94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/**
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* @file lldrawpoolwater.h
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* @brief LLDrawPoolWater class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLWATER_H
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#define LL_LLDRAWPOOLWATER_H
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#include "lldrawpool.h"
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class LLFace;
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class LLHeavenBody;
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class LLWaterSurface;
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class LLGLSLShader;
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class LLDrawPoolWater: public LLFacePool
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{
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protected:
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LLPointer<LLViewerTexture> mWaterImagep[2];
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LLPointer<LLViewerTexture> mWaterNormp[2];
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LLPointer<LLViewerTexture> mOpaqueWaterImagep;
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public:
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static BOOL sSkipScreenCopy;
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static BOOL sNeedsReflectionUpdate;
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static BOOL sNeedsDistortionUpdate;
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static F32 sWaterFogEnd;
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolWater();
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/*virtual*/ ~LLDrawPoolWater();
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static void restoreGL();
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/*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
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/*virtual*/ void beginPostDeferredPass(S32 pass);
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/*virtual*/ void endPostDeferredPass(S32 pass);
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/*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void renderDeferred(S32 pass = 0);
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/*virtual*/ S32 getNumPasses();
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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void renderReflection(LLFace* face);
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void renderWater();
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void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
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void setOpaqueTexture(const LLUUID& opaqueTextureId);
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void setNormalMaps(const LLUUID& normalMapId, const LLUUID& nextNormalMapId);
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protected:
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void renderOpaqueLegacyWater();
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};
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void cgErrorCallback();
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#endif // LL_LLDRAWPOOLWATER_H
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