phoenix-firestorm/indra/newview/llhudeffectresetskeleton.cpp

212 lines
6.6 KiB
C++

/**
* @file llhudeffectresetskeleton.cpp
* @brief LLHUDEffectResetSkeleton class implementation
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudeffectresetskeleton.h"
#include "llagent.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "message.h"
// packet layout
const S32 TARGET_OBJECT = 0; // This is to allow for targetting owned animesh
const S32 RESET_ANIMATIONS = 16; //This can also be a flags if needed
const S32 PKT_SIZE = 17;
//-----------------------------------------------------------------------------
// LLHUDEffectResetSkeleton()
//-----------------------------------------------------------------------------
LLHUDEffectResetSkeleton::LLHUDEffectResetSkeleton(const U8 type) :
LLHUDEffect(type)
{
}
//-----------------------------------------------------------------------------
// ~LLHUDEffectResetSkeleton()
//-----------------------------------------------------------------------------
LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton()
{
}
//-----------------------------------------------------------------------------
// packData()
//-----------------------------------------------------------------------------
void LLHUDEffectResetSkeleton::packData(LLMessageSystem *mesgsys)
{
// Pack the default data
LLHUDEffect::packData(mesgsys);
// Pack the type-specific data. Uses a fun packed binary format. Whee!
U8 packed_data[PKT_SIZE];
memset(packed_data, 0, PKT_SIZE);
// pack both target object and position
// position interpreted as offset if target object is non-null
if (mTargetObject)
{
htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
}
else
{
htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
}
U8 resetAnimations = (U8)mResetAnimations;
htolememcpy(&(packed_data[RESET_ANIMATIONS]), &resetAnimations, MVT_U8, 1);
mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
}
//-----------------------------------------------------------------------------
// unpackData()
//-----------------------------------------------------------------------------
void LLHUDEffectResetSkeleton::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
LLVector3d new_target;
U8 packed_data[PKT_SIZE];
LLHUDEffect::unpackData(mesgsys, blocknum);
LLUUID source_id;
mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_AgentID, source_id, blocknum);
LLViewerObject *objp = gObjectList.findObject(source_id);
if (objp && objp->isAvatar())
{
setSourceObject(objp);
}
else
{
//LL_WARNS() << "Could not find source avatar for ResetSkeleton effect" << LL_ENDL;
return;
}
S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
if (size != PKT_SIZE)
{
LL_WARNS() << "ResetSkeleton effect with bad size " << size << LL_ENDL;
return;
}
mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
LLUUID target_id;
htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
// The purpose for having a target ID is if we want to reset animesh, or
// other things in the future.
// I implemented this, but due to issues regarding various permission
// checks, I scrapped it for now. --Chaser Zaks
// See https://github.com/secondlife/viewer/pull/1212 for additional info
if (target_id.isNull())
{
target_id = source_id;
}
objp = gObjectList.findObject(target_id);
if (objp)
{
setTargetObject(objp);
}
U8 resetAnimations = 0;
htolememcpy(&resetAnimations, &(packed_data[RESET_ANIMATIONS]), MVT_U8, 1);
// Pre-emptively assume this is going to be flags in the future.
// It isn't needed now, but this will assure that only bit 1 is set
mResetAnimations = resetAnimations & 1;
update();
}
//-----------------------------------------------------------------------------
// setTargetObjectAndOffset()
//-----------------------------------------------------------------------------
void LLHUDEffectResetSkeleton::setTargetObject(LLViewerObject *objp)
{
mTargetObject = objp;
}
//-----------------------------------------------------------------------------
// markDead()
//-----------------------------------------------------------------------------
void LLHUDEffectResetSkeleton::markDead()
{
LLHUDEffect::markDead();
}
void LLHUDEffectResetSkeleton::setSourceObject(LLViewerObject* objectp)
{
// restrict source objects to avatars
if (objectp && objectp->isAvatar())
{
LLHUDEffect::setSourceObject(objectp);
}
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
void LLHUDEffectResetSkeleton::update()
{
// If the target object is dead, set the target object to NULL
if (mTargetObject.isNull() || mTargetObject->isDead())
{
markDead();
return;
}
if (mSourceObject.isNull() || mSourceObject->isDead())
{
markDead();
return;
}
if (mTargetObject->isAvatar())
{
// Only the owner of a avatar can reset their skeleton like this
// Also allow reset if we created the effect (Local resetting)
if (mSourceObject->getID() == mTargetObject->getID() || getOriginatedHere())
{
LLVOAvatar* avatar = mTargetObject->asAvatar();
avatar->resetSkeleton(mResetAnimations);
}
}
else
{
LL_WARNS() << mSourceObject->getID() << " attempted to reset skeleton on "
<< mTargetObject->getID() << ", but it is not a avatar!" << LL_ENDL;
}
markDead();
}