phoenix-firestorm/indra/llrender
Dave Parks b9b1500979 SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code. 2011-06-20 11:55:22 -05:00
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CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp Automated merge with http://hg.secondlife.com/viewer-development 2011-05-25 18:14:55 -07:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgl.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h Mac build fixes. 2011-06-03 16:24:07 -07:00
llglslshader.cpp Mac build fixes. 2011-06-03 16:24:07 -07:00
llglslshader.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llimagegl.h SH-469 GL_ARB_texture_multisample support 2011-05-24 15:29:33 -05:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp SH-1738 Fix for broken UI text when deferred rendering enabled. 2011-06-06 02:41:09 -05:00
llrender.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SH-1778 Physics shape display fix up. 2011-06-11 16:51:01 -05:00
llrendertarget.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llshadermgr.cpp SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code. 2011-06-20 11:55:22 -05:00
llshadermgr.h SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Followup on mapbuffer work -- only use map buffer where map_buffer_range is available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. 2011-06-10 01:28:53 -05:00
llvertexbuffer.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00