phoenix-firestorm/indra/newview/llfloatercamera.cpp

766 lines
20 KiB
C++

/**
* @file llfloatercamera.cpp
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatercamera.h"
// Library includes
#include "llfloaterreg.h"
// Viewer includes
#include "llagent.h"
#include "llagentcamera.h"
#include "lljoystickbutton.h"
#include "llviewercontrol.h"
#include "llviewercamera.h"
#include "lltoolmgr.h"
#include "lltoolfocus.h"
#include "llslider.h"
#include "llfirstuse.h"
#include "llhints.h"
static LLDefaultChildRegistry::Register<LLPanelCameraItem> r("panel_camera_item");
const F32 NUDGE_TIME = 0.25f; // in seconds
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
// constants
#define ORBIT "cam_rotate_stick"
#define PAN "cam_track_stick"
#define ZOOM "zoom"
#define PRESETS "preset_views_list"
#define CONTROLS "controls"
bool LLFloaterCamera::sFreeCamera = false;
bool LLFloaterCamera::sAppearanceEditing = false;
// Zoom the camera in and out
class LLPanelCameraZoom
: public LLPanel
{
LOG_CLASS(LLPanelCameraZoom);
public:
LLPanelCameraZoom();
/* virtual */ BOOL postBuild();
/* virtual */ void draw();
protected:
void onZoomPlusHeldDown();
void onZoomMinusHeldDown();
void onSliderValueChanged();
void onCameraTrack();
void onCameraRotate();
F32 getOrbitRate(F32 time);
private:
LLButton* mPlusBtn;
LLButton* mMinusBtn;
LLSlider* mSlider;
};
LLPanelCameraItem::Params::Params()
: icon_over("icon_over"),
icon_selected("icon_selected"),
picture("picture"),
text("text"),
selected_picture("selected_picture"),
mousedown_callback("mousedown_callback")
{
}
LLPanelCameraItem::LLPanelCameraItem(const LLPanelCameraItem::Params& p)
: LLPanel(p)
{
LLIconCtrl::Params icon_params = p.picture;
mPicture = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
addChild(mPicture);
icon_params = p.icon_over;
mIconOver = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
addChild(mIconOver);
icon_params = p.icon_selected;
mIconSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
addChild(mIconSelected);
icon_params = p.selected_picture;
mPictureSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
addChild(mPictureSelected);
LLTextBox::Params text_params = p.text;
mText = LLUICtrlFactory::create<LLTextBox>(text_params);
addChild(mText);
if (p.mousedown_callback.isProvided())
{
setCommitCallback(initCommitCallback(p.mousedown_callback));
}
}
void set_view_visible(LLView* parent, const std::string& name, bool visible)
{
parent->getChildView(name)->setVisible(visible);
}
BOOL LLPanelCameraItem::postBuild()
{
setMouseEnterCallback(boost::bind(set_view_visible, this, "hovered_icon", true));
setMouseLeaveCallback(boost::bind(set_view_visible, this, "hovered_icon", false));
setMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
setRightMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
return TRUE;
}
void LLPanelCameraItem::onAnyMouseClick()
{
if (mCommitSignal) (*mCommitSignal)(this, LLSD());
}
void LLPanelCameraItem::setValue(const LLSD& value)
{
if (!value.isMap()) return;;
if (!value.has("selected")) return;
getChildView("selected_icon")->setVisible( value["selected"]);
getChildView("picture")->setVisible( !value["selected"]);
getChildView("selected_picture")->setVisible( value["selected"]);
}
static LLPanelInjector<LLPanelCameraZoom> t_camera_zoom_panel("camera_zoom_panel");
//-------------------------------------------------------------------------------
// LLPanelCameraZoom
//-------------------------------------------------------------------------------
LLPanelCameraZoom::LLPanelCameraZoom()
: mPlusBtn( NULL ),
mMinusBtn( NULL ),
mSlider( NULL )
{
mCommitCallbackRegistrar.add("Zoom.minus", boost::bind(&LLPanelCameraZoom::onZoomMinusHeldDown, this));
mCommitCallbackRegistrar.add("Zoom.plus", boost::bind(&LLPanelCameraZoom::onZoomPlusHeldDown, this));
mCommitCallbackRegistrar.add("Slider.value_changed", boost::bind(&LLPanelCameraZoom::onSliderValueChanged, this));
mCommitCallbackRegistrar.add("Camera.track", boost::bind(&LLPanelCameraZoom::onCameraTrack, this));
mCommitCallbackRegistrar.add("Camera.rotate", boost::bind(&LLPanelCameraZoom::onCameraRotate, this));
}
BOOL LLPanelCameraZoom::postBuild()
{
mPlusBtn = getChild <LLButton> ("zoom_plus_btn");
mMinusBtn = getChild <LLButton> ("zoom_minus_btn");
mSlider = getChild <LLSlider> ("zoom_slider");
return LLPanel::postBuild();
}
void LLPanelCameraZoom::draw()
{
mSlider->setValue(gAgentCamera.getCameraZoomFraction());
LLPanel::draw();
}
void LLPanelCameraZoom::onZoomPlusHeldDown()
{
F32 val = mSlider->getValueF32();
F32 inc = mSlider->getIncrement();
mSlider->setValue(val - inc);
F32 time = mPlusBtn->getHeldDownTime();
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey(getOrbitRate(time));
}
void LLPanelCameraZoom::onZoomMinusHeldDown()
{
F32 val = mSlider->getValueF32();
F32 inc = mSlider->getIncrement();
mSlider->setValue(val + inc);
F32 time = mMinusBtn->getHeldDownTime();
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey(getOrbitRate(time));
}
void LLPanelCameraZoom::onCameraTrack()
{
// EXP-202 when camera panning activated, remove the hint
LLFirstUse::viewPopup( false );
}
void LLPanelCameraZoom::onCameraRotate()
{
// EXP-202 when camera rotation activated, remove the hint
LLFirstUse::viewPopup( false );
}
F32 LLPanelCameraZoom::getOrbitRate(F32 time)
{
if( time < NUDGE_TIME )
{
F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
return rate;
}
else
{
return 1;
}
}
void LLPanelCameraZoom::onSliderValueChanged()
{
F32 zoom_level = mSlider->getValueF32();
gAgentCamera.setCameraZoomFraction(zoom_level);
}
void activate_camera_tool()
{
LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
};
//
// Member functions
//
/*static*/ bool LLFloaterCamera::inFreeCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
{
return true;
}
return false;
}
void LLFloaterCamera::resetCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (!floater_camera) return;
floater_camera->switchMode(CAMERA_CTRL_MODE_PAN);
// <FS:Ansariel> Phototools camera
floater_camera = LLFloaterCamera::findPhototoolsInstance();
if (!floater_camera) return;
floater_camera->switchMode(CAMERA_CTRL_MODE_PAN);
// <FS:Ansariel>
}
void LLFloaterCamera::onAvatarEditingAppearance(bool editing)
{
sAppearanceEditing = editing;
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (!floater_camera) return;
floater_camera->handleAvatarEditingAppearance(editing);
// <FS:Ansariel> Phototools camera
floater_camera = LLFloaterCamera::findPhototoolsInstance();
if (!floater_camera) return;
floater_camera->handleAvatarEditingAppearance(editing);
// <FS:Ansariel>
}
void LLFloaterCamera::handleAvatarEditingAppearance(bool editing)
{
//camera presets (rear, front, etc.)
getChildView("preset_views_list")->setEnabled(!editing);
getChildView("presets_btn")->setEnabled(!editing);
//camera modes (object view, mouselook view)
getChildView("camera_modes_list")->setEnabled(!editing);
getChildView("avatarview_btn")->setEnabled(!editing);
}
void LLFloaterCamera::update()
{
ECameraControlMode mode = determineMode();
if (mode != mCurrMode) setMode(mode);
}
void LLFloaterCamera::toPrevMode()
{
switchMode(mPrevMode);
}
/*static*/ void LLFloaterCamera::onLeavingMouseLook()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera)
{
floater_camera->updateItemsSelection();
if(floater_camera->inFreeCameraMode())
{
activate_camera_tool();
}
}
// <FS:Ansariel> Phototools camera
floater_camera = LLFloaterCamera::findPhototoolsInstance();
if (floater_camera)
{
floater_camera->updateItemsSelection();
if(floater_camera->inFreeCameraMode())
{
activate_camera_tool();
}
}
// </FS:Ansariel>
}
LLFloaterCamera* LLFloaterCamera::findInstance()
{
return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
}
// <FS:Ansariel> Phototools camera
LLFloaterCamera* LLFloaterCamera::findPhototoolsInstance()
{
return LLFloaterReg::findTypedInstance<LLFloaterCamera>("phototools_camera");
}
// </FS:Ansariel>
void LLFloaterCamera::onOpen(const LLSD& key)
{
LLFirstUse::viewPopup();
mZoom->onOpen(key);
setCameraFloaterTransparencyMode(LLSD(gSavedSettings.getBOOL("FSAlwaysOpaqueCameraControls"))); // <FS:PP> FIRE-5583, FIRE-5220: Option to show Camera Controls always opaque
// Returns to previous mode, see EXT-2727(View tool should remember state).
// In case floater was just hidden and it isn't reset the mode
// just update state to current one. Else go to previous.
if ( !mClosed )
updateState();
else
toPrevMode();
mClosed = FALSE;
}
void LLFloaterCamera::onClose(bool app_quitting)
{
//We don't care of camera mode if app is quitting
if(app_quitting)
return;
// It is necessary to reset mCurrMode to CAMERA_CTRL_MODE_PAN so
// to avoid seeing an empty floater when reopening the control.
if (mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
mCurrMode = CAMERA_CTRL_MODE_PAN;
// When mCurrMode is in CAMERA_CTRL_MODE_PAN
// switchMode won't modify mPrevMode, so force it here.
// It is needed to correctly return to previous mode on open, see EXT-2727.
if (mCurrMode == CAMERA_CTRL_MODE_PAN)
mPrevMode = CAMERA_CTRL_MODE_PAN;
switchMode(CAMERA_CTRL_MODE_PAN);
mClosed = TRUE;
gAgent.setMovementLocked(FALSE);
}
LLFloaterCamera::LLFloaterCamera(const LLSD& val)
: LLFloater(val),
mClosed(FALSE),
mUseFlatUI(false), // <AW: Flat cam floater>
mCurrMode(CAMERA_CTRL_MODE_PAN),
mPrevMode(CAMERA_CTRL_MODE_PAN)
{
LLHints::registerHintTarget("view_popup", getHandle());
mCommitCallbackRegistrar.add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2));
}
// virtual
BOOL LLFloaterCamera::postBuild()
{
// <FS:PP> FIRE-5583, FIRE-5220: Option to show Camera Controls always opaque
// updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
gSavedSettings.getControl("FSAlwaysOpaqueCameraControls")->getSignal()->connect(boost::bind(&LLFloaterCamera::setCameraFloaterTransparencyMode, this, _2));
// </FS:PP>
mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
mZoom = findChild<LLPanelCameraZoom>(ZOOM);
mTrack = getChild<LLJoystickCameraTrack>(PAN);
// <AW: Flat cam floater>
if (hasString("use_flat_ui"))
{
mUseFlatUI = true;
}
else
// </AW: Flat cam floater>
{
assignButton2Mode(CAMERA_CTRL_MODE_MODES, "avatarview_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PRESETS, "presets_btn");
}
update();
// ensure that appearance mode is handled while building. See EXT-7796.
handleAvatarEditingAppearance(sAppearanceEditing);
return LLFloater::postBuild();
}
// <FS:PP> FIRE-5583, FIRE-5220: Option to show Camera Controls always opaque
void LLFloaterCamera::setCameraFloaterTransparencyMode(const LLSD &data)
{
if(data.asBoolean())
{
updateTransparency(TT_FORCE_OPAQUE);
setBackgroundOpaque(true);
}
else
{
updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
setBackgroundOpaque(false);
}
}
// </FS:PP>
void LLFloaterCamera::fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel)
{
// copying child list and then iterating over a copy, because list itself
// is changed in process
const child_list_t child_list = *panel->getChildList();
child_list_t::const_reverse_iterator iter = child_list.rbegin();
child_list_t::const_reverse_iterator end = child_list.rend();
for ( ; iter != end; ++iter)
{
LLView* view = *iter;
LLPanel* item = dynamic_cast<LLPanel*>(view);
if (panel)
list->addItem(item);
}
}
ECameraControlMode LLFloaterCamera::determineMode()
{
if (sAppearanceEditing)
{
// this is the only enabled camera mode while editing agent appearance.
return CAMERA_CTRL_MODE_PAN;
}
LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
if (curr_tool == LLToolCamera::getInstance())
{
return CAMERA_CTRL_MODE_FREE_CAMERA;
}
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
return CAMERA_CTRL_MODE_PRESETS;
}
return CAMERA_CTRL_MODE_PAN;
}
void clear_camera_tool()
{
LLToolMgr* tool_mgr = LLToolMgr::getInstance();
if (tool_mgr->usingTransientTool() &&
tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
{
tool_mgr->clearTransientTool();
}
}
void LLFloaterCamera::setMode(ECameraControlMode mode)
{
if (mode != mCurrMode)
{
mPrevMode = mCurrMode;
mCurrMode = mode;
}
updateState();
}
void LLFloaterCamera::setModeTitle(const ECameraControlMode mode)
{
std::string title;
// <AW: Flat cam floater>
if (mUseFlatUI)
{
title = getString("flat_ui_title");
}
else
// </AW: Flat cam floater>
{
switch(mode)
{
case CAMERA_CTRL_MODE_MODES:
title = getString("camera_modes_title");
break;
case CAMERA_CTRL_MODE_PAN:
title = getString("pan_mode_title");
break;
case CAMERA_CTRL_MODE_PRESETS:
title = getString("presets_mode_title");
break;
default:
break;
}
}
setTitle(title);
}
void LLFloaterCamera::switchMode(ECameraControlMode mode)
{
setMode(mode);
switch (mode)
{
case CAMERA_CTRL_MODE_MODES:
if(sFreeCamera)
{
switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
break;
case CAMERA_CTRL_MODE_PAN:
sFreeCamera = false;
clear_camera_tool();
break;
case CAMERA_CTRL_MODE_FREE_CAMERA:
sFreeCamera = true;
activate_camera_tool();
break;
case CAMERA_CTRL_MODE_PRESETS:
if(sFreeCamera)
{
switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
break;
default:
//normally we won't occur here
llassert_always(FALSE);
}
}
void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
{
// check for a click on active button
if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
switchMode(mode);
}
void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
{
LLButton* button = getChild<LLButton>(button_name);
button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
mMode2Button[mode] = button;
}
void LLFloaterCamera::updateState()
{
// <AW: Flat cam floater>
if (mUseFlatUI)
{
setModeTitle(mCurrMode);
updateItemsSelection();
return;
}
// </AW: Flat cam floater>
getChildView(ZOOM)->setVisible(CAMERA_CTRL_MODE_PAN == mCurrMode);
bool show_presets = (CAMERA_CTRL_MODE_PRESETS == mCurrMode) || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
&& CAMERA_CTRL_MODE_PRESETS == mPrevMode);
getChildView(PRESETS)->setVisible(show_presets);
bool show_camera_modes = CAMERA_CTRL_MODE_MODES == mCurrMode || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
&& CAMERA_CTRL_MODE_MODES == mPrevMode);
getChildView("camera_modes_list")->setVisible( show_camera_modes);
updateItemsSelection();
if (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode)
{
return;
}
//updating buttons
std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
for (; iter != mMode2Button.end(); ++iter)
{
iter->second->setToggleState(iter->first == mCurrMode);
}
}
void LLFloaterCamera::updateItemsSelection()
{
ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
LLSD argument;
argument["selected"] = preset == CAMERA_PRESET_REAR_VIEW;
getChild<LLPanelCameraItem>("rear_view")->setValue(argument);
argument["selected"] = preset == CAMERA_PRESET_GROUP_VIEW;
getChild<LLPanelCameraItem>("group_view")->setValue(argument);
argument["selected"] = preset == CAMERA_PRESET_FRONT_VIEW;
getChild<LLPanelCameraItem>("front_view")->setValue(argument);
argument["selected"] = gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK;
getChild<LLPanelCameraItem>("mouselook_view")->setValue(argument);
argument["selected"] = mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA;
getChild<LLPanelCameraItem>("object_view")->setValue(argument);
}
/*static*/
void LLFloaterCamera::onClickCameraItem(const LLSD& param)
{
std::string name = param.asString();
// <AW: Flat cam floater>
//if ("mouselook_view" == name)
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
if ("reset_view" == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
gAgentCamera.changeCameraToDefault();
if (camera_floater)
camera_floater->switchMode(CAMERA_CTRL_MODE_PAN);
}
else if ("mouselook_view" == name)
// </AW: Flat cam floater>
{
gAgentCamera.changeCameraToMouselook();
}
// <AW: Flat cam floater>
// else if ("object_view" == name)
// {
// LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
// if (camera_floater)
// camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
// }
else if ("object_view" == name)
{
if (camera_floater)
{
if (camera_floater->mUseFlatUI)
{
camera_floater->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA ? camera_floater->switchMode(CAMERA_CTRL_MODE_PAN) : camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
else
{
camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
}
}
// </AW: Flat cam floater>
else
{
switchToPreset(name);
}
// LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();// <AW: Flat cam floater>
if (camera_floater)
{
camera_floater->updateItemsSelection();
camera_floater->fromFreeToPresets();
}
// <FS:Ansariel> Phototools camera
camera_floater = LLFloaterCamera::findPhototoolsInstance();
if ("reset_view" == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
gAgentCamera.changeCameraToDefault();
if (camera_floater)
camera_floater->switchMode(CAMERA_CTRL_MODE_PAN);
}
else if ("mouselook_view" == name)
{
gAgentCamera.changeCameraToMouselook();
}
else if ("object_view" == name)
{
if (camera_floater)
{
if (camera_floater->mUseFlatUI)
{
camera_floater->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA ? camera_floater->switchMode(CAMERA_CTRL_MODE_PAN) : camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
else
{
camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
}
}
else
{
switchToPreset(name);
}
if (camera_floater)
{
camera_floater->updateItemsSelection();
camera_floater->fromFreeToPresets();
}
// </FS:Ansariel>
}
/*static*/
void LLFloaterCamera::switchToPreset(const std::string& name)
{
sFreeCamera = false;
clear_camera_tool();
if ("rear_view" == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
}
else if ("group_view" == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
}
else if ("front_view" == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
}
}
void LLFloaterCamera::fromFreeToPresets()
{
// <AW: Flat cam floater>
// if (!sFreeCamera && mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && mPrevMode == CAMERA_CTRL_MODE_PRESETS)
if(mUseFlatUI && !sFreeCamera && mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && mPrevMode == CAMERA_CTRL_MODE_PAN)
{
switchMode(CAMERA_CTRL_MODE_PAN);
}
else if (!sFreeCamera && mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && mPrevMode == CAMERA_CTRL_MODE_PRESETS)
// </AW: Flat cam floater>
{
switchMode(CAMERA_CTRL_MODE_PRESETS);
}
}