259 lines
7.5 KiB
C++
259 lines
7.5 KiB
C++
/**
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* @file llskinningutil.cpp
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* @brief Functions for mesh object skinning
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* @author vir@lindenlab.com
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*
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* $LicenseInfo:firstyear=2015&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2015, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llskinningutil.h"
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#include "llvoavatar.h"
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#include "llviewercontrol.h"
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#include "llmeshrepository.h"
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// static
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void LLSkinningUtil::initClass()
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{
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}
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// static
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U32 LLSkinningUtil::getMaxJointCount()
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{
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U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT;
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return result;
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}
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// static
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U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
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{
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return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
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}
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// static
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void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
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{
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if (skin->mInvalidJointsScrubbed)
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{
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return;
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}
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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// Fix invalid names to "mPelvis". Currently meshes with
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// invalid names will be blocked on upload, so this is just
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// needed for handling of any legacy bad data.
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if (!avatar->getJoint(skin->mJointNames[j]))
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{
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//LL_DEBUGS("Avatar") << "Mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
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//skin->mJointNames[ j ] = "mPelvis";
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LL_DEBUGS("Avatar") << "Mesh rigged to invalid joint" << skin->mJointNames[j].mName << LL_ENDL;
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skin->mJointNames[ j ] = JointKey::construct( "mPelvis" );
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//</FS:ND>
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}
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}
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skin->mInvalidJointsScrubbed = true;
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}
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// static
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void LLSkinningUtil::initSkinningMatrixPalette(
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LLMatrix4* mat,
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S32 count,
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const LLMeshSkinInfo* skin,
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LLVOAvatar *avatar)
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{
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for (U32 j = 0; j < count; ++j)
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{
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LLJoint *joint = NULL;
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if (skin->mJointNums[j] == -1)
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{
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joint = avatar->getJoint(skin->mJointNames[j]);
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if (joint)
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{
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skin->mJointNums[j] = joint->getJointNum();
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}
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}
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else
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{
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joint = avatar->getJoint(skin->mJointNums[j]);
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}
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if (joint)
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{
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#define MAT_USE_SSE
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#ifdef MAT_USE_SSE
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LLMatrix4a bind, world, res;
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bind.loadu(skin->mInvBindMatrix[j]);
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world.loadu(joint->getWorldMatrix());
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matMul(bind,world,res);
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memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float));
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#else
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mat[j] = skin->mInvBindMatrix[j];
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mat[j] *= joint->getWorldMatrix();
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#endif
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}
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else
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{
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mat[j] = skin->mInvBindMatrix[j];
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// This shouldn't happen - in mesh upload, skinned
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// rendering should be disabled unless all joints are
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// valid. In other cases of skinned rendering, invalid
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// joints should already have been removed during scrubInvalidJoints().
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LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL;
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}
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}
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}
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// static
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void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
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{
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#ifdef SHOW_ASSERT // same condition that controls llassert()
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const S32 max_joints = skin->mJointNames.size();
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for (U32 j=0; j<num_vertices; j++)
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{
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F32 *w = weights[j].getF32ptr();
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F32 wsum = 0.0;
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for (U32 k=0; k<4; ++k)
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{
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S32 i = llfloor(w[k]);
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llassert(i>=0);
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llassert(i<max_joints);
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wsum += w[k]-i;
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}
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llassert(wsum > 0.0f);
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}
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#endif
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}
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void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
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{
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const S32 max_joints = skin->mJointNames.size();
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for (U32 j=0; j<num_vertices; j++)
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{
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F32 *w = weights[j].getF32ptr();
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for (U32 k=0; k<4; ++k)
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{
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S32 i = llfloor(w[k]);
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F32 f = w[k]-i;
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i = llclamp(i,0,max_joints-1);
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w[k] = i + f;
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}
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}
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checkSkinWeights(weights, num_vertices, skin);
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}
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// static
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void LLSkinningUtil::getPerVertexSkinMatrix(
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F32* weights,
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LLMatrix4a* mat,
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bool handle_bad_scale,
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LLMatrix4a& final_mat,
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U32 max_joints)
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{
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bool valid_weights = true;
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final_mat.clear();
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S32 idx[4];
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LLVector4 wght;
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F32 scale = 0.f;
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for (U32 k = 0; k < 4; k++)
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{
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F32 w = weights[k];
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// BENTO potential optimizations
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// - Do clamping in unpackVolumeFaces() (once instead of every time)
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// - int vs floor: if we know w is
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// >= 0.0, we can use int instead of floorf; the latter
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// allegedly has a lot of overhead due to ieeefp error
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// checking which we should not need.
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idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
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wght[k] = w - floorf(w);
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scale += wght[k];
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}
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if (handle_bad_scale && scale <= 0.f)
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{
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wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
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valid_weights = false;
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}
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else
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{
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// This is enforced in unpackVolumeFaces()
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llassert(scale>0.f);
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wght *= 1.f/scale;
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}
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for (U32 k = 0; k < 4; k++)
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{
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F32 w = wght[k];
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LLMatrix4a src;
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src.setMul(mat[idx[k]], w);
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final_mat.add(src);
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}
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// SL-366 - with weight validation/cleanup code, it should no longer be
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// possible to hit the bad scale case.
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llassert(valid_weights);
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}
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namespace FSSkinningUtil
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{
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void getPerVertexSkinMatrixSSE( LLVector4a const &weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints )
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{
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final_mat.clear();
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llassert_always( !handle_bad_scale );
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LL_ALIGN_16( S32 idx[4] );
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LL_ALIGN_16( F32 wght[4] );
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__m128i _mMaxIdx = _mm_set_epi16( max_joints-1, max_joints-1, max_joints-1, max_joints-1, max_joints-1, max_joints-1, max_joints-1, max_joints-1 );
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__m128i _mIdx = _mm_cvttps_epi32( (__m128)weights );
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__m128 _mWeight = _mm_sub_ps( (__m128)weights, _mm_cvtepi32_ps( _mIdx ) );
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_mIdx = _mm_min_epi16( _mIdx, _mMaxIdx );
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_mm_store_si128( (__m128i*)idx, _mIdx );
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__m128 _mScale = _mm_add_ps( _mWeight, _mm_movehl_ps( _mWeight, _mWeight ));
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_mScale = _mm_add_ss( _mScale, _mm_shuffle_ps( _mScale, _mScale, 1) );
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_mScale = _mm_shuffle_ps( _mScale, _mScale, 0 );
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_mWeight = _mm_div_ps( _mWeight, _mScale );
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_mm_store_ps( wght, _mWeight );
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for (U32 k = 0; k < 4; k++)
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{
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F32 w = wght[k];
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LLMatrix4a src;
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src.setMul(mat[idx[k]], w);
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final_mat.add(src);
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}
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}
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}
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