95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/**
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* @file lldrawpoolpbropaque.cpp
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* @brief LLDrawPoolGLTFPBR class implementation
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpool.h"
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#include "lldrawpoolpbropaque.h"
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#include "llviewershadermgr.h"
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#include "pipeline.h"
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#include "gltfscenemanager.h"
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LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR(U32 type) :
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LLRenderPass(type)
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{
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if (type == LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK)
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{
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mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK;
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}
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else
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{
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mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR;
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}
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}
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S32 LLDrawPoolGLTFPBR::getNumDeferredPasses()
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{
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return 1;
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}
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void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
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{
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llassert(!LLPipeline::sRenderingHUDs);
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if (mRenderType == LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK)
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{
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LL::GLTFSceneManager::instance().renderOpaque();
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}
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gDeferredPBROpaqueProgram.bind();
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pushGLTFBatches(mRenderType);
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gDeferredPBROpaqueProgram.bind(true);
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LL::GLTFSceneManager::instance().render(true, true);
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pushRiggedGLTFBatches(mRenderType + 1);
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}
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S32 LLDrawPoolGLTFPBR::getNumPostDeferredPasses()
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{
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return 1;
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}
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void LLDrawPoolGLTFPBR::renderPostDeferred(S32 pass)
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{
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if (LLPipeline::sRenderingHUDs)
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{
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gHUDPBROpaqueProgram.bind();
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pushGLTFBatches(mRenderType);
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}
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else if (mRenderType == LLPipeline::RENDER_TYPE_PASS_GLTF_PBR) // HACK -- don't render glow except for the non-alpha masked implementation
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{
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gGL.setColorMask(false, true);
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gPBRGlowProgram.bind();
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pushGLTFBatches(LLRenderPass::PASS_GLTF_GLOW);
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gPBRGlowProgram.bind(true);
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pushRiggedGLTFBatches(LLRenderPass::PASS_GLTF_GLOW_RIGGED);
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gGL.setColorMask(true, false);
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}
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}
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