phoenix-firestorm/indra/llappearance/llavatarappearancedefines.h

256 lines
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C++

/**
* @file llavatarappearancedefines.h
* @brief Various LLAvatarAppearance related definitions
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AVATARAPPEARANCE_DEFINES_H
#define LL_AVATARAPPEARANCE_DEFINES_H
#include <vector>
#include "lljointpickname.h"
#include "lldictionary.h"
#include "llwearabletype.h"
#include "lluuid.h"
namespace LLAvatarAppearanceDefines
{
extern const S32 SCRATCH_TEX_WIDTH;
extern const S32 SCRATCH_TEX_HEIGHT;
static const U32 AVATAR_HOVER = 11001;
//--------------------------------------------------------------------
// Enums
//--------------------------------------------------------------------
enum ETextureIndex
{
TEX_INVALID = -1,
TEX_HEAD_BODYPAINT = 0,
TEX_UPPER_SHIRT,
TEX_LOWER_PANTS,
TEX_EYES_IRIS,
TEX_HAIR,
TEX_UPPER_BODYPAINT,
TEX_LOWER_BODYPAINT,
TEX_LOWER_SHOES,
TEX_HEAD_BAKED, // Pre-composited
TEX_UPPER_BAKED, // Pre-composited
TEX_LOWER_BAKED, // Pre-composited
TEX_EYES_BAKED, // Pre-composited
TEX_LOWER_SOCKS,
TEX_UPPER_JACKET,
TEX_LOWER_JACKET,
TEX_UPPER_GLOVES,
TEX_UPPER_UNDERSHIRT,
TEX_LOWER_UNDERPANTS,
TEX_SKIRT,
TEX_SKIRT_BAKED, // Pre-composited
TEX_HAIR_BAKED, // Pre-composited
TEX_LOWER_ALPHA,
TEX_UPPER_ALPHA,
TEX_HEAD_ALPHA,
TEX_EYES_ALPHA,
TEX_HAIR_ALPHA,
TEX_HEAD_TATTOO,
TEX_UPPER_TATTOO,
TEX_LOWER_TATTOO,
TEX_HEAD_UNIVERSAL_TATTOO,
TEX_UPPER_UNIVERSAL_TATTOO,
TEX_LOWER_UNIVERSAL_TATTOO,
TEX_SKIRT_TATTOO,
TEX_HAIR_TATTOO,
TEX_EYES_TATTOO,
TEX_LEFT_ARM_TATTOO,
TEX_LEFT_LEG_TATTOO,
TEX_AUX1_TATTOO,
TEX_AUX2_TATTOO,
TEX_AUX3_TATTOO,
TEX_LEFT_ARM_BAKED, // Pre-composited
TEX_LEFT_LEG_BAKED, // Pre-composited
TEX_AUX1_BAKED, // Pre-composited
TEX_AUX2_BAKED, // Pre-composited
TEX_AUX3_BAKED, // Pre-composited
TEX_NUM_INDICES
};
enum EBakedTextureIndex
{
BAKED_HEAD = 0,
BAKED_UPPER,
BAKED_LOWER,
BAKED_EYES,
BAKED_SKIRT,
BAKED_HAIR,
BAKED_LEFT_ARM,
BAKED_LEFT_LEG,
BAKED_AUX1,
BAKED_AUX2,
BAKED_AUX3,
BAKED_NUM_INDICES
};
// Reference IDs for each mesh. Used as indices for vector of joints
enum EMeshIndex
{
MESH_ID_HAIR = 0,
MESH_ID_HEAD,
MESH_ID_EYELASH,
MESH_ID_UPPER_BODY,
MESH_ID_LOWER_BODY,
MESH_ID_EYEBALL_LEFT,
MESH_ID_EYEBALL_RIGHT,
MESH_ID_SKIRT,
MESH_ID_NUM_INDICES
};
//--------------------------------------------------------------------
// Vector Types
//--------------------------------------------------------------------
typedef std::vector<ETextureIndex> texture_vec_t;
typedef std::vector<EBakedTextureIndex> bakedtexture_vec_t;
typedef std::vector<EMeshIndex> mesh_vec_t;
typedef std::vector<LLWearableType::EType> wearables_vec_t;
//------------------------------------------------------------------------
// LLAvatarAppearanceDictionary
//
// Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e.
// information that is common to all avatars.
//
// This holds const data - it is initialized once and the contents never change after that.
//------------------------------------------------------------------------
class LLAvatarAppearanceDictionary
{
//--------------------------------------------------------------------
// Constructors and Destructors
//--------------------------------------------------------------------
public:
LLAvatarAppearanceDictionary();
~LLAvatarAppearanceDictionary();
private:
void createAssociations();
//--------------------------------------------------------------------
// Local and baked textures
//--------------------------------------------------------------------
public:
struct TextureEntry : public LLDictionaryEntry
{
TextureEntry(const std::string &name, // this must match the xml name used by LLTexLayerInfo::parseXml
bool is_local_texture,
EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES,
const std::string& default_image_name = "",
LLWearableType::EType wearable_type = LLWearableType::WT_INVALID);
const std::string mDefaultImageName;
const LLWearableType::EType mWearableType;
// It's either a local texture xor baked
BOOL mIsLocalTexture;
BOOL mIsBakedTexture;
// If it's a local texture, it may be used by a baked texture
BOOL mIsUsedByBakedTexture;
EBakedTextureIndex mBakedTextureIndex;
};
struct Textures : public LLDictionary<ETextureIndex, TextureEntry>
{
Textures();
} mTextures;
const TextureEntry* getTexture(ETextureIndex index) const { return mTextures.lookup(index); }
const Textures& getTextures() const { return mTextures; }
//--------------------------------------------------------------------
// Meshes
//--------------------------------------------------------------------
public:
struct MeshEntry : public LLDictionaryEntry
{
MeshEntry(EBakedTextureIndex baked_index,
const std::string &name, // names of mesh types as they are used in avatar_lad.xml
U8 level,
LLJointPickName pick);
// Levels of Detail for each mesh. Must match levels of detail present in avatar_lad.xml
// Otherwise meshes will be unable to be found, or levels of detail will be ignored
const U8 mLOD;
const EBakedTextureIndex mBakedID;
const LLJointPickName mPickName;
};
struct MeshEntries : public LLDictionary<EMeshIndex, MeshEntry>
{
MeshEntries();
} mMeshEntries;
const MeshEntry* getMeshEntry(EMeshIndex index) const { return mMeshEntries.lookup(index); }
const MeshEntries& getMeshEntries() const { return mMeshEntries; }
//--------------------------------------------------------------------
// Baked Textures
//--------------------------------------------------------------------
public:
struct BakedEntry : public LLDictionaryEntry
{
BakedEntry(ETextureIndex tex_index,
const std::string &name, // unused, but necessary for templating.
const std::string &hash_name,
U32 num_local_textures, ... ); // # local textures, local texture list, # wearables, wearable list
// Local Textures
const ETextureIndex mTextureIndex;
texture_vec_t mLocalTextures;
// Wearables
const LLUUID mWearablesHashID;
wearables_vec_t mWearables;
};
struct BakedTextures: public LLDictionary<EBakedTextureIndex, BakedEntry>
{
BakedTextures();
} mBakedTextures;
const BakedEntry* getBakedTexture(EBakedTextureIndex index) const { return mBakedTextures.lookup(index); }
const BakedTextures& getBakedTextures() const { return mBakedTextures; }
//--------------------------------------------------------------------
// Convenience Functions
//--------------------------------------------------------------------
public:
// Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED
ETextureIndex bakedToLocalTextureIndex(EBakedTextureIndex t) const;
// find a baked texture index based on its name
EBakedTextureIndex findBakedByRegionName(std::string name);
EBakedTextureIndex findBakedByImageName(std::string name);
// Given a texture entry, determine which wearable type owns it.
LLWearableType::EType getTEWearableType(ETextureIndex index) const;
static BOOL isBakedImageId(const LLUUID& id);
static EBakedTextureIndex assetIdToBakedTextureIndex(const LLUUID& id);
static LLUUID localTextureIndexToMagicId(ETextureIndex t);
}; // End LLAvatarAppearanceDictionary
} // End namespace LLAvatarAppearanceDefines
#endif //LL_AVATARAPPEARANCE_DEFINES_H