phoenix-firestorm/indra/newview/llnavigationbar.h

208 lines
6.7 KiB
C++
Executable File

/**
* @file llnavigationbar.h
* @brief Navigation bar definition
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLNAVIGATIONBAR_H
#define LL_LLNAVIGATIONBAR_H
// <FS:Zi> Make navigation bar part of the UI
// #include "llpanel.h"
// </FS:Zi>
#include "llbutton.h"
#include "lllayoutstack.h"
#include "llinitdestroyclass.h"
#include "rlvdefines.h"
class LLLocationInputCtrl;
class LLMenuGL;
class LLSearchEditor;
class LLSearchComboBox;
/**
* This button is able to handle click-dragging mouse event.
* It has appropriated signal for this event.
* Dragging direction can be set from xml attribute called 'direction'
*
* *TODO: move to llui?
*/
class LLPullButton: public LLButton
{
LOG_CLASS(LLPullButton);
public:
struct Params: public LLInitParam::Block<Params, LLButton::Params>
{
Optional<std::string> direction; // left, right, down, up
Params()
: direction("direction", "down")
{
}
};
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
protected:
friend class LLUICtrlFactory;
// convert string name into direction vector
void setDirectionFromName(const std::string& name);
LLPullButton(const LLPullButton::Params& params);
commit_signal_t mClickDraggingSignal;
LLVector2 mLastMouseDown;
LLVector2 mDraggingDirection;
};
/**
* Web browser-like navigation bar.
*/
class LLNavigationBar
// <FS:Zi> Make navigation bar part of the UI
// : public LLPanel, public LLSingleton<LLNavigationBar>, private LLDestroyClass<LLNavigationBar>
: public LLSingleton<LLNavigationBar>
// </FS:Zi>
{
LLSINGLETON(LLNavigationBar);
virtual ~LLNavigationBar();
LOG_CLASS(LLNavigationBar);
friend class LLDestroyClass<LLNavigationBar>;
public:
// <FS:Zi> Make navigation bar part of the UI
// /*virtual*/ void draw() override;
// /*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask) override;
// /*virtual*/ bool postBuild() override;
// </FS:Zi>
// /*virtual*/ void setVisible(bool visible) override; // <FS:Zi> Is done inside XUI now, using visibility_control
void handleLoginComplete();
void clearHistoryCache();
// <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
// int getDefNavBarHeight();
// int getDefFavBarHeight();
// </FS:Zi>
bool isRebakeNavMeshAvailable();
// [RLVa:KB] - Checked: 2014-03-23 (RLVa-1.4.10)
void refreshLocationCtrl();
// [/RLVa:KB]
private:
// the distance between navigation panel and favorites panel in pixels
// const static S32 FAVBAR_TOP_PADDING = 10; // <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
void rebuildTeleportHistoryMenu();
void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
void invokeSearch(std::string search_text);
void resizeLayoutPanel();
// callbacks
void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
void onTeleportHistoryChanged();
// [FS:CR] FIRE-12333
//void onBackButtonClicked();
void onBackButtonClicked(LLUICtrl* ctrl);
void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
void onNavigationButtonHeldUp(LLButton* nav_button);
// [FS:CR] FIRE-12333
//void onForwardButtonClicked();
//void onHomeButtonClicked();
void onForwardButtonClicked(LLUICtrl* ctrl);
void onHomeButtonClicked(LLUICtrl* ctrl);
void onLandmarksButtonClicked();
void onLocationSelection();
void onLocationPrearrange(const LLSD& data);
void onSearchCommit();
void onTeleportFinished(const LLVector3d& global_agent_pos);
void onTeleportFailed();
void onNavbarResized();
void onRegionNameResponse(
std::string typed_location,
std::string region_name,
LLVector3 local_coords,
U64 region_handle, const std::string& url,
const LLUUID& snapshot_id, bool teleport);
void fillSearchComboBox();
// <FS:CR> FIRE-11847
void onClickedLightingBtn();
boost::signals2::connection mRlvBehaviorCallbackConnection;
void updateRlvRestrictions(ERlvBehaviour behavior, ERlvParamType type);
// </FS:CR>
// <FS:Zi> Make navigation bar part of the UI
// static void destroyClass()
// {
// if (LLNavigationBar::instanceExists())
// {
// LLNavigationBar::getInstance()->setEnabled(false);
// }
// }
// </FS:Zi>
S32 mNavPanWidth;
LLMenuGL* mTeleportHistoryMenu;
LLPullButton* mBtnBack;
LLPullButton* mBtnForward;
LLButton* mBtnHome;
LLButton* mBtnLandmarks;
LLSearchComboBox* mSearchComboBox;
LLLocationInputCtrl* mCmbLocation;
// <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
//LLRect mDefaultNbRect;
//LLRect mDefaultFpRect;
// </FS:Zi>
LLLayoutPanel* mNavigationPanel;
LLLayoutPanel* mFavoritePanel;
boost::signals2::connection mTeleportFailedConnection;
boost::signals2::connection mTeleportFinishConnection;
boost::signals2::connection mHistoryMenuConnection;
// if true, save location to location history when teleport finishes
bool mSaveToLocationHistory;
// <FS:Zi> Make navigation bar part of the UI
public:
void clearHistory();
LLView* getView(); // for RLVa to disable "Home" button
protected:
void onRightMouseDown(S32 x,S32 y,MASK mask);
void setupPanel();
LLView* mView;
// </FS:Zi>
};
#endif