phoenix-firestorm/indra/newview/llviewermessage.cpp

6159 lines
181 KiB
C++

/**
* @file llviewermessage.cpp
* @brief Dumping ground for viewer-side message system callbacks.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewermessage.h"
#include "llanimationstates.h"
#include "llaudioengine.h"
#include "llavataractions.h"
#include "lscript_byteformat.h"
#include "lleconomy.h"
#include "lleventtimer.h"
#include "llfloaterreg.h"
#include "llfollowcamparams.h"
#include "llregionhandle.h"
#include "llsdserialize.h"
#include "llteleportflags.h"
#include "lltransactionflags.h"
#include "llvfile.h"
#include "llvfs.h"
#include "llxfermanager.h"
#include "mean_collision_data.h"
#include "llagent.h"
#include "llcallingcard.h"
//#include "llfirstuse.h"
#include "llfloaterbuycurrency.h"
#include "llfloaterbuyland.h"
#include "llfloaterland.h"
#include "llfloaterregioninfo.h"
#include "llfloaterlandholdings.h"
#include "llfloaterpostcard.h"
#include "llfloaterpreference.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llnearbychat.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelplaces.h"
#include "llrecentpeople.h"
#include "llscriptfloater.h"
#include "llselectmgr.h"
#include "llsidetray.h"
#include "llstartup.h"
#include "llsky.h"
#include "llslurl.h"
#include "llstatenums.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "llspeakers.h"
#include "lltrans.h"
#include "llviewerfoldertype.h"
#include "lluri.h"
#include "llviewergenericmessage.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
#include "llviewertexteditor.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvlmanager.h"
#include "llvoavatarself.h"
#include "llvotextbubble.h"
#include "llworld.h"
#include "pipeline.h"
#include "llfloaterworldmap.h"
#include "llviewerdisplay.h"
#include "llkeythrottle.h"
#include "llgroupactions.h"
#include "llagentui.h"
#include "llpanelblockedlist.h"
#include "llpanelplaceprofile.h"
#include <boost/algorithm/string/split.hpp> //
#include <boost/regex.hpp>
#if LL_WINDOWS // For Windows specific error handler
#include "llwindebug.h" // For the invalid message handler
#endif
#include "llnotificationmanager.h" //
//
// Constants
//
const F32 BIRD_AUDIBLE_RADIUS = 32.0f;
const F32 SIT_DISTANCE_FROM_TARGET = 0.25f;
static const F32 LOGOUT_REPLY_TIME = 3.f; // Wait this long after LogoutReply before quitting.
// Determine how quickly residents' scripts can issue question dialogs
// Allow bursts of up to 5 dialogs in 10 seconds. 10*2=20 seconds recovery if throttle kicks in
static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests
static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds
extern BOOL gDebugClicks;
// function prototypes
bool check_offer_throttle(const std::string& from_name, bool check_only);
//inventory offer throttle globals
LLFrameTimer gThrottleTimer;
const U32 OFFER_THROTTLE_MAX_COUNT=5; //number of items per time period
const F32 OFFER_THROTTLE_TIME=10.f; //time period in seconds
//script permissions
const std::string SCRIPT_QUESTIONS[SCRIPT_PERMISSION_EOF] =
{
"ScriptTakeMoney",
"ActOnControlInputs",
"RemapControlInputs",
"AnimateYourAvatar",
"AttachToYourAvatar",
"ReleaseOwnership",
"LinkAndDelink",
"AddAndRemoveJoints",
"ChangePermissions",
"TrackYourCamera",
"ControlYourCamera"
};
const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] =
{
TRUE, // ScriptTakeMoney,
FALSE, // ActOnControlInputs
FALSE, // RemapControlInputs
FALSE, // AnimateYourAvatar
FALSE, // AttachToYourAvatar
FALSE, // ReleaseOwnership,
FALSE, // LinkAndDelink,
FALSE, // AddAndRemoveJoints
FALSE, // ChangePermissions
FALSE, // TrackYourCamera,
FALSE // ControlYourCamera
};
bool friendship_offer_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLMessageSystem* msg = gMessageSystem;
const LLSD& payload = notification["payload"];
// add friend to recent people list
LLRecentPeople::instance().add(payload["from_id"]);
switch(option)
{
case 0:
{
// accept
LLAvatarTracker::formFriendship(payload["from_id"]);
const LLUUID fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
// This will also trigger an onlinenotification if the user is online
msg->newMessageFast(_PREHASH_AcceptFriendship);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]);
msg->nextBlockFast(_PREHASH_FolderData);
msg->addUUIDFast(_PREHASH_FolderID, fid);
msg->sendReliable(LLHost(payload["sender"].asString()));
LLSD payload = notification["payload"];
payload["SUPPRESS_TOAST"] = true;
LLNotificationsUtil::add("FriendshipAcceptedByMe",
notification["substitutions"], payload);
break;
}
case 1: // Decline
{
LLSD payload = notification["payload"];
payload["SUPPRESS_TOAST"] = true;
LLNotificationsUtil::add("FriendshipDeclinedByMe",
notification["substitutions"], payload);
}
// fall-through
case 2: // Send IM - decline and start IM session
{
// decline
// We no longer notify other viewers, but we DO still send
// the rejection to the simulator to delete the pending userop.
msg->newMessageFast(_PREHASH_DeclineFriendship);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]);
msg->sendReliable(LLHost(payload["sender"].asString()));
// start IM session
if(2 == option)
{
LLAvatarActions::startIM(payload["from_id"].asUUID());
}
}
default:
// close button probably, possibly timed out
break;
}
return false;
}
static LLNotificationFunctorRegistration friendship_offer_callback_reg("OfferFriendship", friendship_offer_callback);
static LLNotificationFunctorRegistration friendship_offer_callback_reg_nm("OfferFriendshipNoMessage", friendship_offer_callback);
//const char BUSY_AUTO_RESPONSE[] = "The Resident you messaged is in 'busy mode' which means they have "
// "requested not to be disturbed. Your message will still be shown in their IM "
// "panel for later viewing.";
//
// Functions
//
void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group,
S32 trx_type, const std::string& desc)
{
if(0 == amount || !region) return;
amount = abs(amount);
LL_INFOS("Messaging") << "give_money(" << uuid << "," << amount << ")"<< LL_ENDL;
if(can_afford_transaction(amount))
{
// gStatusBar->debitBalance(amount);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MoneyTransferRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_DestID, uuid);
msg->addU8Fast(_PREHASH_Flags, pack_transaction_flags(FALSE, is_group));
msg->addS32Fast(_PREHASH_Amount, amount);
msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addS32Fast(_PREHASH_TransactionType, trx_type );
msg->addStringFast(_PREHASH_Description, desc);
msg->sendReliable(region->getHost());
}
else
{
LLStringUtil::format_map_t args;
args["AMOUNT"] = llformat("%d", amount);
LLFloaterBuyCurrency::buyCurrency(LLTrans::getString("giving", args), amount);
}
}
void send_complete_agent_movement(const LLHost& sim_host)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_CompleteAgentMovement);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_CircuitCode, msg->mOurCircuitCode);
msg->sendReliable(sim_host);
}
void process_logout_reply(LLMessageSystem* msg, void**)
{
// The server has told us it's ok to quit.
LL_DEBUGS("Messaging") << "process_logout_reply" << LL_ENDL;
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
LLUUID session_id;
msg->getUUID("AgentData", "SessionID", session_id);
if((agent_id != gAgent.getID()) || (session_id != gAgent.getSessionID()))
{
LL_WARNS("Messaging") << "Bogus Logout Reply" << LL_ENDL;
}
LLInventoryModel::update_map_t parents;
S32 count = msg->getNumberOfBlocksFast( _PREHASH_InventoryData );
for(S32 i = 0; i < count; ++i)
{
LLUUID item_id;
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i);
if( (1 == count) && item_id.isNull() )
{
// Detect dummy item. Indicates an empty list.
break;
}
// We do not need to track the asset ids, just account for an
// updated inventory version.
LL_INFOS("Messaging") << "process_logout_reply itemID=" << item_id << LL_ENDL;
LLInventoryItem* item = gInventory.getItem( item_id );
if( item )
{
parents[item->getParentUUID()] = 0;
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
}
else
{
LL_INFOS("Messaging") << "process_logout_reply item not found: " << item_id << LL_ENDL;
}
}
LLAppViewer::instance()->forceQuit();
}
void process_layer_data(LLMessageSystem *mesgsys, void **user_data)
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(mesgsys->getSender());
if (!regionp || gNoRender)
{
return;
}
S32 size;
S8 type;
mesgsys->getS8Fast(_PREHASH_LayerID, _PREHASH_Type, type);
size = mesgsys->getSizeFast(_PREHASH_LayerData, _PREHASH_Data);
if (0 == size)
{
LL_WARNS("Messaging") << "Layer data has zero size." << LL_ENDL;
return;
}
if (size < 0)
{
// getSizeFast() is probably trying to tell us about an error
LL_WARNS("Messaging") << "getSizeFast() returned negative result: "
<< size
<< LL_ENDL;
return;
}
U8 *datap = new U8[size];
mesgsys->getBinaryDataFast(_PREHASH_LayerData, _PREHASH_Data, datap, size);
LLVLData *vl_datap = new LLVLData(regionp, type, datap, size);
if (mesgsys->getReceiveCompressedSize())
{
gVLManager.addLayerData(vl_datap, mesgsys->getReceiveCompressedSize());
}
else
{
gVLManager.addLayerData(vl_datap, mesgsys->getReceiveSize());
}
}
// S32 exported_object_count = 0;
// S32 exported_image_count = 0;
// S32 current_object_count = 0;
// S32 current_image_count = 0;
// extern LLNotifyBox *gExporterNotify;
// extern LLUUID gExporterRequestID;
// extern std::string gExportDirectory;
// extern LLUploadDialog *gExportDialog;
// std::string gExportedFile;
// std::map<LLUUID, std::string> gImageChecksums;
// void export_complete()
// {
// LLUploadDialog::modalUploadFinished();
// gExporterRequestID.setNull();
// gExportDirectory = "";
// LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */
// fseek(fXML, 0, SEEK_END);
// long length = ftell(fXML);
// fseek(fXML, 0, SEEK_SET);
// U8 *buffer = new U8[length + 1];
// size_t nread = fread(buffer, 1, length, fXML);
// if (nread < (size_t) length)
// {
// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
// }
// buffer[nread] = '\0';
// fclose(fXML);
// char *pos = (char *)buffer;
// while ((pos = strstr(pos+1, "<sl:image ")) != 0)
// {
// char *pos_check = strstr(pos, "checksum=\"");
// if (pos_check)
// {
// char *pos_uuid = strstr(pos_check, "\">");
// if (pos_uuid)
// {
// char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */
// memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */
// image_uuid_str[UUID_STR_SIZE-1] = 0;
// LLUUID image_uuid(image_uuid_str);
// LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL;
// std::map<LLUUID, std::string>::iterator itor = gImageChecksums.find(image_uuid);
// if (itor != gImageChecksums.end())
// {
// LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL;
// if (!itor->second.empty())
// {
// memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */
// }
// }
// }
// }
// }
// LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */
// if (fwrite(buffer, 1, length, fXMLOut) != length)
// {
// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
// }
// fclose(fXMLOut);
// delete [] buffer;
// }
// void exported_item_complete(const LLTSCode status, void *user_data)
// {
// //std::string *filename = (std::string *)user_data;
// if (status < LLTS_OK)
// {
// LL_WARNS("Messaging") << "Export failed!" << LL_ENDL;
// }
// else
// {
// ++current_object_count;
// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
// {
// LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL;
// export_complete();
// }
// else
// {
// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
// }
// }
// }
// struct exported_image_info
// {
// LLUUID image_id;
// std::string filename;
// U32 image_num;
// };
// void exported_j2c_complete(const LLTSCode status, void *user_data)
// {
// exported_image_info *info = (exported_image_info *)user_data;
// LLUUID image_id = info->image_id;
// U32 image_num = info->image_num;
// std::string filename = info->filename;
// delete info;
// if (status < LLTS_OK)
// {
// LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL;
// }
// else
// {
// LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
// if (fIn)
// {
// LLPointer<LLImageJ2C> ImageUtility = new LLImageJ2C;
// LLPointer<LLImageTGA> TargaUtility = new LLImageTGA;
// fseek(fIn, 0, SEEK_END);
// S32 length = ftell(fIn);
// fseek(fIn, 0, SEEK_SET);
// U8 *buffer = ImageUtility->allocateData(length);
// if (fread(buffer, 1, length, fIn) != length)
// {
// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
// }
// fclose(fIn);
// LLFile::remove(filename);
// // Convert to TGA
// LLPointer<LLImageRaw> image = new LLImageRaw();
// ImageUtility->updateData();
// ImageUtility->decode(image, 100000.0f);
// TargaUtility->encode(image);
// U8 *data = TargaUtility->getData();
// S32 data_size = TargaUtility->getDataSize();
// std::string file_path = gDirUtilp->getDirName(filename);
// std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename;
// //S32 name_len = output_file.length();
// //strcpy(&output_file[name_len-3], "tga");
// LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */
// char md5_hash_string[33]; /* Flawfinder: ignore */
// strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */
// if (fOut)
// {
// if (fwrite(data, 1, data_size, fOut) != data_size)
// {
// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
// }
// fseek(fOut, 0, SEEK_SET);
// fclose(fOut);
// fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */
// LLMD5 my_md5_hash(fOut);
// my_md5_hash.hex_digest(md5_hash_string);
// }
// gImageChecksums.insert(std::pair<LLUUID, std::string>(image_id, md5_hash_string));
// }
// }
// ++current_image_count;
// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
// {
// LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL;
// export_complete();
// }
// else
// {
// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
// }
//}
void process_derez_ack(LLMessageSystem*, void**)
{
if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount();
}
void process_places_reply(LLMessageSystem* msg, void** data)
{
LLUUID query_id;
msg->getUUID("AgentData", "QueryID", query_id);
if (query_id.isNull())
{
LLFloaterLandHoldings::processPlacesReply(msg, data);
}
else if(gAgent.isInGroup(query_id))
{
LLPanelGroupLandMoney::processPlacesReply(msg, data);
}
else
{
LL_WARNS("Messaging") << "Got invalid PlacesReply message" << LL_ENDL;
}
}
void send_sound_trigger(const LLUUID& sound_id, F32 gain)
{
if (sound_id.isNull() || gAgent.getRegion() == NULL)
{
// disconnected agent or zero guids don't get sent (no sound)
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SoundTrigger);
msg->nextBlockFast(_PREHASH_SoundData);
msg->addUUIDFast(_PREHASH_SoundID, sound_id);
// Client untrusted, ids set on sim
msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null );
msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
LLVector3 position = gAgent.getPositionAgent();
msg->addVector3Fast(_PREHASH_Position, position);
msg->addF32Fast(_PREHASH_Gain, gain);
gAgent.sendMessage();
}
bool join_group_response(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
BOOL delete_context_data = TRUE;
bool accept_invite = false;
LLUUID group_id = notification["payload"]["group_id"].asUUID();
LLUUID transaction_id = notification["payload"]["transaction_id"].asUUID();
std::string name = notification["payload"]["name"].asString();
std::string message = notification["payload"]["message"].asString();
S32 fee = notification["payload"]["fee"].asInteger();
if (option == 2 && !group_id.isNull())
{
LLGroupActions::show(group_id);
LLSD args;
args["MESSAGE"] = message;
LLNotificationsUtil::add("JoinGroup", args, notification["payload"]);
return false;
}
if(option == 0 && !group_id.isNull())
{
// check for promotion or demotion.
S32 max_groups = MAX_AGENT_GROUPS;
if(gAgent.isInGroup(group_id)) ++max_groups;
if(gAgent.mGroups.count() < max_groups)
{
accept_invite = true;
}
else
{
delete_context_data = FALSE;
LLSD args;
args["NAME"] = name;
LLNotificationsUtil::add("JoinedTooManyGroupsMember", args, notification["payload"]);
}
}
if (accept_invite)
{
// If there is a fee to join this group, make
// sure the user is sure they want to join.
if (fee > 0)
{
delete_context_data = FALSE;
LLSD args;
args["COST"] = llformat("%d", fee);
// Set the fee for next time to 0, so that we don't keep
// asking about a fee.
LLSD next_payload = notification["payload"];
next_payload["fee"] = 0;
LLNotificationsUtil::add("JoinGroupCanAfford",
args,
next_payload);
}
else
{
send_improved_im(group_id,
std::string("name"),
std::string("message"),
IM_ONLINE,
IM_GROUP_INVITATION_ACCEPT,
transaction_id);
}
}
else
{
send_improved_im(group_id,
std::string("name"),
std::string("message"),
IM_ONLINE,
IM_GROUP_INVITATION_DECLINE,
transaction_id);
}
return false;
}
static LLNotificationFunctorRegistration jgr_1("JoinGroup", join_group_response);
static LLNotificationFunctorRegistration jgr_2("JoinedTooManyGroupsMember", join_group_response);
static LLNotificationFunctorRegistration jgr_3("JoinGroupCanAfford", join_group_response);
//-----------------------------------------------------------------------------
// Instant Message
//-----------------------------------------------------------------------------
class LLOpenAgentOffer : public LLInventoryFetchObserver
{
public:
LLOpenAgentOffer(const std::string& from_name) : mFromName(from_name) {}
/*virtual*/ void done()
{
open_inventory_offer(mComplete, mFromName);
gInventory.removeObserver(this);
delete this;
}
private:
std::string mFromName;
};
//unlike the FetchObserver for AgentOffer, we only make one
//instance of the AddedObserver for TaskOffers
//and it never dies. We do this because we don't know the UUID of
//task offers until they are accepted, so we don't wouldn't
//know what to watch for, so instead we just watch for all additions.
class LLOpenTaskOffer : public LLInventoryAddedObserver
{
protected:
/*virtual*/ void done()
{
open_inventory_offer(mAdded, "");
mAdded.clear();
}
};
class LLOpenTaskGroupOffer : public LLInventoryAddedObserver
{
protected:
/*virtual*/ void done()
{
open_inventory_offer(mAdded, "group_offer");
mAdded.clear();
gInventory.removeObserver(this);
delete this;
}
};
//one global instance to bind them
LLOpenTaskOffer* gNewInventoryObserver=NULL;
void start_new_inventory_observer()
{
if (!gNewInventoryObserver) //task offer observer
{
// Observer is deleted by gInventory
gNewInventoryObserver = new LLOpenTaskOffer;
gInventory.addObserver(gNewInventoryObserver);
}
}
class LLDiscardAgentOffer : public LLInventoryFetchComboObserver
{
LOG_CLASS(LLDiscardAgentOffer);
public:
LLDiscardAgentOffer(const LLUUID& folder_id, const LLUUID& object_id) :
mFolderID(folder_id),
mObjectID(object_id) {}
virtual ~LLDiscardAgentOffer() {}
virtual void done()
{
LL_DEBUGS("Messaging") << "LLDiscardAgentOffer::done()" << LL_ENDL;
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
bool notify = false;
if(trash_id.notNull() && mObjectID.notNull())
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(mFolderID, -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
gInventory.moveObject(mObjectID, trash_id);
LLInventoryObject* obj = gInventory.getObject(mObjectID);
if(obj)
{
// no need to restamp since this is already a freshly
// stamped item.
obj->updateParentOnServer(FALSE);
notify = true;
}
}
else
{
LL_WARNS("Messaging") << "DiscardAgentOffer unable to find: "
<< (trash_id.isNull() ? "trash " : "")
<< (mObjectID.isNull() ? "object" : "") << LL_ENDL;
}
gInventory.removeObserver(this);
if(notify)
{
gInventory.notifyObservers();
}
delete this;
}
protected:
LLUUID mFolderID;
LLUUID mObjectID;
};
//Returns TRUE if we are OK, FALSE if we are throttled
//Set check_only true if you want to know the throttle status
//without registering a hit
bool check_offer_throttle(const std::string& from_name, bool check_only)
{
static U32 throttle_count;
static bool throttle_logged;
LLChat chat;
std::string log_message;
if (!gSavedSettings.getBOOL("ShowNewInventory"))
return false;
if (check_only)
{
return gThrottleTimer.hasExpired();
}
if(gThrottleTimer.checkExpirationAndReset(OFFER_THROTTLE_TIME))
{
LL_DEBUGS("Messaging") << "Throttle Expired" << LL_ENDL;
throttle_count=1;
throttle_logged=false;
return true;
}
else //has not expired
{
LL_DEBUGS("Messaging") << "Throttle Not Expired, Count: " << throttle_count << LL_ENDL;
// When downloading the initial inventory we get a lot of new items
// coming in and can't tell that from spam.
if (LLStartUp::getStartupState() >= STATE_STARTED
&& throttle_count >= OFFER_THROTTLE_MAX_COUNT)
{
if (!throttle_logged)
{
// Use the name of the last item giver, who is probably the person
// spamming you.
std::ostringstream message;
message << LLAppViewer::instance()->getSecondLifeTitle();
if (!from_name.empty())
{
message << ": Items coming in too fast from " << from_name;
}
else
{
message << ": Items coming in too fast";
}
message << ", automatic preview disabled for "
<< OFFER_THROTTLE_TIME << " seconds.";
//this is kinda important, so actually put it on screen
std::string log_msg = message.str();
LLSD args;
args["MESSAGE"] = log_msg;
LLNotificationsUtil::add("SystemMessage", args);
throttle_logged=true;
}
return false;
}
else
{
throttle_count++;
return true;
}
}
}
void open_inventory_offer(const std::vector<LLUUID>& items, const std::string& from_name)
{
for (std::vector<LLUUID>::const_iterator item_iter = items.begin();
item_iter != items.end();
++item_iter)
{
const LLUUID& item_id = (*item_iter);
if(!highlight_offered_item(item_id))
{
continue;
}
LLInventoryItem* item = gInventory.getItem(item_id);
llassert(item);
if (!item) {
continue;
}
////////////////////////////////////////////////////////////////////////////////
// Special handling for various types.
const LLAssetType::EType asset_type = item->getType();
if (check_offer_throttle(from_name, false)) // If we are throttled, don't display
{
LL_DEBUGS("Messaging") << "Highlighting inventory item: " << item->getUUID() << LL_ENDL;
// If we opened this ourselves, focus it
const BOOL take_focus = from_name.empty() ? TAKE_FOCUS_YES : TAKE_FOCUS_NO;
switch(asset_type)
{
case LLAssetType::AT_NOTECARD:
{
LLFloaterReg::showInstance("preview_notecard", LLSD(item_id), take_focus);
break;
}
case LLAssetType::AT_LANDMARK:
{
LLInventoryCategory* parent_folder = gInventory.getCategory(item->getParentUUID());
if ("inventory_handler" == from_name)
{
//we have to filter inventory_handler messages to avoid notification displaying
LLSideTray::getInstance()->showPanel("panel_places",
LLSD().with("type", "landmark").with("id", item->getUUID()));
}
else if("group_offer" == from_name)
{
// do not open inventory when we open group notice attachment because
// we already opened landmark info panel
// "group_offer" is passed by LLOpenTaskGroupOffer
continue;
}
else if(from_name.empty())
{
// we receive a message from LLOpenTaskOffer, it mean that new landmark has been added.
LLSD args;
args["LANDMARK_NAME"] = item->getName();
args["FOLDER_NAME"] = std::string(parent_folder ? parent_folder->getName() : "unknown");
LLNotificationsUtil::add("LandmarkCreated", args);
// Created landmark is passed to Places panel to allow its editing. In fact panel should be already displayed.
// If the panel is closed we don't reopen it until created landmark is loaded.
//TODO*:: dserduk(7/12/09) remove LLPanelPlaces dependency from here
LLPanelPlaces *places_panel = dynamic_cast<LLPanelPlaces*>(LLSideTray::getInstance()->getPanel("panel_places"));
if (places_panel)
{
// Landmark creation handling is moved to LLPanelPlaces::showAddedLandmarkInfo()
// TODO* LLPanelPlaces dependency is going to be removed. See EXT-4347.
//if("create_landmark" == places_panel->getPlaceInfoType() && !places_panel->getItem())
//{
// places_panel->setItem(item);
//}
//else
// we are opening a group notice attachment
if("create_landmark" != places_panel->getPlaceInfoType())
{
LLSD args;
args["type"] = "landmark";
args["id"] = item_id;
LLSideTray::getInstance()->showPanel("panel_places", args);
}
}
}
}
break;
case LLAssetType::AT_TEXTURE:
{
LLFloaterReg::showInstance("preview_texture", LLSD(item_id), take_focus);
break;
}
case LLAssetType::AT_ANIMATION:
LLFloaterReg::showInstance("preview_anim", LLSD(item_id), take_focus);
break;
case LLAssetType::AT_SCRIPT:
LLFloaterReg::showInstance("preview_script", LLSD(item_id), take_focus);
break;
case LLAssetType::AT_SOUND:
LLFloaterReg::showInstance("preview_sound", LLSD(item_id), take_focus);
break;
default:
break;
}
}
////////////////////////////////////////////////////////////////////////////////
// Highlight item if it's not in the trash, lost+found, or COF
const BOOL auto_open = gSavedSettings.getBOOL("ShowInInventory") &&
(asset_type != LLAssetType::AT_CALLINGCARD) &&
(item->getInventoryType() != LLInventoryType::IT_ATTACHMENT) &&
!from_name.empty();
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(auto_open);
if(active_panel)
{
LL_DEBUGS("Messaging") << "Highlighting" << item_id << LL_ENDL;
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
active_panel->setSelection(item_id, TAKE_FOCUS_NO);
gFocusMgr.setKeyboardFocus(focus_ctrl);
}
}
}
bool highlight_offered_item(const LLUUID& item_id)
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(!item)
{
LL_WARNS("Messaging") << "Unable to show inventory item: " << item_id << LL_ENDL;
return false;
}
////////////////////////////////////////////////////////////////////////////////
// Don't highlight if it's in certain "quiet" folders which don't need UI
// notification (e.g. trash, cof, lost-and-found).
if(!gAgent.getAFK())
{
const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(item_id);
if (parent)
{
const LLFolderType::EType parent_type = parent->getPreferredType();
if (LLViewerFolderType::lookupIsQuietType(parent_type))
{
return false;
}
}
}
return true;
}
void inventory_offer_mute_callback(const LLUUID& blocked_id,
const std::string& first_name,
const std::string& last_name,
BOOL is_group, LLOfferInfo* offer = NULL)
{
std::string from_name;
LLMute::EType type;
if (is_group)
{
type = LLMute::GROUP;
from_name = first_name;
}
else if(offer && offer->mFromObject)
{
//we have to block object by name because blocked_id is an id of owner
type = LLMute::BY_NAME;
from_name = offer->mFromName;
}
else
{
type = LLMute::AGENT;
from_name = first_name + " " + last_name;
}
// id should be null for BY_NAME mute, see LLMuteList::add for details
LLMute mute(type == LLMute::BY_NAME ? LLUUID::null : blocked_id, from_name, type);
if (LLMuteList::getInstance()->add(mute))
{
LLPanelBlockedList::showPanelAndSelect(blocked_id);
}
// purge the message queue of any previously queued inventory offers from the same source.
class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher
{
public:
OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {}
bool matches(const LLNotificationPtr notification) const
{
if(notification->getName() == "ObjectGiveItem"
|| notification->getName() == "ObjectGiveItemUnknownUser"
|| notification->getName() == "UserGiveItem")
{
return (notification->getPayload()["from_id"].asUUID() == blocked_id);
}
return FALSE;
}
private:
const LLUUID& blocked_id;
};
LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id));
}
LLOfferInfo::LLOfferInfo(const LLSD& sd)
{
mIM = (EInstantMessage)sd["im_type"].asInteger();
mFromID = sd["from_id"].asUUID();
mFromGroup = sd["from_group"].asBoolean();
mFromObject = sd["from_object"].asBoolean();
mTransactionID = sd["transaction_id"].asUUID();
mFolderID = sd["folder_id"].asUUID();
mObjectID = sd["object_id"].asUUID();
mType = LLAssetType::lookup(sd["type"].asString().c_str());
mFromName = sd["from_name"].asString();
mDesc = sd["description"].asString();
mHost = LLHost(sd["sender"].asString());
}
LLOfferInfo::LLOfferInfo(const LLOfferInfo& info)
{
mIM = info.mIM;
mFromID = info.mFromID;
mFromGroup = info.mFromGroup;
mFromObject = info.mFromObject;
mTransactionID = info.mTransactionID;
mFolderID = info.mFolderID;
mObjectID = info.mObjectID;
mType = info.mType;
mFromName = info.mFromName;
mDesc = info.mDesc;
mHost = info.mHost;
}
LLSD LLOfferInfo::asLLSD()
{
LLSD sd;
sd["im_type"] = mIM;
sd["from_id"] = mFromID;
sd["from_group"] = mFromGroup;
sd["from_object"] = mFromObject;
sd["transaction_id"] = mTransactionID;
sd["folder_id"] = mFolderID;
sd["object_id"] = mObjectID;
sd["type"] = LLAssetType::lookup(mType);
sd["from_name"] = mFromName;
sd["description"] = mDesc;
sd["sender"] = mHost.getIPandPort();
return sd;
}
void LLOfferInfo::send_auto_receive_response(void)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MessageBlock);
msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
msg->addUUIDFast(_PREHASH_ToAgentID, mFromID);
msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
msg->addUUIDFast(_PREHASH_ID, mTransactionID);
msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
std::string name;
LLAgentUI::buildFullname(name);
msg->addStringFast(_PREHASH_FromAgentName, name);
msg->addStringFast(_PREHASH_Message, "");
msg->addU32Fast(_PREHASH_ParentEstateID, 0);
msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
// Auto Receive Message. The math for the dialog works, because the accept
// for inventory_offered, task_inventory_offer or
// group_notice_inventory is 1 greater than the offer integer value.
// Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED,
// or IM_GROUP_NOTICE_INVENTORY_ACCEPTED
msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1));
msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData),
sizeof(mFolderID.mData));
// send the message
msg->sendReliable(mHost);
if(IM_INVENTORY_OFFERED == mIM)
{
// add buddy to recent people list
LLRecentPeople::instance().add(mFromID);
}
}
bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& response)
{
LLChat chat;
std::string log_message;
S32 button = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryObserver* opener = NULL;
LLViewerInventoryCategory* catp = NULL;
catp = (LLViewerInventoryCategory*)gInventory.getCategory(mObjectID);
LLViewerInventoryItem* itemp = NULL;
if(!catp)
{
itemp = (LLViewerInventoryItem*)gInventory.getItem(mObjectID);
}
// For muting, we need to add the mute, then decline the offer.
// This must be done here because:
// * callback may be called immediately,
// * adding the mute sends a message,
// * we can't build two messages at once.
if (2 == button) // Block
{
gCacheName->get(mFromID, mFromGroup, boost::bind(&inventory_offer_mute_callback,_1,_2,_3,_4,this));
}
std::string from_string; // Used in the pop-up.
std::string chatHistory_string; // Used in chat history.
// TODO: when task inventory offers can also be handled the new way, migrate the code that sets these strings here:
from_string = chatHistory_string = mFromName;
bool busy=FALSE;
switch(button)
{
case IOR_SHOW:
// we will want to open this item when it comes back.
LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID
<< LL_ENDL;
switch (mIM)
{
case IM_INVENTORY_OFFERED:
{
// This is an offer from an agent. In this case, the back
// end has already copied the items into your inventory,
// so we can fetch it out of our inventory.
LLInventoryFetchObserver::item_ref_t items;
items.push_back(mObjectID);
LLOpenAgentOffer* open_agent_offer = new LLOpenAgentOffer(from_string);
open_agent_offer->fetchItems(items);
if(catp || (itemp && itemp->isComplete()))
{
open_agent_offer->done();
}
else
{
opener = open_agent_offer;
}
}
break;
case IM_GROUP_NOTICE:
opener = new LLOpenTaskGroupOffer;
send_auto_receive_response();
break;
case IM_TASK_INVENTORY_OFFERED:
case IM_GROUP_NOTICE_REQUESTED:
// This is an offer from a task or group.
// We don't use a new instance of an opener
// We instead use the singular observer gOpenTaskOffer
// Since it already exists, we don't need to actually do anything
break;
default:
LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL;
break;
}
break;
// end switch (mIM)
case IOR_ACCEPT:
//don't spam them if they are getting flooded
if (check_offer_throttle(mFromName, true))
{
log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString(".");
LLSD args;
args["MESSAGE"] = log_message;
LLNotificationsUtil::add("SystemMessage", args);
}
break;
case IOR_BUSY:
//Busy falls through to decline. Says to make busy message.
busy=TRUE;
case IOR_MUTE:
// MUTE falls through to decline
case IOR_DECLINE:
{
log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +".";
chat.mText = log_message;
if( LLMuteList::getInstance()->isMuted(mFromID ) && ! LLMuteList::getInstance()->isLinden(mFromName) ) // muting for SL-42269
{
chat.mMuted = TRUE;
}
// *NOTE dzaporozhan
// Disabled logging to old chat floater to fix crash in group notices - EXT-4149
// LLFloaterChat::addChatHistory(chat);
LLInventoryFetchComboObserver::folder_ref_t folders;
LLInventoryFetchComboObserver::item_ref_t items;
items.push_back(mObjectID);
LLDiscardAgentOffer* discard_agent_offer;
discard_agent_offer = new LLDiscardAgentOffer(mFolderID, mObjectID);
discard_agent_offer->fetch(folders, items);
if(catp || (itemp && itemp->isComplete()))
{
discard_agent_offer->done();
}
else
{
opener = discard_agent_offer;
}
if (busy && (!mFromGroup && !mFromObject))
{
busy_message(gMessageSystem, mFromID);
}
break;
}
default:
// close button probably
// The item has already been fetched and is in your inventory, we simply won't highlight it
// OR delete it if the notification gets killed, since we don't want that to be a vector for
// losing inventory offers.
break;
}
if(opener)
{
gInventory.addObserver(opener);
}
delete this;
return false;
}
bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const LLSD& response)
{
LLChat chat;
std::string log_message;
S32 button = LLNotification::getSelectedOption(notification, response);
// For muting, we need to add the mute, then decline the offer.
// This must be done here because:
// * callback may be called immediately,
// * adding the mute sends a message,
// * we can't build two messages at once.
if (2 == button)
{
gCacheName->get(mFromID, mFromGroup, boost::bind(&inventory_offer_mute_callback,_1,_2,_3,_4,this));
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MessageBlock);
msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
msg->addUUIDFast(_PREHASH_ToAgentID, mFromID);
msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
msg->addUUIDFast(_PREHASH_ID, mTransactionID);
msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
std::string name;
LLAgentUI::buildFullname(name);
msg->addStringFast(_PREHASH_FromAgentName, name);
msg->addStringFast(_PREHASH_Message, "");
msg->addU32Fast(_PREHASH_ParentEstateID, 0);
msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
LLInventoryObserver* opener = NULL;
std::string from_string; // Used in the pop-up.
std::string chatHistory_string; // Used in chat history.
if (mFromObject == TRUE)
{
if (mFromGroup)
{
std::string group_name;
if (gCacheName->getGroupName(mFromID, group_name))
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'"
+ mFromName + LLTrans::getString("'") +" " + LLTrans::getString("InvOfferOwnedByGroup")
+ " "+ "'" + group_name + "'";
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByGroup")
+ " " + group_name + "'";
}
else
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'"
+ mFromName +"'"+ " " + LLTrans::getString("InvOfferOwnedByUnknownGroup");
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownGroup");
}
}
else
{
std::string first_name, last_name;
if (gCacheName->getName(mFromID, first_name, last_name))
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+ LLTrans::getString("'") + mFromName
+ LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedBy") + first_name + " " + last_name;
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedBy") + " " + first_name + " " + last_name;
}
else
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+LLTrans::getString("'")
+ mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedByUnknownUser");
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownUser");
}
}
}
else
{
from_string = chatHistory_string = mFromName;
}
bool busy=FALSE;
switch(button)
{
case IOR_ACCEPT:
// ACCEPT. The math for the dialog works, because the accept
// for inventory_offered, task_inventory_offer or
// group_notice_inventory is 1 greater than the offer integer value.
// Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED,
// or IM_GROUP_NOTICE_INVENTORY_ACCEPTED
msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1));
msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData),
sizeof(mFolderID.mData));
// send the message
msg->sendReliable(mHost);
//don't spam them if they are getting flooded
if (check_offer_throttle(mFromName, true))
{
log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString(".");
LLSD args;
args["MESSAGE"] = log_message;
LLNotificationsUtil::add("SystemMessage", args);
}
// we will want to open this item when it comes back.
LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID
<< LL_ENDL;
switch (mIM)
{
case IM_TASK_INVENTORY_OFFERED:
case IM_GROUP_NOTICE:
case IM_GROUP_NOTICE_REQUESTED:
{
// This is an offer from a task or group.
// We don't use a new instance of an opener
// We instead use the singular observer gOpenTaskOffer
// Since it already exists, we don't need to actually do anything
}
break;
default:
LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL;
break;
} // end switch (mIM)
break;
case IOR_BUSY:
//Busy falls through to decline. Says to make busy message.
busy=TRUE;
case IOR_MUTE:
// MUTE falls through to decline
case IOR_DECLINE:
// DECLINE. The math for the dialog works, because the decline
// for inventory_offered, task_inventory_offer or
// group_notice_inventory is 2 greater than the offer integer value.
// Generates IM_INVENTORY_DECLINED, IM_TASK_INVENTORY_DECLINED,
// or IM_GROUP_NOTICE_INVENTORY_DECLINED
default:
// close button probably (or any of the fall-throughs from above)
msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 2));
msg->addBinaryDataFast(_PREHASH_BinaryBucket, EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE);
// send the message
msg->sendReliable(mHost);
log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +".";
LLSD args;
args["MESSAGE"] = log_message;
LLNotificationsUtil::add("SystemMessage", args);
if (busy && (!mFromGroup && !mFromObject))
{
busy_message(msg,mFromID);
}
break;
}
if(opener)
{
gInventory.addObserver(opener);
}
delete this;
return false;
}
void inventory_offer_handler(LLOfferInfo* info)
{
//Until throttling is implmented, busy mode should reject inventory instead of silently
//accepting it. SEE SL-39554
if (gAgent.getBusy())
{
info->forceResponse(IOR_BUSY);
return;
}
//If muted, don't even go through the messaging stuff. Just curtail the offer here.
if (LLMuteList::getInstance()->isMuted(info->mFromID, info->mFromName))
{
info->forceResponse(IOR_MUTE);
return;
}
// Avoid the Accept/Discard dialog if the user so desires. JC
if (gSavedSettings.getBOOL("AutoAcceptNewInventory")
&& (info->mType == LLAssetType::AT_NOTECARD
|| info->mType == LLAssetType::AT_LANDMARK
|| info->mType == LLAssetType::AT_TEXTURE))
{
// For certain types, just accept the items into the inventory,
// and possibly open them on receipt depending upon "ShowNewInventory".
info->forceResponse(IOR_ACCEPT);
return;
}
// Strip any SLURL from the message display. (DEV-2754)
std::string msg = info->mDesc;
int indx = msg.find(" ( http://slurl.com/secondlife/");
if(indx == std::string::npos)
{
// try to find new slurl host
indx = msg.find(" ( http://maps.secondlife.com/secondlife/");
}
if(indx >= 0)
{
LLStringUtil::truncate(msg, indx);
}
LLSD args;
args["[OBJECTNAME]"] = msg;
LLSD payload;
// must protect against a NULL return from lookupHumanReadable()
std::string typestr = ll_safe_string(LLAssetType::lookupHumanReadable(info->mType));
if (!typestr.empty())
{
// human readable matches string name from strings.xml
// lets get asset type localized name
args["OBJECTTYPE"] = LLTrans::getString(typestr);
}
else
{
LL_WARNS("Messaging") << "LLAssetType::lookupHumanReadable() returned NULL - probably bad asset type: " << info->mType << LL_ENDL;
args["OBJECTTYPE"] = "";
// This seems safest, rather than propagating bogosity
LL_WARNS("Messaging") << "Forcing an inventory-decline for probably-bad asset type." << LL_ENDL;
info->forceResponse(IOR_DECLINE);
return;
}
// Name cache callbacks don't store userdata, so can't save
// off the LLOfferInfo. Argh.
BOOL name_found = FALSE;
if (info->mFromGroup)
{
std::string group_name;
if (gCacheName->getGroupName(info->mFromID, group_name))
{
args["FIRST"] = group_name;
args["LAST"] = "";
name_found = TRUE;
}
}
else
{
std::string first_name, last_name;
if (gCacheName->getName(info->mFromID, first_name, last_name))
{
args["FIRST"] = first_name;
args["LAST"] = last_name;
name_found = TRUE;
}
}
// If mObjectID is null then generate the object_id based on msg to prevent
// multiple creation of chiclets for same object.
LLUUID object_id = info->mObjectID;
if (object_id.isNull())
object_id.generate(msg);
payload["from_id"] = info->mFromID;
// Needed by LLScriptFloaterManager to bind original notification with
// faked for toast one.
payload["object_id"] = object_id;
// Flag indicating that this notification is faked for toast.
payload["give_inventory_notification"] = FALSE;
args["OBJECTFROMNAME"] = info->mFromName;
args["NAME"] = info->mFromName;
args["NAME_SLURL"] = LLSLURL::buildCommand("agent", info->mFromID, "about");
std::string verb = "select?name=" + LLURI::escape(msg);
args["ITEM_SLURL"] = LLSLURL::buildCommand("inventory", info->mObjectID, verb.c_str());
LLNotification::Params p("ObjectGiveItem");
// Object -> Agent Inventory Offer
if (info->mFromObject)
{
// Inventory Slurls don't currently work for non agent transfers, so only display the object name.
args["ITEM_SLURL"] = msg;
// Note: sets inventory_task_offer_callback as the callback
p.substitutions(args).payload(payload).functor.function(boost::bind(&LLOfferInfo::inventory_task_offer_callback, info, _1, _2));
p.name = name_found ? "ObjectGiveItem" : "ObjectGiveItemUnknownUser";
// Pop up inv offer chiclet and let the user accept (keep), or reject (and silently delete) the inventory.
LLNotifications::instance().add(p);
}
else // Agent -> Agent Inventory Offer
{
p.responder = info;
// Note: sets inventory_offer_callback as the callback
// *TODO fix memory leak
// inventory_offer_callback() is not invoked if user received notification and
// closes viewer(without responding the notification)
p.substitutions(args).payload(payload).functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, info, _1, _2));
p.name = "UserGiveItem";
// Prefetch the item into your local inventory.
LLInventoryFetchObserver::item_ref_t items;
items.push_back(info->mObjectID);
LLInventoryFetchObserver* fetch_item = new LLInventoryFetchObserver();
fetch_item->fetchItems(items);
if(fetch_item->isEverythingComplete())
{
fetch_item->done();
}
else
{
gInventory.addObserver(fetch_item);
}
// In viewer 2 we're now auto receiving inventory offers and messaging as such (not sending reject messages).
info->send_auto_receive_response();
// Inform user that there is a script floater via toast system
{
payload["give_inventory_notification"] = TRUE;
LLNotificationPtr notification = LLNotifications::instance().add(p.payload(payload));
}
}
}
bool lure_callback(const LLSD& notification, const LLSD& response)
{
S32 option = 0;
if (response.isInteger())
{
option = response.asInteger();
}
else
{
option = LLNotificationsUtil::getSelectedOption(notification, response);
}
LLUUID from_id = notification["payload"]["from_id"].asUUID();
LLUUID lure_id = notification["payload"]["lure_id"].asUUID();
BOOL godlike = notification["payload"]["godlike"].asBoolean();
switch(option)
{
case 0:
{
// accept
gAgent.teleportViaLure(lure_id, godlike);
}
break;
case 1:
default:
// decline
send_simple_im(from_id,
LLStringUtil::null,
IM_LURE_DECLINED,
lure_id);
break;
}
return false;
}
static LLNotificationFunctorRegistration lure_callback_reg("TeleportOffered", lure_callback);
bool goto_url_callback(const LLSD& notification, const LLSD& response)
{
std::string url = notification["payload"]["url"].asString();
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(1 == option)
{
LLWeb::loadURL(url);
}
return false;
}
static LLNotificationFunctorRegistration goto_url_callback_reg("GotoURL", goto_url_callback);
bool inspect_remote_object_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LLFloaterReg::showInstance("inspect_remote_object", notification["payload"]);
}
return false;
}
static LLNotificationFunctorRegistration inspect_remote_object_callback_reg("ServerObjectMessage", inspect_remote_object_callback);
void process_improved_im(LLMessageSystem *msg, void **user_data)
{
if (gNoRender)
{
return;
}
LLUUID from_id;
BOOL from_group;
LLUUID to_id;
U8 offline;
U8 d = 0;
LLUUID session_id;
U32 timestamp;
std::string name;
std::string message;
U32 parent_estate_id = 0;
LLUUID region_id;
LLVector3 position;
U8 binary_bucket[MTUBYTES];
S32 binary_bucket_size;
LLChat chat;
std::string buffer;
// *TODO: Translate - need to fix the full name to first/last (maybe)
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, from_id);
msg->getBOOLFast(_PREHASH_MessageBlock, _PREHASH_FromGroup, from_group);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ToAgentID, to_id);
msg->getU8Fast( _PREHASH_MessageBlock, _PREHASH_Offline, offline);
msg->getU8Fast( _PREHASH_MessageBlock, _PREHASH_Dialog, d);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ID, session_id);
msg->getU32Fast( _PREHASH_MessageBlock, _PREHASH_Timestamp, timestamp);
//msg->getData("MessageBlock", "Count", &count);
msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_FromAgentName, name);
msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_Message, message);
msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_ParentEstateID, parent_estate_id);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_RegionID, region_id);
msg->getVector3Fast(_PREHASH_MessageBlock, _PREHASH_Position, position);
msg->getBinaryDataFast( _PREHASH_MessageBlock, _PREHASH_BinaryBucket, binary_bucket, 0, 0, MTUBYTES);
binary_bucket_size = msg->getSizeFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket);
EInstantMessage dialog = (EInstantMessage)d;
// make sure that we don't have an empty or all-whitespace name
LLStringUtil::trim(name);
if (name.empty())
{
name = LLTrans::getString("Unnamed");
}
BOOL is_busy = gAgent.getBusy();
BOOL is_muted = LLMuteList::getInstance()->isMuted(from_id, name, LLMute::flagTextChat);
BOOL is_linden = LLMuteList::getInstance()->isLinden(name);
BOOL is_owned_by_me = FALSE;
BOOL is_friend = (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL) ? false : true;
BOOL accept_im_from_only_friend = gSavedSettings.getBOOL("VoiceCallsFriendsOnly");
chat.mMuted = is_muted && !is_linden;
chat.mFromID = from_id;
chat.mFromName = name;
chat.mSourceType = (from_id.isNull() || (name == std::string(SYSTEM_FROM))) ? CHAT_SOURCE_SYSTEM : CHAT_SOURCE_AGENT;
LLViewerObject *source = gObjectList.findObject(session_id); //Session ID is probably the wrong thing.
if (source)
{
is_owned_by_me = source->permYouOwner();
}
std::string separator_string(": ");
LLSD args;
switch(dialog)
{
case IM_CONSOLE_AND_CHAT_HISTORY:
// These are used for system messages, hence don't need the name,
// as it is always "Second Life".
// *TODO: Translate
args["MESSAGE"] = message;
// Note: don't put the message in the IM history, even though was sent
// via the IM mechanism.
LLNotificationsUtil::add("SystemMessageTip",args);
break;
case IM_NOTHING_SPECIAL:
// Don't show dialog, just do IM
if (!gAgent.isGodlike()
&& gAgent.getRegion()->isPrelude()
&& to_id.isNull() )
{
// do nothing -- don't distract newbies in
// Prelude with global IMs
}
else if (offline == IM_ONLINE && !is_linden && is_busy && name != SYSTEM_FROM)
{
// return a standard "busy" message, but only do it to online IM
// (i.e. not other auto responses and not store-and-forward IM)
if (!gIMMgr->hasSession(session_id))
{
// if there is not a panel for this conversation (i.e. it is a new IM conversation
// initiated by the other party) then...
std::string my_name;
LLAgentUI::buildFullname(my_name);
std::string response = gSavedPerAccountSettings.getString("BusyModeResponse2");
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
from_id,
my_name,
response,
IM_ONLINE,
IM_BUSY_AUTO_RESPONSE,
session_id);
gAgent.sendReliableMessage();
}
// now store incoming IM in chat history
buffer = message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
// add to IM panel, but do not bother the user
gIMMgr->addMessage(
session_id,
from_id,
name,
buffer,
LLStringUtil::null,
dialog,
parent_estate_id,
region_id,
position,
true);
}
else if (from_id.isNull())
{
LLSD args;
args["MESSAGE"] = message;
LLNotificationsUtil::add("SystemMessage", args);
}
else if (to_id.isNull())
{
// Message to everyone from GOD
args["NAME"] = name;
args["MESSAGE"] = message;
LLNotificationsUtil::add("GodMessage", args);
// Treat like a system message and put in chat history.
// Claim to be from a local agent so it doesn't go into
// console.
chat.mText = name + separator_string + message;
LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLNearbyChat>("nearby_chat", LLSD());
if(nearby_chat)
{
nearby_chat->addMessage(chat);
}
}
else
{
// standard message, not from system
std::string saved;
if(offline == IM_OFFLINE)
{
saved = llformat("(Saved %s) ", formatted_time(timestamp).c_str());
}
buffer = saved + message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
bool mute_im = is_muted;
if(accept_im_from_only_friend&&!is_friend)
{
mute_im = true;
}
if (!mute_im || is_linden)
{
gIMMgr->addMessage(
session_id,
from_id,
name,
buffer,
LLStringUtil::null,
dialog,
parent_estate_id,
region_id,
position,
true);
}
else
{
/*
EXT-5099
currently there is no way to store in history only...
using LLNotificationsUtil::add will add message to Nearby Chat
// muted user, so don't start an IM session, just record line in chat
// history. Pretend the chat is from a local agent,
// so it will go into the history but not be shown on screen.
LLSD args;
args["MESSAGE"] = buffer;
LLNotificationsUtil::add("SystemMessageTip", args);
*/
}
}
break;
case IM_TYPING_START:
{
LLPointer<LLIMInfo> im_info = new LLIMInfo(gMessageSystem);
gIMMgr->processIMTypingStart(im_info);
}
break;
case IM_TYPING_STOP:
{
LLPointer<LLIMInfo> im_info = new LLIMInfo(gMessageSystem);
gIMMgr->processIMTypingStop(im_info);
}
break;
case IM_MESSAGEBOX:
{
// This is a block, modeless dialog.
//*TODO: Translate
args["MESSAGE"] = message;
LLNotificationsUtil::add("SystemMessageTip", args);
}
break;
case IM_GROUP_NOTICE:
case IM_GROUP_NOTICE_REQUESTED:
{
LL_INFOS("Messaging") << "Received IM_GROUP_NOTICE message." << LL_ENDL;
// Read the binary bucket for more information.
struct notice_bucket_header_t
{
U8 has_inventory;
U8 asset_type;
LLUUID group_id;
};
struct notice_bucket_full_t
{
struct notice_bucket_header_t header;
U8 item_name[DB_INV_ITEM_NAME_BUF_SIZE];
}* notice_bin_bucket;
// Make sure the binary bucket is big enough to hold the header
// and a null terminated item name.
if ( (binary_bucket_size < (S32)((sizeof(notice_bucket_header_t) + sizeof(U8))))
|| (binary_bucket[binary_bucket_size - 1] != '\0') )
{
LL_WARNS("Messaging") << "Malformed group notice binary bucket" << LL_ENDL;
break;
}
notice_bin_bucket = (struct notice_bucket_full_t*) &binary_bucket[0];
U8 has_inventory = notice_bin_bucket->header.has_inventory;
U8 asset_type = notice_bin_bucket->header.asset_type;
LLUUID group_id = notice_bin_bucket->header.group_id;
std::string item_name = ll_safe_string((const char*) notice_bin_bucket->item_name);
// If there is inventory, give the user the inventory offer.
LLOfferInfo* info = NULL;
if (has_inventory)
{
info = new LLOfferInfo();
info->mIM = IM_GROUP_NOTICE;
info->mFromID = from_id;
info->mFromGroup = from_group;
info->mTransactionID = session_id;
info->mType = (LLAssetType::EType) asset_type;
info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType));
std::string from_name;
from_name += "A group member named ";
from_name += name;
info->mFromName = from_name;
info->mDesc = item_name;
info->mHost = msg->getSender();
}
std::string str(message);
// Tokenize the string.
// TODO: Support escaped tokens ("||" -> "|")
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
boost::char_separator<char> sep("|","",boost::keep_empty_tokens);
tokenizer tokens(str, sep);
tokenizer::iterator iter = tokens.begin();
std::string subj(*iter++);
std::string mes(*iter++);
// Send the notification down the new path.
// For requested notices, we don't want to send the popups.
if (dialog != IM_GROUP_NOTICE_REQUESTED)
{
LLSD payload;
payload["subject"] = subj;
payload["message"] = mes;
payload["sender_name"] = name;
payload["group_id"] = group_id;
payload["inventory_name"] = item_name;
payload["inventory_offer"] = info ? info->asLLSD() : LLSD();
LLSD args;
args["SUBJECT"] = subj;
args["MESSAGE"] = mes;
LLNotifications::instance().add(LLNotification::Params("GroupNotice").substitutions(args).payload(payload).time_stamp(timestamp));
}
// Also send down the old path for now.
if (IM_GROUP_NOTICE_REQUESTED == dialog)
{
LLPanelGroup::showNotice(subj,mes,group_id,has_inventory,item_name,info);
}
else
{
delete info;
}
}
break;
case IM_GROUP_INVITATION:
{
//if (!is_linden && (is_busy || is_muted))
if ((is_busy || is_muted))
{
LLMessageSystem *msg = gMessageSystem;
busy_message(msg,from_id);
}
else
{
LL_INFOS("Messaging") << "Received IM_GROUP_INVITATION message." << LL_ENDL;
// Read the binary bucket for more information.
struct invite_bucket_t
{
S32 membership_fee;
LLUUID role_id;
}* invite_bucket;
// Make sure the binary bucket is the correct size.
if (binary_bucket_size != sizeof(invite_bucket_t))
{
LL_WARNS("Messaging") << "Malformed group invite binary bucket" << LL_ENDL;
break;
}
invite_bucket = (struct invite_bucket_t*) &binary_bucket[0];
S32 membership_fee = ntohl(invite_bucket->membership_fee);
LLSD payload;
payload["transaction_id"] = session_id;
payload["group_id"] = from_id;
payload["name"] = name;
payload["message"] = message;
payload["fee"] = membership_fee;
LLSD args;
args["MESSAGE"] = message;
LLNotificationsUtil::add("JoinGroup", args, payload, join_group_response);
}
}
break;
case IM_INVENTORY_OFFERED:
case IM_TASK_INVENTORY_OFFERED:
// Someone has offered us some inventory.
{
LLOfferInfo* info = new LLOfferInfo;
if (IM_INVENTORY_OFFERED == dialog)
{
struct offer_agent_bucket_t
{
S8 asset_type;
LLUUID object_id;
}* bucketp;
if (sizeof(offer_agent_bucket_t) != binary_bucket_size)
{
LL_WARNS("Messaging") << "Malformed inventory offer from agent" << LL_ENDL;
delete info;
break;
}
bucketp = (struct offer_agent_bucket_t*) &binary_bucket[0];
info->mType = (LLAssetType::EType) bucketp->asset_type;
info->mObjectID = bucketp->object_id;
}
else
{
if (sizeof(S8) != binary_bucket_size)
{
LL_WARNS("Messaging") << "Malformed inventory offer from object" << LL_ENDL;
delete info;
break;
}
info->mType = (LLAssetType::EType) binary_bucket[0];
info->mObjectID = LLUUID::null;
}
info->mIM = dialog;
info->mFromID = from_id;
info->mFromGroup = from_group;
info->mTransactionID = session_id;
info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType));
if (dialog == IM_TASK_INVENTORY_OFFERED)
{
info->mFromObject = TRUE;
}
else
{
info->mFromObject = FALSE;
}
info->mFromName = name;
info->mDesc = message;
info->mHost = msg->getSender();
//if (((is_busy && !is_owned_by_me) || is_muted))
if (is_muted)
{
// Prefetch the offered item so that it can be discarded by the appropriate observer. (EXT-4331)
LLInventoryFetchObserver::item_ref_t items;
items.push_back(info->mObjectID);
LLInventoryFetchObserver* fetch_item = new LLInventoryFetchObserver();
fetch_item->fetchItems(items);
delete fetch_item;
// Same as closing window
info->forceResponse(IOR_DECLINE);
}
else
{
inventory_offer_handler(info);
}
}
break;
case IM_INVENTORY_ACCEPTED:
{
args["NAME"] = name;
LLSD payload;
payload["from_id"] = from_id;
LLNotificationsUtil::add("InventoryAccepted", args, payload);
break;
}
case IM_INVENTORY_DECLINED:
{
args["NAME"] = name;
LLSD payload;
payload["from_id"] = from_id;
LLNotificationsUtil::add("InventoryDeclined", args, payload);
break;
}
// TODO: _DEPRECATED suffix as part of vote removal - DEV-24856
case IM_GROUP_VOTE:
{
LL_WARNS("Messaging") << "Received IM: IM_GROUP_VOTE_DEPRECATED" << LL_ENDL;
}
break;
case IM_GROUP_ELECTION_DEPRECATED:
{
LL_WARNS("Messaging") << "Received IM: IM_GROUP_ELECTION_DEPRECATED" << LL_ENDL;
}
break;
case IM_SESSION_SEND:
{
if (!is_linden && is_busy)
{
return;
}
// Only show messages if we have a session open (which
// should happen after you get an "invitation"
if ( !gIMMgr->hasSession(session_id) )
{
return;
}
// standard message, not from system
std::string saved;
if(offline == IM_OFFLINE)
{
saved = llformat("(Saved %s) ", formatted_time(timestamp).c_str());
}
buffer = saved + message;
BOOL is_this_agent = FALSE;
if(from_id == gAgentID)
{
is_this_agent = TRUE;
}
gIMMgr->addMessage(
session_id,
from_id,
name,
buffer,
ll_safe_string((char*)binary_bucket),
IM_SESSION_INVITE,
parent_estate_id,
region_id,
position,
true);
}
break;
case IM_FROM_TASK:
{
if (is_busy && !is_owned_by_me)
{
return;
}
// Build a link to open the object IM info window.
std::string location = ll_safe_string((char*)binary_bucket, binary_bucket_size-1);
if (session_id.notNull())
{
chat.mFromID = session_id;
}
else
{
// This message originated on a region without the updated code for task id and slurl information.
// We just need a unique ID for this object that isn't the owner ID.
// If it is the owner ID it will overwrite the style that contains the link to that owner's profile.
// This isn't ideal - it will make 1 style for all objects owned by the the same person/group.
// This works because the only thing we can really do in this case is show the owner name and link to their profile.
chat.mFromID = from_id ^ gAgent.getSessionID();
}
if(SYSTEM_FROM == name)
{
// System's UUID is NULL (fixes EXT-4766)
chat.mFromID = from_id = LLUUID::null;
}
LLSD query_string;
query_string["owner"] = from_id;
query_string["slurl"] = location;
query_string["name"] = name;
if (from_group)
{
query_string["groupowned"] = "true";
}
std::ostringstream link;
link << "secondlife:///app/objectim/" << session_id << LLURI::mapToQueryString(query_string);
chat.mURL = link.str();
chat.mText = message;
chat.mSourceType = CHAT_SOURCE_OBJECT;
// Note: lie to Nearby Chat, pretending that this is NOT an IM, because
// IMs from obejcts don't open IM sessions.
LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLNearbyChat>("nearby_chat", LLSD());
if(nearby_chat)
{
LLSD args;
args["owner_id"] = from_id;
args["slurl"] = location;
args["type"] = LLNotificationsUI::NT_NEARBYCHAT;
LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args);
}
//Object IMs send with from name: 'Second Life' need to be displayed also in notification toasts (EXT-1590)
if (SYSTEM_FROM != name) break;
LLSD substitutions;
substitutions["NAME"] = name;
substitutions["MSG"] = message;
LLSD payload;
payload["object_id"] = session_id;
payload["owner_id"] = from_id;
payload["from_id"] = from_id;
payload["slurl"] = location;
payload["name"] = name;
std::string session_name;
gCacheName->getFullName(from_id, session_name);
payload["SESSION_NAME"] = session_name;
if (from_group)
{
payload["group_owned"] = "true";
}
LLNotificationsUtil::add("ServerObjectMessage", substitutions, payload);
}
break;
case IM_FROM_TASK_AS_ALERT:
if (is_busy && !is_owned_by_me)
{
return;
}
{
// Construct a viewer alert for this message.
args["NAME"] = name;
args["MESSAGE"] = message;
LLNotificationsUtil::add("ObjectMessage", args);
}
break;
case IM_BUSY_AUTO_RESPONSE:
if (is_muted)
{
LL_DEBUGS("Messaging") << "Ignoring busy response from " << from_id << LL_ENDL;
return;
}
else
{
// TODO: after LLTrans hits release, get "busy response" into translatable file
buffer = llformat("%s (%s): %s", name.c_str(), "busy response", message.c_str());
gIMMgr->addMessage(session_id, from_id, name, buffer);
}
break;
case IM_LURE_USER:
{
if (is_muted)
{
return;
}
else if (is_busy)
{
busy_message(msg,from_id);
}
else
{
LLSD args;
// *TODO: Translate -> [FIRST] [LAST] (maybe)
args["NAME"] = name;
args["MESSAGE"] = message;
LLSD payload;
payload["from_id"] = from_id;
payload["lure_id"] = session_id;
payload["godlike"] = FALSE;
LLNotificationsUtil::add("TeleportOffered", args, payload);
}
}
break;
case IM_GODLIKE_LURE_USER:
{
LLSD payload;
payload["from_id"] = from_id;
payload["lure_id"] = session_id;
payload["godlike"] = TRUE;
// do not show a message box, because you're about to be
// teleported.
LLNotifications::instance().forceResponse(LLNotification::Params("TeleportOffered").payload(payload), 0);
}
break;
case IM_GOTO_URL:
{
LLSD args;
// n.b. this is for URLs sent by the system, not for
// URLs sent by scripts (i.e. llLoadURL)
if (binary_bucket_size <= 0)
{
LL_WARNS("Messaging") << "bad binary_bucket_size: "
<< binary_bucket_size
<< " - aborting function." << LL_ENDL;
return;
}
std::string url;
url.assign((char*)binary_bucket, binary_bucket_size-1);
args["MESSAGE"] = message;
args["URL"] = url;
LLSD payload;
payload["url"] = url;
LLNotificationsUtil::add("GotoURL", args, payload );
}
break;
case IM_FRIENDSHIP_OFFERED:
{
LLSD payload;
payload["from_id"] = from_id;
payload["session_id"] = session_id;;
payload["online"] = (offline == IM_ONLINE);
payload["sender"] = msg->getSender().getIPandPort();
if (is_busy)
{
busy_message(msg, from_id);
LLNotifications::instance().forceResponse(LLNotification::Params("OfferFriendship").payload(payload), 1);
}
else if (is_muted)
{
LLNotifications::instance().forceResponse(LLNotification::Params("OfferFriendship").payload(payload), 1);
}
else
{
args["[NAME]"] = name;
if(message.empty())
{
//support for frienship offers from clients before July 2008
LLNotificationsUtil::add("OfferFriendshipNoMessage", args, payload);
}
else
{
args["[MESSAGE]"] = message;
LLNotificationsUtil::add("OfferFriendship", args, payload);
}
}
}
break;
case IM_FRIENDSHIP_ACCEPTED:
{
// In the case of an offline IM, the formFriendship() may be extraneous
// as the database should already include the relationship. But it
// doesn't hurt for dupes.
LLAvatarTracker::formFriendship(from_id);
std::vector<std::string> strings;
strings.push_back(from_id.asString());
send_generic_message("requestonlinenotification", strings);
args["NAME"] = name;
LLSD payload;
payload["from_id"] = from_id;
LLNotificationsUtil::add("FriendshipAccepted", args, payload);
}
break;
case IM_FRIENDSHIP_DECLINED_DEPRECATED:
default:
LL_WARNS("Messaging") << "Instant message calling for unknown dialog "
<< (S32)dialog << LL_ENDL;
break;
}
LLWindow* viewer_window = gViewerWindow->getWindow();
if (viewer_window && viewer_window->getMinimized())
{
viewer_window->flashIcon(5.f);
}
}
void busy_message (LLMessageSystem* msg, LLUUID from_id)
{
if (gAgent.getBusy())
{
std::string my_name;
LLAgentUI::buildFullname(my_name);
std::string response = gSavedPerAccountSettings.getString("BusyModeResponse2");
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
from_id,
my_name,
response,
IM_ONLINE,
IM_BUSY_AUTO_RESPONSE);
gAgent.sendReliableMessage();
}
}
bool callingcard_offer_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLUUID fid;
LLUUID from_id;
LLMessageSystem* msg = gMessageSystem;
switch(option)
{
case 0:
// accept
msg->newMessageFast(_PREHASH_AcceptCallingCard);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID());
fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
msg->nextBlockFast(_PREHASH_FolderData);
msg->addUUIDFast(_PREHASH_FolderID, fid);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
break;
case 1:
// decline
msg->newMessageFast(_PREHASH_DeclineCallingCard);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID());
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
busy_message(msg, notification["payload"]["source_id"].asUUID());
break;
default:
// close button probably, possibly timed out
break;
}
return false;
}
static LLNotificationFunctorRegistration callingcard_offer_cb_reg("OfferCallingCard", callingcard_offer_callback);
void process_offer_callingcard(LLMessageSystem* msg, void**)
{
// someone has offered to form a friendship
LL_DEBUGS("Messaging") << "callingcard offer" << LL_ENDL;
LLUUID source_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, source_id);
LLUUID tid;
msg->getUUIDFast(_PREHASH_AgentBlock, _PREHASH_TransactionID, tid);
LLSD payload;
payload["transaction_id"] = tid;
payload["source_id"] = source_id;
payload["sender"] = msg->getSender().getIPandPort();
LLViewerObject* source = gObjectList.findObject(source_id);
LLSD args;
std::string source_name;
if(source && source->isAvatar())
{
LLNameValue* nvfirst = source->getNVPair("FirstName");
LLNameValue* nvlast = source->getNVPair("LastName");
if (nvfirst && nvlast)
{
args["FIRST"] = nvfirst->getString();
args["LAST"] = nvlast->getString();
source_name = std::string(nvfirst->getString()) + " " + nvlast->getString();
}
}
if(!source_name.empty())
{
if (gAgent.getBusy()
|| LLMuteList::getInstance()->isMuted(source_id, source_name, LLMute::flagTextChat))
{
// automatically decline offer
LLNotifications::instance().forceResponse(LLNotification::Params("OfferCallingCard").payload(payload), 1);
}
else
{
LLNotificationsUtil::add("OfferCallingCard", args, payload);
}
}
else
{
LL_WARNS("Messaging") << "Calling card offer from an unknown source." << LL_ENDL;
}
}
void process_accept_callingcard(LLMessageSystem* msg, void**)
{
LLNotificationsUtil::add("CallingCardAccepted");
}
void process_decline_callingcard(LLMessageSystem* msg, void**)
{
LLNotificationsUtil::add("CallingCardDeclined");
}
void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
{
LLChat chat;
std::string mesg;
std::string from_name;
U8 source_temp;
U8 type_temp;
U8 audible_temp;
LLColor4 color(1.0f, 1.0f, 1.0f, 1.0f);
LLUUID from_id;
LLUUID owner_id;
BOOL is_owned_by_me = FALSE;
LLViewerObject* chatter;
msg->getString("ChatData", "FromName", from_name);
chat.mFromName = from_name;
msg->getUUID("ChatData", "SourceID", from_id);
chat.mFromID = from_id;
// Object owner for objects
msg->getUUID("ChatData", "OwnerID", owner_id);
msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp);
chat.mSourceType = (EChatSourceType)source_temp;
msg->getU8("ChatData", "ChatType", type_temp);
chat.mChatType = (EChatType)type_temp;
msg->getU8Fast(_PREHASH_ChatData, _PREHASH_Audible, audible_temp);
chat.mAudible = (EChatAudible)audible_temp;
chat.mTime = LLFrameTimer::getElapsedSeconds();
BOOL is_busy = gAgent.getBusy();
BOOL is_muted = FALSE;
BOOL is_linden = FALSE;
is_muted = LLMuteList::getInstance()->isMuted(
from_id,
from_name,
LLMute::flagTextChat)
|| LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagTextChat);
is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT &&
LLMuteList::getInstance()->isLinden(from_name);
BOOL is_audible = (CHAT_AUDIBLE_FULLY == chat.mAudible);
chatter = gObjectList.findObject(from_id);
if (chatter)
{
chat.mPosAgent = chatter->getPositionAgent();
// Make swirly things only for talking objects. (not script debug messages, though)
if (chat.mSourceType == CHAT_SOURCE_OBJECT
&& chat.mChatType != CHAT_TYPE_DEBUG_MSG)
{
LLPointer<LLViewerPartSourceChat> psc = new LLViewerPartSourceChat(chatter->getPositionAgent());
psc->setSourceObject(chatter);
psc->setColor(color);
//We set the particles to be owned by the object's owner,
//just in case they should be muted by the mute list
psc->setOwnerUUID(owner_id);
LLViewerPartSim::getInstance()->addPartSource(psc);
}
// record last audible utterance
if (is_audible
&& (is_linden || (!is_muted && !is_busy)))
{
if (chat.mChatType != CHAT_TYPE_START
&& chat.mChatType != CHAT_TYPE_STOP)
{
gAgent.heardChat(chat.mFromID);
}
}
is_owned_by_me = chatter->permYouOwner();
}
if (is_audible)
{
BOOL visible_in_chat_bubble = FALSE;
std::string verb;
color.setVec(1.f,1.f,1.f,1.f);
msg->getStringFast(_PREHASH_ChatData, _PREHASH_Message, mesg);
BOOL ircstyle = FALSE;
// Look for IRC-style emotes here so chatbubbles work
std::string prefix = mesg.substr(0, 4);
if (prefix == "/me " || prefix == "/me'")
{
ircstyle = TRUE;
}
chat.mText = mesg;
// Look for the start of typing so we can put "..." in the bubbles.
if (CHAT_TYPE_START == chat.mChatType)
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, TRUE);
// Might not have the avatar constructed yet, eg on login.
if (chatter && chatter->isAvatar())
{
((LLVOAvatar*)chatter)->startTyping();
}
return;
}
else if (CHAT_TYPE_STOP == chat.mChatType)
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE);
// Might not have the avatar constructed yet, eg on login.
if (chatter && chatter->isAvatar())
{
((LLVOAvatar*)chatter)->stopTyping();
}
return;
}
// Look for IRC-style emotes
if (ircstyle)
{
// set CHAT_STYLE_IRC to avoid adding Avatar Name as author of message. See EXT-656
chat.mChatStyle = CHAT_STYLE_IRC;
// Do nothing, ircstyle is fixed above for chat bubbles
}
else
{
switch(chat.mChatType)
{
case CHAT_TYPE_WHISPER:
verb = LLTrans::getString("whisper") + " ";
break;
case CHAT_TYPE_DEBUG_MSG:
case CHAT_TYPE_OWNER:
case CHAT_TYPE_NORMAL:
verb = "";
break;
case CHAT_TYPE_SHOUT:
verb = LLTrans::getString("shout") + " ";
break;
case CHAT_TYPE_START:
case CHAT_TYPE_STOP:
LL_WARNS("Messaging") << "Got chat type start/stop in main chat processing." << LL_ENDL;
break;
default:
LL_WARNS("Messaging") << "Unknown type " << chat.mChatType << " in chat!" << LL_ENDL;
verb = "";
break;
}
chat.mText = "";
chat.mText += verb;
chat.mText += mesg;
}
// We have a real utterance now, so can stop showing "..." and proceed.
if (chatter && chatter->isAvatar())
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE);
((LLVOAvatar*)chatter)->stopTyping();
if (!is_muted && !is_busy)
{
visible_in_chat_bubble = gSavedSettings.getBOOL("UseChatBubbles");
std::string formated_msg = "";
LLViewerChat::formatChatMsg(chat, formated_msg);
LLChat chat_bubble = chat;
chat_bubble.mText = formated_msg;
((LLVOAvatar*)chatter)->addChat(chat_bubble);
}
}
if (chatter)
{
chat.mPosAgent = chatter->getPositionAgent();
}
// truth table:
// LINDEN BUSY MUTED OWNED_BY_YOU TASK DISPLAY STORE IN HISTORY
// F F F F * Yes Yes
// F F F T * Yes Yes
// F F T F * No No
// F F T T * No No
// F T F F * No Yes
// F T F T * Yes Yes
// F T T F * No No
// F T T T * No No
// T * * * F Yes Yes
chat.mMuted = is_muted && !is_linden;
// pass owner_id to chat so that we can display the remote
// object inspect for an object that is chatting with you
LLSD args;
args["type"] = LLNotificationsUI::NT_NEARBYCHAT;
args["owner_id"] = owner_id;
LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args);
}
}
// Simulator we're on is informing the viewer that the agent
// is starting to teleport (perhaps to another sim, perhaps to the
// same sim). If we initiated the teleport process by sending some kind
// of TeleportRequest, then this info is redundant, but if the sim
// initiated the teleport (via a script call, being killed, etc.)
// then this info is news to us.
void process_teleport_start(LLMessageSystem *msg, void**)
{
U32 teleport_flags = 0x0;
msg->getU32("Info", "TeleportFlags", teleport_flags);
if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL)
{
gViewerWindow->setProgressCancelButtonVisible(FALSE);
}
else
{
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel"));
}
// Freeze the UI and show progress bar
// Note: could add data here to differentiate between normal teleport and death.
if( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE )
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
make_ui_sound("UISndTeleportOut");
// Don't call LLFirstUse::useTeleport here because this could be
// due to being killed, which would send you home, not to a Telehub
}
}
void process_teleport_progress(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
if((gAgent.getID() != agent_id)
|| (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE))
{
LL_WARNS("Messaging") << "Unexpected teleport progress message." << LL_ENDL;
return;
}
U32 teleport_flags = 0x0;
msg->getU32("Info", "TeleportFlags", teleport_flags);
if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL)
{
gViewerWindow->setProgressCancelButtonVisible(FALSE);
}
else
{
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel"));
}
std::string buffer;
msg->getString("Info", "Message", buffer);
LL_DEBUGS("Messaging") << "teleport progress: " << buffer << LL_ENDL;
//Sorta hacky...default to using simulator raw messages
//if we don't find the coresponding mapping in our progress mappings
std::string message = buffer;
if (LLAgent::sTeleportProgressMessages.find(buffer) !=
LLAgent::sTeleportProgressMessages.end() )
{
message = LLAgent::sTeleportProgressMessages[buffer];
}
gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages[message]);
}
class LLFetchInWelcomeArea : public LLInventoryFetchDescendentsObserver
{
public:
LLFetchInWelcomeArea() {}
virtual void done()
{
LLIsType is_landmark(LLAssetType::AT_LANDMARK);
LLIsType is_card(LLAssetType::AT_CALLINGCARD);
LLInventoryModel::cat_array_t card_cats;
LLInventoryModel::item_array_t card_items;
LLInventoryModel::cat_array_t land_cats;
LLInventoryModel::item_array_t land_items;
folder_ref_t::iterator it = mCompleteFolders.begin();
folder_ref_t::iterator end = mCompleteFolders.end();
for(; it != end; ++it)
{
gInventory.collectDescendentsIf(
(*it),
land_cats,
land_items,
LLInventoryModel::EXCLUDE_TRASH,
is_landmark);
gInventory.collectDescendentsIf(
(*it),
card_cats,
card_items,
LLInventoryModel::EXCLUDE_TRASH,
is_card);
}
LLSD args;
if ( land_items.count() > 0 )
{ // Show notification that they can now teleport to landmarks. Use a random landmark from the inventory
S32 random_land = ll_rand( land_items.count() - 1 );
args["NAME"] = land_items[random_land]->getName();
LLNotificationsUtil::add("TeleportToLandmark",args);
}
if ( card_items.count() > 0 )
{ // Show notification that they can now contact people. Use a random calling card from the inventory
S32 random_card = ll_rand( card_items.count() - 1 );
args["NAME"] = card_items[random_card]->getName();
LLNotificationsUtil::add("TeleportToPerson",args);
}
gInventory.removeObserver(this);
delete this;
}
};
class LLPostTeleportNotifiers : public LLEventTimer
{
public:
LLPostTeleportNotifiers();
virtual ~LLPostTeleportNotifiers();
//function to be called at the supplied frequency
virtual BOOL tick();
};
LLPostTeleportNotifiers::LLPostTeleportNotifiers() : LLEventTimer( 2.0 )
{
};
LLPostTeleportNotifiers::~LLPostTeleportNotifiers()
{
}
BOOL LLPostTeleportNotifiers::tick()
{
BOOL all_done = FALSE;
if ( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE )
{
// get callingcards and landmarks available to the user arriving.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
const LLUUID callingcard_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
if(callingcard_id.notNull())
folders.push_back(callingcard_id);
const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
if(folder_id.notNull())
folders.push_back(folder_id);
if(!folders.empty())
{
LLFetchInWelcomeArea* fetcher = new LLFetchInWelcomeArea;
fetcher->fetchDescendents(folders);
if(fetcher->isEverythingComplete())
{
fetcher->done();
}
else
{
gInventory.addObserver(fetcher);
}
}
all_done = TRUE;
}
return all_done;
}
// Teleport notification from the simulator
// We're going to pretend to be a new agent
void process_teleport_finish(LLMessageSystem* msg, void**)
{
LL_DEBUGS("Messaging") << "Got teleport location message" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL;
return;
}
// Do teleport effect for where you're leaving
// VEFFECT: TeleportStart
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
U32 location_id;
U32 sim_ip;
U16 sim_port;
LLVector3 pos, look_at;
U64 region_handle;
msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id);
msg->getIPAddrFast(_PREHASH_Info, _PREHASH_SimIP, sim_ip);
msg->getIPPortFast(_PREHASH_Info, _PREHASH_SimPort, sim_port);
//msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos);
//msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at);
msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle);
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
std::string seedCap;
msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap);
// update home location if we are teleporting out of prelude - specific to teleporting to welcome area
if((teleport_flags & TELEPORT_FLAGS_SET_HOME_TO_TARGET)
&& (!gAgent.isGodlike()))
{
gAgent.setHomePosRegion(region_handle, pos);
// Create a timer that will send notices when teleporting is all finished. Since this is
// based on the LLEventTimer class, it will be managed by that class and not orphaned or leaked.
new LLPostTeleportNotifiers();
}
LLHost sim_host(sim_ip, sim_port);
// Viewer trusts the simulator.
gMessageSystem->enableCircuit(sim_host, TRUE);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
/*
// send camera update to new region
gAgent.updateCamera();
// likewise make sure the camera is behind the avatar
gAgent.resetView(TRUE);
LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal());
gAgent.setRegion(regionp);
gObjectList.shiftObjects(shift_vector);
if (gAgent.getAvatarObject())
{
gAgent.getAvatarObject()->clearChatText();
gAgent.slamLookAt(look_at);
}
gAgent.setPositionAgent(pos);
gAssetStorage->setUpstream(sim);
gCacheName->setUpstream(sim);
*/
// now, use the circuit info to tell simulator about us!
LL_INFOS("Messaging") << "process_teleport_finish() Enabling "
<< sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(sim_host);
send_complete_agent_movement(sim_host);
gAgent.setTeleportState( LLAgent::TELEPORT_MOVING );
gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["contacting"]);
regionp->setSeedCapability(seedCap);
// Don't send camera updates to the new region until we're
// actually there...
// Now do teleport effect for where you're going.
// VEFFECT: TeleportEnd
effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
// gTeleportDisplay = TRUE;
// gTeleportDisplayTimer.reset();
// gViewerWindow->setShowProgress(TRUE);
}
// stuff we have to do every time we get an AvatarInitComplete from a sim
/*
void process_avatar_init_complete(LLMessageSystem* msg, void**)
{
LLVector3 agent_pos;
msg->getVector3Fast(_PREHASH_AvatarData, _PREHASH_Position, agent_pos);
agent_movement_complete(msg->getSender(), agent_pos);
}
*/
void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
gAgentMovementCompleted = true;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLUUID session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id))
{
LL_WARNS("Messaging") << "Incorrect id in process_agent_movement_complete()"
<< LL_ENDL;
return;
}
LL_DEBUGS("Messaging") << "process_agent_movement_complete()" << LL_ENDL;
// *TODO: check timestamp to make sure the movement compleation
// makes sense.
LLVector3 agent_pos;
msg->getVector3Fast(_PREHASH_Data, _PREHASH_Position, agent_pos);
LLVector3 look_at;
msg->getVector3Fast(_PREHASH_Data, _PREHASH_LookAt, look_at);
U64 region_handle;
msg->getU64Fast(_PREHASH_Data, _PREHASH_RegionHandle, region_handle);
std::string version_channel;
msg->getString("SimData", "ChannelVersion", version_channel);
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
// Could happen if you were immediately god-teleported away on login,
// maybe other cases. Continue, but warn.
LL_WARNS("Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL;
}
F32 x, y;
from_region_handle(region_handle, &x, &y);
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if (!regionp)
{
if (gAgent.getRegion())
{
LL_WARNS("Messaging") << "current region " << gAgent.getRegion()->getOriginGlobal() << LL_ENDL;
}
LL_WARNS("Messaging") << "Agent being sent to invalid home region: "
<< x << ":" << y
<< " current pos " << gAgent.getPositionGlobal()
<< LL_ENDL;
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("SentToInvalidRegion"));
return;
}
LL_INFOS("Messaging") << "Changing home region to " << x << ":" << y << LL_ENDL;
// set our upstream host the new simulator and shuffle things as
// appropriate.
LLVector3 shift_vector = regionp->getPosRegionFromGlobal(
gAgent.getRegion()->getOriginGlobal());
gAgent.setRegion(regionp);
gObjectList.shiftObjects(shift_vector);
gAssetStorage->setUpstream(msg->getSender());
gCacheName->setUpstream(msg->getSender());
gViewerThrottle.sendToSim();
gViewerWindow->sendShapeToSim();
bool is_teleport = gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING;
if( is_teleport )
{
// Force the camera back onto the agent, don't animate.
gAgent.setFocusOnAvatar(TRUE, FALSE);
gAgent.slamLookAt(look_at);
gAgent.updateCamera();
gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL );
// set the appearance on teleport since the new sim does not
// know what you look like.
gAgent.sendAgentSetAppearance();
if (avatarp)
{
// Chat the "back" SLURL. (DEV-4907)
LLSD substitution = LLSD().with("[T_SLURL]", gAgent.getTeleportSourceSLURL());
std::string completed_from = LLAgent::sTeleportProgressMessages["completed_from"];
LLStringUtil::format(completed_from, substitution);
LLSD args;
args["MESSAGE"] = completed_from;
LLNotificationsUtil::add("SystemMessageTip", args);
// Set the new position
avatarp->setPositionAgent(agent_pos);
avatarp->clearChat();
avatarp->slamPosition();
}
}
else
{
// This is likely just the initial logging in phase.
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
if ( LLTracker::isTracking(NULL) )
{
// Check distance to beacon, if < 5m, remove beacon
LLVector3d beacon_pos = LLTracker::getTrackedPositionGlobal();
LLVector3 beacon_dir(agent_pos.mV[VX] - (F32)fmod(beacon_pos.mdV[VX], 256.0), agent_pos.mV[VY] - (F32)fmod(beacon_pos.mdV[VY], 256.0), 0);
if (beacon_dir.magVecSquared() < 25.f)
{
LLTracker::stopTracking(NULL);
}
else if ( is_teleport )
{
//look at the beacon
LLVector3 global_agent_pos = agent_pos;
global_agent_pos[0] += x;
global_agent_pos[1] += y;
look_at = (LLVector3)beacon_pos - global_agent_pos;
look_at.normVec();
gAgent.slamLookAt(look_at);
}
}
// TODO: Put back a check for flying status! DK 12/19/05
// Sim tells us whether the new position is off the ground
/*
if (teleport_flags & TELEPORT_FLAGS_IS_FLYING)
{
gAgent.setFlying(TRUE);
}
else
{
gAgent.setFlying(FALSE);
}
*/
send_agent_update(TRUE, TRUE);
if (gAgent.getRegion()->getBlockFly())
{
gAgent.setFlying(gAgent.canFly());
}
// force simulator to recognize busy state
if (gAgent.getBusy())
{
gAgent.setBusy();
}
else
{
gAgent.clearBusy();
}
if (avatarp)
{
avatarp->mFootPlane.clearVec();
}
// send walk-vs-run status
gAgent.sendWalkRun(gAgent.getRunning() || gAgent.getAlwaysRun());
// If the server version has changed, display an info box and offer
// to display the release notes, unless this is the initial log in.
if (gLastVersionChannel == version_channel)
{
return;
}
if (!gLastVersionChannel.empty())
{
// work out the URL for this server's Release Notes
std::string url ="http://wiki.secondlife.com/wiki/Release_Notes/";
std::string server_version = version_channel;
std::vector<std::string> s_vect;
boost::algorithm::split(s_vect, server_version, isspace);
for(U32 i = 0; i < s_vect.size(); i++)
{
if (i != (s_vect.size() - 1))
{
if(i != (s_vect.size() - 2))
{
url += s_vect[i] + "_";
}
else
{
url += s_vect[i] + "/";
}
}
else
{
url += s_vect[i].substr(0,4);
}
}
LLSD args;
args["URL"] = url;
LLNotificationsUtil::add("ServerVersionChanged", args);
}
gLastVersionChannel = version_channel;
}
void process_crossed_region(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLUUID session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id))
{
LL_WARNS("Messaging") << "Incorrect id in process_crossed_region()"
<< LL_ENDL;
return;
}
LL_INFOS("Messaging") << "process_crossed_region()" << LL_ENDL;
U32 sim_ip;
msg->getIPAddrFast(_PREHASH_RegionData, _PREHASH_SimIP, sim_ip);
U16 sim_port;
msg->getIPPortFast(_PREHASH_RegionData, _PREHASH_SimPort, sim_port);
LLHost sim_host(sim_ip, sim_port);
U64 region_handle;
msg->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
std::string seedCap;
msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap);
send_complete_agent_movement(sim_host);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
regionp->setSeedCapability(seedCap);
}
// Sends avatar and camera information to simulator.
// Sent roughly once per frame, or 20 times per second, whichever is less often
const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot
const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
// between these values we delay the updates (but no more than one second)
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
// that's the target is ready to receive them (after avatar_init_complete is received)
return;
}
// We have already requested to log out. Don't send agent updates.
if(LLAppViewer::instance()->logoutRequestSent())
{
return;
}
// no region to send update to
if(gAgent.getRegion() == NULL)
{
return;
}
const F32 TRANSLATE_THRESHOLD = 0.01f;
// NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation
// Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change
// Thus, we're actually testing against 0.2 degrees
const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above
const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent
// Store data on last sent update so that if no changes, no send
static LLVector3 last_camera_pos_agent,
last_camera_at,
last_camera_left,
last_camera_up;
static LLVector3 cam_center_chg,
cam_rot_chg;
static LLQuaternion last_head_rot;
static U32 last_control_flags = 0;
static U8 last_render_state;
static U8 duplicate_count = 0;
static F32 head_rot_chg = 1.0;
static U8 last_flags;
LLMessageSystem *msg = gMessageSystem;
LLVector3 camera_pos_agent; // local to avatar's region
U8 render_state;
LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
LLQuaternion head_rotation = gAgent.getHeadRotation();
camera_pos_agent = gAgent.getCameraPositionAgent();
render_state = gAgent.getRenderState();
U32 control_flag_change = 0;
U8 flag_change = 0;
cam_center_chg = last_camera_pos_agent - camera_pos_agent;
cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis();
// If a modifier key is held down, turn off
// LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't
// trigger a control event.
U32 control_flags = gAgent.getControlFlags();
MASK key_mask = gKeyboard->currentMask(TRUE);
if (key_mask & MASK_ALT || key_mask & MASK_CONTROL)
{
control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN |
AGENT_CONTROL_ML_LBUTTON_DOWN );
control_flags |= AGENT_CONTROL_LBUTTON_UP |
AGENT_CONTROL_ML_LBUTTON_UP ;
}
control_flag_change = last_control_flags ^ control_flags;
U8 flags = AU_FLAGS_NONE;
if (gAgent.isGroupTitleHidden())
{
flags |= AU_FLAGS_HIDETITLE;
}
if (gAgent.getAutoPilot())
{
flags |= AU_FLAGS_CLIENT_AUTOPILOT;
}
flag_change = last_flags ^ flags;
head_rot_chg = dot(last_head_rot, head_rotation);
if (force_send ||
(cam_center_chg.magVec() > TRANSLATE_THRESHOLD) ||
(head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) ||
(last_render_state != render_state) ||
(cam_rot_chg.magVec() > ROTATION_THRESHOLD) ||
control_flag_change != 0 ||
flag_change != 0)
{
/*
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT)
{
//LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL;
LL_INFOS("Messaging") << "head_rot_chg = " << head_rot_chg << LL_ENDL;
}
if (cam_rot_chg.magVec() > ROTATION_THRESHOLD)
{
LL_INFOS("Messaging") << "cam rot " << cam_rot_chg.magVec() << LL_ENDL;
}
if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD)
{
LL_INFOS("Messaging") << "cam center " << cam_center_chg.magVec() << LL_ENDL;
}
// if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD)
// {
// LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL;
// }
if (control_flag_change)
{
LL_INFOS("Messaging") << "dcf = " << control_flag_change << LL_ENDL;
}
*/
duplicate_count = 0;
}
else
{
duplicate_count++;
if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND)
{
// The head_rotation is sent for updating things like attached guns.
// We only trigger a new update when head_rotation deviates beyond
// some threshold from the last update, however this can break fine
// adjustments when trying to aim an attached gun, so what we do here
// (where we would normally skip sending an update when nothing has changed)
// is gradually reduce the threshold to allow a better update to
// eventually get sent... should update to within 0.5 degrees in less
// than a second.
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND)
{
duplicate_count = 0;
}
else
{
return;
}
}
else
{
return;
}
}
if (duplicate_count < DUP_MSGS && !gDisconnected)
{
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addQuatFast(_PREHASH_BodyRotation, body_rotation);
msg->addQuatFast(_PREHASH_HeadRotation, head_rotation);
msg->addU8Fast(_PREHASH_State, render_state);
msg->addU8Fast(_PREHASH_Flags, flags);
// if (camera_pos_agent.mV[VY] > 255.f)
// {
// LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL;
// }
msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent);
msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis());
msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis());
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance);
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);
if (gDebugClicks)
{
if (control_flags & AGENT_CONTROL_LBUTTON_DOWN)
{
LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL;
}
if (control_flags & AGENT_CONTROL_LBUTTON_UP)
{
LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL;
}
}
gAgent.enableControlFlagReset();
if (!send_reliable)
{
gAgent.sendMessage();
}
else
{
gAgent.sendReliableMessage();
}
// LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL;
// Copy the old data
last_head_rot = head_rotation;
last_render_state = render_state;
last_camera_pos_agent = camera_pos_agent;
last_camera_at = LLViewerCamera::getInstance()->getAtAxis();
last_camera_left = LLViewerCamera::getInstance()->getLeftAxis();
last_camera_up = LLViewerCamera::getInstance()->getUpAxis();
last_control_flags = control_flags;
last_flags = flags;
}
}
// *TODO: Remove this dependency, or figure out a better way to handle
// this hack.
extern U32 gObjectBits;
void process_object_update(LLMessageSystem *mesgsys, void **user_data)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectBits += mesgsys->getReceiveCompressedSize() * 8;
}
else
{
gObjectBits += mesgsys->getReceiveSize() * 8;
}
// Update the object...
gObjectList.processObjectUpdate(mesgsys, user_data, OUT_FULL);
}
void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectBits += mesgsys->getReceiveCompressedSize() * 8;
}
else
{
gObjectBits += mesgsys->getReceiveSize() * 8;
}
// Update the object...
gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_FULL_COMPRESSED);
}
void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectBits += mesgsys->getReceiveCompressedSize() * 8;
}
else
{
gObjectBits += mesgsys->getReceiveSize() * 8;
}
// Update the object...
gObjectList.processCachedObjectUpdate(mesgsys, user_data, OUT_FULL_CACHED);
}
void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
if (mesgsys->getReceiveCompressedSize())
{
gObjectBits += mesgsys->getReceiveCompressedSize() * 8;
}
else
{
gObjectBits += mesgsys->getReceiveSize() * 8;
}
gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_TERSE_IMPROVED);
}
static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Objects");
void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
{
LLFastTimer t(FTM_PROCESS_OBJECTS);
LLUUID id;
U32 local_id;
S32 i;
S32 num_objects;
num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
for (i = 0; i < num_objects; i++)
{
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
LLViewerObjectList::getUUIDFromLocal(id,
local_id,
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort());
if (id == LLUUID::null)
{
LL_DEBUGS("Messaging") << "Unknown kill for local " << local_id << LL_ENDL;
gObjectList.mNumUnknownKills++;
continue;
}
else
{
LL_DEBUGS("Messaging") << "Kill message for local " << local_id << LL_ENDL;
}
LLSelectMgr::getInstance()->removeObjectFromSelections(id);
// ...don't kill the avatar
if (!(id == gAgentID))
{
LLViewerObject *objectp = gObjectList.findObject(id);
if (objectp)
{
// Display green bubble on kill
if ( gShowObjectUpdates )
{
LLViewerObject* newobject;
newobject = gObjectList.createObjectViewer(LL_PCODE_LEGACY_TEXT_BUBBLE, objectp->getRegion());
LLVOTextBubble* bubble = (LLVOTextBubble*) newobject;
bubble->mColor.setVec(0.f, 1.f, 0.f, 1.f);
bubble->setScale( 2.0f * bubble->getScale() );
bubble->setPositionGlobal(objectp->getPositionGlobal());
gPipeline.addObject(bubble);
}
// Do the kill
gObjectList.killObject(objectp);
}
else
{
LL_WARNS("Messaging") << "Object in UUID lookup, but not on object list in kill!" << LL_ENDL;
gObjectList.mNumUnknownKills++;
}
}
}
}
void process_time_synch(LLMessageSystem *mesgsys, void **user_data)
{
LLVector3 sun_direction;
LLVector3 sun_ang_velocity;
F32 phase;
U64 space_time_usec;
U32 seconds_per_day;
U32 seconds_per_year;
// "SimulatorViewerTimeMessage"
mesgsys->getU64Fast(_PREHASH_TimeInfo, _PREHASH_UsecSinceStart, space_time_usec);
mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerDay, seconds_per_day);
mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerYear, seconds_per_year);
// This should eventually be moved to an "UpdateHeavenlyBodies" message
mesgsys->getF32Fast(_PREHASH_TimeInfo, _PREHASH_SunPhase, phase);
mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunDirection, sun_direction);
mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunAngVelocity, sun_ang_velocity);
LLWorld::getInstance()->setSpaceTimeUSec(space_time_usec);
//LL_DEBUGS("Messaging") << "time_synch() - " << sun_direction << ", " << sun_ang_velocity
// << ", " << phase << LL_ENDL;
gSky.setSunPhase(phase);
gSky.setSunTargetDirection(sun_direction, sun_ang_velocity);
if (!gNoRender && !(gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || gSky.getOverrideSun()))
{
gSky.setSunDirection(sun_direction, sun_ang_velocity);
}
}
void process_sound_trigger(LLMessageSystem *msg, void **)
{
if (!gAudiop) return;
U64 region_handle = 0;
F32 gain = 0;
LLUUID sound_id;
LLUUID owner_id;
LLUUID object_id;
LLUUID parent_id;
LLVector3 pos_local;
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_OwnerID, owner_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ParentID, parent_id);
msg->getU64Fast(_PREHASH_SoundData, _PREHASH_Handle, region_handle);
msg->getVector3Fast(_PREHASH_SoundData, _PREHASH_Position, pos_local);
msg->getF32Fast(_PREHASH_SoundData, _PREHASH_Gain, gain);
// adjust sound location to true global coords
LLVector3d pos_global = from_region_handle(region_handle);
pos_global.mdV[VX] += pos_local.mV[VX];
pos_global.mdV[VY] += pos_local.mV[VY];
pos_global.mdV[VZ] += pos_local.mV[VZ];
// Don't play a trigger sound if you can't hear it due
// to parcel "local audio only" settings.
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global)) return;
// Don't play sounds triggered by someone you muted.
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
// Don't play sounds from an object you muted
if (LLMuteList::getInstance()->isMuted(object_id)) return;
// Don't play sounds from an object whose parent you muted
if (parent_id.notNull()
&& LLMuteList::getInstance()->isMuted(parent_id))
{
return;
}
// Don't play sounds from a region with maturity above current agent maturity
if( !gAgent.canAccessMaturityInRegion( region_handle ) )
{
return;
}
gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
}
void process_preload_sound(LLMessageSystem *msg, void **user_data)
{
if (!gAudiop)
{
return;
}
LLUUID sound_id;
LLUUID object_id;
LLUUID owner_id;
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id);
LLViewerObject *objectp = gObjectList.findObject(object_id);
if (!objectp) return;
if (LLMuteList::getInstance()->isMuted(object_id)) return;
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
LLAudioSource *sourcep = objectp->getAudioSource(owner_id);
if (!sourcep) return;
LLAudioData *datap = gAudiop->getAudioData(sound_id);
// Note that I don't actually do any loading of the
// audio data into a buffer at this point, as it won't actually
// help us out.
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos_global = objectp->getPositionGlobal();
if( !gAgent.canAccessMaturityAtGlobal( pos_global ) )
{
return;
}
// Add audioData starts a transfer internally.
sourcep->addAudioData(datap, FALSE);
}
void process_attached_sound(LLMessageSystem *msg, void **user_data)
{
F32 gain = 0;
LLUUID sound_id;
LLUUID object_id;
LLUUID owner_id;
U8 flags;
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id);
msg->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain);
msg->getU8Fast(_PREHASH_DataBlock, _PREHASH_Flags, flags);
LLViewerObject *objectp = gObjectList.findObject(object_id);
if (!objectp)
{
// we don't know about this object, just bail
return;
}
if (LLMuteList::getInstance()->isMuted(object_id)) return;
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos = objectp->getPositionGlobal();
if( !gAgent.canAccessMaturityAtGlobal(pos) )
{
return;
}
objectp->setAttachedSound(sound_id, owner_id, gain, flags);
}
void process_attached_sound_gain_change(LLMessageSystem *mesgsys, void **user_data)
{
F32 gain = 0;
LLUUID object_guid;
LLViewerObject *objectp = NULL;
mesgsys->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_guid);
if (!((objectp = gObjectList.findObject(object_guid))))
{
// we don't know about this object, just bail
return;
}
mesgsys->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain);
objectp->adjustAudioGain(gain);
}
void process_health_message(LLMessageSystem *mesgsys, void **user_data)
{
F32 health;
mesgsys->getF32Fast(_PREHASH_HealthData, _PREHASH_Health, health);
if (gStatusBar)
{
gStatusBar->setHealth((S32)health);
}
}
void process_sim_stats(LLMessageSystem *msg, void **user_data)
{
S32 count = msg->getNumberOfBlocks("Stat");
for (S32 i = 0; i < count; ++i)
{
U32 stat_id;
F32 stat_value;
msg->getU32("Stat", "StatID", stat_id, i);
msg->getF32("Stat", "StatValue", stat_value, i);
switch (stat_id)
{
case LL_SIM_STAT_TIME_DILATION:
LLViewerStats::getInstance()->mSimTimeDilation.addValue(stat_value);
break;
case LL_SIM_STAT_FPS:
LLViewerStats::getInstance()->mSimFPS.addValue(stat_value);
break;
case LL_SIM_STAT_PHYSFPS:
LLViewerStats::getInstance()->mSimPhysicsFPS.addValue(stat_value);
break;
case LL_SIM_STAT_AGENTUPS:
LLViewerStats::getInstance()->mSimAgentUPS.addValue(stat_value);
break;
case LL_SIM_STAT_FRAMEMS:
LLViewerStats::getInstance()->mSimFrameMsec.addValue(stat_value);
break;
case LL_SIM_STAT_NETMS:
LLViewerStats::getInstance()->mSimNetMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMOTHERMS:
LLViewerStats::getInstance()->mSimSimOtherMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMPHYSICSMS:
LLViewerStats::getInstance()->mSimSimPhysicsMsec.addValue(stat_value);
break;
case LL_SIM_STAT_AGENTMS:
LLViewerStats::getInstance()->mSimAgentMsec.addValue(stat_value);
break;
case LL_SIM_STAT_IMAGESMS:
LLViewerStats::getInstance()->mSimImagesMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SCRIPTMS:
LLViewerStats::getInstance()->mSimScriptMsec.addValue(stat_value);
break;
case LL_SIM_STAT_NUMTASKS:
LLViewerStats::getInstance()->mSimObjects.addValue(stat_value);
break;
case LL_SIM_STAT_NUMTASKSACTIVE:
LLViewerStats::getInstance()->mSimActiveObjects.addValue(stat_value);
break;
case LL_SIM_STAT_NUMAGENTMAIN:
LLViewerStats::getInstance()->mSimMainAgents.addValue(stat_value);
break;
case LL_SIM_STAT_NUMAGENTCHILD:
LLViewerStats::getInstance()->mSimChildAgents.addValue(stat_value);
break;
case LL_SIM_STAT_NUMSCRIPTSACTIVE:
LLViewerStats::getInstance()->mSimActiveScripts.addValue(stat_value);
break;
case LL_SIM_STAT_SCRIPT_EPS:
LLViewerStats::getInstance()->mSimScriptEPS.addValue(stat_value);
break;
case LL_SIM_STAT_INPPS:
LLViewerStats::getInstance()->mSimInPPS.addValue(stat_value);
break;
case LL_SIM_STAT_OUTPPS:
LLViewerStats::getInstance()->mSimOutPPS.addValue(stat_value);
break;
case LL_SIM_STAT_PENDING_DOWNLOADS:
LLViewerStats::getInstance()->mSimPendingDownloads.addValue(stat_value);
break;
case LL_SIM_STAT_PENDING_UPLOADS:
LLViewerStats::getInstance()->mSimPendingUploads.addValue(stat_value);
break;
case LL_SIM_STAT_PENDING_LOCAL_UPLOADS:
LLViewerStats::getInstance()->mSimPendingLocalUploads.addValue(stat_value);
break;
case LL_SIM_STAT_TOTAL_UNACKED_BYTES:
LLViewerStats::getInstance()->mSimTotalUnackedBytes.addValue(stat_value / 1024.f);
break;
case LL_SIM_STAT_PHYSICS_PINNED_TASKS:
LLViewerStats::getInstance()->mPhysicsPinnedTasks.addValue(stat_value);
break;
case LL_SIM_STAT_PHYSICS_LOD_TASKS:
LLViewerStats::getInstance()->mPhysicsLODTasks.addValue(stat_value);
break;
case LL_SIM_STAT_SIMPHYSICSSTEPMS:
LLViewerStats::getInstance()->mSimSimPhysicsStepMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMPHYSICSSHAPEMS:
LLViewerStats::getInstance()->mSimSimPhysicsShapeUpdateMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMPHYSICSOTHERMS:
LLViewerStats::getInstance()->mSimSimPhysicsOtherMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMPHYSICSMEMORY:
LLViewerStats::getInstance()->mPhysicsMemoryAllocated.addValue(stat_value);
break;
case LL_SIM_STAT_SIMSPARETIME:
LLViewerStats::getInstance()->mSimSpareMsec.addValue(stat_value);
break;
case LL_SIM_STAT_SIMSLEEPTIME:
LLViewerStats::getInstance()->mSimSleepMsec.addValue(stat_value);
break;
case LL_SIM_STAT_IOPUMPTIME:
LLViewerStats::getInstance()->mSimPumpIOMsec.addValue(stat_value);
break;
default:
// Used to be a commented out warning.
LL_DEBUGS("Messaging") << "Unknown stat id" << stat_id << LL_ENDL;
break;
}
}
/*
msg->getF32Fast(_PREHASH_Statistics, _PREHASH_PhysicsTimeDilation, time_dilation);
LLViewerStats::getInstance()->mSimTDStat.addValue(time_dilation);
// Process information
// { CpuUsage F32 }
// { SimMemTotal F32 }
// { SimMemRSS F32 }
// { ProcessUptime F32 }
F32 cpu_usage;
F32 sim_mem_total;
F32 sim_mem_rss;
F32 process_uptime;
msg->getF32Fast(_PREHASH_Statistics, _PREHASH_CpuUsage, cpu_usage);
msg->getF32Fast(_PREHASH_Statistics, _PREHASH_SimMemTotal, sim_mem_total);
msg->getF32Fast(_PREHASH_Statistics, _PREHASH_SimMemRSS, sim_mem_rss);
msg->getF32Fast(_PREHASH_Statistics, _PREHASH_ProcessUptime, process_uptime);
LLViewerStats::getInstance()->mSimCPUUsageStat.addValue(cpu_usage);
LLViewerStats::getInstance()->mSimMemTotalStat.addValue(sim_mem_total);
LLViewerStats::getInstance()->mSimMemRSSStat.addValue(sim_mem_rss);
*/
//
// Various hacks that aren't statistics, but are being handled here.
//
U32 max_tasks_per_region;
U32 region_flags;
msg->getU32("Region", "ObjectCapacity", max_tasks_per_region);
msg->getU32("Region", "RegionFlags", region_flags);
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
{
BOOL was_flying = gAgent.getFlying();
regionp->setRegionFlags(region_flags);
regionp->setMaxTasks(max_tasks_per_region);
// HACK: This makes agents drop from the sky if the region is
// set to no fly while people are still in the sim.
if (was_flying && regionp->getBlockFly())
{
gAgent.setFlying(gAgent.canFly());
}
}
}
void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID animation_id;
LLUUID uuid;
S32 anim_sequence_id;
LLVOAvatar *avatarp;
mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid);
//clear animation flags
avatarp = (LLVOAvatar *)gObjectList.findObject(uuid);
if (!avatarp)
{
// no agent by this ID...error?
LL_WARNS("Messaging") << "Received animation state for unknown avatar" << uuid << LL_ENDL;
return;
}
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList);
S32 num_source_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationSourceList);
avatarp->mSignaledAnimations.clear();
if (avatarp->isSelf())
{
LLUUID object_id;
for( S32 i = 0; i < num_blocks; i++ )
{
mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
LL_DEBUGS("Messaging") << "Anim sequence ID: " << anim_sequence_id << LL_ENDL;
avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
// *HACK: Disabling flying mode if it has been enabled shortly before the agent
// stand up animation is signaled. In this case we don't get a signal to start
// flying animation from server, the AGENT_CONTROL_FLY flag remains set but the
// avatar does not play flying animation, so we switch flying mode off.
// See LLAgent::setFlying(). This may cause "Stop Flying" button to blink.
// See EXT-2781.
if (animation_id == ANIM_AGENT_STANDUP && gAgent.getFlying())
{
gAgent.setFlying(FALSE);
}
if (i < num_source_blocks)
{
mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i);
LLViewerObject* object = gObjectList.findObject(object_id);
if (object)
{
object->mFlags |= FLAGS_ANIM_SOURCE;
BOOL anim_found = FALSE;
LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id);
for (;anim_it != avatarp->mAnimationSources.end(); ++anim_it)
{
if (anim_it->second == animation_id)
{
anim_found = TRUE;
break;
}
}
if (!anim_found)
{
avatarp->mAnimationSources.insert(LLVOAvatar::AnimationSourceMap::value_type(object_id, animation_id));
}
}
}
}
}
else
{
for( S32 i = 0; i < num_blocks; i++ )
{
mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
}
}
if (num_blocks)
{
avatarp->processAnimationStateChanges();
}
}
void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID uuid;
mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid);
LLVOAvatar* avatarp = (LLVOAvatar *)gObjectList.findObject(uuid);
if( avatarp )
{
avatarp->processAvatarAppearance( mesgsys );
}
else
{
LL_WARNS("Messaging") << "avatar_appearance sent for unknown avatar " << uuid << LL_ENDL;
}
}
void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data)
{
LLVector4 cameraCollidePlane;
mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane);
gAgent.setCameraCollidePlane(cameraCollidePlane);
}
void near_sit_object(BOOL success, void *data)
{
if (success)
{
// Send message to sit on object
gMessageSystem->newMessageFast(_PREHASH_AgentSit);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
}
}
void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data)
{
LLVector3 sitPosition;
LLQuaternion sitRotation;
LLUUID sitObjectID;
BOOL use_autopilot;
mesgsys->getUUIDFast(_PREHASH_SitObject, _PREHASH_ID, sitObjectID);
mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_AutoPilot, use_autopilot);
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_SitPosition, sitPosition);
mesgsys->getQuatFast(_PREHASH_SitTransform, _PREHASH_SitRotation, sitRotation);
LLVector3 camera_eye;
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraEyeOffset, camera_eye);
LLVector3 camera_at;
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraAtOffset, camera_at);
BOOL force_mouselook;
mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook);
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f)
{
gAgent.setSitCamera(sitObjectID, camera_eye, camera_at);
}
gAgent.setForceMouselook(force_mouselook);
// Forcing turning off flying here to prevent flying after pressing "Stand"
// to stand up from an object. See EXT-1655.
gAgent.setFlying(FALSE);
LLViewerObject* object = gObjectList.findObject(sitObjectID);
if (object)
{
LLVector3 sit_spot = object->getPositionAgent() + (sitPosition * object->getRotation());
if (!use_autopilot || (avatar && avatar->isSitting() && avatar->getRoot() == object->getRoot()))
{
//we're already sitting on this object, so don't autopilot
}
else
{
gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(sit_spot), "Sit", &sitRotation, near_sit_object, NULL, 0.5f);
}
}
else
{
LL_WARNS("Messaging") << "Received sit approval for unknown object " << sitObjectID << LL_ENDL;
}
}
void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID source_id;
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id);
LLFollowCamMgr::removeFollowCamParams(source_id);
}
void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data)
{
S32 type;
F32 value;
bool settingPosition = false;
bool settingFocus = false;
bool settingFocusOffset = false;
LLVector3 position;
LLVector3 focus;
LLVector3 focus_offset;
LLUUID source_id;
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id);
LLViewerObject* objectp = gObjectList.findObject(source_id);
if (objectp)
{
objectp->mFlags |= FLAGS_CAMERA_SOURCE;
}
S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty");
for (S32 block_index = 0; block_index < num_objects; block_index++)
{
mesgsys->getS32("CameraProperty", "Type", type, block_index);
mesgsys->getF32("CameraProperty", "Value", value, block_index);
switch(type)
{
case FOLLOWCAM_PITCH:
LLFollowCamMgr::setPitch(source_id, value);
break;
case FOLLOWCAM_FOCUS_OFFSET_X:
focus_offset.mV[VX] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_FOCUS_OFFSET_Y:
focus_offset.mV[VY] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_FOCUS_OFFSET_Z:
focus_offset.mV[VZ] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_POSITION_LAG:
LLFollowCamMgr::setPositionLag(source_id, value);
break;
case FOLLOWCAM_FOCUS_LAG:
LLFollowCamMgr::setFocusLag(source_id, value);
break;
case FOLLOWCAM_DISTANCE:
LLFollowCamMgr::setDistance(source_id, value);
break;
case FOLLOWCAM_BEHINDNESS_ANGLE:
LLFollowCamMgr::setBehindnessAngle(source_id, value);
break;
case FOLLOWCAM_BEHINDNESS_LAG:
LLFollowCamMgr::setBehindnessLag(source_id, value);
break;
case FOLLOWCAM_POSITION_THRESHOLD:
LLFollowCamMgr::setPositionThreshold(source_id, value);
break;
case FOLLOWCAM_FOCUS_THRESHOLD:
LLFollowCamMgr::setFocusThreshold(source_id, value);
break;
case FOLLOWCAM_ACTIVE:
//if 1, set using followcam,.
LLFollowCamMgr::setCameraActive(source_id, value != 0.f);
break;
case FOLLOWCAM_POSITION_X:
settingPosition = true;
position.mV[ 0 ] = value;
break;
case FOLLOWCAM_POSITION_Y:
settingPosition = true;
position.mV[ 1 ] = value;
break;
case FOLLOWCAM_POSITION_Z:
settingPosition = true;
position.mV[ 2 ] = value;
break;
case FOLLOWCAM_FOCUS_X:
settingFocus = true;
focus.mV[ 0 ] = value;
break;
case FOLLOWCAM_FOCUS_Y:
settingFocus = true;
focus.mV[ 1 ] = value;
break;
case FOLLOWCAM_FOCUS_Z:
settingFocus = true;
focus.mV[ 2 ] = value;
break;
case FOLLOWCAM_POSITION_LOCKED:
LLFollowCamMgr::setPositionLocked(source_id, value != 0.f);
break;
case FOLLOWCAM_FOCUS_LOCKED:
LLFollowCamMgr::setFocusLocked(source_id, value != 0.f);
break;
default:
break;
}
}
if ( settingPosition )
{
LLFollowCamMgr::setPosition(source_id, position);
}
if ( settingFocus )
{
LLFollowCamMgr::setFocus(source_id, focus);
}
if ( settingFocusOffset )
{
LLFollowCamMgr::setFocusOffset(source_id, focus_offset);
}
}
//end Ventrella
// Culled from newsim lltask.cpp
void process_name_value(LLMessageSystem *mesgsys, void **user_data)
{
std::string temp_str;
LLUUID id;
S32 i, num_blocks;
mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id);
LLViewerObject* object = gObjectList.findObject(id);
if (object)
{
num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData);
for (i = 0; i < num_blocks; i++)
{
mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i);
LL_INFOS("Messaging") << "Added to object Name Value: " << temp_str << LL_ENDL;
object->addNVPair(temp_str);
}
}
else
{
LL_INFOS("Messaging") << "Can't find object " << id << " to add name value pair" << LL_ENDL;
}
}
void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data)
{
std::string temp_str;
LLUUID id;
S32 i, num_blocks;
mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id);
LLViewerObject* object = gObjectList.findObject(id);
if (object)
{
num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData);
for (i = 0; i < num_blocks; i++)
{
mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i);
LL_INFOS("Messaging") << "Removed from object Name Value: " << temp_str << LL_ENDL;
object->removeNVPair(temp_str);
}
}
else
{
LL_INFOS("Messaging") << "Can't find object " << id << " to remove name value pair" << LL_ENDL;
}
}
void process_kick_user(LLMessageSystem *msg, void** /*user_data*/)
{
std::string message;
msg->getStringFast(_PREHASH_UserInfo, _PREHASH_Reason, message);
LLAppViewer::instance()->forceDisconnect(message);
}
/*
void process_user_list_reply(LLMessageSystem *msg, void **user_data)
{
LLUserList::processUserListReply(msg, user_data);
return;
char firstname[MAX_STRING+1];
char lastname[MAX_STRING+1];
U8 status;
S32 user_count;
user_count = msg->getNumberOfBlocks("UserBlock");
for (S32 i = 0; i < user_count; i++)
{
msg->getData("UserBlock", i, "FirstName", firstname);
msg->getData("UserBlock", i, "LastName", lastname);
msg->getData("UserBlock", i, "Status", &status);
if (status & 0x01)
{
dialog_friends_add_friend(buffer, TRUE);
}
else
{
dialog_friends_add_friend(buffer, FALSE);
}
}
dialog_friends_done_adding();
}
*/
// this is not handled in processUpdateMessage
/*
void process_time_dilation(LLMessageSystem *msg, void **user_data)
{
// get the time_dilation
U16 foo;
msg->getData("TimeDilation", "TimeDilation", &foo);
F32 time_dilation = ((F32) foo) / 65535.f;
// get the pointer to the right region
U32 ip = msg->getSenderIP();
U32 port = msg->getSenderPort();
LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(ip, port);
if (regionp)
{
regionp->setTimeDilation(time_dilation);
}
}
*/
void process_money_balance_reply( LLMessageSystem* msg, void** )
{
S32 balance = 0;
S32 credit = 0;
S32 committed = 0;
std::string desc;
msg->getS32("MoneyData", "MoneyBalance", balance);
msg->getS32("MoneyData", "SquareMetersCredit", credit);
msg->getS32("MoneyData", "SquareMetersCommitted", committed);
msg->getStringFast(_PREHASH_MoneyData, _PREHASH_Description, desc);
LL_INFOS("Messaging") << "L$, credit, committed: " << balance << " " << credit << " "
<< committed << LL_ENDL;
if (gStatusBar)
{
// S32 old_balance = gStatusBar->getBalance();
// This is an update, not the first transmission of balance
/* if (old_balance != 0)
{
// this is actually an update
if (balance > old_balance)
{
LLFirstUse::useBalanceIncrease(balance - old_balance);
}
else if (balance < old_balance)
{
LLFirstUse::useBalanceDecrease(balance - old_balance);
}
}
*/
gStatusBar->setBalance(balance);
gStatusBar->setLandCredit(credit);
gStatusBar->setLandCommitted(committed);
}
LLUUID tid;
msg->getUUID("MoneyData", "TransactionID", tid);
static std::deque<LLUUID> recent;
if(!desc.empty() && gSavedSettings.getBOOL("NotifyMoneyChange")
&& (std::find(recent.rbegin(), recent.rend(), tid) == recent.rend()))
{
// Make the user confirm the transaction, since they might
// have missed something during an event.
// *TODO: Translate
LLSD args;
// this is a marker to retrieve avatar name from server message:
// "<avatar name> paid you L$"
const std::string marker = "paid you L$";
args["MESSAGE"] = desc;
// extract avatar name from system message
S32 marker_pos = desc.find(marker, 0);
std::string base_name = desc.substr(0, marker_pos);
std::string name = base_name;
LLStringUtil::trim(name);
// if name extracted and name cache contains avatar id send loggable notification
LLUUID from_id;
if(name.size() > 0 && gCacheName->getUUID(name, from_id))
{
//description always comes not localized. lets fix this
//ammount paid
std::string ammount = desc.substr(marker_pos + marker.length(),desc.length() - marker.length() - marker_pos);
//reform description
LLStringUtil::format_map_t str_args;
str_args["NAME"] = base_name;
str_args["AMOUNT"] = ammount;
std::string new_description = LLTrans::getString("paid_you_ldollars", str_args);
args["MESSAGE"] = new_description;
args["NAME"] = name;
LLSD payload;
payload["from_id"] = from_id;
LLNotificationsUtil::add("PaymentRecived", args, payload);
}
//AD *HACK: Parsing incoming string to localize messages that come from server! EXT-5986
// It's only a temporarily and ineffective measure. It doesn't affect performance much
// because we get here only for specific type of messages, but anyway it is not right to do it!
// *TODO: Server-side changes should be made and this code removed.
else
{
if(desc.find("You paid")==0)
{
// Regular expression for message parsing- change it in case of server-side changes.
// Each set of parenthesis will later be used to find arguments of message we generate
// in the end of this if- (.*) gives us name of money receiver, (\\d+)-amount of money we pay
// and ([^$]*)- reason of payment
boost::regex expr("You paid (?:.{0}|(.*) )L\\$(\\d+)\\s?([^$]*)\\.");
boost::match_results <std::string::const_iterator> matches;
if(boost::regex_match(desc, matches, expr))
{
// Name of full localizable notification string
// there are three types of this string- with name of receiver and reason of payment,
// without name and without reason (but not simultaneously)
// example of string without name - You paid L$100 to create a group.
// example of string without reason - You paid Smdby Linden L$100.
// example of string with reason and name - You paid Smbdy Linden L$100 for a land access pass.
std::string line = "you_paid_ldollars_no_name";
// arguments of string which will be in notification
LLStringUtil::format_map_t str_args;
// extracting amount of money paid (without L$ symbols). It is always present.
str_args["[AMOUNT]"] = std::string(matches[2]);
// extracting name of person/group you are paying (it may be absent)
std::string name = std::string(matches[1]);
if(!name.empty())
{
str_args["[NAME]"] = name;
line = "you_paid_ldollars";
}
// extracting reason of payment (it may be absent)
std::string reason = std::string(matches[3]);
if (reason.empty())
{
line = "you_paid_ldollars_no_reason";
}
else
{
std::string localized_reason;
// if we haven't found localized string for reason of payment leave it as it was
str_args["[REASON]"] = LLTrans::findString(localized_reason, reason) ? localized_reason : reason;
}
// forming final message string by retrieving localized version from xml
// and applying previously found arguments
line = LLTrans::getString(line, str_args);
args["MESSAGE"] = line;
}
}
LLNotificationsUtil::add("SystemMessage", args);
}
// Once the 'recent' container gets large enough, chop some
// off the beginning.
const U32 MAX_LOOKBACK = 30;
const S32 POP_FRONT_SIZE = 12;
if(recent.size() > MAX_LOOKBACK)
{
LL_DEBUGS("Messaging") << "Removing oldest transaction records" << LL_ENDL;
recent.erase(recent.begin(), recent.begin() + POP_FRONT_SIZE);
}
//LL_DEBUGS("Messaging") << "Pushing back transaction " << tid << LL_ENDL;
recent.push_back(tid);
}
}
bool handle_special_notification_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
// set the preference to the maturity of the region we're calling
int preferredMaturity = notification["payload"]["_region_access"].asInteger();
gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
gAgent.sendMaturityPreferenceToServer(preferredMaturity);
}
return false;
}
// some of the server notifications need special handling. This is where we do that.
bool handle_special_notification(std::string notificationID, LLSD& llsdBlock)
{
int regionAccess = llsdBlock["_region_access"].asInteger();
llsdBlock["REGIONMATURITY"] = LLViewerRegion::accessToString(regionAccess);
// we're going to throw the LLSD in there in case anyone ever wants to use it
LLNotificationsUtil::add(notificationID+"_Notify", llsdBlock);
if (regionAccess == SIM_ACCESS_MATURE)
{
if (gAgent.isTeen())
{
LLNotificationsUtil::add(notificationID+"_KB", llsdBlock);
return true;
}
else if (gAgent.prefersPG())
{
LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_special_notification_callback);
return true;
}
}
else if (regionAccess == SIM_ACCESS_ADULT)
{
if (!gAgent.isAdult())
{
LLNotificationsUtil::add(notificationID+"_KB", llsdBlock);
return true;
}
else if (gAgent.prefersPG() || gAgent.prefersMature())
{
LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_special_notification_callback);
return true;
}
}
return false;
}
bool attempt_standard_notification(LLMessageSystem* msgsystem)
{
// if we have additional alert data
if (msgsystem->has(_PREHASH_AlertInfo) && msgsystem->getNumberOfBlocksFast(_PREHASH_AlertInfo) > 0)
{
// notification was specified using the new mechanism, so we can just handle it here
std::string notificationID;
std::string llsdRaw;
LLSD llsdBlock;
msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID);
msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsdRaw);
if (llsdRaw.length())
{
std::istringstream llsdData(llsdRaw);
if (!LLSDSerialize::deserialize(llsdBlock, llsdData, llsdRaw.length()))
{
llwarns << "attempt_standard_notification: Attempted to read notification parameter data into LLSD but failed:" << llsdRaw << llendl;
}
}
if (
(notificationID == "RegionEntryAccessBlocked") ||
(notificationID == "LandClaimAccessBlocked") ||
(notificationID == "LandBuyAccessBlocked")
)
{
/*---------------------------------------------------------------------
(Commented so a grep will find the notification strings, since
we construct them on the fly; if you add additional notifications,
please update the comment.)
Could throw any of the following notifications:
RegionEntryAccessBlocked
RegionEntryAccessBlocked_Notify
RegionEntryAccessBlocked_Change
RegionEntryAccessBlocked_KB
LandClaimAccessBlocked
LandClaimAccessBlocked_Notify
LandClaimAccessBlocked_Change
LandClaimAccessBlocked_KB
LandBuyAccessBlocked
LandBuyAccessBlocked_Notify
LandBuyAccessBlocked_Change
LandBuyAccessBlocked_KB
-----------------------------------------------------------------------*/
if (handle_special_notification(notificationID, llsdBlock))
{
return true;
}
}
LLNotificationsUtil::add(notificationID, llsdBlock);
return true;
}
return false;
}
void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
msgsystem->getBOOL("AlertData", "Modal", modal);
std::string buffer;
msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer);
process_alert_core(buffer, modal);
}
}
// The only difference between this routine and the previous is the fact that
// for this routine, the modal parameter is always false. Sadly, for the message
// handled by this routine, there is no "Modal" parameter on the message, and
// there's no API to tell if a message has the given parameter or not.
// So we can't handle the messages with the same handler.
void process_alert_message(LLMessageSystem *msgsystem, void **user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
std::string buffer;
msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer);
process_alert_core(buffer, modal);
}
}
void process_alert_core(const std::string& message, BOOL modal)
{
// HACK -- handle callbacks for specific alerts
if ( message == "You died and have been teleported to your home location")
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT);
}
else if( message == "Home position set." )
{
// save the home location image to disk
std::string snap_filename = gDirUtilp->getLindenUserDir();
snap_filename += gDirUtilp->getDirDelimiter();
snap_filename += SCREEN_HOME_FILENAME;
gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE);
}
const std::string ALERT_PREFIX("ALERT: ");
const std::string NOTIFY_PREFIX("NOTIFY: ");
if (message.find(ALERT_PREFIX) == 0)
{
// Allow the server to spawn a named alert so that server alerts can be
// translated out of English.
std::string alert_name(message.substr(ALERT_PREFIX.length()));
LLNotificationsUtil::add(alert_name);
}
else if (message.find(NOTIFY_PREFIX) == 0)
{
// Allow the server to spawn a named notification so that server notifications can be
// translated out of English.
std::string notify_name(message.substr(NOTIFY_PREFIX.length()));
LLNotificationsUtil::add(notify_name);
}
else if (message[0] == '/')
{
// System message is important, show in upper-right box not tip
std::string text(message.substr(1));
LLSD args;
if (text.substr(0,17) == "RESTART_X_MINUTES")
{
S32 mins = 0;
LLStringUtil::convertToS32(text.substr(18), mins);
args["MINUTES"] = llformat("%d",mins);
LLNotificationsUtil::add("RegionRestartMinutes", args);
}
else if (text.substr(0,17) == "RESTART_X_SECONDS")
{
S32 secs = 0;
LLStringUtil::convertToS32(text.substr(18), secs);
args["SECONDS"] = llformat("%d",secs);
LLNotificationsUtil::add("RegionRestartSeconds", args);
}
else
{
std::string new_msg =LLNotifications::instance().getGlobalString(text);
args["MESSAGE"] = new_msg;
LLNotificationsUtil::add("SystemMessage", args);
}
}
else if (modal)
{
LLSD args;
std::string new_msg =LLNotifications::instance().getGlobalString(message);
args["ERROR_MESSAGE"] = new_msg;
LLNotificationsUtil::add("ErrorMessage", args);
}
else
{
LLSD args;
std::string new_msg =LLNotifications::instance().getGlobalString(message);
args["MESSAGE"] = new_msg;
LLNotificationsUtil::add("SystemMessageTip", args);
}
}
mean_collision_list_t gMeanCollisionList;
time_t gLastDisplayedTime = 0;
void handle_show_mean_events(void *)
{
if (gNoRender)
{
return;
}
LLFloaterReg::showInstance("bumps");
//LLFloaterBump::showInstance();
}
void mean_name_callback(const LLUUID &id, const std::string& first, const std::string& last, BOOL always_false)
{
if (gNoRender)
{
return;
}
static const U32 max_collision_list_size = 20;
if (gMeanCollisionList.size() > max_collision_list_size)
{
mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
for (U32 i=0; i<max_collision_list_size; i++) iter++;
for_each(iter, gMeanCollisionList.end(), DeletePointer());
gMeanCollisionList.erase(iter, gMeanCollisionList.end());
}
for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
iter != gMeanCollisionList.end(); ++iter)
{
LLMeanCollisionData *mcd = *iter;
if (mcd->mPerp == id)
{
mcd->mFirstName = first;
mcd->mLastName = last;
}
}
}
void process_mean_collision_alert_message(LLMessageSystem *msgsystem, void **user_data)
{
if (gAgent.inPrelude())
{
// In prelude, bumping is OK. This dialog is rather confusing to
// newbies, so we don't show it. Drop the packet on the floor.
return;
}
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
LLUUID perp;
U32 time;
U8 u8type;
EMeanCollisionType type;
F32 mag;
S32 i, num = msgsystem->getNumberOfBlocks(_PREHASH_MeanCollision);
for (i = 0; i < num; i++)
{
msgsystem->getUUIDFast(_PREHASH_MeanCollision, _PREHASH_Perp, perp);
msgsystem->getU32Fast(_PREHASH_MeanCollision, _PREHASH_Time, time);
msgsystem->getF32Fast(_PREHASH_MeanCollision, _PREHASH_Mag, mag);
msgsystem->getU8Fast(_PREHASH_MeanCollision, _PREHASH_Type, u8type);
type = (EMeanCollisionType)u8type;
BOOL b_found = FALSE;
for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
iter != gMeanCollisionList.end(); ++iter)
{
LLMeanCollisionData *mcd = *iter;
if ((mcd->mPerp == perp) && (mcd->mType == type))
{
mcd->mTime = time;
mcd->mMag = mag;
b_found = TRUE;
break;
}
}
if (!b_found)
{
LLMeanCollisionData *mcd = new LLMeanCollisionData(gAgentID, perp, time, type, mag);
gMeanCollisionList.push_front(mcd);
const BOOL is_group = FALSE;
gCacheName->get(perp, is_group, &mean_name_callback);
}
}
}
void process_frozen_message(LLMessageSystem *msgsystem, void **user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
BOOL b_frozen;
msgsystem->getBOOL("FrozenData", "Data", b_frozen);
// TODO: make being frozen change view
if (b_frozen)
{
}
else
{
}
}
// do some extra stuff once we get our economy data
void process_economy_data(LLMessageSystem *msg, void** /*user_data*/)
{
LLGlobalEconomy::processEconomyData(msg, LLGlobalEconomy::Singleton::getInstance());
S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
LL_INFOS_ONCE("Messaging") << "EconomyData message arrived; upload cost is L$" << upload_cost << LL_ENDL;
gMenuHolder->childSetLabelArg("Upload Image", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", llformat("%d", upload_cost));
}
void notify_cautioned_script_question(const LLSD& notification, const LLSD& response, S32 orig_questions, BOOL granted)
{
// only continue if at least some permissions were requested
if (orig_questions)
{
// check to see if the person we are asking
// "'[OBJECTNAME]', an object owned by '[OWNERNAME]',
// located in [REGIONNAME] at [REGIONPOS],
// has been <granted|denied> permission to: [PERMISSIONS]."
LLUIString notice(LLTrans::getString(granted ? "ScriptQuestionCautionChatGranted" : "ScriptQuestionCautionChatDenied"));
// always include the object name and owner name
notice.setArg("[OBJECTNAME]", notification["payload"]["object_name"].asString());
notice.setArg("[OWNERNAME]", notification["payload"]["owner_name"].asString());
// try to lookup viewerobject that corresponds to the object that
// requested permissions (here, taskid->requesting object id)
BOOL foundpos = FALSE;
LLViewerObject* viewobj = gObjectList.findObject(notification["payload"]["task_id"].asUUID());
if (viewobj)
{
// found the viewerobject, get it's position in its region
LLVector3 objpos(viewobj->getPosition());
// try to lookup the name of the region the object is in
LLViewerRegion* viewregion = viewobj->getRegion();
if (viewregion)
{
// got the region, so include the region and 3d coordinates of the object
notice.setArg("[REGIONNAME]", viewregion->getName());
std::string formatpos = llformat("%.1f, %.1f,%.1f", objpos[VX], objpos[VY], objpos[VZ]);
notice.setArg("[REGIONPOS]", formatpos);
foundpos = TRUE;
}
}
if (!foundpos)
{
// unable to determine location of the object
notice.setArg("[REGIONNAME]", "(unknown region)");
notice.setArg("[REGIONPOS]", "(unknown position)");
}
// check each permission that was requested, and list each
// permission that has been flagged as a caution permission
BOOL caution = FALSE;
S32 count = 0;
std::string perms;
for (S32 i = 0; i < SCRIPT_PERMISSION_EOF; i++)
{
if ((orig_questions & LSCRIPTRunTimePermissionBits[i]) && SCRIPT_QUESTION_IS_CAUTION[i])
{
count++;
caution = TRUE;
// add a comma before the permission description if it is not the first permission
// added to the list or the last permission to check
if ((count > 1) && (i < SCRIPT_PERMISSION_EOF))
{
perms.append(", ");
}
perms.append(LLTrans::getString(SCRIPT_QUESTIONS[i]));
}
}
notice.setArg("[PERMISSIONS]", perms);
// log a chat message as long as at least one requested permission
// is a caution permission
if (caution)
{
LLChat chat(notice.getString());
// LLFloaterChat::addChat(chat, FALSE, FALSE);
}
}
}
bool script_question_cb(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLMessageSystem *msg = gMessageSystem;
S32 orig = notification["payload"]["questions"].asInteger();
S32 new_questions = orig;
// check whether permissions were granted or denied
BOOL allowed = TRUE;
// the "yes/accept" button is the first button in the template, making it button 0
// if any other button was clicked, the permissions were denied
if (option != 0)
{
new_questions = 0;
allowed = FALSE;
}
LLUUID task_id = notification["payload"]["task_id"].asUUID();
LLUUID item_id = notification["payload"]["item_id"].asUUID();
// reply with the permissions granted or denied
msg->newMessageFast(_PREHASH_ScriptAnswerYes);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_TaskID, task_id);
msg->addUUIDFast(_PREHASH_ItemID, item_id);
msg->addS32Fast(_PREHASH_Questions, new_questions);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
// only log a chat message if caution prompts are enabled
if (gSavedSettings.getBOOL("PermissionsCautionEnabled"))
{
// log a chat message, if appropriate
notify_cautioned_script_question(notification, response, orig, allowed);
}
if ( response["Mute"] ) // mute
{
LLMuteList::getInstance()->add(LLMute(item_id, notification["payload"]["object_name"].asString(), LLMute::OBJECT));
// purge the message queue of any previously queued requests from the same source. DEV-4879
class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher
{
public:
OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {}
bool matches(const LLNotificationPtr notification) const
{
if (notification->getName() == "ScriptQuestionCaution"
|| notification->getName() == "ScriptQuestion")
{
return (notification->getPayload()["item_id"].asUUID() == blocked_id);
}
return false;
}
private:
const LLUUID& blocked_id;
};
LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id));
}
if (response["Details"])
{
// respawn notification...
LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]);
// ...with description on top
LLNotificationsUtil::add("DebitPermissionDetails");
}
return false;
}
static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb);
static LLNotificationFunctorRegistration script_question_cb_reg_2("ScriptQuestionCaution", script_question_cb);
void process_script_question(LLMessageSystem *msg, void **user_data)
{
// *TODO: Translate owner name -> [FIRST] [LAST]
LLHost sender = msg->getSender();
LLUUID taskid;
LLUUID itemid;
S32 questions;
std::string object_name;
std::string owner_name;
// taskid -> object key of object requesting permissions
msg->getUUIDFast(_PREHASH_Data, _PREHASH_TaskID, taskid );
// itemid -> script asset key of script requesting permissions
msg->getUUIDFast(_PREHASH_Data, _PREHASH_ItemID, itemid );
msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectName, object_name);
msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectOwner, owner_name);
msg->getS32Fast(_PREHASH_Data, _PREHASH_Questions, questions );
// Special case. If the objects are owned by this agent, throttle per-object instead
// of per-owner. It's common for residents to reset a ton of scripts that re-request
// permissions, as with tier boxes. UUIDs can't be valid agent names and vice-versa,
// so we'll reuse the same namespace for both throttle types.
std::string throttle_name = owner_name;
std::string self_name;
LLAgentUI::buildName( self_name );
if( owner_name == self_name )
{
throttle_name = taskid.getString();
}
// don't display permission requests if this object is muted
if (LLMuteList::getInstance()->isMuted(taskid)) return;
// throttle excessive requests from any specific user's scripts
typedef LLKeyThrottle<std::string> LLStringThrottle;
static LLStringThrottle question_throttle( LLREQUEST_PERMISSION_THROTTLE_LIMIT, LLREQUEST_PERMISSION_THROTTLE_INTERVAL );
switch (question_throttle.noteAction(throttle_name))
{
case LLStringThrottle::THROTTLE_NEWLY_BLOCKED:
LL_INFOS("Messaging") << "process_script_question throttled"
<< " owner_name:" << owner_name
<< LL_ENDL;
// Fall through
case LLStringThrottle::THROTTLE_BLOCKED:
// Escape altogether until we recover
return;
case LLStringThrottle::THROTTLE_OK:
break;
}
std::string script_question;
if (questions)
{
BOOL caution = FALSE;
S32 count = 0;
LLSD args;
args["OBJECTNAME"] = object_name;
args["NAME"] = owner_name;
// check the received permission flags against each permission
for (S32 i = 0; i < SCRIPT_PERMISSION_EOF; i++)
{
if (questions & LSCRIPTRunTimePermissionBits[i])
{
count++;
script_question += " " + LLTrans::getString(SCRIPT_QUESTIONS[i]) + "\n";
// check whether permission question should cause special caution dialog
caution |= (SCRIPT_QUESTION_IS_CAUTION[i]);
}
}
args["QUESTIONS"] = script_question;
LLSD payload;
payload["task_id"] = taskid;
payload["item_id"] = itemid;
payload["sender"] = sender.getIPandPort();
payload["questions"] = questions;
payload["object_name"] = object_name;
payload["owner_name"] = owner_name;
// check whether cautions are even enabled or not
if (gSavedSettings.getBOOL("PermissionsCautionEnabled"))
{
// display the caution permissions prompt
LLNotificationsUtil::add(caution ? "ScriptQuestionCaution" : "ScriptQuestion", args, payload);
}
else
{
// fall back to default behavior if cautions are entirely disabled
LLNotificationsUtil::add("ScriptQuestion", args, payload);
}
}
}
void process_derez_container(LLMessageSystem *msg, void**)
{
LL_WARNS("Messaging") << "call to deprecated process_derez_container" << LL_ENDL;
}
void container_inventory_arrived(LLViewerObject* object,
InventoryObjectList* inventory,
S32 serial_num,
void* data)
{
LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL;
if( gAgent.cameraMouselook() )
{
gAgent.changeCameraToDefault();
}
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (inventory->size() > 2)
{
// create a new inventory category to put this in
LLUUID cat_id;
cat_id = gInventory.createNewCategory(gInventory.getRootFolderID(),
LLFolderType::FT_NONE,
LLTrans::getString("AcquiredItems"));
InventoryObjectList::const_iterator it = inventory->begin();
InventoryObjectList::const_iterator end = inventory->end();
for ( ; it != end; ++it)
{
if ((*it)->getType() != LLAssetType::AT_CATEGORY)
{
LLInventoryObject* obj = (LLInventoryObject*)(*it);
LLInventoryItem* item = (LLInventoryItem*)(obj);
LLUUID item_id;
item_id.generate();
time_t creation_date_utc = time_corrected();
LLPointer<LLViewerInventoryItem> new_item
= new LLViewerInventoryItem(item_id,
cat_id,
item->getPermissions(),
item->getAssetUUID(),
item->getType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
LLSaleInfo::DEFAULT,
item->getFlags(),
creation_date_utc);
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
}
}
gInventory.notifyObservers();
if(active_panel)
{
active_panel->setSelection(cat_id, TAKE_FOCUS_NO);
}
}
else if (inventory->size() == 2)
{
// we're going to get one fake root category as well as the
// one actual object
InventoryObjectList::iterator it = inventory->begin();
if ((*it)->getType() == LLAssetType::AT_CATEGORY)
{
++it;
}
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
const LLUUID category = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
LLUUID item_id;
item_id.generate();
time_t creation_date_utc = time_corrected();
LLPointer<LLViewerInventoryItem> new_item
= new LLViewerInventoryItem(item_id, category,
item->getPermissions(),
item->getAssetUUID(),
item->getType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
LLSaleInfo::DEFAULT,
item->getFlags(),
creation_date_utc);
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
if(active_panel)
{
active_panel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
// we've got the inventory, now delete this object if this was a take
BOOL delete_object = (BOOL)(intptr_t)data;
LLViewerRegion *region = gAgent.getRegion();
if (delete_object && region)
{
gMessageSystem->newMessageFast(_PREHASH_ObjectDelete);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
const U8 NO_FORCE = 0;
gMessageSystem->addU8Fast(_PREHASH_Force, NO_FORCE);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
gMessageSystem->sendReliable(region->getHost());
}
}
// method to format the time.
std::string formatted_time(const time_t& the_time)
{
std::string dateStr = "["+LLTrans::getString("LTimeWeek")+"] ["
+LLTrans::getString("LTimeMonth")+"] ["
+LLTrans::getString("LTimeDay")+"] ["
+LLTrans::getString("LTimeHour")+"]:["
+LLTrans::getString("LTimeMin")+"]:["
+LLTrans::getString("LTimeSec")+"] ["
+LLTrans::getString("LTimeYear")+"]";
LLSD substitution;
substitution["datetime"] = (S32) the_time;
LLStringUtil::format (dateStr, substitution);
return dateStr;
}
void process_teleport_failed(LLMessageSystem *msg, void**)
{
std::string reason;
std::string big_reason;
LLSD args;
// if we have additional alert data
if (msg->has(_PREHASH_AlertInfo) && msg->getSizeFast(_PREHASH_AlertInfo, _PREHASH_Message) > 0)
{
// Get the message ID
msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, reason);
big_reason = LLAgent::sTeleportErrorMessages[reason];
if ( big_reason.size() > 0 )
{ // Substitute verbose reason from the local map
args["REASON"] = big_reason;
}
else
{ // Nothing found in the map - use what the server returned in the original message block
msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, reason);
args["REASON"] = reason;
}
LLSD llsd_block;
std::string llsd_raw;
msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsd_raw);
if (llsd_raw.length())
{
std::istringstream llsd_data(llsd_raw);
if (!LLSDSerialize::deserialize(llsd_block, llsd_data, llsd_raw.length()))
{
llwarns << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << llendl;
}
else
{
// change notification name in this special case
if (handle_special_notification("RegionEntryAccessBlocked", llsd_block))
{
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
return;
}
}
}
}
else
{
msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, reason);
big_reason = LLAgent::sTeleportErrorMessages[reason];
if ( big_reason.size() > 0 )
{ // Substitute verbose reason from the local map
args["REASON"] = big_reason;
}
else
{ // Nothing found in the map - use what the server returned
args["REASON"] = reason;
}
}
LLNotificationsUtil::add("CouldNotTeleportReason", args);
// Let the interested parties know that teleport failed.
LLViewerParcelMgr::getInstance()->onTeleportFailed();
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
}
void process_teleport_local(LLMessageSystem *msg,void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL;
return;
}
U32 location_id;
LLVector3 pos, look_at;
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id);
msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos);
msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at);
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
// Sim tells us whether the new position is off the ground
if (teleport_flags & TELEPORT_FLAGS_IS_FLYING)
{
gAgent.setFlying(TRUE);
}
else
{
gAgent.setFlying(FALSE);
}
gAgent.setPositionAgent(pos);
gAgent.slamLookAt(look_at);
// likewise make sure the camera is behind the avatar
gAgent.resetView(TRUE, TRUE);
// send camera update to new region
gAgent.updateCamera();
send_agent_update(TRUE, TRUE);
// Let the interested parties know we've teleported.
// Vadim *HACK: Agent position seems to get reset (to render position?)
// on each frame, so we have to pass the new position manually.
LLViewerParcelMgr::getInstance()->onTeleportFinished(true, gAgent.getPosGlobalFromAgent(pos));
}
void send_simple_im(const LLUUID& to_id,
const std::string& message,
EInstantMessage dialog,
const LLUUID& id)
{
std::string my_name;
LLAgentUI::buildFullname(my_name);
send_improved_im(to_id,
my_name,
message,
IM_ONLINE,
dialog,
id,
NO_TIMESTAMP,
(U8*)EMPTY_BINARY_BUCKET,
EMPTY_BINARY_BUCKET_SIZE);
}
void send_group_notice(const LLUUID& group_id,
const std::string& subject,
const std::string& message,
const LLInventoryItem* item)
{
// Put this notice into an instant message form.
// This will mean converting the item to a binary bucket,
// and the subject/message into a single field.
std::string my_name;
LLAgentUI::buildFullname(my_name);
// Combine subject + message into a single string.
std::ostringstream subject_and_message;
// TODO: turn all existing |'s into ||'s in subject and message.
subject_and_message << subject << "|" << message;
// Create an empty binary bucket.
U8 bin_bucket[MAX_INVENTORY_BUFFER_SIZE];
U8* bucket_to_send = bin_bucket;
bin_bucket[0] = '\0';
S32 bin_bucket_size = EMPTY_BINARY_BUCKET_SIZE;
// If there is an item being sent, pack it into the binary bucket.
if (item)
{
LLSD item_def;
item_def["item_id"] = item->getUUID();
item_def["owner_id"] = item->getPermissions().getOwner();
std::ostringstream ostr;
LLSDSerialize::serialize(item_def, ostr, LLSDSerialize::LLSD_XML);
bin_bucket_size = ostr.str().copy(
(char*)bin_bucket, ostr.str().size());
bin_bucket[bin_bucket_size] = '\0';
}
else
{
bucket_to_send = (U8*) EMPTY_BINARY_BUCKET;
}
send_improved_im(
group_id,
my_name,
subject_and_message.str(),
IM_ONLINE,
IM_GROUP_NOTICE,
LLUUID::null,
NO_TIMESTAMP,
bucket_to_send,
bin_bucket_size);
}
bool handle_lure_callback(const LLSD& notification, const LLSD& response)
{
std::string text = response["message"].asString();
text.append("\r\n").append(LLAgentUI::buildSLURL());
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(0 == option)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_StartLure);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Info);
msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
msg->addStringFast(_PREHASH_Message, text);
for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
it != notification["payload"]["ids"].endArray();
++it)
{
LLUUID target_id = it->asUUID();
msg->nextBlockFast(_PREHASH_TargetData);
msg->addUUIDFast(_PREHASH_TargetID, target_id);
// Record the offer.
{
std::string target_name;
gCacheName->getFullName(target_id, target_name);
LLSD args;
args["TO_NAME"] = target_name;
LLSD payload;
//*TODO please rewrite all keys to the same case, lower or upper
payload["from_id"] = target_id;
payload["SESSION_NAME"] = target_name;
payload["SUPPRESS_TOAST"] = true;
LLNotificationsUtil::add("TeleportOfferSent", args, payload);
}
}
gAgent.sendReliableMessage();
}
return false;
}
void handle_lure(const LLUUID& invitee)
{
LLDynamicArray<LLUUID> ids;
ids.push_back(invitee);
handle_lure(ids);
}
// Prompt for a message to the invited user.
void handle_lure(const std::vector<LLUUID>& ids)
{
LLSD edit_args;
edit_args["REGION"] = gAgent.getRegion()->getName();
LLSD payload;
for (LLDynamicArray<LLUUID>::const_iterator it = ids.begin();
it != ids.end();
++it)
{
payload["ids"].append(*it);
}
if (gAgent.isGodlike())
{
LLNotificationsUtil::add("OfferTeleportFromGod", edit_args, payload, handle_lure_callback);
}
else
{
LLNotificationsUtil::add("OfferTeleport", edit_args, payload, handle_lure_callback);
}
}
void send_improved_im(const LLUUID& to_id,
const std::string& name,
const std::string& message,
U8 offline,
EInstantMessage dialog,
const LLUUID& id,
U32 timestamp,
const U8* binary_bucket,
S32 binary_bucket_size)
{
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
to_id,
name,
message,
offline,
dialog,
id,
0,
LLUUID::null,
gAgent.getPositionAgent(),
timestamp,
binary_bucket,
binary_bucket_size);
gAgent.sendReliableMessage();
}
void send_places_query(const LLUUID& query_id,
const LLUUID& trans_id,
const std::string& query_text,
U32 query_flags,
S32 category,
const std::string& sim_name)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("PlacesQuery");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUID("QueryID", query_id);
msg->nextBlock("TransactionData");
msg->addUUID("TransactionID", trans_id);
msg->nextBlock("QueryData");
msg->addString("QueryText", query_text);
msg->addU32("QueryFlags", query_flags);
msg->addS8("Category", (S8)category);
msg->addString("SimName", sim_name);
gAgent.sendReliableMessage();
}
void process_user_info_reply(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "process_user_info_reply - "
<< "wrong agent id." << LL_ENDL;
}
BOOL im_via_email;
msg->getBOOLFast(_PREHASH_UserData, _PREHASH_IMViaEMail, im_via_email);
std::string email;
msg->getStringFast(_PREHASH_UserData, _PREHASH_EMail, email);
std::string dir_visibility;
msg->getString( "UserData", "DirectoryVisibility", dir_visibility);
LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, email);
LLFloaterPostcard::updateUserInfo(email);
}
//---------------------------------------------------------------------------
// Script Dialog
//---------------------------------------------------------------------------
const S32 SCRIPT_DIALOG_MAX_BUTTONS = 12;
const S32 SCRIPT_DIALOG_BUTTON_STR_SIZE = 24;
const S32 SCRIPT_DIALOG_MAX_MESSAGE_SIZE = 512;
const char* SCRIPT_DIALOG_HEADER = "Script Dialog:\n";
bool callback_script_dialog(const LLSD& notification, const LLSD& response)
{
LLNotificationForm form(notification["form"]);
std::string button = LLNotification::getSelectedOptionName(response);
S32 button_idx = LLNotification::getSelectedOption(notification, response);
// Didn't click "Ignore"
if (button_idx != -1)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("ScriptDialogReply");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("Data");
msg->addUUID("ObjectID", notification["payload"]["object_id"].asUUID());
msg->addS32("ChatChannel", notification["payload"]["chat_channel"].asInteger());
msg->addS32("ButtonIndex", button_idx);
msg->addString("ButtonLabel", button);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
}
return false;
}
static LLNotificationFunctorRegistration callback_script_dialog_reg_1("ScriptDialog", callback_script_dialog);
static LLNotificationFunctorRegistration callback_script_dialog_reg_2("ScriptDialogGroup", callback_script_dialog);
void process_script_dialog(LLMessageSystem* msg, void**)
{
S32 i;
LLSD payload;
LLUUID object_id;
msg->getUUID("Data", "ObjectID", object_id);
if (LLMuteList::getInstance()->isMuted(object_id))
{
return;
}
std::string message;
std::string first_name;
std::string last_name;
std::string title;
S32 chat_channel;
msg->getString("Data", "FirstName", first_name);
msg->getString("Data", "LastName", last_name);
msg->getString("Data", "ObjectName", title);
msg->getString("Data", "Message", message);
msg->getS32("Data", "ChatChannel", chat_channel);
// unused for now
LLUUID image_id;
msg->getUUID("Data", "ImageID", image_id);
payload["sender"] = msg->getSender().getIPandPort();
payload["object_id"] = object_id;
payload["chat_channel"] = chat_channel;
// build up custom form
S32 button_count = msg->getNumberOfBlocks("Buttons");
if (button_count > SCRIPT_DIALOG_MAX_BUTTONS)
{
llwarns << "Too many script dialog buttons - omitting some" << llendl;
button_count = SCRIPT_DIALOG_MAX_BUTTONS;
}
LLNotificationForm form;
for (i = 0; i < button_count; i++)
{
std::string tdesc;
msg->getString("Buttons", "ButtonLabel", tdesc, i);
form.addElement("button", std::string(tdesc));
}
LLSD args;
args["TITLE"] = title;
args["MESSAGE"] = message;
LLNotificationPtr notification;
if (!first_name.empty())
{
args["FIRST"] = first_name;
args["LAST"] = last_name;
notification = LLNotifications::instance().add(
LLNotification::Params("ScriptDialog").substitutions(args).payload(payload).form_elements(form.asLLSD()));
}
else
{
args["GROUPNAME"] = last_name;
notification = LLNotifications::instance().add(
LLNotification::Params("ScriptDialogGroup").substitutions(args).payload(payload).form_elements(form.asLLSD()));
}
}
//---------------------------------------------------------------------------
std::vector<LLSD> gLoadUrlList;
bool callback_load_url(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LLWeb::loadURL(notification["payload"]["url"].asString());
}
return false;
}
static LLNotificationFunctorRegistration callback_load_url_reg("LoadWebPage", callback_load_url);
// We've got the name of the person who owns the object hurling the url.
// Display confirmation dialog.
void callback_load_url_name(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group)
{
std::vector<LLSD>::iterator it;
for (it = gLoadUrlList.begin(); it != gLoadUrlList.end(); )
{
LLSD load_url_info = *it;
if (load_url_info["owner_id"].asUUID() == id)
{
it = gLoadUrlList.erase(it);
std::string owner_name;
if (is_group)
{
owner_name = first + LLTrans::getString("Group");
}
else
{
owner_name = first + " " + last;
}
// For legacy name-only mutes.
if (LLMuteList::getInstance()->isMuted(LLUUID::null, owner_name))
{
continue;
}
LLSD args;
args["URL"] = load_url_info["url"].asString();
args["MESSAGE"] = load_url_info["message"].asString();;
args["OBJECTNAME"] = load_url_info["object_name"].asString();
args["NAME"] = owner_name;
LLNotificationsUtil::add("LoadWebPage", args, load_url_info);
}
else
{
++it;
}
}
}
void process_load_url(LLMessageSystem* msg, void**)
{
LLUUID object_id;
LLUUID owner_id;
BOOL owner_is_group;
char object_name[256]; /* Flawfinder: ignore */
char message[256]; /* Flawfinder: ignore */
char url[256]; /* Flawfinder: ignore */
msg->getString("Data", "ObjectName", 256, object_name);
msg->getUUID( "Data", "ObjectID", object_id);
msg->getUUID( "Data", "OwnerID", owner_id);
msg->getBOOL( "Data", "OwnerIsGroup", owner_is_group);
msg->getString("Data", "Message", 256, message);
msg->getString("Data", "URL", 256, url);
LLSD payload;
payload["object_id"] = object_id;
payload["owner_id"] = owner_id;
payload["owner_is_group"] = owner_is_group;
payload["object_name"] = object_name;
payload["message"] = message;
payload["url"] = url;
// URL is safety checked in load_url above
// Check if object or owner is muted
if (LLMuteList::getInstance()->isMuted(object_id, object_name) ||
LLMuteList::getInstance()->isMuted(owner_id))
{
LL_INFOS("Messaging")<<"Ignoring load_url from muted object/owner."<<LL_ENDL;
return;
}
// Add to list of pending name lookups
gLoadUrlList.push_back(payload);
gCacheName->get(owner_id, owner_is_group, &callback_load_url_name);
}
void callback_download_complete(void** data, S32 result, LLExtStat ext_status)
{
std::string* filepath = (std::string*)data;
LLSD args;
args["DOWNLOAD_PATH"] = *filepath;
LLNotificationsUtil::add("FinishedRawDownload", args);
delete filepath;
}
void process_initiate_download(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "Initiate download for wrong agent" << LL_ENDL;
return;
}
std::string sim_filename;
std::string viewer_filename;
msg->getString("FileData", "SimFilename", sim_filename);
msg->getString("FileData", "ViewerFilename", viewer_filename);
if (!gXferManager->validateFileForRequest(viewer_filename))
{
llwarns << "SECURITY: Unauthorized download to local file " << viewer_filename << llendl;
return;
}
gXferManager->requestFile(viewer_filename,
sim_filename,
LL_PATH_NONE,
msg->getSender(),
FALSE, // don't delete remote
callback_download_complete,
(void**)new std::string(viewer_filename));
}
void process_script_teleport_request(LLMessageSystem* msg, void**)
{
std::string object_name;
std::string sim_name;
LLVector3 pos;
LLVector3 look_at;
msg->getString("Data", "ObjectName", object_name);
msg->getString("Data", "SimName", sim_name);
msg->getVector3("Data", "SimPosition", pos);
msg->getVector3("Data", "LookAt", look_at);
LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance();
if(instance)
{
instance->trackURL(
sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]);
LLFloaterReg::showInstance("world_map", "center");
}
// remove above two lines and replace with below line
// to re-enable parcel browser for llMapDestination()
// LLURLDispatcher::dispatch(LLSLURL::buildSLURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]), FALSE);
}
void process_covenant_reply(LLMessageSystem* msg, void**)
{
LLUUID covenant_id, estate_owner_id;
std::string estate_name;
U32 covenant_timestamp;
msg->getUUID("Data", "CovenantID", covenant_id);
msg->getU32("Data", "CovenantTimestamp", covenant_timestamp);
msg->getString("Data", "EstateName", estate_name);
msg->getUUID("Data", "EstateOwnerID", estate_owner_id);
LLPanelEstateCovenant::updateEstateName(estate_name);
LLPanelLandCovenant::updateEstateName(estate_name);
LLFloaterBuyLand::updateEstateName(estate_name);
std::string owner_name =
LLSLURL::buildCommand("agent", estate_owner_id, "inspect");
LLPanelEstateCovenant::updateEstateOwnerName(owner_name);
LLPanelLandCovenant::updateEstateOwnerName(owner_name);
LLFloaterBuyLand::updateEstateOwnerName(owner_name);
LLPanelPlaceProfile* panel = LLSideTray::getInstance()->findChild<LLPanelPlaceProfile>("panel_place_profile");
if (panel)
{
panel->updateEstateName(estate_name);
panel->updateEstateOwnerName(owner_name);
}
// standard message, not from system
std::string last_modified;
if (covenant_timestamp == 0)
{
last_modified = LLTrans::getString("covenant_last_modified")+LLTrans::getString("never_text");
}
else
{
last_modified = LLTrans::getString("covenant_last_modified")+"["
+LLTrans::getString("LTimeWeek")+"] ["
+LLTrans::getString("LTimeMonth")+"] ["
+LLTrans::getString("LTimeDay")+"] ["
+LLTrans::getString("LTimeHour")+"]:["
+LLTrans::getString("LTimeMin")+"]:["
+LLTrans::getString("LTimeSec")+"] ["
+LLTrans::getString("LTimeYear")+"]";
LLSD substitution;
substitution["datetime"] = (S32) covenant_timestamp;
LLStringUtil::format (last_modified, substitution);
}
LLPanelEstateCovenant::updateLastModified(last_modified);
LLPanelLandCovenant::updateLastModified(last_modified);
LLFloaterBuyLand::updateLastModified(last_modified);
// load the actual covenant asset data
const BOOL high_priority = TRUE;
if (covenant_id.notNull())
{
gAssetStorage->getEstateAsset(gAgent.getRegionHost(),
gAgent.getID(),
gAgent.getSessionID(),
covenant_id,
LLAssetType::AT_NOTECARD,
ET_Covenant,
onCovenantLoadComplete,
NULL,
high_priority);
}
else
{
std::string covenant_text;
if (estate_owner_id.isNull())
{
// mainland
covenant_text = LLTrans::getString("RegionNoCovenant");
}
else
{
covenant_text = LLTrans::getString("RegionNoCovenantOtherOwner");
}
LLPanelEstateCovenant::updateCovenantText(covenant_text, covenant_id);
LLPanelLandCovenant::updateCovenantText(covenant_text);
LLFloaterBuyLand::updateCovenantText(covenant_text, covenant_id);
if (panel)
{
panel->updateCovenantText(covenant_text);
}
}
}
void onCovenantLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL;
std::string covenant_text;
if(0 == status)
{
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 file_length = file.getSize();
std::vector<char> buffer(file_length+1);
file.read((U8*)&buffer[0], file_length);
// put a EOS at the end
buffer[file_length] = '\0';
if( (file_length > 19) && !strncmp( &buffer[0], "Linden text version", 19 ) )
{
LLViewerTextEditor::Params params;
params.name("temp");
params.max_text_length(file_length+1);
LLViewerTextEditor * editor = LLUICtrlFactory::create<LLViewerTextEditor> (params);
if( !editor->importBuffer( &buffer[0], file_length+1 ) )
{
LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL;
covenant_text = "Problem importing estate covenant.";
}
else
{
// Version 0 (just text, doesn't include version number)
covenant_text = editor->getText();
}
delete editor;
}
else
{
LL_WARNS("Messaging") << "Problem importing estate covenant: Covenant file format error." << LL_ENDL;
covenant_text = "Problem importing estate covenant: Covenant file format error.";
}
}
else
{
LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
LL_ERR_FILE_EMPTY == status)
{
covenant_text = "Estate covenant notecard is missing from database.";
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
covenant_text = "Insufficient permissions to view estate covenant.";
}
else
{
covenant_text = "Unable to load estate covenant at this time.";
}
LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL;
}
LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid);
LLPanelLandCovenant::updateCovenantText(covenant_text);
LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid);
LLPanelPlaceProfile* panel = LLSideTray::getInstance()->findChild<LLPanelPlaceProfile>("panel_place_profile");
if (panel)
{
panel->updateCovenantText(covenant_text);
}
}
void process_feature_disabled_message(LLMessageSystem* msg, void**)
{
// Handle Blacklisted feature simulator response...
LLUUID agentID;
LLUUID transactionID;
std::string messageText;
msg->getStringFast(_PREHASH_FailureInfo,_PREHASH_ErrorMessage, messageText,0);
msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_AgentID,agentID);
msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_TransactionID,transactionID);
LL_WARNS("Messaging") << "Blacklisted Feature Response:" << messageText << LL_ENDL;
}
// ------------------------------------------------------------
// Message system exception callbacks
// ------------------------------------------------------------
void invalid_message_callback(LLMessageSystem* msg,
void*,
EMessageException exception)
{
LLAppViewer::instance()->badNetworkHandler();
}
// Please do not add more message handlers here. This file is huge.
// Put them in a file related to the functionality you are implementing.
void LLOfferInfo::forceResponse(InventoryOfferResponse response)
{
LLNotification::Params params("UserGiveItem");
params.functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2));
LLNotifications::instance().forceResponse(params, response);
}