phoenix-firestorm/indra/newview/animationexplorer.cpp

614 lines
20 KiB
C++

/**
* @file animationexplorer.cpp
* @brief Animation Explorer floater implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2013, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "animationexplorer.h"
#include "indra_constants.h" // for MASK_ALT etc.
#include "message.h" // for gMessageSystem
//#include "stdenums.h" // for ADD_TOP
#include "llagent.h" // for gAgent
#include "llanimationstates.h"
#include "llbutton.h"
#include "llcachename.h" // for gCacheName
#include "llcheckboxctrl.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llkeyframefallmotion.h"
#include "llrect.h"
#include "llscrolllistctrl.h"
#include "lltimer.h"
#include "lltoolmgr.h" // for MASK_ORBIT etc.
#include "lltrans.h"
#include "lluuid.h"
#include "llview.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h" // for gViewerWindow
#include "llvoavatar.h"
#include "llvoavatarself.h" // for gAgentAvatarp
#include "llavatarnamecache.h"
#include "fsassetblacklist.h"
constexpr S32 MAX_ANIMATIONS = 100;
// --------------------------------------------------------------------------
RecentAnimationList::RecentAnimationList()
: LLSingleton<RecentAnimationList>()
{
}
RecentAnimationList::~RecentAnimationList()
{
}
void RecentAnimationList::addAnimation(const LLUUID& id, const LLUUID& playedBy)
{
AnimationEntry entry;
entry.animationID = id;
entry.playedBy = playedBy;
entry.time = LLTimer::getElapsedSeconds();
AnimationExplorer* explorer = LLFloaterReg::findTypedInstance<AnimationExplorer>("animation_explorer");
// only remember animation when it wasn't played by ourselves or the explorer window is open,
// so the list doesn't get polluted
if (playedBy != gAgentAvatarp->getID() || explorer)
{
mAnimationList.push_back(entry);
// only keep a certain number of entries
if (mAnimationList.size() > MAX_ANIMATIONS)
{
mAnimationList.pop_front();
}
}
// if the animation explorer floater is open, send this animation over immediately
if (explorer)
{
explorer->addAnimation(id, playedBy, LLTimer::getElapsedSeconds());
}
}
void RecentAnimationList::requestList(AnimationExplorer* explorer)
{
if (explorer)
{
// send the list of recent animations to the given animation explorer floater
for (std::deque<AnimationEntry>::iterator iter = mAnimationList.begin();
iter != mAnimationList.end();
++iter)
{
AnimationEntry entry = *iter;
explorer->addAnimation(entry.animationID, entry.playedBy, entry.time);
}
}
}
// --------------------------------------------------------------------------
AnimationExplorer::AnimationExplorer(const LLSD& key)
: LLFloater(key),
mPreviewCtrl(nullptr),
mLastMouseX(0),
mLastMouseY(0)
{
}
AnimationExplorer::~AnimationExplorer()
{
mAnimationPreview = nullptr;
for (const auto& cb : mAvatarNameCacheConnections)
{
if (cb.second.connected())
{
cb.second.disconnect();
}
}
mAvatarNameCacheConnections.clear();
}
void AnimationExplorer::startMotion(const LLUUID& motionID)
{
if (!mAnimationPreview)
{
return;
}
LLVOAvatar* avatarp = mAnimationPreview->getDummyAvatar();
avatarp->deactivateAllMotions();
avatarp->startMotion(ANIM_AGENT_STAND, 0.0f);
if (motionID.notNull())
{
avatarp->startMotion(motionID, 0.0f);
}
}
BOOL AnimationExplorer::postBuild()
{
mAnimationScrollList = getChild<LLScrollListCtrl>("animation_list");
mStopButton = getChild<LLButton>("stop_btn");
mBlacklistButton = getChild<LLButton>("blacklist_btn");
mStopAndRevokeButton = getChild<LLButton>("stop_and_revoke_btn");
mNoOwnedAnimationsCheckBox = getChild<LLCheckBoxCtrl>("no_owned_animations_check");
mAnimationScrollList->setCommitCallback(boost::bind(&AnimationExplorer::onSelectAnimation, this));
mStopButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopPressed, this));
mBlacklistButton->setCommitCallback(boost::bind(&AnimationExplorer::onBlacklistPressed, this));
mStopAndRevokeButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopAndRevokePressed, this));
mNoOwnedAnimationsCheckBox->setCommitCallback(boost::bind(&AnimationExplorer::onOwnedCheckToggled, this));
mPreviewCtrl = findChild<LLView>("animation_preview");
if (mPreviewCtrl)
{
if (isAgentAvatarValid())
{
mAnimationPreview = new LLPreviewAnimation(mPreviewCtrl->getRect().getWidth(), mPreviewCtrl->getRect().getHeight());
mAnimationPreview->setZoom(2.0f);
startMotion(LLUUID::null);
}
}
else
{
LL_WARNS("AnimationExplorer") << "Could not find animation preview control to place animation texture" << LL_ENDL;
return FALSE;
}
// request list of recent animations
update();
return TRUE;
}
void AnimationExplorer::onSelectAnimation()
{
LLScrollListItem* item = mAnimationScrollList->getFirstSelected();
if (!item)
{
return;
}
S32 column = mAnimationScrollList->getColumn("animation_id")->mIndex;
mCurrentAnimationID = item->getColumn(column)->getValue().asUUID();
column = mAnimationScrollList->getColumn("object_id")->mIndex;
mCurrentObject = item->getColumn(column)->getValue().asUUID();
startMotion(mCurrentAnimationID);
}
void AnimationExplorer::onStopPressed()
{
if (mCurrentAnimationID.notNull())
{
gAgentAvatarp->stopMotion(mCurrentAnimationID);
gAgent.sendAnimationRequest(mCurrentAnimationID, ANIM_REQUEST_STOP);
}
}
void AnimationExplorer::onBlacklistPressed()
{
onStopPressed();
LLScrollListItem* item = mAnimationScrollList->getFirstSelected();
if (!item)
{
return;
}
S32 column = mAnimationScrollList->getColumn("played_by")->mIndex;
std::string region_name{};
if (gAgent.getRegion())
{
region_name = gAgent.getRegion()->getName();
}
FSAssetBlacklist::getInstance()->addNewItemToBlacklist(mCurrentAnimationID, item->getColumn(column)->getValue(), region_name, LLAssetType::AT_ANIMATION);
}
void AnimationExplorer::onStopAndRevokePressed()
{
onStopPressed();
if (mCurrentObject.notNull())
{
if (LLViewerObject* vo = gObjectList.findObject(mCurrentObject); vo)
{
gAgentAvatarp->revokePermissionsOnObject(vo);
}
}
}
void AnimationExplorer::onOwnedCheckToggled()
{
update();
updateList(LLTimer::getElapsedSeconds());
}
void AnimationExplorer::draw()
{
LLFloater::draw();
LLRect r = mPreviewCtrl->getRect();
if (mAnimationPreview)
{
mAnimationPreview->requestUpdate();
gGL.color3f(1.0f, 1.0f, 1.0f);
gGL.getTexUnit(0)->bind(mAnimationPreview);
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.0f, 1.0f);
gGL.vertex2i(r.mLeft, r.mTop);
gGL.texCoord2f(0.0f, 0.0f);
gGL.vertex2i(r.mLeft, r.mBottom);
gGL.texCoord2f(1.0f, 0.0f);
gGL.vertex2i(r.mRight, r.mBottom);
gGL.texCoord2f(0.0f, 1.0f);
gGL.vertex2i(r.mLeft, r.mTop);
gGL.texCoord2f(1.0f, 0.0f);
gGL.vertex2i(r.mRight, r.mBottom);
gGL.texCoord2f(1.0f, 1.0f);
gGL.vertex2i(r.mRight, r.mTop);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
// update tiems and "Still playing" status in the list once every few seconds
static F64 last_update = 0.0;
F64 time = LLTimer::getElapsedSeconds();
if (time - last_update > 5.0)
{
last_update = time;
updateList(time);
}
}
void AnimationExplorer::update()
{
// stop playing preview animations when reloading the list
startMotion(LLUUID::null);
mAnimationScrollList->deleteAllItems();
RecentAnimationList::instance().requestList(this);
}
void AnimationExplorer::updateList(F64 current_timestamp)
{
S32 played_column = mAnimationScrollList->getColumn("played")->mIndex;
S32 timestamp_column = mAnimationScrollList->getColumn("timestamp")->mIndex;
S32 priority_column = mAnimationScrollList->getColumn("priority")->mIndex;
S32 object_id_column = mAnimationScrollList->getColumn("object_id")->mIndex;
S32 anim_id_column = mAnimationScrollList->getColumn("animation_id")->mIndex;
// go through the full animation scroll list
std::vector<LLScrollListItem*> items = mAnimationScrollList->getAllData();
for (std::vector<LLScrollListItem*>::iterator list_iter = items.begin(); list_iter != items.end(); ++list_iter)
{
LLScrollListItem* item = *list_iter;
// get a pointer to the "Played" column text
LLScrollListText* played_text = dynamic_cast<LLScrollListText*>(item->getColumn(played_column));
// get the object ID from the list
LLUUID object_id = item->getColumn(object_id_column)->getValue().asUUID();
LLUUID anim_id = item->getColumn(anim_id_column)->getValue().asUUID();
// assume this animation is not running first
bool is_running = false;
// go through the list of playing animations to find out if this animation played by
// this object is still running
for (const auto& [anim_object_id, anim_anim_id] : gAgentAvatarp->mAnimationSources)
{
// object and animation found
if (anim_object_id == object_id && anim_anim_id == anim_id)
{
// set text to "Still playing" and break out of this loop
played_text->setText(LLTrans::getString("animation_explorer_still_playing"));
is_running = true;
break;
}
}
// animation was not found to be running
if (!is_running)
{
// get timestamp when this animation was started
F64 timestamp = item->getColumn(timestamp_column)->getValue().asReal();
// update text to show the number of seconds ago when this animation was started
LLStringUtil::format_map_t args;
args["SECONDS"] = llformat("%d", (S32) (current_timestamp - timestamp));
played_text->setText(LLTrans::getString("animation_explorer_seconds_ago", args));
}
std::string prio_text = LLTrans::getString("animation_explorer_unknown_priority");
if (LLKeyframeMotion* motion = dynamic_cast<LLKeyframeMotion*>(gAgentAvatarp->findMotion(anim_id)); motion)
{
prio_text = llformat("%d", (S32)motion->getPriority());
}
dynamic_cast<LLScrollListText*>(item->getColumn(priority_column))->setText(prio_text);
}
}
void AnimationExplorer::addAnimation(const LLUUID& id, const LLUUID& played_by, F64 time)
{
// don't add animations that are played by ourselves when the filter box is checked
if (played_by == gAgentAvatarp->getID())
{
if (mNoOwnedAnimationsCheckBox->getValue().asBoolean())
{
return;
}
}
// set object name to UUID at first
std::string playedByName = played_by.asString();
// find out if the object is still in reach
if (LLViewerObject* vo = gObjectList.findObject(played_by); vo)
{
// if it was an avatar, get the name here
if (vo->isAvatar())
{
LLAvatarName av_name;
if (LLAvatarNameCache::get(played_by, &av_name))
{
playedByName = av_name.getCompleteName();
}
else
{
if (mAvatarNameCacheConnections.find(played_by) != mAvatarNameCacheConnections.end())
{
boost::signals2::connection cb_connection = LLAvatarNameCache::get(played_by, boost::bind(&AnimationExplorer::onAvatarNameCallback, this, _1, _2));
mAvatarNameCacheConnections.insert(std::make_pair(played_by, cb_connection));
}
playedByName = LLTrans::getString("AvatarNameWaiting");
}
}
// not an avatar, do a lookup by UUID
else
{
// find out if we know the name to this UUID already
std::map<LLUUID, std::string>::iterator iter = mKnownIDs.find(played_by);
// if we don't know it yet, start a lookup
if (iter == mKnownIDs.end())
{
// if we are not already looking up this object's name, send a request out
if (std::find(mRequestedIDs.begin(), mRequestedIDs.end(), played_by) == mRequestedIDs.end())
{
// remember which object names we already requested
mRequestedIDs.push_back(played_by);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSelect);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgentID);
msg->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID, vo->getLocalID());
msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
msg->newMessageFast(_PREHASH_ObjectDeselect);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgentID);
msg->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID, vo->getLocalID());
msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
}
}
else
{
// we know the name already
playedByName = mKnownIDs[played_by];
}
}
}
// insert the item into the scroll list
LLSD item;
item["columns"][0]["column"] = "played_by";
item["columns"][0]["value"] = playedByName;
item["columns"][1]["column"] = "played";
item["columns"][1]["value"] = LLTrans::getString("animation_explorer_still_playing");
item["columns"][2]["column"] = "priority";
item["columns"][2]["value"] = LLTrans::getString("animation_explorer_unknown_priority");
item["columns"][3]["column"] = "timestamp";
item["columns"][3]["value"] = time;
item["columns"][4]["column"] = "animation_id";
item["columns"][4]["value"] = id;
item["columns"][5]["column"] = "object_id";
item["columns"][5]["value"] = played_by;
mAnimationScrollList->addElement(item, ADD_TOP);
}
void AnimationExplorer::onAvatarNameCallback(const LLUUID& id, const LLAvatarName& av_name)
{
if (auto iter = mAvatarNameCacheConnections.find(id); iter != mAvatarNameCacheConnections.end())
{
if (iter->second.connected())
{
iter->second.disconnect();
}
mAvatarNameCacheConnections.erase(iter);
}
updateListEntry(id, av_name.getCompleteName());
}
void AnimationExplorer::requestNameCallback(LLMessageSystem* msg)
{
// if we weren't looking for any IDs, ignore this callback
if (mRequestedIDs.empty())
{
return;
}
// we might have received more than one answer in one block
S32 num = msg->getNumberOfBlocksFast(_PREHASH_ObjectData);
for (S32 index = 0; index < num; ++index)
{
LLUUID object_id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, object_id, index);
// if this is one of the objects we were looking for, process the data
if (auto iter = std::find(mRequestedIDs.begin(), mRequestedIDs.end(), object_id); iter != mRequestedIDs.end())
{
// get the name of the object
std::string object_name;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Name, object_name, index);
// remove the object from the lookup list and add it to the known names list
mRequestedIDs.erase(iter);
mKnownIDs[object_id] = object_name;
updateListEntry(object_id, object_name);
}
}
}
void AnimationExplorer::updateListEntry(const LLUUID& id, const std::string& name)
{
S32 object_id_column = mAnimationScrollList->getColumn("object_id")->mIndex;
S32 played_by_column = mAnimationScrollList->getColumn("played_by")->mIndex;
// find all scroll list entries with this object UUID and update the names there
for (LLScrollListItem* item : mAnimationScrollList->getAllData())
{
const LLUUID& list_object_id = item->getColumn(object_id_column)->getValue().asUUID();
if (id == list_object_id)
{
LLScrollListText* played_by_text = (LLScrollListText*)item->getColumn(played_by_column);
played_by_text->setText(name);
}
}
}
// Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
{
bringToFront(x, y);
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
// Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
// (Almost) Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleHover(S32 x, S32 y, MASK mask)
{
if (!mPreviewCtrl || !mAnimationPreview || !mPreviewCtrl->getRect().pointInRect(x, y))
{
return LLFloater::handleHover(x, y, mask);
}
MASK local_mask = mask & ~MASK_ALT;
if (mAnimationPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mAnimationPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAnimationPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAnimationPreview->rotate(yaw_radians, 0.f);
mAnimationPreview->zoom(zoom_amt);
}
mAnimationPreview->requestUpdate();
LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
// (Almost) Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
{
mAnimationPreview->zoom((F32)clicks * -0.2f);
mAnimationPreview->requestUpdate();
return TRUE;
}
return LLFloater::handleScrollWheel(x, y, clicks);
}
// Copied from llfloaterbvhpreview.cpp
void AnimationExplorer::onMouseCaptureLost()
{
gViewerWindow->showCursor();
}