phoenix-firestorm/indra/newview/app_settings/shaders/class2/windlight
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
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atmosphericsF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
atmosphericsHelpersV.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
atmosphericsV.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
atmosphericsVarsF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
atmosphericsVarsV.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
cloudsF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
cloudsV.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
gammaF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
skyF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
skyV.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
transportF.glsl SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00