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giDownsampleF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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giDownsampleV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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giF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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giFinalF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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giFinalV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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giV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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luminanceF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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luminanceV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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postDeferredF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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postDeferredV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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postgiF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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postgiV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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softenLightF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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softenLightV.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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treeF.glsl
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |