102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/**
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* @file llfirstuse.h
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* @brief Methods that spawn "first-use" dialogs.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFIRSTUSE_H
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#define LL_LLFIRSTUSE_H
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#include <vector>
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#include "llstring.h"
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/*
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1. On first use of 'sit here', explain how to get up and rotate view.
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2. On first use of map, explain dbl-click = telport, how hubs/beacons work,
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click-drag to move map
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3. First use of pie 'Go To', explain other ways to move around
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4. First use of 'Create' or 'Edit', explain build toolbar, that you can create
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things if build enabled, edit things you own, and that you can ESC to exit it.
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5. First use of 'Talk to' explain difference between that and regular chat,
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reduced range, how to leave conversation, arrow keys to orbit.
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6. First lft-click that does nothing (land,object): Explain that rgt-click
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gives menu, lft-click interacts or moves if physical
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7. On first receipt of L$ (not rez/derez) explain that objects or people may
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give you L$, and how to give someone or something money ('Pay...').
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8. After first teleporting and being sent to nearest hub, a dialog explaining
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how to find and move toward the beacon.
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9. On first accept/auto-accept permissions, explain that some objects may be
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activated by entering mouselook 'M', or may override your movement keys with
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other functions.
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10. FIrst use of 'wear' or drag object from inventory onto self: 'You can
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attach objects to your body by dragging ontl yourelf of rgt-clk->wear from
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object or from inventory.
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11. FIrst time you run the client on a system without QuickTime installed.
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12. First time you create a flexible object.
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13. First time you open the debug menus (ctrl-alt-shift D)
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14. First time you create/edit a sculpted prim.
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15. Explanation of Speak&flyout buttons.
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*/
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class LLNotification;
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class LLFirstUse
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{
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public:
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static void otherAvatarChatFirst(bool enable = true);
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static void speak(bool enable = true);
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static void sit(bool enable = true);
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static void notUsingDestinationGuide(bool enable = true);
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static void notUsingSidePanel(bool enable = true);
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static void notMoving(bool enable = true);
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static void viewPopup(bool enable = true);
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static void newInventory(bool enable = true);
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static void receiveLindens(bool enable = true);
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static void setDisplayName(bool enable = true);
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static void useSandbox();
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protected:
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static void firstUseNotification(const std::string& control_var, bool enable, const std::string& notification_name, LLSD args = LLSD(), LLSD payload = LLSD());
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static void init();
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static bool processNotification(const LLSD& notify);
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};
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#endif
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// EOF
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