This website requires JavaScript.
Explore
Help
Sign In
livie
/
phoenix-firestorm
Watch
1
Star
0
Fork
You've already forked phoenix-firestorm
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
f1443579b3
phoenix-firestorm
/
indra
/
llrender
History
Dave Parks
f1443579b3
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
2011-07-09 02:28:34 -05:00
..
CMakeLists.txt
…
llcubemap.cpp
…
llcubemap.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
…
llfontfreetype.h
…
llfontgl.cpp
Automated merge with
http://hg.secondlife.com/viewer-development
2011-05-25 18:14:55 -07:00
llfontgl.h
…
llfontregistry.cpp
…
llfontregistry.h
…
llgl.cpp
SH-1838 Fix for black screen when enabling lighting and shadows on an ATI machine.
2011-06-21 16:11:04 -05:00
llgl.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llgldbg.cpp
…
llgldbg.h
…
llglheaders.h
Mac build fixes.
2011-06-03 16:24:07 -07:00
llglslshader.cpp
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes bad performance on cards with old drivers)
2011-06-23 23:06:36 -05:00
llglslshader.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llglstates.h
…
llgltypes.h
…
llimagegl.cpp
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
llimagegl.h
SH-469 GL_ARB_texture_multisample support
2011-05-24 15:29:33 -05:00
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
SH-1951 Partial fix for basic shaders disabled changing terrain appearance.
2011-07-05 17:25:57 -05:00
llrender.h
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
llrendersphere.cpp
…
llrendersphere.h
…
llrendertarget.cpp
SH-1778 Physics shape display fix up.
2011-06-11 16:51:01 -05:00
llrendertarget.h
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
llshadermgr.cpp
SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f
2011-06-27 10:34:21 -05:00
llshadermgr.h
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
2011-05-31 14:35:59 -05:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
2011-07-09 02:28:34 -05:00
llvertexbuffer.h
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00