phoenix-firestorm/indra/newview/llfloaterprofiletexture.cpp

242 lines
6.6 KiB
C++

/**
* @file llfloaterprofiletexture.cpp
* @brief LLFloaterProfileTexture class implementation
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterprofiletexture.h"
#include "llbutton.h"
#include "llfloaterreg.h"
#include "llpreview.h" // fors constants
#include "lltrans.h"
#include "llviewercontrol.h"
#include "lltextureview.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewermenu.h"
LLFloaterProfileTexture::LLFloaterProfileTexture(LLView* owner)
: LLFloater(LLSD())
, mUpdateDimensions(TRUE)
, mLastHeight(0)
, mLastWidth(0)
, mImage(NULL)
, mImageOldBoostLevel(LLGLTexture::BOOST_NONE)
, mOwnerHandle(owner->getHandle())
{
buildFromFile("floater_profile_texture.xml");
}
LLFloaterProfileTexture::~LLFloaterProfileTexture()
{
if (mImage.notNull())
{
mImage->setBoostLevel(mImageOldBoostLevel);
mImage->forceActive(); // <FS:Ansariel> Make sure it can get discarded
mImage = NULL;
}
}
// virtual
BOOL LLFloaterProfileTexture::postBuild()
{
mProfileIcon = getChild<LLIconCtrl>("profile_pic");
mCloseButton = getChild<LLButton>("close_btn");
mCloseButton->setCommitCallback([this](LLUICtrl*, void*) { closeFloater(); }, nullptr);
// <FS:Ansariel> Add refresh function
getChild<LLButton>("btn_refresh")->setCommitCallback([this](LLUICtrl*, void*) { refreshTexture(); }, nullptr);
return TRUE;
}
// virtual
void LLFloaterProfileTexture::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLFloater::reshape(width, height, called_from_parent);
}
// It takes a while until we get height and width information.
// When we receive it, reshape the window accordingly.
void LLFloaterProfileTexture::updateDimensions()
{
if (mImage.isNull())
{
return;
}
if ((mImage->getFullWidth() * mImage->getFullHeight()) == 0)
{
return;
}
S32 img_width = mImage->getFullWidth();
S32 img_height = mImage->getFullHeight();
if (mAssetStatus != LLPreview::PREVIEW_ASSET_LOADED
|| mLastWidth != img_width
|| mLastHeight != img_height)
{
mAssetStatus = LLPreview::PREVIEW_ASSET_LOADED;
// Asset has been fully loaded
mUpdateDimensions = TRUE;
}
mLastHeight = img_height;
mLastWidth = img_width;
// Reshape the floater only when required
if (mUpdateDimensions)
{
mUpdateDimensions = FALSE;
LLRect old_floater_rect = getRect();
LLRect old_image_rect = mProfileIcon->getRect();
S32 width = old_floater_rect.getWidth() - old_image_rect.getWidth() + mLastWidth;
S32 height = old_floater_rect.getHeight() - old_image_rect.getHeight() + mLastHeight;
const F32 MAX_DIMENTIONS = 512; // most profiles are supposed to be 256x256
S32 biggest_dim = llmax(width, height);
if (biggest_dim > MAX_DIMENTIONS)
{
F32 scale_down = MAX_DIMENTIONS / (F32)biggest_dim;
width *= scale_down;
height *= scale_down;
}
//reshape floater
reshape(width, height);
gFloaterView->adjustToFitScreen(this, FALSE);
}
}
void LLFloaterProfileTexture::draw()
{
// drawFrustum
LLView *owner = mOwnerHandle.get();
static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
drawConeToOwner(mContextConeOpacity, max_opacity, owner);
LLFloater::draw();
}
void LLFloaterProfileTexture::onOpen(const LLSD& key)
{
mCloseButton->setFocus(true);
}
void LLFloaterProfileTexture::resetAsset()
{
mProfileIcon->setValue("Generic_Person_Large");
mImageID = LLUUID::null;
if (mImage.notNull())
{
mImage->setBoostLevel(mImageOldBoostLevel);
mImage->forceActive(); // <FS:Ansariel> Make sure it can get discarded
mImage = NULL;
}
}
void LLFloaterProfileTexture::loadAsset(const LLUUID &image_id)
{
if (mImageID != image_id)
{
if (mImage.notNull())
{
mImage->setBoostLevel(mImageOldBoostLevel);
mImage->forceActive(); // <FS:Ansariel> Make sure it can get discarded
mImage = NULL;
}
}
else
{
return;
}
mProfileIcon->setValue(image_id);
mImageID = image_id;
mImage = LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mImageOldBoostLevel = mImage->getBoostLevel();
if ((mImage->getFullWidth() * mImage->getFullHeight()) == 0)
{
mImage->setLoadedCallback(LLFloaterProfileTexture::onTextureLoaded,
0, TRUE, FALSE, new LLHandle<LLFloater>(getHandle()), &mCallbackTextureList);
mImage->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
mAssetStatus = LLPreview::PREVIEW_ASSET_LOADING;
}
else
{
mAssetStatus = LLPreview::PREVIEW_ASSET_LOADED;
}
mUpdateDimensions = TRUE;
updateDimensions();
}
// static
void LLFloaterProfileTexture::onTextureLoaded(
BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata)
{
LLHandle<LLFloater>* handle = (LLHandle<LLFloater>*)userdata;
if (!handle->isDead())
{
LLFloaterProfileTexture* floater = static_cast<LLFloaterProfileTexture*>(handle->get());
if (floater && success)
{
floater->mUpdateDimensions = TRUE;
floater->updateDimensions();
}
}
if (final || !success)
{
delete handle;
}
}
// <FS:Ansariel> Add refresh function
void LLFloaterProfileTexture::refreshTexture()
{
if (mImageID.notNull() && mImage.notNull())
{
destroy_texture(mImageID);
mImage->forceToRefetchTexture();
}
}
// </FS:Ansariel>