phoenix-firestorm/indra/newview/llbreastmotion.cpp

406 lines
13 KiB
C++

/**
* @file llbreastmotion.cpp
* @brief Implementation of LLBreastMotion class.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
#include "m3math.h"
#include "v3dmath.h"
#include "llbreastmotion.h"
#include "llcharacter.h"
#include "llviewercontrol.h"
#include "llviewervisualparam.h"
#include "llvoavatarself.h"
#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;
#define N_PARAMS 2
// User-set params
static const std::string breast_param_names_user[N_PARAMS] =
{
"Breast_Female_Cleavage_Driver",
"Breast_Gravity_Driver"
};
// Params driven by this algorithm
static const std::string breast_param_names_driven[N_PARAMS] =
{
"Breast_Female_Cleavage",
"Breast_Gravity"
};
LLBreastMotion::LLBreastMotion(const LLUUID &id) :
LLMotion(id),
mCharacter(NULL)
{
mName = "breast_motion";
mChestState = new LLJointState;
mBreastMassParam = (F32)1.0;
mBreastDragParam = LLVector3((F32)0.1, (F32)0.1, (F32)0.1);
mBreastSmoothingParam = (U32)2;
mBreastGravityParam = (F32)0.0;
mBreastSpringParam = LLVector3((F32)3.0, (F32)0.0, (F32)3.0);
mBreastGainParam = LLVector3((F32)50.0, (F32)0.0, (F32)50.0);
mBreastDampingParam = LLVector3((F32)0.3, (F32)0.0, (F32)0.3);
mBreastMaxVelocityParam = LLVector3((F32)10.0, (F32)0.0, (F32)10.0);
mBreastParamsUser[0] = mBreastParamsUser[1] = mBreastParamsUser[2] = NULL;
mBreastParamsDriven[0] = mBreastParamsDriven[1] = mBreastParamsDriven[2] = NULL;
mCharLastPosition_world_pt = LLVector3(0,0,0);
mCharLastVelocity_local_vec = LLVector3(0,0,0);
mCharLastAcceleration_local_vec = LLVector3(0,0,0);
mBreastLastPosition_local_pt = LLVector3(0,0,0);
mBreastLastUpdatePosition_local_pt = LLVector3(0,0,0);
mBreastVelocity_local_vec = LLVector3(0,0,0);
}
LLBreastMotion::~LLBreastMotion()
{
}
BOOL LLBreastMotion::onActivate()
{
return TRUE;
}
void LLBreastMotion::onDeactivate()
{
}
LLMotion::LLMotionInitStatus LLBreastMotion::onInitialize(LLCharacter *character)
{
mCharacter = character;
if (!mChestState->setJoint(character->getJoint("mChest")))
{
return STATUS_FAILURE;
}
mChestState->setUsage(LLJointState::ROT);
addJointState( mChestState );
for (U32 i=0; i < N_PARAMS; i++)
{
mBreastParamsUser[i] = NULL;
mBreastParamsDriven[i] = NULL;
mBreastParamsMin[i] = 0;
mBreastParamsMax[i] = 0;
if (breast_param_names_user[i] != "" && breast_param_names_driven[i] != "")
{
mBreastParamsUser[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_user[i].c_str());
mBreastParamsDriven[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_driven[i].c_str());
if (mBreastParamsDriven[i])
{
mBreastParamsMin[i] = mBreastParamsDriven[i]->getMinWeight();
mBreastParamsMax[i] = mBreastParamsDriven[i]->getMaxWeight();
}
}
}
mTimer.reset();
return STATUS_SUCCESS;
}
F32 LLBreastMotion::getMinPixelArea()
{
return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
}
F32 LLBreastMotion::calculateTimeDelta()
{
const F32 time = mTimer.getElapsedTimeF32();
const F32 time_delta = time - mLastTime;
mLastTime = time;
return time_delta;
}
// Local space means "parameter space".
LLVector3 LLBreastMotion::toLocal(const LLVector3 &world_vector)
{
LLVector3 local_vec(0,0,0);
LLJoint *chest_joint = mChestState->getJoint();
const LLQuaternion world_rot = chest_joint->getWorldRotation();
// Cleavage
LLVector3 breast_dir_world_vec = LLVector3(-1,0,0) * world_rot; // -1 b/c cleavage param changes opposite to direction
breast_dir_world_vec.normalize();
local_vec[0] = world_vector * breast_dir_world_vec;
// Up-Down Bounce
LLVector3 breast_up_dir_world_vec = LLVector3(0,0,1) * world_rot;
breast_up_dir_world_vec.normalize();
local_vec[1] = world_vector * breast_up_dir_world_vec;
return local_vec;
}
LLVector3 LLBreastMotion::calculateVelocity_local(const F32 time_delta)
{
LLJoint *chest_joint = mChestState->getJoint();
const LLVector3 world_pos_pt = chest_joint->getWorldPosition();
const LLQuaternion world_rot = chest_joint->getWorldRotation();
const LLVector3 last_world_pos_pt = mCharLastPosition_world_pt;
const LLVector3 char_velocity_world_vec = (world_pos_pt-last_world_pos_pt) / time_delta;
const LLVector3 char_velocity_local_vec = toLocal(char_velocity_world_vec);
return char_velocity_local_vec;
}
LLVector3 LLBreastMotion::calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
const F32 time_delta)
{
LLVector3 char_acceleration_local_vec = new_char_velocity_local_vec - mCharLastVelocity_local_vec;
char_acceleration_local_vec =
char_acceleration_local_vec * 1.0/mBreastSmoothingParam +
mCharLastAcceleration_local_vec * (mBreastSmoothingParam-1.0)/mBreastSmoothingParam;
mCharLastAcceleration_local_vec = char_acceleration_local_vec;
return char_acceleration_local_vec;
}
BOOL LLBreastMotion::onUpdate(F32 time, U8* joint_mask)
{
// Skip if disabled globally.
// <FS:PP> Attempt to speed up things a little
// if (!gSavedSettings.getBOOL("AvatarPhysics"))
static LLCachedControl<bool> AvatarPhysics(gSavedSettings, "AvatarPhysics");
if (!AvatarPhysics)
// </FS:PP>
{
return TRUE;
}
// Higher LOD is better. This controls the granularity
// and frequency of updates for the motions.
const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
if (lod_factor == 0)
{
return TRUE;
}
if (mCharacter->getSex() != SEX_FEMALE) return TRUE;
const F32 time_delta = calculateTimeDelta();
if (time_delta < .01 || time_delta > 10.0) return TRUE;
////////////////////////////////////////////////////////////////////////////////
// Get all parameters and settings
//
mBreastMassParam = mCharacter->getVisualParamWeight("Breast_Physics_Mass");
mBreastSmoothingParam = (U32)(mCharacter->getVisualParamWeight("Breast_Physics_Smoothing"));
mBreastGravityParam = mCharacter->getVisualParamWeight("Breast_Physics_Gravity");
mBreastSpringParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Spring");
mBreastGainParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Gain");
mBreastDampingParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Damping");
mBreastMaxVelocityParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Max_Velocity");
mBreastDragParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Drag");
mBreastSpringParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Spring");
mBreastGainParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Gain");
mBreastDampingParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Damping");
mBreastMaxVelocityParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Max_Velocity");
mBreastDragParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Drag");
// Get the current morph parameters.
LLVector3 breast_user_local_pt(0,0,0);
for (U32 i=0; i < N_PARAMS; i++)
{
if (mBreastParamsUser[i] != NULL)
{
breast_user_local_pt[i] = mBreastParamsUser[i]->getWeight();
}
}
LLVector3 breast_current_local_pt = mBreastLastPosition_local_pt;
//
// End parameters and settings
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Calculate velocity and acceleration in parameter space.
//
const LLVector3 char_velocity_local_vec = calculateVelocity_local(time_delta);
const LLVector3 char_acceleration_local_vec = calculateAcceleration_local(char_velocity_local_vec, time_delta);
mCharLastVelocity_local_vec = char_velocity_local_vec;
LLJoint *chest_joint = mChestState->getJoint();
mCharLastPosition_world_pt = chest_joint->getWorldPosition();
//
// End velocity and acceleration
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Calculate the total force
//
// Spring force is a restoring force towards the original user-set breast position.
// F = kx
const LLVector3 spring_length_local = breast_current_local_pt-breast_user_local_pt;
LLVector3 force_spring_local_vec = -spring_length_local; force_spring_local_vec *= mBreastSpringParam;
// Acceleration is the force that comes from the change in velocity of the torso.
// F = ma + mg
LLVector3 force_accel_local_vec = char_acceleration_local_vec * mBreastMassParam;
const LLVector3 force_gravity_local_vec = toLocal(LLVector3(0,0,1))* mBreastGravityParam * mBreastMassParam;
force_accel_local_vec += force_gravity_local_vec;
force_accel_local_vec *= mBreastGainParam;
// Damping is a restoring force that opposes the current velocity.
// F = -kv
LLVector3 force_damping_local_vec = -mBreastDampingParam;
force_damping_local_vec *= mBreastVelocity_local_vec;
// Drag is a force imparted by velocity, intuitively it is similar to wind resistance.
// F = .5v*v
LLVector3 force_drag_local_vec = .5*char_velocity_local_vec;
force_drag_local_vec *= char_velocity_local_vec;
force_drag_local_vec *= mBreastDragParam[0];
LLVector3 force_net_local_vec =
force_accel_local_vec +
force_gravity_local_vec +
force_spring_local_vec +
force_damping_local_vec +
force_drag_local_vec;
//
// End total force
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Calculate new params
//
// Calculate the new acceleration based on the net force.
// a = F/m
LLVector3 acceleration_local_vec = force_net_local_vec / mBreastMassParam;
mBreastVelocity_local_vec += acceleration_local_vec;
mBreastVelocity_local_vec.clamp(-mBreastMaxVelocityParam*100.0, mBreastMaxVelocityParam*100.0);
// Temporary debugging setting to cause all avatars to move, for profiling purposes.
// <FS:PP> Attempt to speed up things a little
// if (gSavedSettings.getBOOL("AvatarPhysicsTest"))
static LLCachedControl<bool> AvatarPhysicsTest(gSavedSettings, "AvatarPhysicsTest");
if (AvatarPhysicsTest)
// </FS:PP>
{
mBreastVelocity_local_vec[0] = sin(mTimer.getElapsedTimeF32()*4.0)*5.0;
mBreastVelocity_local_vec[1] = sin(mTimer.getElapsedTimeF32()*3.0)*5.0;
}
// Calculate the new parameters and clamp them to the min/max ranges.
LLVector3 new_local_pt = breast_current_local_pt + mBreastVelocity_local_vec*time_delta;
new_local_pt.clamp(mBreastParamsMin,mBreastParamsMax);
// Set the new parameters.
for (U32 i=0; i < 3; i++)
{
// If the param is disabled, just set the param to the user value.
if (mBreastMaxVelocityParam[i] == 0)
{
new_local_pt[i] = breast_user_local_pt[i];
}
if (mBreastParamsDriven[i])
{
mCharacter->setVisualParamWeight(mBreastParamsDriven[i],
// <FS:Ansariel> [Legacy Bake]
//new_local_pt[i]);
new_local_pt[i], FALSE);
}
}
mBreastLastPosition_local_pt = new_local_pt;
//
// End calculate new params
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Conditionally update the visual params
//
// Updating the visual params (i.e. what the user sees) is fairly expensive.
// So only update if the params have changed enough, and also take into account
// the graphics LOD settings.
// For non-self, if the avatar is small enough visually, then don't update.
const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(this) != NULL);
if (!is_self)
{
const F32 area_for_max_settings = 0.0;
const F32 area_for_min_settings = 1400.0;
const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
if (pixel_area < area_for_this_setting)
{
return TRUE;
}
}
// If the parameter hasn't changed enough, then don't update.
LLVector3 position_diff = mBreastLastUpdatePosition_local_pt-new_local_pt;
for (U32 i=0; i < 3; i++)
{
const F32 min_delta = (1.0-lod_factor)*(mBreastParamsMax[i]-mBreastParamsMin[i])/2.0;
if (llabs(position_diff[i]) > min_delta)
{
mCharacter->updateVisualParams();
mBreastLastUpdatePosition_local_pt = new_local_pt;
return TRUE;
}
}
//
// End update visual params
////////////////////////////////////////////////////////////////////////////////
return TRUE;
}