313 lines
7.5 KiB
C++
313 lines
7.5 KiB
C++
/**
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* @file llfloatercamera.cpp
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* @brief Container for camera control buttons (zoom, pan, orbit)
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatercamera.h"
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// Library includes
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#include "llfloaterreg.h"
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// Viewer includes
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#include "lljoystickbutton.h"
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#include "llviewercontrol.h"
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#include "llbottomtray.h"
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#include "llagent.h"
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#include "lltoolmgr.h"
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#include "lltoolfocus.h"
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// Constants
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const F32 CAMERA_BUTTON_DELAY = 0.0f;
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#define ORBIT "cam_rotate_stick"
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#define PAN "cam_track_stick"
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#define ZOOM "zoom"
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#define PRESETS "camera_presets"
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#define CONTROLS "controls"
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//
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// Member functions
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//
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/*static*/ bool LLFloaterCamera::inFreeCameraMode()
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{
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LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
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if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
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{
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return true;
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}
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return false;
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}
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bool LLFloaterCamera::inAvatarViewMode()
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{
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return mCurrMode == CAMERA_CTRL_MODE_AVATAR_VIEW;
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}
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void LLFloaterCamera::resetCameraMode()
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{
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LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
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if (!floater_camera) return;
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floater_camera->switchMode(CAMERA_CTRL_MODE_ORBIT);
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}
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void LLFloaterCamera::update()
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{
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ECameraControlMode mode = determineMode();
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if (mode != mCurrMode) setMode(mode);
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}
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/*static*/ void LLFloaterCamera::updateIfNotInAvatarViewMode()
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{
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LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
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if (floater_camera && !floater_camera->inAvatarViewMode())
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{
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floater_camera->update();
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}
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}
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void LLFloaterCamera::toPrevMode()
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{
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switchMode(mPrevMode);
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}
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/*static*/ void LLFloaterCamera::toPrevModeIfInAvatarViewMode()
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{
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LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
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if (floater_camera && floater_camera->inAvatarViewMode())
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{
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floater_camera->toPrevMode();
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}
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}
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LLFloaterCamera* LLFloaterCamera::findInstance()
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{
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return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
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}
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void LLFloaterCamera::onOpen(const LLSD& key)
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{
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LLButton *anchor_panel = LLBottomTray::getInstance()->getChild<LLButton>("camera_btn");
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setDockControl(new LLDockControl(
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anchor_panel, this,
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getDockTongue(), LLDockControl::TOP));
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}
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void LLFloaterCamera::onClose(bool app_quitting)
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{
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//We don't care of camera mode if app is quitting
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if(!app_quitting)
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switchMode(CAMERA_CTRL_MODE_ORBIT);
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}
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LLFloaterCamera::LLFloaterCamera(const LLSD& val)
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: LLTransientDockableFloater(NULL, true, val),
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mCurrMode(CAMERA_CTRL_MODE_ORBIT),
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mPrevMode(CAMERA_CTRL_MODE_ORBIT)
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{
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}
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// virtual
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BOOL LLFloaterCamera::postBuild()
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{
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setIsChrome(TRUE);
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mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
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mZoom = getChild<LLJoystickCameraZoom>(ZOOM);
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mTrack = getChild<LLJoystickCameraTrack>(PAN);
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assignButton2Mode(CAMERA_CTRL_MODE_ORBIT, "orbit_btn");
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assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
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assignButton2Mode(CAMERA_CTRL_MODE_FREE_CAMERA, "freecamera_btn");
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assignButton2Mode(CAMERA_CTRL_MODE_AVATAR_VIEW, "avatarview_btn");
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update();
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return LLDockableFloater::postBuild();
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}
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ECameraControlMode LLFloaterCamera::determineMode()
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{
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LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
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if (curr_tool == LLToolCamera::getInstance())
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{
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return CAMERA_CTRL_MODE_FREE_CAMERA;
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}
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if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
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{
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return CAMERA_CTRL_MODE_AVATAR_VIEW;
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}
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return CAMERA_CTRL_MODE_ORBIT;
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}
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void clear_camera_tool()
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{
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LLToolMgr* tool_mgr = LLToolMgr::getInstance();
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if (tool_mgr->usingTransientTool() &&
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tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
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{
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tool_mgr->clearTransientTool();
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}
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}
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void LLFloaterCamera::setMode(ECameraControlMode mode)
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{
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if (mode != mCurrMode)
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{
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mPrevMode = mCurrMode;
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mCurrMode = mode;
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}
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updateState();
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}
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void LLFloaterCamera::switchMode(ECameraControlMode mode)
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{
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setMode(mode);
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switch (mode)
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{
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case CAMERA_CTRL_MODE_ORBIT:
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clear_camera_tool();
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break;
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case CAMERA_CTRL_MODE_PAN:
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clear_camera_tool();
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break;
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case CAMERA_CTRL_MODE_FREE_CAMERA:
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LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
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break;
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case CAMERA_CTRL_MODE_AVATAR_VIEW:
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break;
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default:
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//normally we won't occur here
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llassert_always(FALSE);
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}
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}
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void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
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{
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// check for a click on active button
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if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
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switchMode(mode);
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}
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void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
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{
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LLButton* button = getChild<LLButton>(button_name);
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button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
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mMode2Button[mode] = button;
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}
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void LLFloaterCamera::updateState()
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{
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//updating buttons
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std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
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for (; iter != mMode2Button.end(); ++iter)
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{
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iter->second->setToggleState(iter->first == mCurrMode);
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}
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childSetVisible(ORBIT, CAMERA_CTRL_MODE_ORBIT == mCurrMode);
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childSetVisible(PAN, CAMERA_CTRL_MODE_PAN == mCurrMode);
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childSetVisible(ZOOM, CAMERA_CTRL_MODE_AVATAR_VIEW != mCurrMode);
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childSetVisible(PRESETS, CAMERA_CTRL_MODE_AVATAR_VIEW == mCurrMode);
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//hiding or showing the panel with controls by reshaping the floater
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bool showControls = CAMERA_CTRL_MODE_FREE_CAMERA != mCurrMode;
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if (showControls == childIsVisible(CONTROLS)) return;
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childSetVisible(CONTROLS, showControls);
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LLRect rect = getRect();
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LLRect controls_rect;
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if (childGetRect(CONTROLS, controls_rect))
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{
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S32 floater_header_size = getHeaderHeight();
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S32 height = controls_rect.getHeight() - floater_header_size;
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S32 newHeight = rect.getHeight();
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if (showControls)
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{
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newHeight += height;
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}
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else
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{
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newHeight -= height;
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}
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rect.setOriginAndSize(rect.mLeft, rect.mBottom, rect.getWidth(), newHeight);
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reshape(rect.getWidth(), rect.getHeight());
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setRect(rect);
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}
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}
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void LLFloaterCamera::onClickCameraPresets(const LLSD& param)
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{
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std::string name = param.asString();
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if ("rear_view" == name)
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{
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gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
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}
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else if ("group_view" == name)
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{
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gAgent.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
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}
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else if ("front_view" == name)
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{
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gAgent.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
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}
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else if ("mouselook_view" == name)
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{
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gAgent.changeCameraToMouselook();
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}
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}
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