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Nat Goodspeed e8cd5205e8 SL-19243: Try to run Windows BugSplat uploads as a separate GH job.
Upload a new Windows-exe artifact containing just the executable (needed by
BugSplat) separately from the artifact containing the whole NSIS installer.
This requires a new viewer_exe step output set by viewer_manifest.py.

Define viewer_channel and viewer_version as build job outputs.

Set viewer_channel in build.yaml when tag is interpreted.

Set viewer_version in build.sh at the point when it would have posted
viewer_version.txt to codeticket.

Add a post-windows-symbols job dependent on the build job that engages
secondlife/viewer-post-bugsplat-windows, which in turn engages
secondlife/post-bugsplat-windows. We keep the actual upload code in a separate
repo in case we need to modify that code before rerunning to resolve upload
errors. If we kept the upload code in the viewer repo itself, rerunning the
upload with modifications would necessarily require rerunning the viewer
build, which would defeat the purpose of SL-19243.

Because of that new upload job in build.yaml, skip Windows symbol uploads
in build.sh.

Use a simple (platform name) artifact name for metadata because of
flatten_files.py's filename collision resolution.

Use hyphens, not spaces, in remaining artifact names: apparently
download-artifact doesn't much like artifacts with spaces in their names.

Only run the release job when in fact there's a tag. Without that, we get
errors. We need not create flatten_files.py's output directory beforehand
because it will do that implicitly.
2023-08-31 15:53:56 -04:00
.github SL-19243: Try to run Windows BugSplat uploads as a separate GH job. 2023-08-31 15:53:56 -04:00
doc Merge branch 'main' into DRTVWR-580-maint-T 2023-05-17 17:47:45 +03:00
etc SL-694 - stub support for ObjectAnimation message type 2017-05-30 22:03:43 +01:00
indra SL-19243: Try to run Windows BugSplat uploads as a separate GH job. 2023-08-31 15:53:56 -04:00
scripts DRTVWR-558: Merge branch 'main' of secondlife/viewer into actions 2023-05-19 10:43:14 -04:00
.clang-format DRTVWR-497 tweak clang-format rules for argument packing 2020-08-24 13:52:57 -06:00
.gitignore Remove cygwin artifacts 2022-10-10 11:23:05 -07:00
.pre-commit-config.yaml SL-15741: Add pre-commit configuration 2022-01-24 18:47:10 +02:00
BuildParams Merge branch 'SL-15742' into DRTVWR-527-maint 2021-12-16 00:58:44 +02:00
LICENSE Renamed LICENSE.txt to follow naming scheme of other repos 2022-11-18 17:10:03 -05:00
README.md Fix readme logo for dark theme sites 2022-11-18 06:22:43 -05:00
autobuild.xml SL-19854: Update bugsplat to release v1.0.7-527603a. 2023-07-21 10:24:46 -04:00
build.sh SL-19243: Try to run Windows BugSplat uploads as a separate GH job. 2023-08-31 15:53:56 -04:00
buildscripts_support_functions SL-18837: Get buildscripts_support_functions from sling-buildscripts 2023-06-28 16:58:32 -04:00

README.md

Second Life Logo

Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.

Open Source

Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.

Download

Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.

Third Party Viewers

Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.

Build Instructions

Windows

Mac

Linux

Contribute

Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.