phoenix-firestorm/indra/newview/llpreviewanim.cpp

188 lines
4.6 KiB
C++

/**
* @file llpreviewanim.cpp
* @brief LLPreviewAnim class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewanim.h"
#include "llbutton.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llvoavatarself.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"
#include "llfilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"
extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const LLSD& key)
: LLPreview( key )
{
}
// static
void LLPreviewAnim::endAnimCallback( void *userdata )
{
LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
LLFloater* self = handlep->get();
delete handlep; // done with the handle
if (self)
{
self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
}
}
// virtual
BOOL LLPreviewAnim::postBuild()
{
const LLInventoryItem* item = getItem();
if(item)
{
gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
childSetAction("Anim play btn",playAnim, this);
childSetAction("Anim audition btn",auditionAnim, this);
childSetCommitCallback("desc", LLPreview::onText, this);
getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
return LLPreview::postBuild();
}
void LLPreviewAnim::activate(e_activation_type type)
{
switch ( type )
{
case PLAY:
{
playAnim( (void *) this );
break;
}
case AUDITION:
{
auditionAnim( (void *) this );
break;
}
default:
{
//do nothing
}
}
}
// static
void LLPreviewAnim::playAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim play btn");
if (btn)
{
btn->toggleState();
}
if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() )
{
self->mPauseRequest = NULL;
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// static
void LLPreviewAnim::auditionAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim audition btn");
if (btn)
{
btn->toggleState();
}
if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() )
{
self->mPauseRequest = NULL;
gAgentAvatarp->startMotion(item->getAssetUUID());
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
if(item)
{
gAgentAvatarp->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
if (motion)
{
// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
motion->setDeactivateCallback(NULL, (void *)NULL);
}
}
}