phoenix-firestorm/indra/llmeshoptimizer/llmeshoptimizer.h

157 lines
4.7 KiB
C++

/**
* @file llmeshoptimizer.h
* @brief Wrapper around meshoptimizer
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLMESHOPTIMIZER_H
#define LLMESHOPTIMIZER_H
#include "linden_common.h"
class LLVector4a;
class LLVector2;
class LLMeshOptimizer
{
public:
LLMeshOptimizer();
~LLMeshOptimizer();
static void generateShadowIndexBufferU32(
U32 *destination,
const U32 *indices,
U64 index_count,
const LLVector4a * vertex_positions,
const LLVector4a * normals,
const LLVector2 * text_coords,
U64 vertex_count);
static void generateShadowIndexBufferU16(
U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a * vertex_positions,
const LLVector4a * normals,
const LLVector2 * text_coords,
U64 vertex_count);
static void optimizeVertexCacheU32(
U32 *destination,
const U32 *indices,
U64 index_count,
U64 vertex_count);
static void optimizeVertexCacheU16(
U16 *destination,
const U16 *indices,
U64 index_count,
U64 vertex_count);
// Remap functions
// Welds indentical vertexes together.
// Removes unused vertices if indices were provided.
static size_t generateRemapMultiU32(
unsigned int* remap,
const U32 * indices,
U64 index_count,
const LLVector4a * vertex_positions,
const LLVector4a * normals,
const LLVector2 * text_coords,
U64 vertex_count);
static size_t generateRemapMultiU16(
unsigned int* remap,
const U16 * indices,
U64 index_count,
const LLVector4a * vertex_positions,
const LLVector4a * normals,
const LLVector2 * text_coords,
U64 vertex_count);
static void remapIndexBufferU32(U32 * destination_indices,
const U32 * indices,
U64 index_count,
const unsigned int* remap);
static void remapIndexBufferU16(U16 * destination_indices,
const U16 * indices,
U64 index_count,
const unsigned int* remap);
static void remapPositionsBuffer(LLVector4a * destination_vertices,
const LLVector4a * vertex_positions,
U64 vertex_count,
const unsigned int* remap);
static void remapNormalsBuffer(LLVector4a * destination_normalss,
const LLVector4a * normals,
U64 mormals_count,
const unsigned int* remap);
static void remapUVBuffer(LLVector2 * destination_uvs,
const LLVector2 * uv_positions,
U64 uv_count,
const unsigned int* remap);
// Simplification
// returns amount of indices in destiantion
// sloppy engages a variant of a mechanizm that does not respect topology as much
// but is much more efective for simpler models
// result_error returns how far from original the model is in % if not NULL
// Works with U32 indices (LLFace uses U16 indices)
static U64 simplifyU32(
U32 *destination,
const U32 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error);
// Returns amount of indices in destiantion
// sloppy engages a variant of a mechanizm that does not respect topology as much
// but is much better for simpler models
// result_error returns how far from original the model is in % if not NULL
// Meant for U16 indices (LLFace uses U16 indices)
static U64 simplify(
U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error);
private:
};
#endif //LLMESHOPTIMIZER_H