352 lines
13 KiB
C++
352 lines
13 KiB
C++
/**
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* @file llmodelpreview.h
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* @brief LLModelPreview class definition, class
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* responsible for model preview inside LLFloaterModelPreview
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*
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* $LicenseInfo:firstyear=2020&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2020, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMODELPREVIEW_H
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#define LL_LLMODELPREVIEW_H
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#include "lldynamictexture.h"
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#include "llfloatermodelpreview.h"
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#include "llmeshrepository.h"
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#include "llmodelloader.h" //NUM_LOD
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#include "llmodel.h"
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class LLJoint;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class DAE;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class domController;
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class domSkin;
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class domMesh;
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// const strings needed by classes that use model preivew
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static const std::string lod_name[NUM_LOD + 1] =
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{
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"lowest",
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"low",
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"medium",
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"high",
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"I went off the end of the lod_name array. Me so smart."
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};
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static const std::string lod_triangles_name[NUM_LOD + 1] =
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{
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"lowest_triangles",
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"low_triangles",
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"medium_triangles",
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"high_triangles",
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"I went off the end of the lod_triangles_name array. Me so smart."
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};
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static const std::string lod_vertices_name[NUM_LOD + 1] =
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{
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"lowest_vertices",
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"low_vertices",
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"medium_vertices",
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"high_vertices",
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"I went off the end of the lod_vertices_name array. Me so smart."
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};
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static const std::string lod_status_name[NUM_LOD + 1] =
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{
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"lowest_status",
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"low_status",
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"medium_status",
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"high_status",
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"I went off the end of the lod_status_name array. Me so smart."
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};
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static const std::string lod_icon_name[NUM_LOD + 1] =
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{
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"status_icon_lowest",
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"status_icon_low",
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"status_icon_medium",
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"status_icon_high",
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"I went off the end of the lod_status_name array. Me so smart."
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};
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static const std::string lod_status_image[NUM_LOD + 1] =
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{
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"ModelImport_Status_Good",
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"ModelImport_Status_Warning",
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"ModelImport_Status_Error",
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"I went off the end of the lod_status_image array. Me so smart."
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};
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static const std::string lod_label_name[NUM_LOD + 1] =
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{
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"lowest_label",
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"low_label",
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"medium_label",
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"high_label",
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"I went off the end of the lod_label_name array. Me so smart."
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};
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class LLModelPreview : public LLViewerDynamicTexture, public LLMutex, public LLHandleProvider<LLModelPreview>
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{
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LOG_CLASS(LLModelPreview);
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typedef boost::signals2::signal<void(F32 x, F32 y, F32 z)> details_signal_t;
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typedef boost::signals2::signal<void(void)> model_loaded_signal_t;
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typedef boost::signals2::signal<void(bool)> model_updated_signal_t;
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public:
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typedef enum
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{
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LOD_FROM_FILE = 0,
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MESH_OPTIMIZER_AUTO, // automatically selects method based on model or face
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MESH_OPTIMIZER_PRECISE, // combines faces into a single model, simplifies, then splits back into faces
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MESH_OPTIMIZER_SLOPPY, // uses sloppy method, works per face
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USE_LOD_ABOVE,
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} eLoDMode;
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typedef enum
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{
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LIMIT_TRIANGLES = 0,
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LIMIT_ERROR_TRESHOLD,
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} eLoDLimit;
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public:
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// Todo: model preview shouldn't need floater dependency, it
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// should just expose data to floater, not control flaoter like it does
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LLModelPreview(S32 width, S32 height, LLFloater* fmp);
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virtual ~LLModelPreview();
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void resetPreviewTarget();
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void setPreviewTarget(F32 distance);
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void setTexture(U32 name) { mTextureName = name; }
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void setPhysicsFromLOD(S32 lod);
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bool render();
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void update();
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void genBuffers(S32 lod, bool skinned);
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void clearBuffers();
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual bool needsRender() { return mNeedsUpdate; }
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void setPreviewLOD(S32 lod);
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void clearModel(S32 lod);
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void getJointAliases(JointMap& joint_map);
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void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
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void loadModelCallback(S32 lod);
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bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
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void queryLODs() { mGenLOD = true; };
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void genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation = 3, bool enforce_tri_limit = false);
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void generateNormals();
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void restoreNormals();
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void updateDimentionsAndOffsets();
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void rebuildUploadData();
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void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void clearIncompatible(S32 lod);
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void updateStatusMessages();
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void updateLodControls(S32 lod);
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void onLODMeshOptimizerParamCommit(S32 lod, bool enforce_tri_limit, S32 mode);
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void addEmptyFace(LLModel* pTarget);
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const bool getModelPivot(void) const { return mHasPivot; }
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void setHasPivot(bool val) { mHasPivot = val; }
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void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
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//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
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//Accessors for joint position upload friendly rigs
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const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
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void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
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//Accessors for the legacy rigs
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const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
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U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
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void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; }
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static void textureLoadedCallback(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, bool final, void* userdata);
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static bool lodQueryCallback();
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boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
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boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
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boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
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void setLoadState(U32 state) { mLoadState = state; }
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U32 getLoadState() { return mLoadState; }
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static bool sIgnoreLoadedCallback;
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std::vector<S32> mLodsQuery;
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std::vector<S32> mLodsWithParsingError;
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bool mHasDegenerate;
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bool areTexturesReady() { return !mNumOfFetchingTextures; }
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protected:
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static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque);
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static void stateChangedCallback(U32 state, void* opaque);
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static LLJoint* lookupJointByName(const std::string&, void* opaque);
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static U32 loadTextures(LLImportMaterial& material, LLHandle<LLModelPreview> handle);
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void warnTextureScaling();
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void lookupLODModelFiles(S32 lod);
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private:
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//Utility function for controller vertex compare
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bool verifyCount(int expected, int result);
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//Creates the dummy avatar for the preview window
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void createPreviewAvatar(void);
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//Accessor for the dummy avatar
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LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
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// Count amount of original models, excluding sub-models
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static U32 countRootModels(LLModelLoader::model_list models);
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LLVector3 mGroundPlane[4];
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void renderGroundPlane(float z_offset = 0.0f);
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/// Indicates whether we should warn of high-lod meshes that do not have a corresponding physics mesh.
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/// Reset when resetting the modelpreview (i.e., when the uploader dialog is created or reset), and when
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/// about to process a physics file. Set to true immediately after the file is loaded (before rebuildUploadData()).
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///
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/// (The rules for mapping the correspondence of high-lod meshes to physics meshes are complex. When
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/// lod rendering meshes are used, there is never an unmatched mesh. Nor is there a mismatch when
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/// the high-lod file and physics file have ony one mesh each. In these cases, this value is moot.
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/// When there are multiple meshes in each file, they are matched by name or order, and some meshes
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/// are broken up by limitations into multiple objects, and thus there can be mismatches.)
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bool mWarnOfUnmatchedPhyicsMeshes{false};
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/// A mesh to use as the default physics shape in only those cases where the physics shape is not otherwise specified.
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/// It is set only when the user chooses a physics shape file that contains a mesh with a name that matches DEFAULT_PHYSICS_MESH_NAME.
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/// It is reset when such a name is not found, and when resetting the modelpreview.
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/// Not read unless mWarnOfUnmatchedPhyicsMeshes is true.
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LLPointer<LLModel> mDefaultPhysicsShapeP;
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S32 mNumOfFetchingTextures;
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bool mTexturesNeedScaling;
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typedef enum
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{
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MESH_OPTIMIZER_FULL,
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MESH_OPTIMIZER_NO_NORMALS,
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MESH_OPTIMIZER_NO_UVS,
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MESH_OPTIMIZER_NO_TOPOLOGY,
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} eSimplificationMode;
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// Merges faces into single mesh, simplifies using mesh optimizer,
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// then splits back into faces.
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// Returns reached simplification ratio. -1 in case of a failure.
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F32 genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_ratio, F32 error_threshold, eSimplificationMode simplification_mode);
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// Simplifies specified face using mesh optimizer.
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// Returns reached simplification ratio. -1 in case of a failure.
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F32 genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_ratio, F32 error_threshold, eSimplificationMode simplification_mode);
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protected:
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friend class LLModelLoader;
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friend class LLFloaterModelPreview;
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friend class LLFloaterModelPreview::DecompRequest;
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friend class LLPhysicsDecomp;
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LLFloater* mFMP;
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bool mNeedsUpdate;
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bool mDirty;
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bool mGenLOD;
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U32 mTextureName;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLVector3 mPreviewTarget;
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LLVector3 mPreviewScale;
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S32 mPreviewLOD;
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S32 mPhysicsSearchLOD;
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std::string mLODFile[LLModel::NUM_LODS];
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bool mLoading;
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U32 mLoadState;
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bool mResetJoints;
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bool mModelNoErrors;
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bool mLookUpLodFiles;
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std::map<std::string, bool> mViewOption;
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// Model generation parameters (must rebuild object if these change)
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bool mLODFrozen;
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U32 mRequestedLoDMode[LLModel::NUM_LODS];
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S32 mRequestedTriangleCount[LLModel::NUM_LODS];
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F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
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F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
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LLModelLoader* mModelLoader;
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LLModelLoader::scene mScene[LLModel::NUM_LODS];
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LLModelLoader::scene mBaseScene;
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LLModelLoader::model_list mModel[LLModel::NUM_LODS];
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LLModelLoader::model_list mBaseModel;
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typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
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typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
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vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
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vv_LLVolumeFace_t mBaseModelFacesCopy;
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U32 mGroup;
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// Amount of triangles in original(base) model
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U32 mMaxTriangleLimit;
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LLMeshUploadThread::instance_list mUploadData;
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std::set<LLViewerFetchedTexture * > mTextureSet;
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LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList;
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//map of vertex buffers to models (one vertex buffer in vector per face in model
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std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
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details_signal_t mDetailsSignal;
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model_loaded_signal_t mModelLoadedSignal;
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model_updated_signal_t mModelUpdatedSignal;
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LLVector3 mModelPivot;
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bool mHasPivot;
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float mPelvisZOffset;
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bool mRigValidJointUpload;
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U32 mLegacyRigFlags;
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bool mLastJointUpdate;
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bool mFirstSkinUpdate;
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JointNameSet mJointsFromNode;
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JointTransformMap mJointTransformMap;
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LLPointer<LLVOAvatar> mPreviewAvatar;
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LLCachedControl<bool> mImporterDebug;
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};
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#endif // LL_LLMODELPREVIEW_H
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