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e92d3dcf10
phoenix-firestorm
/
indra
/
llrender
History
Dave Parks
b9b1500979
SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code.
2011-06-20 11:55:22 -05:00
..
CMakeLists.txt
…
llcubemap.cpp
…
llcubemap.h
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llfontbitmapcache.cpp
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llfontbitmapcache.h
…
llfontfreetype.cpp
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llfontfreetype.h
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llfontgl.cpp
Automated merge with
http://hg.secondlife.com/viewer-development
2011-05-25 18:14:55 -07:00
llfontgl.h
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llfontregistry.cpp
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llfontregistry.h
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llgl.cpp
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llgl.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llgldbg.cpp
…
llgldbg.h
…
llglheaders.h
Mac build fixes.
2011-06-03 16:24:07 -07:00
llglslshader.cpp
Mac build fixes.
2011-06-03 16:24:07 -07:00
llglslshader.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llglstates.h
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llgltypes.h
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llimagegl.cpp
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llimagegl.h
SH-469 GL_ARB_texture_multisample support
2011-05-24 15:29:33 -05:00
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
SH-1738 Fix for broken UI text when deferred rendering enabled.
2011-06-06 02:41:09 -05:00
llrender.h
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
llrendersphere.cpp
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llrendersphere.h
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llrendertarget.cpp
SH-1778 Physics shape display fix up.
2011-06-11 16:51:01 -05:00
llrendertarget.h
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
llshadermgr.cpp
SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code.
2011-06-20 11:55:22 -05:00
llshadermgr.h
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
2011-05-31 14:35:59 -05:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
Followup on mapbuffer work -- only use map buffer where map_buffer_range is available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
2011-06-10 01:28:53 -05:00
llvertexbuffer.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00