97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/**
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* @file llpanelface.h
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* @brief Panel in the tools floater for editing face textures, colors, etc.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELFACE_H
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#define LL_LLPANELFACE_H
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#include "v4color.h"
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#include "llpanel.h"
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class LLButton;
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class LLCheckBoxCtrl;
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class LLColorSwatchCtrl;
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class LLComboBox;
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class LLInventoryItem;
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class LLLineEditor;
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class LLSpinCtrl;
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class LLTextBox;
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class LLTextureCtrl;
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class LLUICtrl;
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class LLViewerObject;
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class LLFloater;
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class LLPanelFace : public LLPanel
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{
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public:
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virtual BOOL postBuild();
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LLPanelFace();
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virtual ~LLPanelFace();
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void refresh();
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void setMediaURL(const std::string& url);
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void setMediaType(const std::string& mime_type);
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protected:
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void getState();
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void sendTexture(); // applies and sends texture
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void sendTextureInfo(); // applies and sends texture scale, offset, etc.
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void sendColor(); // applies and sends color
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void sendAlpha(); // applies and sends transparency
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void sendBump(); // applies and sends bump map
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void sendTexGen(); // applies and sends bump map
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void sendShiny(); // applies and sends shininess
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void sendFullbright(); // applies and sends full bright
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void sendGlow();
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void sendMedia();
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// this function is to return TRUE if the drag should succeed.
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static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
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void onCommitTexture(const LLSD& data);
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void onCancelTexture(const LLSD& data);
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void onSelectTexture(const LLSD& data);
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void onCommitColor(const LLSD& data);
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void onCommitAlpha(const LLSD& data);
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void onCancelColor(const LLSD& data);
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void onSelectColor(const LLSD& data);
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static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
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static void onCommitBump( LLUICtrl* ctrl, void* userdata);
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static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
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static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
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static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
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static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
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static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
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static void onClickApply(void*);
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static void onClickAutoFix(void*);
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static F32 valueGlow(LLViewerObject* object, S32 face);
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};
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#endif
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