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ebeddd7fd9
phoenix-firestorm
/
indra
/
llrender
History
prep
b2c024cd79
Some gl state cleanup for physic shapes vbos.'
2012-01-05 18:00:41 -05:00
..
CMakeLists.txt
comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai
2011-12-12 09:51:04 -08:00
llcubemap.cpp
…
llcubemap.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
fix for crash on startup (font system not initialized when first creating fonts)
2011-11-29 23:53:28 -08:00
llfontfreetype.h
…
llfontgl.cpp
storm-1723: fix character display when a lot of different characters are used
2011-12-15 15:19:50 -05:00
llfontgl.h
…
llfontregistry.cpp
…
llfontregistry.h
…
llgl.cpp
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-16 10:00:41 -08:00
llgl.h
navmeshdata is now parsed as binary
2011-11-17 17:33:49 -05:00
llgldbg.cpp
…
llgldbg.h
…
llglheaders.h
…
llglslshader.cpp
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
llglslshader.h
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
llglstates.h
…
llgltypes.h
…
llimagegl.cpp
SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
2011-11-16 12:40:51 -06:00
llimagegl.h
…
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
2011-11-29 17:13:11 -06:00
llrender.h
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
2011-11-29 17:13:11 -06:00
llrendernavprim.cpp
Some gl state cleanup for physic shapes vbos.'
2012-01-05 18:00:41 -05:00
llrendernavprim.h
path-149 overlay of navmesh on onto renderables
2012-01-05 10:20:18 -05:00
llrendersphere.cpp
…
llrendersphere.h
…
llrendertarget.cpp
…
llrendertarget.h
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llshadermgr.cpp
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-28 17:13:42 -08:00
llshadermgr.h
SH-2666 Tweak depth of field optimizations based on resident feedback.
2011-11-10 16:12:50 -06:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
Pull and merge from
https://bitbucket.org/lindenlab/viewer-development
.
2011-12-13 11:15:18 -08:00
llvertexbuffer.h
…