158 lines
4.4 KiB
C++
158 lines
4.4 KiB
C++
/**
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* @file llfloaterwindowsize.cpp
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterwindowsize.h"
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// Viewer includes
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#include "llviewerwindow.h"
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// Linden library includes
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#include "llcombobox.h"
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#include "llfloater.h"
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#include "llfloaterreg.h"
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#include "lluictrl.h"
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// System libraries
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#include <boost/regex.hpp>
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// Extract from strings of the form "<width> x <height>", e.g. "640 x 480".
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bool extractWindowSizeFromString(const std::string& instr, U32 *width, U32 *height)
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{
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boost::cmatch what;
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// matches (any number)(any non-number)(any number)
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const boost::regex expression("([0-9]+)[^0-9]+([0-9]+)");
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if (boost::regex_match(instr.c_str(), what, expression))
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{
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*width = atoi(what[1].first);
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*height = atoi(what[2].first);
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return true;
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}
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*width = 0;
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*height = 0;
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return false;
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}
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///----------------------------------------------------------------------------
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/// Class LLFloaterWindowSize
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///----------------------------------------------------------------------------
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class LLFloaterWindowSize
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: public LLFloater
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{
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friend class LLFloaterReg;
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private:
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LLFloaterWindowSize(const LLSD& key);
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virtual ~LLFloaterWindowSize();
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public:
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/*virtual*/ BOOL postBuild();
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void initWindowSizeControls();
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void onClickSet();
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void onClickCancel();
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};
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LLFloaterWindowSize::LLFloaterWindowSize(const LLSD& key)
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: LLFloater(key)
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{
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}
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LLFloaterWindowSize::~LLFloaterWindowSize()
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{
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}
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BOOL LLFloaterWindowSize::postBuild()
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{
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center();
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initWindowSizeControls();
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getChild<LLUICtrl>("set_btn")->setCommitCallback(
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boost::bind(&LLFloaterWindowSize::onClickSet, this));
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getChild<LLUICtrl>("cancel_btn")->setCommitCallback(
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boost::bind(&LLFloaterWindowSize::onClickCancel, this));
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setDefaultBtn("set_btn");
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return TRUE;
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}
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void LLFloaterWindowSize::initWindowSizeControls()
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{
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LLComboBox* ctrl_window_size = getChild<LLComboBox>("window_size_combo");
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// Look to see if current window size matches existing window sizes, if so then
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// just set the selection value...
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const U32 height = gViewerWindow->getWindowHeightRaw();
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const U32 width = gViewerWindow->getWindowWidthRaw();
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for (S32 i=0; i < ctrl_window_size->getItemCount(); i++)
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{
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U32 height_test = 0;
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U32 width_test = 0;
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ctrl_window_size->setCurrentByIndex(i);
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std::string resolution = ctrl_window_size->getValue().asString();
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if (extractWindowSizeFromString(resolution, &width_test, &height_test))
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{
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if ((height_test == height) && (width_test == width))
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{
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return;
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}
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}
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}
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// ...otherwise, add a new entry with the current window height/width.
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LLUIString resolution_label = getString("resolution_format");
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resolution_label.setArg("[RES_X]", llformat("%d", width));
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resolution_label.setArg("[RES_Y]", llformat("%d", height));
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ctrl_window_size->add(resolution_label, ADD_TOP);
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ctrl_window_size->setCurrentByIndex(0);
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}
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void LLFloaterWindowSize::onClickSet()
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{
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LLComboBox* ctrl_window_size = getChild<LLComboBox>("window_size_combo");
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U32 width = 0;
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U32 height = 0;
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std::string resolution = ctrl_window_size->getValue().asString();
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if (extractWindowSizeFromString(resolution, &width, &height))
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{
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LLViewerWindow::movieSize(width, height);
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}
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closeFloater();
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}
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void LLFloaterWindowSize::onClickCancel()
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{
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closeFloater();
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}
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///----------------------------------------------------------------------------
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/// LLFloaterWindowSizeUtil
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///----------------------------------------------------------------------------
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void LLFloaterWindowSizeUtil::registerFloater()
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{
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LLFloaterReg::add("window_size", "floater_window_size.xml",
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&LLFloaterReg::build<LLFloaterWindowSize>);
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}
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