170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/**
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* @file lltransientfloatermgr.cpp
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* @brief LLFocusMgr base class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltransientfloatermgr.h"
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#include "llfocusmgr.h"
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#include "llrootview.h"
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#include "llviewerwindow.h"
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#include "lldockablefloater.h"
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#include "llmenugl.h"
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LLTransientFloaterMgr::LLTransientFloaterMgr()
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{
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if(gViewerWindow)
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{
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gViewerWindow->getRootView()->getChild<LLUICtrl>("popup_holder")->setMouseDownCallback(boost::bind(
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&LLTransientFloaterMgr::leftMouseClickCallback, this, _2, _3, _4));
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}
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mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(GLOBAL, controls_set_t()));
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mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(DOCKED, controls_set_t()));
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mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(IM, controls_set_t()));
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}
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void LLTransientFloaterMgr::registerTransientFloater(LLTransientFloater* floater)
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{
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mTransSet.insert(floater);
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}
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void LLTransientFloaterMgr::unregisterTransientFloater(LLTransientFloater* floater)
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{
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mTransSet.erase(floater);
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}
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void LLTransientFloaterMgr::addControlView(ETransientGroup group, LLView* view)
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{
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if (!view) return;
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mGroupControls.find(group)->second.insert(view->getHandle());
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}
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void LLTransientFloaterMgr::removeControlView(ETransientGroup group, LLView* view)
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{
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if (!view) return;
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mGroupControls.find(group)->second.erase(view->getHandle());
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}
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void LLTransientFloaterMgr::addControlView(LLView* view)
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{
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addControlView(GLOBAL, view);
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}
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void LLTransientFloaterMgr::removeControlView(LLView* view)
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{
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// we will still get focus lost callbacks on this view, but that's ok
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// since we run sanity checking logic every time
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removeControlView(GLOBAL, view);
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}
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void LLTransientFloaterMgr::hideTransientFloaters(S32 x, S32 y)
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{
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for (std::set<LLTransientFloater*>::iterator it = mTransSet.begin(); it
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!= mTransSet.end(); it++)
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{
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LLTransientFloater* floater = *it;
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if (floater->isTransientDocked())
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{
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ETransientGroup group = floater->getGroup();
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bool hide = isControlClicked(group, mGroupControls.find(group)->second, x, y);
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if (hide)
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{
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floater->setTransientVisible(false);
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}
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}
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}
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}
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bool LLTransientFloaterMgr::isControlClicked(ETransientGroup group, controls_set_t& set, S32 x, S32 y)
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{
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std::list< LLHandle<LLView> > dead_handles;
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bool res = true;
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for (controls_set_t::iterator it = set.begin(); it
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!= set.end(); it++)
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{
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LLView* control_view = NULL;
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LLHandle<LLView> handle = *it;
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if (handle.isDead())
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{
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dead_handles.push_back(handle);
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continue;
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}
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control_view = handle.get();
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if (!control_view->getVisible())
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{
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continue;
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}
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LLRect rect = control_view->calcScreenRect();
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// if click inside view rect
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if (rect.pointInRect(x, y))
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{
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res = false;
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break;
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}
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}
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for (std::list< LLHandle<LLView> >::iterator it = dead_handles.begin(); it != dead_handles.end(); ++it)
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{
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LLHandle<LLView> handle = *it;
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mGroupControls.find(group)->second.erase(handle);
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}
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return res;
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}
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void LLTransientFloaterMgr::leftMouseClickCallback(S32 x, S32 y,
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MASK mask)
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{
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// don't hide transient floater if any context menu opened
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if (LLMenuGL::sMenuContainer->getVisibleMenu() != NULL)
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{
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return;
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}
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bool hide = isControlClicked(DOCKED, mGroupControls.find(DOCKED)->second, x, y)
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&& isControlClicked(GLOBAL, mGroupControls.find(GLOBAL)->second, x, y);
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if (hide)
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{
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hideTransientFloaters(x, y);
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}
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}
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void LLTransientFloater::init(LLFloater* thiz)
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{
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// used since LLTransientFloater(this) can't be used in descendant constructor parameter initialization.
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mFloater = thiz;
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}
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