phoenix-firestorm/indra/llinventory/llsettingswater.h

293 lines
7.4 KiB
C++

/**
* @file llsettingssky.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_WATER_H
#define LL_SETTINGS_WATER_H
#include "llsettingsbase.h"
class LLSettingsWater : public LLSettingsBase
{
public:
static const std::string SETTING_BLUR_MULTIPLIER;
static const std::string SETTING_FOG_COLOR;
static const std::string SETTING_FOG_DENSITY;
static const std::string SETTING_FOG_MOD;
static const std::string SETTING_FRESNEL_OFFSET;
static const std::string SETTING_FRESNEL_SCALE;
static const std::string SETTING_TRANSPARENT_TEXTURE;
static const std::string SETTING_NORMAL_MAP;
static const std::string SETTING_NORMAL_SCALE;
static const std::string SETTING_SCALE_ABOVE;
static const std::string SETTING_SCALE_BELOW;
static const std::string SETTING_WAVE1_DIR;
static const std::string SETTING_WAVE2_DIR;
static const LLUUID DEFAULT_ASSET_ID;
typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t;
//---------------------------------------------------------------------
LLSettingsWater(const LLSD &data);
virtual ~LLSettingsWater() { };
virtual ptr_t buildClone() = 0;
//---------------------------------------------------------------------
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }
// Settings status
virtual void blend(LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
virtual void replaceSettings(const LLSettingsBase::ptr_t& other_water) override;
void replaceWithWater(const LLSettingsWater::ptr_t& other);
static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
void loadValuesFromLLSD() override;
void saveValuesToLLSD() override;
//---------------------------------------------------------------------
F32 getBlurMultiplier() const
{
return mBlurMultiplier;
}
void setBlurMultiplier(F32 val)
{
mBlurMultiplier = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLColor3 getWaterFogColor() const
{
return mWaterFogColor;
}
void setWaterFogColor(LLColor3 val)
{
mWaterFogColor = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getWaterFogDensity() const
{
return mWaterFogDensity;
}
F32 getModifiedWaterFogDensity(bool underwater) const;
void setWaterFogDensity(F32 val)
{
mWaterFogDensity = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getFogMod() const
{
return mFogMod;
}
void setFogMod(F32 val)
{
mFogMod = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getFresnelOffset() const
{
return mFresnelOffset;
}
void setFresnelOffset(F32 val)
{
mFresnelOffset = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getFresnelScale() const
{
return mFresnelScale;
}
void setFresnelScale(F32 val)
{
mFresnelScale = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLUUID getTransparentTextureID() const
{
return mTransparentTextureID;
}
void setTransparentTextureID(LLUUID val)
{
mTransparentTextureID = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLUUID getNormalMapID() const
{
return mNormalMapID;
}
void setNormalMapID(LLUUID val)
{
mNormalMapID = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLVector3 getNormalScale() const
{
return mNormalScale;
}
void setNormalScale(LLVector3 val)
{
mNormalScale = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getScaleAbove() const
{
return mScaleAbove;
}
void setScaleAbove(F32 val)
{
mScaleAbove = val;
setDirtyFlag(true);
setLLSDDirty();
}
F32 getScaleBelow() const
{
return mScaleBelow;
}
void setScaleBelow(F32 val)
{
mScaleBelow = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLVector2 getWave1Dir() const
{
return mWave1Dir;
}
void setWave1Dir(LLVector2 val)
{
mWave1Dir = val;
setDirtyFlag(true);
setLLSDDirty();
}
LLVector2 getWave2Dir() const
{
return mWave2Dir;
}
void setWave2Dir(LLVector2 val)
{
mWave2Dir = val;
setDirtyFlag(true);
setLLSDDirty();
}
//-------------------------------------------
LLUUID getNextNormalMapID() const
{
return mNextNormalMapID;
}
LLUUID getNextTransparentTextureID() const
{
return mNextTransparentTextureID;
}
virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
static validation_list_t validationList();
static LLSD translateLegacySettings(LLSD legacy);
virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); }
static LLUUID GetDefaultAssetId();
static LLUUID GetDefaultWaterNormalAssetId();
static LLUUID GetDefaultTransparentTextureAssetId();
static LLUUID GetDefaultOpaqueTextureAssetId();
protected:
static const std::string SETTING_LEGACY_BLUR_MULTIPLIER;
static const std::string SETTING_LEGACY_FOG_COLOR;
static const std::string SETTING_LEGACY_FOG_DENSITY;
static const std::string SETTING_LEGACY_FOG_MOD;
static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
static const std::string SETTING_LEGACY_FRESNEL_SCALE;
static const std::string SETTING_LEGACY_NORMAL_MAP;
static const std::string SETTING_LEGACY_NORMAL_SCALE;
static const std::string SETTING_LEGACY_SCALE_ABOVE;
static const std::string SETTING_LEGACY_SCALE_BELOW;
static const std::string SETTING_LEGACY_WAVE1_DIR;
static const std::string SETTING_LEGACY_WAVE2_DIR;
LLSettingsWater();
LLUUID mTransparentTextureID;
LLUUID mNormalMapID;
LLUUID mNextTransparentTextureID;
LLUUID mNextNormalMapID;
F32 mBlurMultiplier;
LLColor3 mWaterFogColor;
F32 mWaterFogDensity;
F32 mFogMod;
F32 mFresnelOffset;
F32 mFresnelScale;
LLVector3 mNormalScale;
F32 mScaleAbove;
F32 mScaleBelow;
LLVector2 mWave1Dir;
LLVector2 mWave2Dir;
};
#endif