768 lines
23 KiB
C++
768 lines
23 KiB
C++
/**
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* @file llcompilequeue.cpp
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* @brief LLCompileQueueData class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/**
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*
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* Implementation of the script queue which keeps an array of object
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* UUIDs and manipulates all of the scripts on each of them.
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*
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llcompilequeue.h"
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#include "llagent.h"
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#include "llassetuploadqueue.h"
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#include "llassetuploadresponders.h"
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#include "llchat.h"
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#include "llfloaterreg.h"
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#include "llviewerwindow.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "lscript_rt_interface.h"
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#include "llviewercontrol.h"
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#include "llviewerobject.h"
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#include "llviewerregion.h"
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#include "llresmgr.h"
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#include "llbutton.h"
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#include "lldir.h"
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#include "llnotificationsutil.h"
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#include "llviewerstats.h"
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#include "llvfile.h"
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#include "lluictrlfactory.h"
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#include "lltrans.h"
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#include "llselectmgr.h"
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// *TODO: This should be separated into the script queue, and the floater views of that queue.
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// There should only be one floater class that can view any queue type
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///----------------------------------------------------------------------------
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/// Local function declarations, constants, enums, and typedefs
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///----------------------------------------------------------------------------
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struct LLScriptQueueData
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{
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LLUUID mQueueID;
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std::string mScriptName;
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LLUUID mTaskId;
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LLUUID mItemId;
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LLScriptQueueData(const LLUUID& q_id, const std::string& name, const LLUUID& task_id, const LLUUID& item_id) :
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mQueueID(q_id), mScriptName(name), mTaskId(task_id), mItemId(item_id) {}
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};
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///----------------------------------------------------------------------------
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/// Class LLFloaterScriptQueue
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///----------------------------------------------------------------------------
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// Default constructor
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LLFloaterScriptQueue::LLFloaterScriptQueue(const LLSD& key) :
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LLFloater(key),
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mDone(false),
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mMono(false)
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{
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}
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// Destroys the object
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LLFloaterScriptQueue::~LLFloaterScriptQueue()
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{
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}
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BOOL LLFloaterScriptQueue::postBuild()
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{
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childSetAction("close",onCloseBtn,this);
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getChildView("close")->setEnabled(FALSE);
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setVisible(true);
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return TRUE;
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}
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// This is the callback method for the viewer object currently being
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// worked on.
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// NOT static, virtual!
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void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object,
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LLInventoryObject::object_list_t* inv,
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S32,
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void* q_id)
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{
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llinfos << "LLFloaterScriptQueue::inventoryChanged() for object "
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<< viewer_object->getID() << llendl;
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//Remove this listener from the object since its
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//listener callback is now being executed.
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//We remove the listener here because the function
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//removeVOInventoryListener removes the listener from a ViewerObject
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//which it internally stores.
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//If we call this further down in the function, calls to handleInventory
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//and nextObject may update the interally stored viewer object causing
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//the removal of the incorrect listener from an incorrect object.
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//Fixes SL-6119:Recompile scripts fails to complete
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removeVOInventoryListener();
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if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
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{
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handleInventory(viewer_object, inv);
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}
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else
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{
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// something went wrong...
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// note that we're not working on this one, and move onto the
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// next object in the list.
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llwarns << "No inventory for " << mCurrentObjectID
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<< llendl;
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nextObject();
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}
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}
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// static
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void LLFloaterScriptQueue::onCloseBtn(void* user_data)
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{
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LLFloaterScriptQueue* self = (LLFloaterScriptQueue*)user_data;
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self->closeFloater();
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}
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void LLFloaterScriptQueue::addObject(const LLUUID& id)
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{
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mObjectIDs.put(id);
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}
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BOOL LLFloaterScriptQueue::start()
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{
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std::string buffer;
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LLSelectMgr *mgr = LLSelectMgr::getInstance();
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LLObjectSelectionHandle selectHandle = mgr->getSelection();
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U32 n_objects = 0;
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if (gSavedSettings.getBOOL("EditLinkedParts"))
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{
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n_objects = selectHandle->getObjectCount();
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}
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else
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{
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n_objects = selectHandle->getRootObjectCount();
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}
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LLStringUtil::format_map_t args;
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args["[START]"] = mStartString;
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args["[COUNT]"] = llformat ("%d", mObjectIDs.count());
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buffer = getString ("Starting", args);
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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return nextObject();
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}
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BOOL LLFloaterScriptQueue::isDone() const
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{
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return (mCurrentObjectID.isNull() && (mObjectIDs.count() == 0));
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}
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// go to the next object. If no objects left, it falls out silently
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// and waits to be killed by the window being closed.
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BOOL LLFloaterScriptQueue::nextObject()
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{
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S32 count;
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BOOL successful_start = FALSE;
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do
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{
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count = mObjectIDs.count();
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llinfos << "LLFloaterScriptQueue::nextObject() - " << count
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<< " objects left to process." << llendl;
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mCurrentObjectID.setNull();
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if(count > 0)
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{
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successful_start = popNext();
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}
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llinfos << "LLFloaterScriptQueue::nextObject() "
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<< (successful_start ? "successful" : "unsuccessful")
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<< llendl;
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} while((mObjectIDs.count() > 0) && !successful_start);
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if(isDone() && !mDone)
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{
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mDone = true;
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM);
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getChildView("close")->setEnabled(TRUE);
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}
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return successful_start;
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}
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// returns true if the queue has started, otherwise false. This
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// method pops the top object off of the queue.
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BOOL LLFloaterScriptQueue::popNext()
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{
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// get the first element off of the container, and attempt to get
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// the inventory.
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BOOL rv = FALSE;
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S32 count = mObjectIDs.count();
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if(mCurrentObjectID.isNull() && (count > 0))
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{
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mCurrentObjectID = mObjectIDs.get(0);
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llinfos << "LLFloaterScriptQueue::popNext() - mCurrentID: "
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<< mCurrentObjectID << llendl;
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mObjectIDs.remove(0);
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LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
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if(obj)
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{
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llinfos << "LLFloaterScriptQueue::popNext() requesting inv for "
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<< mCurrentObjectID << llendl;
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LLUUID* id = new LLUUID(getKey().asUUID());
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registerVOInventoryListener(obj,id);
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requestVOInventory();
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rv = TRUE;
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}
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}
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return rv;
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}
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///----------------------------------------------------------------------------
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/// Class LLFloaterCompileQueue
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///----------------------------------------------------------------------------
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class LLCompileFloaterUploadQueueSupplier : public LLAssetUploadQueueSupplier
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{
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public:
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LLCompileFloaterUploadQueueSupplier(const LLUUID& queue_id) :
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mQueueId(queue_id)
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{
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}
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virtual LLAssetUploadQueue* get() const
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{
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
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if(NULL == queue)
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{
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return NULL;
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}
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return queue->getUploadQueue();
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}
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virtual void log(std::string message) const
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{
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
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if(NULL == queue)
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{
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return;
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}
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queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
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}
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private:
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LLUUID mQueueId;
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};
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LLFloaterCompileQueue::LLFloaterCompileQueue(const LLSD& key)
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: LLFloaterScriptQueue(key)
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{
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setTitle(LLTrans::getString("CompileQueueTitle"));
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setStartString(LLTrans::getString("CompileQueueStart"));
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mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(key.asUUID()));
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}
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LLFloaterCompileQueue::~LLFloaterCompileQueue()
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{
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}
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void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object,
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LLInventoryObject::object_list_t* inv)
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{
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// find all of the lsl, leaving off duplicates. We'll remove
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// all matching asset uuids on compilation success.
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typedef std::multimap<LLUUID, LLPointer<LLInventoryItem> > uuid_item_map;
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uuid_item_map asset_item_map;
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LLInventoryObject::object_list_t::const_iterator it = inv->begin();
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LLInventoryObject::object_list_t::const_iterator end = inv->end();
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for ( ; it != end; ++it)
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{
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if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
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{
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LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
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// Check permissions before allowing the user to retrieve data.
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if (item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) &&
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item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) )
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{
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LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item);
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mCurrentScripts.put(script);
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asset_item_map.insert(std::make_pair(item->getAssetUUID(), item));
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}
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}
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}
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if (asset_item_map.empty())
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{
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// There are no scripts in this object. move on.
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nextObject();
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}
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else
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{
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// request all of the assets.
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uuid_item_map::iterator iter;
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for(iter = asset_item_map.begin(); iter != asset_item_map.end(); iter++)
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{
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LLInventoryItem *itemp = iter->second;
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LLScriptQueueData* datap = new LLScriptQueueData(getKey().asUUID(),
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itemp->getName(),
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viewer_object->getID(),
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itemp->getUUID());
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//llinfos << "ITEM NAME 2: " << names.get(i) << llendl;
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gAssetStorage->getInvItemAsset(viewer_object->getRegion()->getHost(),
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gAgent.getID(),
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gAgent.getSessionID(),
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itemp->getPermissions().getOwner(),
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viewer_object->getID(),
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itemp->getUUID(),
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itemp->getAssetUUID(),
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itemp->getType(),
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LLFloaterCompileQueue::scriptArrived,
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(void*)datap);
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}
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}
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}
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// This is the callback for when each script arrives
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// static
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void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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llinfos << "LLFloaterCompileQueue::scriptArrived()" << llendl;
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LLScriptQueueData* data = (LLScriptQueueData*)user_data;
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if(!data)
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{
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return;
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}
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
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std::string buffer;
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if(queue && (0 == status))
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{
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//llinfos << "ITEM NAME 3: " << data->mScriptName << llendl;
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// Dump this into a file on the local disk so we can compile it.
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std::string filename;
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LLVFile file(vfs, asset_id, type);
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std::string uuid_str;
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asset_id.toString(uuid_str);
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filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + llformat(".%s",LLAssetType::lookup(type));
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const bool is_running = true;
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LLViewerObject* object = gObjectList.findObject(data->mTaskId);
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if (object)
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{
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std::string url = object->getRegion()->getCapability("UpdateScriptTask");
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if(!url.empty())
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{
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// Read script source in to buffer.
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U32 script_size = file.getSize();
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U8* script_data = new U8[script_size];
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file.read(script_data, script_size);
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queue->mUploadQueue->queue(filename, data->mTaskId,
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data->mItemId, is_running, queue->mMono, queue->getKey().asUUID(),
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script_data, script_size, data->mScriptName);
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}
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else
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{
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// It's now in the file, now compile it.
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buffer = LLTrans::getString("CompileQueueDownloadedCompiling") + (": ") + data->mScriptName;
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// Write script to local file for compilation.
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LLFILE *fp = LLFile::fopen(filename, "wb"); /*Flawfinder: ignore*/
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if (fp)
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{
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const S32 buf_size = 65536;
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U8 copy_buf[buf_size];
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while (file.read(copy_buf, buf_size)) /*Flawfinder: ignore*/
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{
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if (fwrite(copy_buf, file.getLastBytesRead(), 1, fp) < 1)
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{
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// return a bad file error if we can't write the whole thing
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status = LL_ERR_CANNOT_OPEN_FILE;
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}
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}
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fclose(fp);
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}
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else
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{
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llerrs << "Unable to find object to compile" << llendl;
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}
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// TODO: babbage: No compile if no cap.
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queue->compile(filename, data->mItemId);
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// Delete it after we're done compiling?
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LLFile::remove(filename);
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}
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}
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}
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else
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{
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if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
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{
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LLSD args;
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args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound");
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LLNotificationsUtil::add("SystemMessage", args);
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buffer = LLTrans::getString("CompileQueueProblemDownloading") + (": ") + data->mScriptName;
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}
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else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
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{
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LLSD args;
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args["MESSAGE"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
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LLNotificationsUtil::add("SystemMessage", args);
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buffer = LLTrans::getString("CompileQueueInsufficientPermFor") + (": ") + data->mScriptName;
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}
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else
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{
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buffer = LLTrans::getString("CompileQueueUnknownFailure") + (" ") + data->mScriptName;
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}
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llwarns << "Problem downloading script asset." << llendl;
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if(queue) queue->removeItemByItemID(data->mItemId);
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}
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if(queue && (buffer.size() > 0))
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{
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queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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}
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delete data;
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}
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// static
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void LLFloaterCompileQueue::onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
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{
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llinfos << "LLFloaterCompileQueue::onSaveTextComplete()" << llendl;
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if (status)
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{
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llwarns << "Unable to save text for script." << llendl;
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LLSD args;
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args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
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LLNotificationsUtil::add("CompileQueueSaveText", args);
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}
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}
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// static
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void LLFloaterCompileQueue::onSaveBytecodeComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
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{
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llinfos << "LLFloaterCompileQueue::onSaveBytecodeComplete()" << llendl;
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LLCompileQueueData* data = (LLCompileQueueData*)user_data;
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
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if(queue && (0 == status) && data)
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{
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queue->saveItemByItemID(data->mItemId);
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queue->removeItemByItemID(data->mItemId);
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}
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else
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{
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llwarns << "Unable to save bytecode for script." << llendl;
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LLSD args;
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args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
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LLNotificationsUtil::add("CompileQueueSaveBytecode", args);
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}
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delete data;
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data = NULL;
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}
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// compile the file given and save it out.
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void LLFloaterCompileQueue::compile(const std::string& filename,
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const LLUUID& item_id)
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{
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LLUUID new_asset_id;
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LLTransactionID tid;
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tid.generate();
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new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
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std::string uuid_string;
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new_asset_id.toString(uuid_string);
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std::string dst_filename;
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dst_filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string) + ".lso";
|
|
std::string err_filename;
|
|
err_filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string) + ".out";
|
|
|
|
gAssetStorage->storeAssetData(filename, tid,
|
|
LLAssetType::AT_LSL_TEXT,
|
|
&onSaveTextComplete, NULL, FALSE);
|
|
|
|
const BOOL compile_to_mono = FALSE;
|
|
if(!lscript_compile(filename.c_str(), dst_filename.c_str(),
|
|
err_filename.c_str(), compile_to_mono,
|
|
uuid_string.c_str(), gAgent.isGodlike()))
|
|
{
|
|
llwarns << "compile failed" << llendl;
|
|
removeItemByItemID(item_id);
|
|
}
|
|
else
|
|
{
|
|
llinfos << "compile successful." << llendl;
|
|
|
|
// Save LSL bytecode
|
|
LLCompileQueueData* data = new LLCompileQueueData(getKey().asUUID(), item_id);
|
|
gAssetStorage->storeAssetData(dst_filename, new_asset_id,
|
|
LLAssetType::AT_LSL_BYTECODE,
|
|
&LLFloaterCompileQueue::onSaveBytecodeComplete,
|
|
(void*)data, FALSE);
|
|
}
|
|
}
|
|
|
|
void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id)
|
|
{
|
|
llinfos << "LLFloaterCompileQueue::removeItemByAssetID()" << llendl;
|
|
for(S32 i = 0; i < mCurrentScripts.count(); )
|
|
{
|
|
if(asset_id == mCurrentScripts.get(i)->getUUID())
|
|
{
|
|
mCurrentScripts.remove(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
if(mCurrentScripts.count() == 0)
|
|
{
|
|
nextObject();
|
|
}
|
|
}
|
|
|
|
const LLInventoryItem* LLFloaterCompileQueue::findItemByItemID(const LLUUID& asset_id) const
|
|
{
|
|
LLInventoryItem* result = NULL;
|
|
S32 count = mCurrentScripts.count();
|
|
for(S32 i = 0; i < count; ++i)
|
|
{
|
|
if(asset_id == mCurrentScripts.get(i)->getUUID())
|
|
{
|
|
result = mCurrentScripts.get(i);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void LLFloaterCompileQueue::saveItemByItemID(const LLUUID& asset_id)
|
|
{
|
|
llinfos << "LLFloaterCompileQueue::saveItemByAssetID()" << llendl;
|
|
LLViewerObject* viewer_object = gObjectList.findObject(mCurrentObjectID);
|
|
if(viewer_object)
|
|
{
|
|
S32 count = mCurrentScripts.count();
|
|
for(S32 i = 0; i < count; ++i)
|
|
{
|
|
if(asset_id == mCurrentScripts.get(i)->getUUID())
|
|
{
|
|
// *FIX: this auto-resets active to TRUE. That might
|
|
// be a bad idea.
|
|
viewer_object->saveScript(mCurrentScripts.get(i), TRUE, false);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Unable to finish save!" << llendl;
|
|
}
|
|
}
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterResetQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterResetQueue::LLFloaterResetQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("ResetQueueTitle"));
|
|
setStartString(LLTrans::getString("ResetQueueStart"));
|
|
}
|
|
|
|
LLFloaterResetQueue::~LLFloaterResetQueue()
|
|
{
|
|
}
|
|
|
|
void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
|
|
LLInventoryObject::object_list_t* inv)
|
|
{
|
|
// find all of the lsl, leaving off duplicates. We'll remove
|
|
// all matching asset uuids on compilation success.
|
|
LLDynamicArray<const char*> names;
|
|
|
|
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
|
|
LLInventoryObject::object_list_t::const_iterator end = inv->end();
|
|
for ( ; it != end; ++it)
|
|
{
|
|
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
|
|
{
|
|
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
|
|
|
|
if (object)
|
|
{
|
|
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
|
|
std::string buffer;
|
|
buffer = getString("Resetting") + (": ") + item->getName();
|
|
getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_ScriptReset);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
}
|
|
}
|
|
}
|
|
|
|
nextObject();
|
|
}
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterRunQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterRunQueue::LLFloaterRunQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("RunQueueTitle"));
|
|
setStartString(LLTrans::getString("RunQueueStart"));
|
|
}
|
|
|
|
LLFloaterRunQueue::~LLFloaterRunQueue()
|
|
{
|
|
}
|
|
|
|
void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
|
|
LLInventoryObject::object_list_t* inv)
|
|
{
|
|
// find all of the lsl, leaving off duplicates. We'll remove
|
|
// all matching asset uuids on compilation success.
|
|
LLDynamicArray<const char*> names;
|
|
|
|
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
|
|
LLInventoryObject::object_list_t::const_iterator end = inv->end();
|
|
for ( ; it != end; ++it)
|
|
{
|
|
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
|
|
{
|
|
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
|
|
|
|
if (object)
|
|
{
|
|
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
|
|
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
|
|
std::string buffer;
|
|
buffer = getString("Running") + (": ") + item->getName();
|
|
list->addSimpleElement(buffer, ADD_BOTTOM);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_SetScriptRunning);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
|
|
msg->addBOOLFast(_PREHASH_Running, TRUE);
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
}
|
|
}
|
|
}
|
|
|
|
nextObject();
|
|
}
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterNotRunQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterNotRunQueue::LLFloaterNotRunQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("NotRunQueueTitle"));
|
|
setStartString(LLTrans::getString("NotRunQueueStart"));
|
|
}
|
|
|
|
LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
|
|
{
|
|
}
|
|
|
|
void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
|
|
LLInventoryObject::object_list_t* inv)
|
|
{
|
|
// find all of the lsl, leaving off duplicates. We'll remove
|
|
// all matching asset uuids on compilation success.
|
|
LLDynamicArray<const char*> names;
|
|
|
|
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
|
|
LLInventoryObject::object_list_t::const_iterator end = inv->end();
|
|
for ( ; it != end; ++it)
|
|
{
|
|
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
|
|
{
|
|
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
|
|
|
|
if (object)
|
|
{
|
|
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
|
|
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
|
|
std::string buffer;
|
|
buffer = getString("NotRunning") + (": ") +item->getName();
|
|
list->addSimpleElement(buffer, ADD_BOTTOM);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_SetScriptRunning);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
|
|
msg->addBOOLFast(_PREHASH_Running, FALSE);
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
}
|
|
}
|
|
}
|
|
|
|
nextObject();
|
|
}
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Local function definitions
|
|
///----------------------------------------------------------------------------
|