263 lines
6.6 KiB
C++
263 lines
6.6 KiB
C++
/**
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* @file llaudiosourcevo.cpp
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* @author Douglas Soo, James Cook
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* @brief Audio sources attached to viewer objects
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llaudiosourcevo.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llmutelist.h"
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#include "llviewercontrol.h"
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#include "llviewerparcelmgr.h"
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#include "llvoavatarself.h"
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LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
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// <FS:CR> FIRE-10512 - Sound explorer fix by Sei Lisa
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// : LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
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: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, objectp->getID(), false),
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// </FS:CR>
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mObjectp(objectp)
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{
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update();
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}
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LLAudioSourceVO::~LLAudioSourceVO()
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{
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if (mObjectp)
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{
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mObjectp->clearAttachedSound();
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}
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mObjectp = NULL;
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}
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void LLAudioSourceVO::setGain(const F32 gain)
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{
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mGain = llclamp(gain, 0.f, 1.f);
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}
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void LLAudioSourceVO::checkCutOffRadius()
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{
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if (mSourceMuted // already muted by something, will be recalculated on update()
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|| !mObjectp)
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{
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return;
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}
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F32 cutoff = mObjectp->getSoundCutOffRadius();
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if (cutoff < 0.1f)
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{
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// consider cutoff below 0.1m as off (to avoid near zero comparison)
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return;
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}
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LLVector3d pos_global = getPosGlobal();
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if (!isInCutOffRadius(pos_global, cutoff))
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{
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mSourceMuted = true;
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}
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}
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LLVector3d LLAudioSourceVO::getPosGlobal() const
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{
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if (mObjectp->isAttachment())
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{
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LLViewerObject* parent = mObjectp;
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while (parent && !parent->isAvatar())
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{
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parent = (LLViewerObject*)parent->getParent();
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}
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if (parent)
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{
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return parent->getPositionGlobal();
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}
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}
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else
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{
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return mObjectp->getPositionGlobal();
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}
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return LLVector3d();
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}
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bool LLAudioSourceVO::isInCutOffRadius(const LLVector3d pos_global, const F32 cutoff) const
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{
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static LLCachedControl<S32> ear_mode(gSavedSettings, "MediaSoundsEarLocation", 0);
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LLVector3d pos_ear;
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switch (ear_mode())
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{
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case 0: // camera
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pos_ear = gAgentCamera.getCameraPositionGlobal();
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break;
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case 1: // avatar
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pos_ear = gAgent.getPositionGlobal();
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break;
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default:
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pos_ear = gAgentCamera.getCameraPositionGlobal();
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break;
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}
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LLVector3d to_vec = pos_global - pos_ear;
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F32 dist = (F32)to_vec.magVec();
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return dist < cutoff;
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}
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void LLAudioSourceVO::updateMute()
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{
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if (!mObjectp || mObjectp->isDead())
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{
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mSourceMuted = true;
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return;
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}
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bool mute = false;
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LLVector3d pos_global = getPosGlobal();
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F32 cutoff = mObjectp->getSoundCutOffRadius();
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// Object can specify radius at which it turns off
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// consider cutoff below 0.1m as 'cutoff off'
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if (cutoff > 0.1f && !isInCutOffRadius(pos_global, cutoff))
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{
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mute = true;
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}
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// check if parcel allows sounds to pass border
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else if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
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{
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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// Check if agent is riding this object
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// Agent can ride something out of region border and canHearSound
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// will treat object as not being part of agent's parcel.
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LLViewerObject *sound_root = (LLViewerObject*)mObjectp->getRoot();
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LLViewerObject *agent_root = (LLViewerObject*)gAgentAvatarp->getRoot();
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if (sound_root != agent_root)
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{
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mute = true;
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}
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else
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{
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LL_INFOS() << "roots identical" << LL_ENDL;
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}
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}
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else
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{
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mute = true;
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}
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}
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if (!mute)
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{
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if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
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{
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mute = true;
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}
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else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
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{
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mute = true;
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}
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else if (mObjectp->isAttachment())
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{
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LLViewerObject* parent = mObjectp;
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while (parent && !parent->isAvatar())
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{
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parent = (LLViewerObject*)parent->getParent();
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}
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if (parent
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&& LLMuteList::getInstance()->isMuted(parent->getID()))
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{
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mute = true;
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}
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}
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}
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if (mute != mSourceMuted)
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{
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mSourceMuted = mute;
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if (mSourceMuted)
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{
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// Stop the sound.
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this->play(LLUUID::null);
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}
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else
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{
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// Muted sounds keep there data at all times, because
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// it's the place where the audio UUID is stored.
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// However, it's possible that mCurrentDatap is
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// NULL when this source did only preload sounds.
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if (mCurrentDatap)
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{
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// Restart the sound.
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this->play(mCurrentDatap->getID());
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}
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}
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}
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}
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void LLAudioSourceVO::update()
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{
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updateMute();
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if (!mObjectp)
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{
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return;
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}
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if (mObjectp->isDead())
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{
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mObjectp = NULL;
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return;
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}
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if (mSourceMuted)
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{
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return;
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}
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if (mObjectp->isHUDAttachment())
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{
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mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
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}
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else
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{
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mPositionGlobal = mObjectp->getPositionGlobal();
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}
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if (mObjectp->getSubParent())
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{
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mVelocity = mObjectp->getSubParent()->getVelocity();
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}
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else
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{
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mVelocity = mObjectp->getVelocity();
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}
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LLAudioSource::update();
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}
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