118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
/**
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* @file lltoolmorph.h
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* @brief A tool to select object faces.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTOOLMORPH_H
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#define LL_LLTOOLMORPH_H
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#include "lltool.h"
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#include "m4math.h"
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#include "v2math.h"
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#include "lldynamictexture.h"
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#include "llundo.h"
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#include "lltextbox.h"
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#include "llstrider.h"
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#include "llviewervisualparam.h"
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#include "llframetimer.h"
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#include "llviewertexture.h"
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class LLViewerJointMesh;
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class LLPolyMesh;
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class LLViewerObject;
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class LLJoint;
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//-----------------------------------------------------------------------------
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// LLVisualParamHint
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//-----------------------------------------------------------------------------
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class LLVisualParamHint : public LLViewerDynamicTexture
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{
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protected:
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virtual ~LLVisualParamHint();
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public:
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LLVisualParamHint(
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S32 pos_x, S32 pos_y,
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S32 width, S32 height,
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LLViewerJointMesh *mesh,
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LLViewerVisualParam *param,
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LLWearable *wearable,
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F32 param_weight,
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LLJoint* jointp);
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/*virtual*/ S8 getType() const ;
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bool needsRender();
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void preRender(bool clear_depth);
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bool render();
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void requestUpdate( S32 delay_frames ) {mNeedsUpdate = true; mDelayFrames = delay_frames; }
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void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; }
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void draw(F32 alpha);
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LLViewerVisualParam* getVisualParam() { return mVisualParam; }
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F32 getVisualParamWeight() { return mVisualParamWeight; }
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bool getVisible() { return mIsVisible; }
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void setAllowsUpdates( bool b ) { mAllowsUpdates = b; }
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const LLRect& getRect() { return mRect; }
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// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
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static void requestHintUpdates( LLVisualParamHint* exception1 = NULL, LLVisualParamHint* exception2 = NULL );
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protected:
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bool mNeedsUpdate; // does this texture need to be re-rendered?
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bool mIsVisible; // is this distortion hint visible?
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LLViewerJointMesh* mJointMesh; // mesh that this distortion applies to
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LLViewerVisualParam* mVisualParam; // visual param applied by this hint
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LLWearable* mWearablePtr; // wearable we're editing
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F32 mVisualParamWeight; // weight for this visual parameter
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bool mAllowsUpdates; // updates are blocked unless this is true
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S32 mDelayFrames; // updates are blocked for this many frames
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LLRect mRect;
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F32 mLastParamWeight;
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LLJoint* mCamTargetJoint; // joint to target with preview camera
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LLUIImagePtr mBackgroundp;
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typedef std::set< LLVisualParamHint* > instance_list_t;
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static instance_list_t sInstances;
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};
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// this class resets avatar data at the end of an update cycle
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class LLVisualParamReset : public LLViewerDynamicTexture
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{
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protected:
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/*virtual */ ~LLVisualParamReset(){}
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public:
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LLVisualParamReset();
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/*virtual */ bool render();
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/*virtual*/ S8 getType() const ;
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static bool sDirty;
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};
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#endif
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