phoenix-firestorm/indra/llrender
Dave Parks f1443579b3 SH-2038 Potential fix for a myriad of performance problems concering VBO usage. 2011-07-09 02:28:34 -05:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp Automated merge with http://hg.secondlife.com/viewer-development 2011-05-25 18:14:55 -07:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1838 Fix for black screen when enabling lighting and shadows on an ATI machine. 2011-06-21 16:11:04 -05:00
llgl.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h Mac build fixes. 2011-06-03 16:24:07 -07:00
llglslshader.cpp SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes bad performance on cards with old drivers) 2011-06-23 23:06:36 -05:00
llglslshader.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llimagegl.h SH-469 GL_ARB_texture_multisample support 2011-05-24 15:29:33 -05:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp SH-1951 Partial fix for basic shaders disabled changing terrain appearance. 2011-07-05 17:25:57 -05:00
llrender.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SH-1778 Physics shape display fix up. 2011-06-11 16:51:01 -05:00
llrendertarget.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llshadermgr.cpp SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f 2011-06-27 10:34:21 -05:00
llshadermgr.h SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp SH-2038 Potential fix for a myriad of performance problems concering VBO usage. 2011-07-09 02:28:34 -05:00
llvertexbuffer.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00