101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/**
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* @file llpreviewsound.cpp
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* @brief LLPreviewSound class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llaudioengine.h"
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#include "llagent.h" // gAgent
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#include "llbutton.h"
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#include "llinventory.h"
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#include "lllineeditor.h"
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#include "llpreviewsound.h"
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#include "llresmgr.h"
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#include "llviewercontrol.h"
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#include "llviewermessage.h" // send_guid_sound_trigger
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#include "lluictrlfactory.h"
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extern LLAudioEngine* gAudiop;
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extern LLAgent gAgent;
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const F32 SOUND_GAIN = 1.0f;
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LLPreviewSound::LLPreviewSound(const LLSD& key)
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: LLPreview( key )
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{
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}
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// virtual
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BOOL LLPreviewSound::postBuild()
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{
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const LLInventoryItem* item = getItem();
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if (item)
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{
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getChild<LLUICtrl>("desc")->setValue(item->getDescription());
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if (gAudiop)
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{
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gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
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}
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}
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childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
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childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
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LLButton* button = getChild<LLButton>("Sound play btn");
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button->setSoundFlags(LLView::SILENT);
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button = getChild<LLButton>("Sound audition btn");
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button->setSoundFlags(LLView::SILENT);
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childSetCommitCallback("desc", LLPreview::onText, this);
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getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
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return LLPreview::postBuild();
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}
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// static
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void LLPreviewSound::playSound( void *userdata )
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{
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LLPreviewSound* self = (LLPreviewSound*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item && gAudiop)
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{
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send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
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}
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}
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// static
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void LLPreviewSound::auditionSound( void *userdata )
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{
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LLPreviewSound* self = (LLPreviewSound*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item && gAudiop)
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{
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gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX);
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}
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}
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