phoenix-firestorm/indra/llrender
prep b2c024cd79 Some gl state cleanup for physic shapes vbos.' 2012-01-05 18:00:41 -05:00
..
CMakeLists.txt comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai 2011-12-12 09:51:04 -08:00
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
llgl.h navmeshdata is now parsed as binary 2011-11-17 17:33:49 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
llglslshader.h SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) 2011-11-16 12:40:51 -06:00
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendernavprim.cpp Some gl state cleanup for physic shapes vbos.' 2012-01-05 18:00:41 -05:00
llrendernavprim.h path-149 overlay of navmesh on onto renderables 2012-01-05 10:20:18 -05:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp
llrendertarget.h
llshadermgr.cpp SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason. 2011-11-28 17:13:42 -08:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Pull and merge from https://bitbucket.org/lindenlab/viewer-development. 2011-12-13 11:15:18 -08:00
llvertexbuffer.h