213 lines
6.6 KiB
C++
213 lines
6.6 KiB
C++
/**
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* @file llimpanel.h
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* @brief LLIMPanel class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_IMPANEL_H
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#define LL_IMPANEL_H
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#include "lldockablefloater.h"
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#include "lllogchat.h"
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#include "lluuid.h"
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#include "lldarray.h"
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#include "llinstantmessage.h"
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#include "llvoiceclient.h"
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#include "llstyle.h"
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class LLLineEditor;
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class LLViewerTextEditor;
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class LLInventoryItem;
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class LLInventoryCategory;
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class LLIMSpeakerMgr;
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class LLPanelActiveSpeakers;
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class LLPanelChatControlPanel;
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class LLFloaterIMPanel : public LLFloater
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{
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public:
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// The session id is the id of the session this is for. The target
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// refers to the user (or group) that where this session serves as
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// the default. For example, if you open a session though a
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// calling card, a new session id will be generated, but the
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// target_id will be the agent referenced by the calling card.
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LLFloaterIMPanel(const std::string& session_label,
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const LLUUID& session_id,
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const LLUUID& target_id,
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const std::vector<LLUUID>& ids,
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EInstantMessage dialog);
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virtual ~LLFloaterIMPanel();
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/*virtual*/ BOOL postBuild();
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// Check typing timeout timer.
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/*virtual*/ void draw();
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/*virtual*/ void onClose(bool app_quitting);
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void onVisibilityChange(const LLSD& new_visibility);
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// add target ids to the session.
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// Return TRUE if successful, otherwise FALSE.
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BOOL inviteToSession(const std::vector<LLUUID>& agent_ids);
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void addHistoryLine(const std::string &utf8msg,
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const LLColor4& color = LLColor4::white,
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bool log_to_file = true,
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const LLUUID& source = LLUUID::null,
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const std::string& name = LLStringUtil::null);
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void setInputFocus( BOOL b );
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void selectAll();
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void selectNone();
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S32 getNumUnreadMessages() { return mNumUnreadMessages; }
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BOOL handleKeyHere(KEY key, MASK mask);
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type,
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void *cargo_data, EAcceptance *accept,
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std::string& tooltip_msg);
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static void onInputEditorFocusReceived( LLFocusableElement* caller, void* userdata );
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static void onInputEditorFocusLost(LLFocusableElement* caller, void* userdata);
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static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata);
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static void onCommitChat(LLUICtrl* caller, void* userdata);
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static void onTabClick( void* userdata );
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static void onClickProfile( void* userdata );
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static void onClickGroupInfo( void* userdata );
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static void onClickClose( void* userdata );
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static void onClickStartCall( void* userdata );
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static void onClickEndCall( void* userdata );
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static void onClickSend( void* userdata );
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static void onClickToggleActiveSpeakers( void* userdata );
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static void* createSpeakersPanel(void* data);
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static void onKickSpeaker(void* user_data);
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//callbacks for P2P muting and volume control
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static void onClickMuteVoice(void* user_data);
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static void onVolumeChange(LLUICtrl* source, void* user_data);
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const LLUUID& getSessionID() const { return mSessionUUID; }
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const LLUUID& getOtherParticipantID() const { return mOtherParticipantUUID; }
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void processSessionUpdate(const LLSD& update);
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EInstantMessage getDialogType() const { return mDialog; }
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void setDialogType(EInstantMessage dialog) { mDialog = dialog; }
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void sessionInitReplyReceived(const LLUUID& im_session_id);
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// Handle other participant in the session typing.
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void processIMTyping(const LLIMInfo* im_info, BOOL typing);
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private:
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// Called by UI methods.
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void sendMsg();
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// for adding agents via the UI. Return TRUE if possible, do it if
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BOOL dropCallingCard(LLInventoryItem* item, BOOL drop);
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BOOL dropCategory(LLInventoryCategory* category, BOOL drop);
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// test if local agent can add agents.
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BOOL isInviteAllowed() const;
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// Called whenever the user starts or stops typing.
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// Sends the typing state to the other user if necessary.
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void setTyping(BOOL typing);
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// Add the "User is typing..." indicator.
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void addTypingIndicator(const std::string &name);
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// Remove the "User is typing..." indicator.
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void removeTypingIndicator(const LLIMInfo* im_info);
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void sendTypingState(BOOL typing);
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private:
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LLLineEditor* mInputEditor;
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LLViewerTextEditor* mHistoryEditor;
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// The value of the mSessionUUID depends on how the IM session was started:
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// one-on-one ==> random id
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// group ==> group_id
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// inventory folder ==> folder item_id
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// 911 ==> Gaurdian_Angel_Group_ID ^ gAgent.getID()
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LLUUID mSessionUUID;
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std::string mSessionLabel;
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BOOL mSessionInitialized;
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LLSD mQueuedMsgsForInit;
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// The value mOtherParticipantUUID depends on how the IM session was started:
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// one-on-one = recipient's id
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// group ==> group_id
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// inventory folder ==> first target id in list
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// 911 ==> sender
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LLUUID mOtherParticipantUUID;
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std::vector<LLUUID> mSessionInitialTargetIDs;
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EInstantMessage mDialog;
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// Are you currently typing?
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BOOL mTyping;
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// Is other user currently typing?
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BOOL mOtherTyping;
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// name of other user who is currently typing
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std::string mOtherTypingName;
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// Where does the "User is typing..." line start?
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S32 mTypingLineStartIndex;
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// Where does the "Starting session..." line start?
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S32 mSessionStartMsgPos;
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S32 mNumUnreadMessages;
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BOOL mSentTypingState;
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BOOL mShowSpeakersOnConnect;
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BOOL mTextIMPossible;
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BOOL mProfileButtonEnabled;
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BOOL mCallBackEnabled;
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LLPanelActiveSpeakers* mSpeakerPanel;
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// Optimization: Don't send "User is typing..." until the
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// user has actually been typing for a little while. Prevents
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// extra IMs for brief "lol" type utterences.
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LLFrameTimer mFirstKeystrokeTimer;
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// Timer to detect when user has stopped typing.
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LLFrameTimer mLastKeystrokeTimer;
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boost::signals2::connection mFocusCallbackConnection;
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void disableWhileSessionStarting();
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};
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#endif // LL_IMPANEL_H
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