice)
{
resetSlice->resetUpdateEnabledCheck();
}
}
// cleanup
mSlice = NULL;
mOldSlice = NULL;
// draw the menu on screen
setVisible(TRUE);
LLView::setVisible(TRUE);
}
void PieMenu::hide()
{
// if the menu is already hidden, do nothing
if (!getVisible())
{
return;
}
// make a sound when hiding
make_ui_sound("UISndPieMenuHide");
LL_DEBUGS() << "Clearing selections" << LL_ENDL;
mCurrentSegment = -1;
mSlices = &mMySlices;
#if PIE_POPUP_EFFECT
// safety in case the timer was still running
mPopupTimer.stop();
#endif
LLView::setVisible(FALSE);
}
void PieMenu::setVisible(BOOL visible)
{
// hide the menu if needed
if (!visible)
{
hide();
// clear all menus and temporary selections
sMenuContainer->hideMenus();
}
}
void PieMenu::draw()
{
// save the current OpenGL drawing matrix so we can freely modify it
gGL.pushMatrix();
// save the widget's rectangle for later use
LLRect r = getRect();
// initialize pie scale factor for popup effect
F32 factor = getScaleFactor();
#if PIE_DRAW_BOUNDING_BOX
// draw a bounding box around the menu for debugging purposes
gl_rect_2d(0, r.getHeight(), r.getWidth(), 0, LLColor4::white, FALSE);
#endif
// set up pie menu colors
LLColor4 lineColor = LLUIColorTable::instance().getColor("PieMenuLineColor");
LLColor4 selectedColor = LLUIColorTable::instance().getColor("PieMenuSelectedColor");
LLColor4 textColor = LLUIColorTable::instance().getColor("PieMenuTextColor");
LLColor4 bgColor = LLUIColorTable::instance().getColor("PieMenuBgColor");
LLColor4 borderColor = bgColor % 0.3f;
// if the user wants their own colors, apply them here
static LLCachedControl<bool> sOverridePieColors(gSavedSettings, "OverridePieColors", false);
if (sOverridePieColors)
{
static LLCachedControl<F32> sPieMenuOpacity(gSavedSettings, "PieMenuOpacity");
static LLCachedControl<F32> sPieMenuFade(gSavedSettings, "PieMenuFade");
bgColor = LLUIColorTable::instance().getColor("PieMenuBgColorOverride") % sPieMenuOpacity;
borderColor = bgColor % (1.f - sPieMenuFade);
selectedColor = LLUIColorTable::instance().getColor("PieMenuSelectedColorOverride");
}
// on first click, make the menu fade out to indicate "borderless" operation
if (mFirstClick)
{
borderColor %= 0.f;
}
// move origin point to the center of our rectangle
gGL.translatef(r.getWidth() / 2, r.getHeight() / 2, 0);
// draw the general pie background
gl_washer_2d(PIE_OUTER_SIZE * factor, PIE_INNER_SIZE, 32, bgColor, borderColor);
// set up an item list iterator to point at the beginning of the item list
slice_list_t::iterator cur_item_iter;
cur_item_iter = mSlices->begin();
// clear current slice pointer
mSlice = NULL;
// current slice number is 0
S32 num = 0;
bool wasAutohide = false;
do
{
// standard item text color
LLColor4 itemColor = textColor;
// clear the label and set up the starting angle to draw in
std::string label("");
F32 segmentStart = F_PI / 4.f * (F32)num - F_PI / 8.f;
// iterate through the list of slices
if (cur_item_iter != mSlices->end())
{
// get current slice item
LLView* item = (*cur_item_iter);
// check if this is a submenu or a normal click slice
PieSlice* currentSlice = dynamic_cast<PieSlice*>(item);
PieMenu* currentSubmenu = dynamic_cast<PieMenu*>(item);
// advance internally to the next slice item
cur_item_iter++;
// in case it is regular click slice
if (currentSlice)
{
// get the slice label and tell the slice to check if it's supposed to be visible
label = currentSlice->getLabel();
currentSlice->updateVisible();
// disable it if it's not visible, pie slices never really disappear
BOOL slice_visible = currentSlice->getVisible();
currentSlice->setEnabled(slice_visible);
if (!slice_visible)
{
// LL_DEBUGS() << label << " is not visible" << LL_ENDL;
label = "";
}
// if the current slice is the start of an autohide chain, clear out previous chains
if (currentSlice->getStartAutohide())
{
wasAutohide = false;
}
// check if the current slice is part of an autohide chain
if (currentSlice->getAutohide())
{
// if the previous item already won the autohide, skip this item
if (wasAutohide)
{
continue;
}
// look at the next item in the pie
LLView* lookAhead = (*cur_item_iter);
// check if this is a normal click slice
PieSlice* lookSlice = dynamic_cast<PieSlice*>(lookAhead);
if (lookSlice)
{
// if the next item is part of the current autohide chain as well ...
if (lookSlice->getAutohide() && !lookSlice->getStartAutohide())
{
// ... it's visible and it's enabled, skip the current one.
// the first visible and enabled item in autohide chains wins
// this is useful for Sit/Stand toggles
lookSlice->updateEnabled();
lookSlice->updateVisible();
if (lookSlice->getVisible() && lookSlice->getEnabled())
{
continue;
}
// this item won the autohide contest
wasAutohide = true;
}
}
}
else
{
// reset autohide chain
wasAutohide = false;
}
// check if the slice is currently enabled
currentSlice->updateEnabled();
if (!currentSlice->getEnabled())
{
LL_DEBUGS() << label << " is disabled" << LL_ENDL;
// fade the item color alpha to mark the item as disabled
itemColor %= 0.3f;
}
}
// if it's a submenu just get the label
else if (currentSubmenu)
{
label = currentSubmenu->getLabel();
}
// if it's a slice or submenu, the mouse pointer is over the same segment as our counter and the item is enabled
if ((currentSlice || currentSubmenu) && (mCurrentSegment == num) && item->getEnabled())
{
// memorize the currently highlighted slice for later
mSlice = item;
// if we highlighted a different slice than before, we must play a sound
if (mOldSlice != mSlice)
{
// get the appropriate UI sound and play it
char soundNum = '0' + num;
std::string soundName = "UISndPieMenuSliceHighlight";
soundName += soundNum;
make_ui_sound(soundName.c_str());
// remember which slice we highlighted last, so we only play the sound once
mOldSlice = mSlice;
}
// draw the currently highlighted pie slice
gl_washer_segment_2d(PIE_OUTER_SIZE * factor, PIE_INNER_SIZE, segmentStart + 0.02f, segmentStart + F_PI / 4.f - 0.02f, 4, selectedColor, borderColor);
}
}
// draw the divider line for this slice
gl_washer_segment_2d(PIE_OUTER_SIZE * factor, PIE_INNER_SIZE, segmentStart - 0.02f, segmentStart + 0.02f, 4, lineColor, borderColor);
// draw the slice labels around the center
mFont->renderUTF8(label,
0,
PIE_X[num],
PIE_Y[num],
itemColor,
LLFontGL::HCENTER,
LLFontGL::VCENTER,
LLFontGL::NORMAL,
LLFontGL::DROP_SHADOW_SOFT);
// next slice
num++;
}
while (num < 8); // do this until the menu is full
// draw inner and outer circle, outer only if it was not the first click
if (!mFirstClick)
{
gl_washer_2d(PIE_OUTER_SIZE * factor, PIE_OUTER_SIZE * factor - 2.f, 32, lineColor, borderColor);
}
gl_washer_2d(PIE_INNER_SIZE + 1, PIE_INNER_SIZE - 1, 16, borderColor, lineColor);
// restore OpenGL drawing matrix
gGL.popMatrix();
// give control back to the UI library
LLView::draw();
}
BOOL PieMenu::appendContextSubMenu(PieMenu* menu)
{
LL_DEBUGS() << "PieMenu::appendContextSubMenu()" << LL_ENDL;
if (!menu)
{
return FALSE;
}
LL_DEBUGS() << "PieMenu::appendContextSubMenu() appending " << menu->getLabel() << " to " << getLabel() << LL_ENDL;
// add the submenu to the list of items
mSlices->push_back(menu);
// tell the view that our menu has changed
LLUICtrl::addChild(menu);
return TRUE;
}
BOOL PieMenu::handleMouseUp(S32 x, S32 y, MASK mask)
{
// left and right mouse buttons both do the same thing currently
return handleMouseButtonUp(x, y, mask);
}
BOOL PieMenu::handleRightMouseUp(S32 x, S32 y, MASK mask)
{
// left and right mouse buttons both do the same thing currently
return handleMouseButtonUp(x, y, mask);
}
// left and right mouse buttons both do the same thing currently
BOOL PieMenu::handleMouseButtonUp(S32 x, S32 y, MASK mask)
{
// if this was the first click and no slice is highlighted (no borderless click), start the popup timer
if (mFirstClick && !mSlice)
{
mFirstClick = false;
#if PIE_POPUP_EFFECT
mPopupTimer.start();
#endif
}
else
{
// default to invisible
BOOL visible = FALSE;
// get the current selected slice and check if this is a regular click slice
PieSlice* currentSlice = dynamic_cast<PieSlice*>(mSlice);
if (currentSlice)
{
// if so, click it and make a sound
make_ui_sound("UISndClickRelease");
currentSlice->onCommit();
}
else
{
// check if this was a submenu
PieMenu* currentSubmenu = dynamic_cast<PieMenu*>(mSlice);
if (currentSubmenu)
{
// if so, remember we clicked the menu already at least once
mFirstClick = false;
// swap out the list of items for the ones in the submenu
mSlices = &currentSubmenu->mMySlices;
// reset enable update checks for slices
for (slice_list_t::iterator it = mSlices->begin(); it != mSlices->end(); ++it)
{
PieSlice* resetSlice = dynamic_cast<PieSlice*>(*it);
if (resetSlice)
{
resetSlice->resetUpdateEnabledCheck();
}
}
// the menu stays visible
visible = TRUE;
#if PIE_POPUP_EFFECT
// restart the popup timer
mPopupTimer.reset();
mPopupTimer.start();
#endif
// make a sound
make_ui_sound("UISndPieMenuAppear");
}
}
// show or hide the menu, as needed
setVisible(visible);
}
// release mouse capture after the first click if we still have it grabbed
if (hasMouseCapture())
{
gFocusMgr.setMouseCapture(NULL);
}
// give control back to the system
return LLView::handleMouseUp(x, y, mask);
}
F32 PieMenu::getScaleFactor()
{
// initialize pie scale factor for popup effect
F32 factor = 1.f;
#if PIE_POPUP_EFFECT
// set the popup size if this was the first click on the menu
if (mFirstClick)
{
factor = PIE_POPUP_FACTOR;
}
// otherwise check if the popup timer is still running
else if (mPopupTimer.getStarted())
{
// if the timer ran past the popup time, stop the timer and set the size to 1.0
F32 elapsedTime = mPopupTimer.getElapsedTimeF32();
if (elapsedTime > PIE_POPUP_TIME)
{
factor = 1.f;
mPopupTimer.stop();
}
// otherwise calculate the size factor to make the menu shrink over time
else
{
factor = PIE_POPUP_FACTOR - (PIE_POPUP_FACTOR - 1.f) * elapsedTime / PIE_POPUP_TIME;
}
// setRect(r); // obsolete?
}
#endif
return factor;
}