107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/**
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* @file llmortician.cpp
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llmortician.h"
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#include <list>
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std::list<LLMortician*> LLMortician::sGraveyard;
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bool LLMortician::sDestroyImmediate = false;
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LLMortician::~LLMortician()
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{
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sGraveyard.remove(this);
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}
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size_t LLMortician::logClass(std::stringstream &str)
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{
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auto size = sGraveyard.size();
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str << "Mortician graveyard count: " << size;
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str << " Zealous: " << (sDestroyImmediate ? "True" : "False");
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if (size == 0)
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{
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return size;
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}
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str << " Output:\n";
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std::list<LLMortician*>::iterator iter = sGraveyard.begin();
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std::list<LLMortician*>::iterator end = sGraveyard.end();
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while (iter!=end)
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{
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LLMortician* dead = *iter;
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iter++;
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// Be as detailed and safe as possible to figure out issues
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str << "Pointer: " << dead;
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if (dead)
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{
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try
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{
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str << " Is dead: " << (dead->isDead() ? "True" : "False");
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str << " Name: " << typeid(*dead).name();
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}
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catch (...)
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{
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}
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}
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str << "\n";
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}
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str << "--------------------------------------------";
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return size;
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}
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void LLMortician::updateClass()
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{
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while (!sGraveyard.empty())
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{
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LLMortician* dead = sGraveyard.front();
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delete dead;
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}
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}
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void LLMortician::die()
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{
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// It is valid to call die() more than once on something that hasn't died yet
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if (sDestroyImmediate)
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{
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// *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes).
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mIsDead = true;
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delete this;
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return;
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}
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else if (!mIsDead)
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{
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mIsDead = true;
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sGraveyard.push_back(this);
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}
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}
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// static
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void LLMortician::setZealous(bool b)
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{
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sDestroyImmediate = b;
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}
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