| .. |
|
alphaF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
alphaNonIndexedF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
alphaSkinnedV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
alphaV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
avatarAlphaV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
edgeF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
edgeMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
edgeV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
multiSpotLightF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
multiSpotLightMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
softenLightF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
softenLightMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
softenLightV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
spotLightF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
spotLightMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
sunLightF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
sunLightMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
sunLightSSAOF.glsl
|
SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.
|
2011-06-08 00:35:14 -05:00 |
|
sunLightSSAOMSF.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |
|
sunLightV.glsl
|
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
|
2011-05-31 14:35:59 -05:00 |