140 lines
4.7 KiB
C++
140 lines
4.7 KiB
C++
/**
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* @file llstartup.h
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* @brief startup routines and logic declaration
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSTARTUP_H
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#define LL_LLSTARTUP_H
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#include <memory> // unique_ptr
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class LLViewerTexture ;
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class LLEventPump;
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class LLStartupListener;
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class LLSLURL;
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#include "llviewerstats.h"
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// functions
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bool idle_startup();
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void release_start_screen();
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bool login_alert_done(const LLSD& notification, const LLSD& response);
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// start location constants
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enum EStartLocation
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{
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START_LOCATION_ID_LAST,
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START_LOCATION_ID_HOME,
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START_LOCATION_ID_DIRECT,
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START_LOCATION_ID_PARCEL,
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START_LOCATION_ID_TELEHUB,
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START_LOCATION_ID_URL,
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START_LOCATION_ID_COUNT
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};
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typedef enum {
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STATE_FIRST, // Initial startup
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STATE_BROWSER_INIT, // Initialize web browser for login screen
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STATE_LOGIN_SHOW, // Show login screen
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STATE_LOGIN_WAIT, // Wait for user input at login screen
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STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
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STATE_LOGIN_AUTH_INIT, // Start login to SL servers
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STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg.
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STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
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STATE_WORLD_INIT, // Start building the world
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STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library
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STATE_FONT_INIT, // Load default fonts
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STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
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STATE_SEED_CAP_GRANTED, // Have seed cap grant
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STATE_WORLD_WAIT, // Waiting for simulator
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STATE_AGENT_SEND, // Connect to a region
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STATE_AGENT_WAIT, // Wait for region
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STATE_INVENTORY_SEND, // Do inventory transfer
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STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
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STATE_PRECACHE, // Wait a bit for textures to download
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STATE_WEARABLES_WAIT, // Wait for clothing to download
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STATE_CLEANUP, // Final cleanup
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STATE_STARTED // Up and running in-world
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} EStartupState;
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// exported symbols
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extern bool gAgentMovementCompleted;
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extern LLPointer<LLViewerTexture> gStartTexture;
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class LLStartUp
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{
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public:
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// Always use this to set gStartupState so changes are logged
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static void setStartupState( EStartupState state );
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static EStartupState getStartupState() { return gStartupState; };
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static std::string getStartupStateString() { return startupStateToString(gStartupState); };
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static std::string getScreenLastFilename(); // screenshot taken on exit
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static std::string getScreenHomeFilename(); // screenshot taken on setting Home
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static void multimediaInit();
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// Initialize LLViewerMedia multimedia engine.
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// Load default fonts not already loaded at start screen
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static void fontInit();
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static void initNameCache();
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static void initExperiences();
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static void cleanupNameCache();
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// outfit_folder_name can be a folder anywhere in your inventory,
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// but the name must be a case-sensitive exact match.
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// gender_name is either "male" or "female"
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static void loadInitialOutfit( const std::string& outfit_folder_name,
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const std::string& gender_name );
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static std::string& getInitialOutfitName();
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static std::string getUserId();
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static bool dispatchURL();
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// if we have a SLURL or sim string ("Ahern/123/45") that started
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// the viewer, dispatch it
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static void postStartupState();
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static void setStartSLURL(const LLSLURL& slurl);
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static LLSLURL& getStartSLURL();
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static bool startLLProxy(); // Initialize the SOCKS 5 proxy
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static LLViewerStats::PhaseMap& getPhases() { return *sPhases; }
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private:
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friend class LLStartupListener;
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static LLSLURL sStartSLURL;
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static std::string startupStateToString(EStartupState state);
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static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
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static std::unique_ptr<LLEventPump> sStateWatcher;
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static std::unique_ptr<LLStartupListener> sListener;
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static std::unique_ptr<LLViewerStats::PhaseMap> sPhases;
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};
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#endif // LL_LLSTARTUP_H
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