Upload a new Windows-exe artifact containing just the executable (needed by BugSplat) separately from the artifact containing the whole NSIS installer. This requires a new viewer_exe step output set by viewer_manifest.py. Define viewer_channel and viewer_version as build job outputs. Set viewer_channel in build.yaml when tag is interpreted. Set viewer_version in build.sh at the point when it would have posted viewer_version.txt to codeticket. Add a post-windows-symbols job dependent on the build job that engages secondlife/viewer-post-bugsplat-windows, which in turn engages secondlife/post-bugsplat-windows. We keep the actual upload code in a separate repo in case we need to modify that code before rerunning to resolve upload errors. If we kept the upload code in the viewer repo itself, rerunning the upload with modifications would necessarily require rerunning the viewer build, which would defeat the purpose of SL-19243. Because of that new upload job in build.yaml, skip Windows symbol uploads in build.sh. Use a simple (platform name) artifact name for metadata because of flatten_files.py's filename collision resolution. Use hyphens, not spaces, in remaining artifact names: apparently download-artifact doesn't much like artifacts with spaces in their names. Only run the release job when in fact there's a tag. Without that, we get errors. We need not create flatten_files.py's output directory beforehand because it will do that implicitly. |
||
|---|---|---|
| .github | ||
| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .clang-format | ||
| .gitignore | ||
| .pre-commit-config.yaml | ||
| BuildParams | ||
| LICENSE | ||
| README.md | ||
| autobuild.xml | ||
| build.sh | ||
| buildscripts_support_functions | ||
README.md
Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.
Open Source
Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.
Download
Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.
Third Party Viewers
Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.
Build Instructions
Contribute
Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.