phoenix-firestorm/indra/llrender
Nicky 72faa660f7 Remove old AMD/ATI fix for pink. It is for driver that predate 2009-12, with something as old as that, there will be a lot more issues than just pink textures. 2014-04-06 18:22:28 +02:00
..
CMakeLists.txt
llcubemap.cpp MAINT-2968 Fix for crash on AMD hardware running current drivers. 2013-10-10 18:00:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp More memory cleanup of containers after DeletePairedPointer() usage. 2014-02-14 14:57:08 -08:00
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp
llgl.h
llgldbg.cpp
llgldbg.h
llglheaders.h Backout of 'Fix for newer glx.h header on Linux, those don't typedef GLXContextID anymore.'. Not necessary to solve it this way. 2013-12-08 18:12:26 +01:00
llglslshader.cpp Merge LL fitted mesh 2014-02-06 00:41:33 -08:00
llglslshader.h
llglstates.h
llgltexture.cpp
llgltexture.h
llgltypes.h
llimagegl.cpp MAINT-2968 Fix for crash on AMD hardware running current drivers. 2013-10-10 18:00:11 -05:00
llimagegl.h MAINT-2968 Fix for crash on AMD hardware running current drivers. 2013-10-10 18:00:11 -05:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month. 2014-03-10 00:45:41 +01:00
llrender.h
llrender2dutils.cpp
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp MAINT-3338 fix disable of particle glow on false suspicion of lying network data 2013-10-21 13:20:34 -07:00
llrendertarget.h
llshadermgr.cpp Remove old AMD/ATI fix for pink. It is for driver that predate 2009-12, with something as old as that, there will be a lot more issues than just pink textures. 2014-04-06 18:22:28 +02:00
llshadermgr.h Merge LL fitted mesh 2014-02-06 00:41:33 -08:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
llvertexbuffer.cpp FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month. 2014-03-10 00:45:41 +01:00
llvertexbuffer.h FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month. 2014-03-10 00:45:41 +01:00