phoenix-firestorm/indra/newview/llmoveview.h

186 lines
5.3 KiB
C++

/**
* @file llmoveview.h
* @brief Container for buttons for walking, turning, flying
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMOVEVIEW_H
#define LL_LLMOVEVIEW_H
// Library includes
#include "llfloater.h"
class LLButton;
class LLJoystickAgentTurn;
class LLJoystickAgentSlide;
//
// Classes
//
class LLFloaterMove
: public LLFloater
{
LOG_CLASS(LLFloaterMove);
friend class LLFloaterReg;
private:
LLFloaterMove(const LLSD& key);
~LLFloaterMove();
public:
/*virtual*/ bool postBuild();
/*virtual*/ void setVisible(bool visible);
static F32 getYawRate(F32 time);
static void setFlyingMode(bool fly);
void setFlyingModeImpl(bool fly);
static void setAlwaysRunMode(bool run);
void setAlwaysRunModeImpl(bool run);
static void setSittingMode(bool bSitting);
static void enableInstance();
/*virtual*/ void onOpen(const LLSD& key);
static void sUpdateFlyingStatus();
protected:
void turnLeft();
void turnRight();
void moveUp();
void moveDown();
private:
typedef enum movement_mode_t
{
MM_WALK,
MM_RUN,
MM_FLY
} EMovementMode;
void onWalkButtonClick();
void onRunButtonClick();
void onFlyButtonClick();
void initMovementMode();
void setMovementMode(const EMovementMode mode);
void initModeTooltips();
void setModeTooltip(const EMovementMode mode);
void setModeTitle(const EMovementMode mode);
void initModeButtonMap();
void setModeButtonToggleState(const EMovementMode mode);
void updateButtonsWithMovementMode(const EMovementMode newMode);
void showModeButtons(bool bShow);
public:
LLJoystickAgentTurn* mForwardButton;
LLJoystickAgentTurn* mBackwardButton;
LLJoystickAgentSlide* mSlideLeftButton;
LLJoystickAgentSlide* mSlideRightButton;
LLButton* mTurnLeftButton;
LLButton* mTurnRightButton;
LLButton* mMoveUpButton;
LLButton* mMoveDownButton;
private:
LLPanel* mModeActionsPanel;
typedef std::map<LLView*, std::string> control_tooltip_map_t;
typedef std::map<EMovementMode, control_tooltip_map_t> mode_control_tooltip_map_t;
mode_control_tooltip_map_t mModeControlTooltipsMap;
typedef std::map<EMovementMode, LLButton*> mode_control_button_map_t;
mode_control_button_map_t mModeControlButtonMap;
EMovementMode mCurrentMode;
};
/**
* This class contains Stand Up and Stop Flying buttons displayed above Move button in bottom tray
*/
class LLPanelStandStopFlying : public LLPanel
{
LOG_CLASS(LLPanelStandStopFlying);
public:
typedef enum stand_stop_flying_mode_t
{
SSFM_STAND,
SSFM_STOP_FLYING
} EStandStopFlyingMode;
/**
* Attach or detach the panel to/from the movement controls floater.
*
* Called when the floater gets opened/closed, user sits, stands up or starts/stops flying.
*
* @param move_view The floater to attach to (not always accessible via floater registry).
* If NULL is passed, the panel gets reparented to its original container.
*
* @see mAttached
* @see mOriginalParent
*/
void reparent(LLFloaterMove* move_view);
static LLPanelStandStopFlying* getInstance();
static void setStandStopFlyingMode(EStandStopFlyingMode mode);
static void clearStandStopFlyingMode(EStandStopFlyingMode mode);
/*virtual*/ bool postBuild();
/*virtual*/ void setVisible(bool visible);
// *HACK: due to hard enough to have this control aligned with "Move" button while resizing
// let update its position in each frame
/*virtual*/ void draw(){updatePosition(); LLPanel::draw();}
/*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask);
protected:
LLPanelStandStopFlying();
private:
static LLPanelStandStopFlying* getStandStopFlyingPanel();
void onStandButtonClick();
void onStopFlyingButtonClick();
void updatePosition();
LLButton* mStandButton;
LLButton* mStopFlyingButton;
/**
* The original parent of the panel.
*
* Makes it possible to move (reparent) the panel to the movement controls floater and back.
*
* @see reparent()
*/
LLHandle<LLPanel> mOriginalParent;
/**
* True if the panel is currently attached to the movement controls floater.
*
* @see reparent()
* @see updatePosition()
*/
bool mAttached;
};
#endif